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moscal

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More soldiers for tribal holdings.
Normal holdings in CK2+ have more soldiers than in normal CK2.

Paradox ideas for tribes was "quantity over quality". In CK2+ tribes don't quantity and quality. Summarizing - tribes in CK2+ is ultra weak!

Soldiers in old castle vs new castle
Light infantry - 60 vs 100
Heavy infantry - 150 vs 175
Light cavalry - 15 vs 25
Galleys - 0 vs 3

Soldiers in old city vs new city
Light infantry - 75 vs 100
Archers - 40 vs 50
Galleys - 0 vs 5

Soldiers in old temple vs new temple
Light infantry - 45 vs 75
Heavy infantry - 45 vs 75
Archers - 40 vs 50
Galleys - 0 vs 2

Soldiers in old tribal vs new tribal
Light infantry - 100 vs 100
Heavy infantry - 5 vs 5
Archers - 20 vs 20
 

moscal

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Well, Paradox isn't making Plus.
Yes, but this fact isn't solution :p

Look. - in normal CK2 as tribal I have a chance of winning (in fight vs feudal states), because I have numerical superiority +/- pagan attrition. In CK2+, as tribal state, I don't have advantage - I'm poor, have weak and small army (plus other political malus, but in warfare this is nothing).

I just pointing out the problem imbalance (in early game tribalism shouldn't be so weak in comparison to feudalism).
 

vukica

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I think it's weird that the entirety of Aquitaine is required to form the Frankish Empire when Aquitaine is not de jure.

Currently you require the entirety of France + Aquitaine then the entirety of either Brittany, Burgundy, Frisia or Lotharingia. This is a hhuuuggee requirement and it's somewhat difficult to expand that much while maintaining modest vassal sizes below the vassal limit while getting to 80% of De Jure of the Frankish Empire. You end up having to go Kingdom --> Custom Empire --> Frankish in order to get it to work reasonably. Meanwhile the other Empire with de jure provinces, the Byzantines, do not have any extra you-must-own-all-these-provinces requirements.

If the team considers that the current requirements for the Frankish Empire are essential, can we consider France + (Burgundy or Loth) + (Aquitaine or Brittany or Frisia)? I know I can change this myself via CK2Plus_titles.txt but I'm just wondering if anyone else feels the same about this.

For next version, requirement is changed to full control over france, and either aquitaine or lotharingia + any other kingdom tier title (really any).

Similar condition is applied for british empire, where full control over england and scotland is needed, and any other kingdom tier title.
 

LordPeter

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1)
In CK2Plus_maintenance_events.txt, event Plus.336 is a MTTH event that removes any siege effects a character has when neither he nor his direct liege are at war.
My question is: Would it be more efficient to just check this on each of the four on_war_ended_XXX on_ations instead of via MTTH?
I always read how on_actions are more efficient than MTTHs, and since these modifiers get only applied during wars afaik, they should all get cleared up upon the war's end.
By the way, the event checks only for liege - shouldn't it be any_liege, in case there is a liege above the direct liege who is fighting the war?

2)
The very next event in the same file, Plus.337, even has a MTTH of just 1 day for clearing siege modifiers or hiding trait upon imprisonment.
However, there is an on_action on_become_imprisoned_any_reason which should catch any instance of the event having to fire - which would possibly be way more efficient.
I don't know if that on_action was only added recently, but since it is now there, why not use it? :)
 

vukica

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1) Yes it would... but raids can also cause a siege.
liege check is enough, since if top_liege is at war, every vassal is at war.

2) Yes, that one should go to imprisoned on-action.
 

LordPeter

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1) Yes it would... but raids can also cause a siege.
liege check is enough, since if top_liege is at war, every vassal is at war.
Right, I forgot about raids.
However, I am not giving up yet: What about including on_siege_over_loc_chars then?
Maybe with another event checking for eligibility first, then firing the current event after a short delay, to avoid clearing the modifiers in case another siege starts immediately after the one that is over.
In case I have not forgotten about something again, that could still be more efficient, and not too much work imo :p
 

vukica

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Right, I forgot about raids.
However, I am not giving up yet: What about including on_siege_over_loc_chars then?
Maybe with another event checking for eligibility first, then firing the current event after a short delay, to avoid clearing the modifiers in case another siege starts immediately after the one that is over.
In case I have not forgotten about something again, that could still be more efficient, and not too much work imo :p

Also, not worth it, since the event already has "has_character_flag = has_siege_effect" and "war=no" pretrigger.
 

Fulmen

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Here's a question that I asked probably around a year ago but it went unanswered: would it be plausible for CK2Plus to re-introduce some of the features that were cut from the game to make it easier for casuals?

This is from @SigurdStormhand's post that I have bookmarked from February 2016:

Did you know that there used to be a modifier that would increase the likelihood of a character seeking independence based on how far they were from the realm Capital. Cut.

There used to be plots that vassals could use to weaken each other until you achieved High CA. Cut. Actually happened in Sons of Abraham irrc, because they plots weren't firing properly (never saw a problem)

Mercenaries used to be able to invade their employers if they weren't paid. Effectively cut - the Captain needs something stupid like 1000 Prestige now.

The ability of revolters to engage in diplomacy and call in other vassals. Cut.

It used to be possibly to hire assassins, but if you missed the target they might send one back at you. Cut - not just the assassination button but the counter-assassination event.

Assembly voting by all De Jure Vassals. Cut.

There was other stuff in his post, but it's included in CK2Plus (Crown Authority, King's Peace etc.), so I didn't quote those parts.

I personally wish that at least the mechanics that made blobbing harder would be re-introduced.
 

Zaltys

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Would you have any interest in expanding the Finnish name list? The current one is pretty terrible, considering the time frame. Most of them are post-crusades (1300 and later), and several have only been in common use since 1700s or so.

I could compile a list of older names, if there'd be any use for it.
 

zeress

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Would you have any interest in expanding the Finnish name list? The current one is pretty terrible, considering the time frame. Most of the current names are post-crusades (1300 and later), and several have only been in common use since 1700s or so.

I could compile a list of older names, if there'd be any use for it.

Compile, in code structure, and there's basically little reason we'd say no to incorporating that sort of thing.
 

vukica

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Societies (Secret cults) for heresies

It would probably be too much for the game. Besides, we're not even done with main religions. It's a lot of work.

Would you have any interest in expanding the Finnish name list? The current one is pretty terrible, considering the time frame. Most of them are post-crusades (1300 and later), and several have only been in common use since 1700s or so.

I could compile a list of older names, if there'd be any use for it.

Yes, please do.
 

Bobwoodword

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A game rule to buff tribal armies. I don't really play tribes but I enjoy role playing as Catholics fighting vicious Norsemen in the Viking Age tab and it'd be nice to see that be more of a challenge.
 

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Very well, here's a list of Finnish names. Some are commonly known, some from more obscure sources. Such as from writings of Mystics of Pohjanmaa (a Finnish society of self-educated farmers who studied, copied and shared books, focusing on religious and esoteric works). I can't be certain of the accuracy of all of the names, since most appear only once. Some might be too new or too old to be included, but they're definitely closer to the CK2 time period than a lot of what's on the current name list. (Such as Arvo, Rauha, Urho, and Voitto, which are from late 1800s...)

In any case, I checked older FInnish name threads on the forum, and a lot of those were full of nonsense. Such as claiming that two-part names are actually epithets. Which they weren't, until much later. Two-parters were common as regular names in the CK2 time period; children were often named after the traits that the parents hoped they'd grow up with, and the Mystics also wrote that sometimes the second part of the name was used like a surname (children of Kaukamieli were named *mieli: Ikämieli, Aikamieli, etc). Anyway, the list:

