CK3 - Community Choice Event Pack Poll

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Which Event Pack would you like to see implemented?

  • Wards & Wardens

    Votes: 4.193 41,5%
  • Love & Lust

    Votes: 2.645 26,2%
  • Villains & Vagabonds

    Votes: 3.255 32,3%

  • Total voters
    10.093
  • Poll closed .

Quixadhal

Corporal
102 Badges
Aug 7, 2013
33
29
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Stellaris: Synthetic Dawn
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Tyranny - Tales from the Tiers
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Majesty 2 Collection
  • Stellaris: Nemesis
  • Pillars of Eternity
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
Which one is more likely to bring back Satanism, and I guess those OTHER secret societies that I ignored?
I miss being able to sell my soul in exchange for amazing powers (in my head) and assassinating a few nobodies that my new lover and sensei says need to be killed.
 
  • 1Haha
Reactions:

SeraphAscending

Colonel
27 Badges
Jan 14, 2021
1.134
4.740
  • Knights of Pen and Paper 2
  • Crusader Kings III
  • Cities: Skylines - Campus
  • Prison Architect
  • Cities: Skylines Industries
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Magicka 2
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV
  • Dungeonland
Which one is more likely to bring back Satanism, and I guess those OTHER secret societies that I ignored?
I miss being able to sell my soul in exchange for amazing powers (in my head) and assassinating a few nobodies that my new lover and sensei says need to be killed.
Kinda doubt we'd get secret societies in a mere event pack.
That seems a bit out of scope for that format.

Sounds fun, though. Would like to have that at some point, too.
 

CrownFan

Recruit
Jan 20, 2023
4
15
I spend a lot of time cultivating my wards in CK3, more than any other activity, so having a little bit more in ward relationships would be welcome ... as long as it doesn't come off as "here is some random and arbitrary event with very little context if any - enjoy".

It would be nice if the ward component was made a little less RNG and a bit more logical over all in future.

For example, you could have more wards than two, but the more wards a character has creates increased chances for a stress related event ('kids driving me crazy' for example) and decreases educational rolls (keep spreading yourself too thin and you can't help any of your wards, only hinder them), but if you have only one ward, you are more likely to become friends and give them better education/stat rolls.

Also smart events like if you are at war and have wards, you could have an event that allows them to come to the battle-site with you to watch the combat (giving attribute skill increases but with the risk of harm or death of your ward if you get defeated). Things like that which become logical context specific threads in your ward's life, based on what your player and court is doing, rather than here's a completely random thing.
 
  • 4Like
  • 4
Reactions:

SeraphAscending

Colonel
27 Badges
Jan 14, 2021
1.134
4.740
  • Knights of Pen and Paper 2
  • Crusader Kings III
  • Cities: Skylines - Campus
  • Prison Architect
  • Cities: Skylines Industries
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Magicka 2
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV
  • Dungeonland
I spend a lot of time cultivating my wards in CK3, more than any other activity, so having a little bit more in ward relationships would be welcome ... as long as it doesn't come off as "here is some random and arbitrary event with very little context if any - enjoy".

It would be nice if the ward component was made a little less RNG and a bit more logical over all in future.

For example, you could have more wards than two, but the more wards a character has creates increased chances for a stress related event ('kids driving me crazy' for example) and decreases educational rolls (keep spreading yourself too thin and you can't help any of your wards, only hinder them), but if you have only one ward, you are more likely to become friends and give them better education/stat rolls.

Also smart events like if you are at war and have wards, you could have an event that allows them to come to the battle-site with you to watch the combat (giving attribute skill increases but with the risk of harm or death of your ward if you get defeated). Things like that which become logical context specific threads in your ward's life, based on what your player and court is doing, rather than here's a completely random thing.
Lovely ideas.

Having wards be pulled into stuff you are doing as part of the teaching experience sounds a lot of fun.
Like if you are frequently running hostile schemes that you get events in which you deliberately teach your ward how to search for information or how to observe a target - even if you don't directly pull a 10 year old into your on-going murder plot.

If you construct holdings or buildings, you could deliberately get events tied to that.
Same for events relating diplomatic exchanges if you are engaging in some.
Of course combat training if you are versed in combat yourself.
And philosophical exchanges or medical apprenticeship if you have experience in those.

All those with massively increased chances if they fit the education focus set for the child.

That sounds very fun.
 
  • 8Like
Reactions:

CrownFan

Recruit
Jan 20, 2023
4
15
Lovely ideas.

Having wards be pulled into stuff you are doing as part of the teaching experience sounds a lot of fun.
Like if you are frequently running hostile schemes that you get events in which you deliberately teach your ward how to search for information or how to observe a target - even if you don't directly pull a 10 year old into your on-going murder plot.

If you construct holdings or buildings, you could deliberately get events tied to that.
Same for events relating diplomatic exchanges if you are engaging in some.
Of course combat training if you are versed in combat yourself.
And philosophical exchanges or medical apprenticeship if you have experience in those.

