Hi ALL!
(It has been too long since I’ve been able to contribute to our BATTLETECH forum. I’ve started Graduate School and just plain ran out of time, opportunity and energy to much gaming these past months. But it’s good to be on Winter break and back on the forum for a while. : )
And... back on topic!
CK3 is a phenomenal game. I’ve got 110-hours into it but was starting from scratch, so I had no CK2 frame of reference to help me figure the mechanics out.
The gist of what fascinates me about CK3 is how well the game led me through a 150-years of a 600-year odyssey for the Kingdom of Wessex on Hard Mode. The game is set up to “smooth out the rough edges” for a novice without obvious and immersion breaking cheats like the Civilization series relies on. And all the while I was playing my first successful turn as 9th century Wessex, I could readily sense the depth and immersive FUN that was always rolling just below the surface of my gameplay. Then as gameplay gave me pause and interest to dive deep into one or another mechanism, I chased down forum posts, industry articles, guides, etc.
Very FUN, very addictive and very much a game that has kept me up to 3 or 4am these past 4 or so nights.
And so very much of this could serve as the base of a game spanning a similar 600-year span of Big Stompy BattleTech action from the BattleMech being invented in 2439 with the Mackie up through the Clan Invasion.
And the BattleTech timeline and franchise is detailed, deep and expansive enough to support such a Grand Strategy tapestry of Big Stompy action.
BattleTech has long been compared to a Game of Thrones set among 2000 star systems...
well CK3 puts the Clausewitz game engine through its paces and it performs brilliantly. It would take a dedicated devTeam a couple years or more to do justice to such a challenge but the results would be simply Mechtastic in great big Altas-sized portions!
Anyone else been playing CK3 and have some thoughts on how well (or not) the Clausewitz game engine could breath Life into a BattleTech Grand Strategy game that would span a half dozen or so centuries?
(It has been too long since I’ve been able to contribute to our BATTLETECH forum. I’ve started Graduate School and just plain ran out of time, opportunity and energy to much gaming these past months. But it’s good to be on Winter break and back on the forum for a while. : )
And... back on topic!
CK3 is a phenomenal game. I’ve got 110-hours into it but was starting from scratch, so I had no CK2 frame of reference to help me figure the mechanics out.
The gist of what fascinates me about CK3 is how well the game led me through a 150-years of a 600-year odyssey for the Kingdom of Wessex on Hard Mode. The game is set up to “smooth out the rough edges” for a novice without obvious and immersion breaking cheats like the Civilization series relies on. And all the while I was playing my first successful turn as 9th century Wessex, I could readily sense the depth and immersive FUN that was always rolling just below the surface of my gameplay. Then as gameplay gave me pause and interest to dive deep into one or another mechanism, I chased down forum posts, industry articles, guides, etc.
Very FUN, very addictive and very much a game that has kept me up to 3 or 4am these past 4 or so nights.
And so very much of this could serve as the base of a game spanning a similar 600-year span of Big Stompy BattleTech action from the BattleMech being invented in 2439 with the Mackie up through the Clan Invasion.
And the BattleTech timeline and franchise is detailed, deep and expansive enough to support such a Grand Strategy tapestry of Big Stompy action.
BattleTech has long been compared to a Game of Thrones set among 2000 star systems...
well CK3 puts the Clausewitz game engine through its paces and it performs brilliantly. It would take a dedicated devTeam a couple years or more to do justice to such a challenge but the results would be simply Mechtastic in great big Altas-sized portions!
Anyone else been playing CK3 and have some thoughts on how well (or not) the Clausewitz game engine could breath Life into a BattleTech Grand Strategy game that would span a half dozen or so centuries?
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