Where abouts can I find that code? I might fiddle with it in my games?
Many thanks.
Many thanks.
Where abouts can I find that code? I might fiddle with it in my games?
Many thanks.
I think the idea is that for the sake of gameplay, cancer follows the real life example of being unfair in every possible way. I'm entirely convinced it has a higher chance of occurring in characters with powerful congenital traits like genius and strong.Cancer is random, but there's a lot of risk factors that make it far more likely. Age is the main one. Childbirth or getting cold are not. I'd say chances of getting it before the age of 50 are about one in a thousand at best.
It's probably because you're using Conclave. Anytime you overrule your council you actually get tyranny points in CK2Plus. So better not give them any real power for important decisions.
Also while enforcing realm peace won't give your character tyranny, it will give a "Tyrant" negative opinion from those who were affected. That penalty can be pretty high depending on what titles they were fighting over. So think twice before using that too.
Only if you're preparing the transition to feudal or merchant republic. Until then, you can keep tribal organization at the lowest and have an abolished council.I'm playing a tribal Lithuania, I can't not give the council power.
I look for the red X under disapprove and do my best never to use it when its there but it still goes up on odd occasions, never had a King with less than 40 in the last 100 years.
I cant remember if I suggested this before, but I would also change the Alan culture group to Iranian from Byzantine. The Alans were in fact ethnically Iranian, and their region was more likely to be conquered by Iranian or Persianized Turkish cultures than the Byzantines. I dont understand why the game devs would even consider Alans to be "Byzantine" in the first place.
Oh, that makes sense. ThanksThe only reason that's not done is the level of integration in the byzantine group in the code. It's not as simple as "moving the culture".
If it interests you, they'll at least look Persian in the next beta.Oh, that makes sense. Thanks
I made a thread a couple of days ago on whether the is_barren flag is a bug or a feature, I was wondering if it'd be possible to make this visible to the character? Like the "hidden to the world.." type modifiers, could you make a "suspects infertility" status after the character has been married to a fertile person for X years without children? I don't mind if this status was only visible if it applies to the player character, I'd just like some sort of indicator that I know it's a feature and not the game bugging out.
I'm asking because at one point this was a bug in vanilla CK2, my pagan chief with a wife and three concubines sired zero children for a decade, up until I saved the game, quit and continued from the save. After that fertility was back to normal.
Not as a, simple to implement, game rule. That does have potential to be a flavor event chain but it'd ultimately probably be set up to be only be establishing suspicion of infertility, rather than 100% confirming it.
Otherwise you'd have to find all references of the modifier being set in events, it's both a flag and modifier with the latter being the important one, and set it to not be hidden. Not overly easy for a non modder.
If you mean that it'd be easier to just have a random infertility on/off setting in game options, then that'd be just as good for me. I don't want to cause undue extra work for the mod team to implement a minute feature; either allow the player to switch off random infertility or inform the player about it incurring somehow, whichever is simpler to work out.
What's "Gaea"?CKII+ and Gaea compatiblity anyone?
To save you some pain later: If it is not a ck2plus compatibility version of the mod, or explicitly a plus sub-mod, it is not compatible.CKII+ and Gaea compatiblity anyone?