• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Guthix

Major
67 Badges
Oct 18, 2016
577
12
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Victoria 2
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife
  • Cities: Skylines
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
Cancer is random, but there's a lot of risk factors that make it far more likely. Age is the main one. Childbirth or getting cold are not. I'd say chances of getting it before the age of 50 are about one in a thousand at best.
I think the idea is that for the sake of gameplay, cancer follows the real life example of being unfair in every possible way. I'm entirely convinced it has a higher chance of occurring in characters with powerful congenital traits like genius and strong.
 

Chiron

First Lieutenant
59 Badges
Feb 26, 2007
276
232
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Supreme Ruler 2020
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: La Resistance
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • The Kings Crusade
  • Majesty 2
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
There really needs to be a way to lower Tyranny, either at the cost of prestige or piety.

Doesn't help I keep acquiring it for seemingly no reason, not taking away titles, not declaring war and bam another 5 points.

In general vassal opinons in this mod are brutal as hell, its very rare anyone wants to do anything but stab me.
 

aclover

General
7 Badges
Jun 11, 2012
1.900
748
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
It's probably because you're using Conclave. Anytime you overrule your council you actually get tyranny points in CK2Plus. So better not give them any real power for important decisions.

Also while enforcing realm peace won't give your character tyranny, it will give a "Tyrant" negative opinion from those who were affected. That penalty can be pretty high depending on what titles they were fighting over. So think twice before using that too.
 

Chiron

First Lieutenant
59 Badges
Feb 26, 2007
276
232
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Rome: Vae Victis
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Supreme Ruler 2020
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: La Resistance
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • The Kings Crusade
  • Majesty 2
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
It's probably because you're using Conclave. Anytime you overrule your council you actually get tyranny points in CK2Plus. So better not give them any real power for important decisions.

Also while enforcing realm peace won't give your character tyranny, it will give a "Tyrant" negative opinion from those who were affected. That penalty can be pretty high depending on what titles they were fighting over. So think twice before using that too.

I'm playing a tribal Lithuania, I can't not give the council power.

I look for the red X under disapprove and do my best never to use it when its there but it still goes up on odd occasions, never had a King with less than 40 in the last 100 years.
 

Whizzer

CKPlus Triumvirate
77 Badges
Jun 17, 2014
1.622
795
  • Semper Fi
  • Hearts of Iron III Collection
  • Heir to the Throne
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Victoria: Revolutions
  • Rome Gold
  • Cities in Motion
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III
  • A Game of Dwarves
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Crusader Kings III
  • Europa Universalis IV
I'm playing a tribal Lithuania, I can't not give the council power.

I look for the red X under disapprove and do my best never to use it when its there but it still goes up on odd occasions, never had a King with less than 40 in the last 100 years.
Only if you're preparing the transition to feudal or merchant republic. Until then, you can keep tribal organization at the lowest and have an abolished council.
 

zazenzach

Sergeant
32 Badges
May 21, 2016
70
8
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Cities: Skylines - Campus
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I'm not an expert, but I have some suggestions for Mercia at the 769 start date.

1) I believe Tomtun, modern day Tamworth, was always Mercia's capital. So you should move it from Leicester to the Stafford region.
2) The Stafford region should thus be renamed Tamworth.
3) Switch the castle and the church's names in the Stafford region (renamed Tamworth), as Tamworth was historically a castle (you can wiki 'Tamworth Castle' for more).
4) Make the Stafford region (renamed Tamworth) and the Deoraby region part of the Mercia duchy. As the historical region of Mercia more or less corressponds to the midlands. This is also beneficial, because it localizes the Duchy of Lancaster to its historically accurate location/holdings

In order to do this, in particular make Stafford/Tamworth the capittal of Mercia, you need to take transfer holdings between characters, as the Stafford region isnt originally held by the petty king of Mercia.

I also think this is also an important gameplay change. Ive noticed oftern times Mercia gets renamed to Leicester after a few years, because that's where its capital is at and its king creates the Leicester duchy as his primary title.
 