All those with massively increased chances if they fit the education focus set for the child.

That sounds very fun.
Exactly this type of thing, where wards have a chance to gain benefits (or harms) from activities your player and their court are doing, making for a rich and integrated thread of intertwined history.

Expanding on your example, if your player character is a shadow master, an event allowing you to use your ward to spy on your court giving intel benefit to your player character and an attribute increase to your ward, but with a risk of having your ward killed or beaten if caught.

If your court holds a lot of feasts, having an event during it where your ward is under the tables and hears something or finds something or gets drunk stealing wine, being another type of event.

Or if you are a torturer, you ward stumbling in on you in the act, and either being horrified and traumatised as a result, or awakening their own dark passenger.

Just some ideas to make the ward experience less "here's a completely random RNG event" and one more based off the environment they find themselves in, reflecting a real world development, rather than an RNG one.
 
  • 4Like
Reactions:

Mr.Marks95

Recruit
Jan 21, 2023
1
0
I personally would prefer more events that incorporate one's character's spouse(s) or lover(s). They would create interesting dynamics and really help make one's character feel more unique. Additionally, the previous DLC already incorporated new events for wards so having another one would be somewhat redundant in terms of event variety.
 

Lord Printer

Recruit
42 Badges
Aug 27, 2020
8
9
  • Cities: Skylines - Campus
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
I like the idea of Wards and Wardens. They all sound great but I think Children, and in particular, Guardians need more flavor and deeper dynamics. Appreciate allowing community input!
 
  • 4Like
  • 1
Reactions:

Skudrinskis

Recruit
11 Badges
May 25, 2021
2
4
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Imperator: Rome
  • Crusader Kings III Referal
  • Crusader Kings III
I'd say children should have more events without dlc. If you make dlc about wards and wardens, then a lot of those event should be in the free version since playing as a child is either playing almost the same as adult or watching the paint dry.

Tho I really like meet peers because it adds some fun in the otherwise unending void that is playing as a child (tho it also needs more events because I could repeat them 100% from memory when woken up in 2AM with cold water)


Well the free update part wouldn't really affect me bcs I 100% know I will buy the dlc, but it would feel kinda scummy if others have to watch paint dry while I'm living better childhood ingame then my own.
 
  • 1Like
Reactions:

UMACI

Calculator Man
51 Badges
Dec 15, 2011
212
286
  • Crusader Kings II: Charlemagne
  • Tyranny: Gold Edition
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • War of the Roses
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Reapers Due
  • Impire
  • Lead and Gold
  • March of the Eagles
  • Starvoid
  • War of the Vikings
  • Pillars of Eternity
  • Tyranny - Tales from the Tiers
I stand with Logh... I mean Wardens.

But, despite not seeing a neccessity for a full fledged event pack on love and lust, there's one thing that needs immediate attention and that is the marriage mechanics. Having had a bastard and traits like fornicator should really be a turn away, especially for women. While I find the marriage AI to be still better than CK2s, marrying your 16 year old heir to 35 year old incestous fornicator with 2 bastards and another in the belly really doesn't seem like something a medieval lord would do.
 
  • 3
  • 1Like
  • 1
Reactions:

Romanean

Recruit
19 Badges
Sep 16, 2018
1
3
  • Crusader Kings II: Way of Life
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Maybe I'm the only one, but I'd prefer Love & Lust to include more romance events. In particular events that relate to a familiarity about ruling together with your spouse. Your spouse is your most trustworthy councilor and she can be the one to give AI intelligent advice when it's needed.
 
  • 2
  • 1Like
Reactions:

Darthbannaios

Recruit
21 Badges
Aug 25, 2017
1
4
  • Crusader Kings II: Conclave
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
Has to be Wards and Wardens for me. Would also like specific events to the education we choose for our children. For example (Martial): training and sparring regularly, studying war/strategy books, and amatuer tourneys for the underage lords.
 
  • 4Like
Reactions:

vandevere

From the Great State of Denial
11 Badges
Jun 13, 2013
3.507
4.585
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Pillars of Eternity
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
I stand with Logh... I mean Wardens.

But, despite not seeing a neccessity for a full fledged event pack on love and lust, there's one thing that needs immediate attention and that is the marriage mechanics. Having had a bastard and traits like fornicator should really be a turn away, especially for women. While I find the marriage AI to be still better than CK2s, marrying your 16 year old heir to 35 year old incestous fornicator with 2 bastards and another in the belly really doesn't seem like something a medieval lord would do.
Only way that could possibly work is if she had Huge Tracts of Land. If not, it would be off to a nunnery for her...
 

CSAGeneral

Major
87 Badges
Dec 21, 2011
655
153
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Tyranny - Tales from the Tiers
  • Knights of Honor
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris: Apocalypse
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron III
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Victoria 2
Wards and Wardens sounds less interesting. The other two are in desperate need of more expansion in particular how the game handles love.
 
  • 3
Reactions: