Recent dev diaries have shown that the devs are willing to change how some things are named (i.e. gavelkind) to give a more humane user experience for new players.
One hurdle that I think many new English language players encountered in CK2 was understanding the difference between "petty kingdoms" - independent duke tier characters of certain cultures- and actual kingdoms. This was exacerbated by these titles being common in the recommended newbie starting area and polular staring areas for English language players. UI hints like portrait frames did not really seem to help much, we still to this day see these questions - why can't I give out duchies, why did my vassal go independent when I pressed his claim to a duchy, etc. etc. These are players who understand the hierarchies of the game but are getting stung by a weird edge case. After all, there is "Kingdom" right in the name! The problem is that the prevalent historical naming scheme for these entities violates how a core gameplay concept is structured. There is a difference between having unique cultural titles and titles that are an obstacle to gameplay. It's especially jarring because arguably-comparable entities in Spain are implemented as titular kingdoms.
I think that it's incumbent on the developers not to lay stumbling blocks for users and using the Petty King title for duke tier characters is a huge stumbling block as implemented in CK2. Can CK3 do better?
One hurdle that I think many new English language players encountered in CK2 was understanding the difference between "petty kingdoms" - independent duke tier characters of certain cultures- and actual kingdoms. This was exacerbated by these titles being common in the recommended newbie starting area and polular staring areas for English language players. UI hints like portrait frames did not really seem to help much, we still to this day see these questions - why can't I give out duchies, why did my vassal go independent when I pressed his claim to a duchy, etc. etc. These are players who understand the hierarchies of the game but are getting stung by a weird edge case. After all, there is "Kingdom" right in the name! The problem is that the prevalent historical naming scheme for these entities violates how a core gameplay concept is structured. There is a difference between having unique cultural titles and titles that are an obstacle to gameplay. It's especially jarring because arguably-comparable entities in Spain are implemented as titular kingdoms.
I think that it's incumbent on the developers not to lay stumbling blocks for users and using the Petty King title for duke tier characters is a huge stumbling block as implemented in CK2. Can CK3 do better?