Last edited:

zazenzach

Sergeant
32 Badges
May 21, 2016
70
8
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Cities: Skylines - Campus
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I cant remember if I suggested this before, but I would also change the Alan culture group to Iranian from Byzantine. The Alans were in fact ethnically Iranian, and their region was more likely to be conquered by Iranian or Persianized Turkish cultures than the Byzantines. I dont understand why the game devs would even consider Alans to be "Byzantine" in the first place.
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
I cant remember if I suggested this before, but I would also change the Alan culture group to Iranian from Byzantine. The Alans were in fact ethnically Iranian, and their region was more likely to be conquered by Iranian or Persianized Turkish cultures than the Byzantines. I dont understand why the game devs would even consider Alans to be "Byzantine" in the first place.

The only reason that's not done is the level of integration in the byzantine group in the code. It's not as simple as "moving the culture".
 

FakeShady

Captain
17 Badges
Feb 5, 2017
356
13
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
is it just me or does anyone else feel the Mongol Empire is crazy piss weak especially in Plus lol. Anyone?

The Golden Horde/Ilkhanate are strong, yes, except it never happens in any start date before 1227. Without GH/Ilkh the Mongols can stop before even touching Persia, at times. (!)
 

LordPeter

Marjoram
49 Badges
Mar 5, 2012
2.249
382
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Cities: Skylines
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
Oh, that makes sense. Thanks
If it interests you, they'll at least look Persian in the next beta.
Unless our commander-in-chief actually notices it and disagrees with that change...
 

Boneh

Private
44 Badges
Dec 15, 2016
18
8
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
I made a thread a couple of days ago on whether the is_barren flag is a bug or a feature, I was wondering if it'd be possible to make this visible to the character? Like the "hidden to the world.." type modifiers, could you make a "suspects infertility" status after the character has been married to a fertile person for X years without children? I don't mind if this status was only visible if it applies to the player character, I'd just like some sort of indicator that I know it's a feature and not the game bugging out.

I'm asking because at one point this was a bug in vanilla CK2, my pagan chief with a wife and three concubines sired zero children for a decade, up until I saved the game, quit and continued from the save. After that fertility was back to normal.
 

zeress

Retired CK2+ Dev
67 Badges
Mar 4, 2012
2.359
650
  • PDXCon 2017 Awards Winner
I made a thread a couple of days ago on whether the is_barren flag is a bug or a feature, I was wondering if it'd be possible to make this visible to the character? Like the "hidden to the world.." type modifiers, could you make a "suspects infertility" status after the character has been married to a fertile person for X years without children? I don't mind if this status was only visible if it applies to the player character, I'd just like some sort of indicator that I know it's a feature and not the game bugging out.

I'm asking because at one point this was a bug in vanilla CK2, my pagan chief with a wife and three concubines sired zero children for a decade, up until I saved the game, quit and continued from the save. After that fertility was back to normal.

Not as a, simple to implement, game rule. That does have potential to be a flavor event chain but it'd ultimately probably be set up to be only be establishing suspicion of infertility, rather than 100% confirming it.

Otherwise you'd have to find all references of the modifier being set in events, it's both a flag and modifier with the latter being the important one, and set it to not be hidden. Not overly easy for a non modder.
 

Boneh

Private
44 Badges
Dec 15, 2016
18
8
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
Not as a, simple to implement, game rule. That does have potential to be a flavor event chain but it'd ultimately probably be set up to be only be establishing suspicion of infertility, rather than 100% confirming it.

Otherwise you'd have to find all references of the modifier being set in events, it's both a flag and modifier with the latter being the important one, and set it to not be hidden. Not overly easy for a non modder.

If you mean that it'd be easier to just have a random infertility on/off setting in game options, then that'd be just as good for me. I don't want to cause undue extra work for the mod team to implement a minute feature; either allow the player to switch off random infertility or inform the player about it incurring somehow, whichever is simpler to work out.
 

zeress

Retired CK2+ Dev
67 Badges
Mar 4, 2012
2.359
650
  • PDXCon 2017 Awards Winner
If you mean that it'd be easier to just have a random infertility on/off setting in game options, then that'd be just as good for me. I don't want to cause undue extra work for the mod team to implement a minute feature; either allow the player to switch off random infertility or inform the player about it incurring somehow, whichever is simpler to work out.

Yeah, the toggle entirely on/off would be easier and something to consider.
 
Status
Not open for further replies.