Code:
       male_names = {
           Aarni_Arnold Aatos Ahti Ahtia Aikamieli Aikio Airikka Ampuja Anettu Ano Antero Ammakko Aranti
           Arijousi Auvo Ensio Haapa Haimi Halikko Halo Havu Harmaa Hattelmo Hauho Haukka Haveri Himottu
           Hirvas Hirvo Holappa Hukka Huono Huuhka Hyväneuvo Hyvälempi Hyväpaulo Hyväri Hyvätty Härkä
           Härkäpää Iha Ihalaita Ihalempi Ihamuoto Ihari Ikäjoutsi Ikälempi Ikämieli Ikämä Ikäneuvo
           Ikäpäivä Ikätora Ikävalko Ikävalta Ilo Ilottu Ilmatoivia Ilmo Iänjoutsi Iäntauko Jalkava
           Joutsi Jurva_Jurgen Jutikka Kaipia Kaivattu Kaleva Kalervo Kalpio Kanto Karhu Karva Kaukaritsa
           Kaukamieli Kaukalempi Keiho Kettele Kettu Kolli Korha Korho Kotivalo Koukka Koveri Kukko Kurittu
           Kurja Kurki Kuura Kuutamo Käetty Käki Kärväntä Kärppä Laiti Laulaja Leinikka Leiniö Lemmitty
           Lempi Lempivalko Lempiä Lempo Maanavilja Masku Miekka Mielenpito Mielitoive Mielikäinen
           Mielipäivä Mielitty Miemo Mietti Montaja Mustia Musto Neuvo Nousia Ohto Oiva Ora Osma
           Otava Otra Otramo Paasia Paaso Paro Parta Pellervo Peura Pitkä Pitkäpää Ponteva Puukko
           Pyynikki Päivä Rasantaja Rautia Renko Repo Rieti_Frederick Salme Sarijousi Satatieto
           Satajalka Seppo Soini_Sven Sotia Sotijalo Suurisilmä Säisä Talvikki Tammi Tapatora Tapavaino
           Tapio Tatu Tenho Terho Tiera Toikka Toivio Tuiretuinen Tuntia Turenki Turo_Tord Turso
           Unaja Untamo Utujousi Unto Vaino Valittu Valta Valto_Valdemar Valtari Vartia Vasara
           Veli Vesivalo Vihti Viikari Vikuri Viljakas Viljo Viti Voipa Väinä Äijö Äiniö Yijä
       }
       female_names = {
           Aamu Ainikki Aino Alli Auni_Agnes Hellikki Hellä Illervo Ilma Ilta Kanervo Kerttu_Gertrude
           Kielo Kylli Kyllikki Käpy Lauha Lemmikki Liekko_Helen Lumme Mahla Mansikki Marja Mesi Mielikki
           Mielitty Päiviä Päivä Pihla Pilvi Raita Saarni Salme Sinervo Sisko Sirja Suoma Suvi Suvituuli
           Taimi Tellervo Terhi Terhikki Tuija Tuovi Tuuli Tuulikki Tyyni Virpi
       }
       founder_named_dynasties = yes

I used 'founder_named_dynasties' because it's more accurate than naming dynasties after places. That wasn't common in Finnish culture. It was usually the other way around: places were named after people.
 
Last edited:

Fulmen

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That wasn't common in Finnish culture. It was usually the other way around: places were named after people.

Well, in modern Finland many, if not most, surnames derive from places. More so in Western Finland than in Eastern Finland. E.g. someone called Nevalainen is probably named so because his/her ancestor lived near a neva (a type of bog or mire).

Then again these types of names are mostly surnames that cropped up in the 19th century for peasants and other lower classes that previously had no surnames, so they're not directly relevant here. But I just wanted to mention it.
 

vukica

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Well, in modern Finland many, if not most, surnames derive from places. More so in Western Finland than in Eastern Finland. E.g. someone called Nevalainen is probably named so because his/her ancestor lived near a neva (a type of bog or mire).

Then again these types of names are mostly surnames that cropped up in the 19th century for peasants and other lower classes that previously had no surnames, so they're not directly relevant here. But I just wanted to mention it.

So you agree with Zaltys about the names?
 

Fulmen

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So you agree with Zaltys about the names?
Yeah they look fine to me.

The names with underscores have foreign names (usually they are foreign versions of their Finnish names), don't know what the purpose of that is (related to a character's culture, perhaps?). Otherwise from what I know they check out.

Btw I'd be interested to get a reply to my earlier post up this page, if you can get around to it.
 
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