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FakeShady

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I'm not sure I can fully describe it so I'll send screenshots
lcNERGh.png

seHjlTd.png

please god no
 

BrokenSky

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As far as I can tell it works like EUIV "lucky nation"? Basically it buffs some AIs to create stronger leaders, similar to how Charlie gets ludicrous martial? It's important to note this is an AI only thing (the player should never get it). Presumably the values would be tweaked to be balanced (well not balanced per say but something to that effect) to fit well with normal stat values in CK2+?
 

maxrightgame

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please god no
Why?
As far as I can tell it works like EUIV "lucky nation"? Basically it buffs some AIs to create stronger leaders, similar to how Charlie gets ludicrous martial? It's important to note this is an AI only thing (the player should never get it). Presumably the values would be tweaked to be balanced (well not balanced per say but something to that effect) to fit well with normal stat values in CK2+?[/spoiker]
Something like thay, yeah. Basically you can make characters you want to survive stronger and see them as rivals without doing a lot of console stuff as you would in vanilla
 

Farbolo

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The "lucky ruler" feature is one of the greatest little mechanisms in HIP, I'd say.
I use it a lot, to buff rulers according to my personal taste, either to create a real nemesis in late game that spices things up in terms of difficulty, or in order to strengthen the likelihood of fringe religions / cultures to survive. HIP un-influenced by the lucky ruler suffers (in my view) from a Eurocentrism (more holdings in Europe per dejure kingdom = disproportional availability of levies = Europe over-expanding in time's course) that severly threatens especially pagan religions. If I want the vikings to succeed and thus creating another "interesting" alternate history, then Ragnar's sons are getting the lucky rulers trait. If I want some Zoroastrian realm to have better chances persisting against the Abassids, they get this trait. If I want the Mongols to actually be a threat to Europe by actually reaching it, lucky ruler there you go.
I really think it's a neat mechanism. HIP also offers the possiblity to "randomly" distribute five lucky-ruler's over the map. One should note, that you can delete this trait when you feel this certain ruler has been lucky enough for a sufficient time. The only exception would be, if you are entangled in a war against said lucky-ruler. Also: this trait is inheritable. So you don't have to distribute it again, once said ruler of a particular religion / culture, that you want to buff, dies.
The good thing is, that if you don't like it, just don't distribute the trait. Nobody is forced to use it.
 

FakeShady

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The "lucky ruler" feature is one of the greatest little mechanisms in HIP, I'd say.
I use it a lot, to buff rulers according to my personal taste, either to create a real nemesis in late game that spices things up in terms of difficulty, or in order to strengthen the likelihood of fringe religions / cultures to survive. HIP un-influenced by the lucky ruler suffers (in my view) from a Eurocentrism (more holdings in Europe per dejure kingdom = disproportional availability of levies = Europe over-expanding in time's course) that severly threatens especially pagan religions. If I want the vikings to succeed and thus creating another "interesting" alternate history, then Ragnar's sons are getting the lucky rulers trait. If I want some Zoroastrian realm to have better chances persisting against the Abassids, they get this trait. If I want the Mongols to actually be a threat to Europe by actually reaching it, lucky ruler there you go.
I really think it's a neat mechanism. HIP also offers the possiblity to "randomly" distribute five lucky-ruler's over the map. One should note, that you can delete this trait when you feel this certain ruler has been lucky enough for a sufficient time. The only exception would be, if you are entangled in a war against said lucky-ruler. Also: this trait is inheritable. So you don't have to distribute it again, once said ruler of a particular religion / culture, that you want to buff, dies.
The good thing is, that if you don't like it, just don't distribute the trait. Nobody is forced to use it.

If this is gonna be a thing, please at least make it a "supernatural only" event so the immersion-freaks like me who don't play wtih Sunset Invasion or M&M can turn it off :p
 

LordPeter

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Well, I personally don't like the "lucky ruler" feature that much, and I have the EU4 thing turned off every game.
I understand why some people like it, e.g. to create a game where they compete against their chosen "nemesis"; but imo you could just open the console and cheat them some awesome stats, no?
That being said, if it can be disabled by gamerule, I'm not against it - I just don't want my interface cluttered with stuff I don't like. But I personally am not going to implement this, I have better things to do. Maybe if someone else from the team feels like doing it.
 

ft9a

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How would lucky ruler work, if you turn it on, do you get to select who gets it or is it random, or is it consoled to characters you want?

Also a side suggestion, maybe a spinoff of lucky ruler, one with just the opinion bonus, maybe morale as well. In two games I played, AI Charlie got deposed as both times. I am assumed lucky ruler would probably fix this.

Thanks.
 

BrokenSky

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If this is gonna be a thing, please at least make it a "supernatural only" event so the immersion-freaks like me who don't play wtih Sunset Invasion or M&M can turn it off :p

If you really want it disabled by a game rule, it should be its own game rule.
 

maxrightgame

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I might as well add cheat menu for you guys...
There's already one working in Workshop
Still up for lucky rulers option, people who don't like it because of immersion just using it as an excuse IMO
I understand why some people like it, e.g. to create a game where they compete against their chosen "nemesis"; but imo you could just open the console and cheat them some awesome stats, no?
without doing a lot of console stuff as you would in vanilla
please read this

Edit: do you have own Discord channel or something similar? Tbh I'm not a fan of forums
 
Last edited:

zeress

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Well, I personally don't like the "lucky ruler" feature that much, and I have the EU4 thing turned off every game.
I understand why some people like it, e.g. to create a game where they compete against their chosen "nemesis"; but imo you could just open the console and cheat them some awesome stats, no?
That being said, if it can be disabled by gamerule, I'm not against it - I just don't want my interface cluttered with stuff I don't like. But I personally am not going to implement this, I have better things to do. Maybe if someone else from the team feels like doing it.

Too lazy to write my exact view on the matter, so I'll just shamelessly copy paste what I think on the matter too.
 

schwarherz

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Too lazy to write my exact view on the matter, so I'll just shamelessly copy paste what I think on the matter too.
Ditto
 

LordPeter

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Well, seems like most members of the team aren't interested in doing this. I'm afraid there's just so much to do, and we have to make decisions on how to invest our freetime.

But tbh this "lucky ruler" thing would be a prime example of a mechanic that is fairly independent from other things - which makes it a prime example for something that could be a submod!
So if any of you mod users would be interested in doing that, you could probably isolate the mechanic from HIP, adjust the files for CK2+ a bit and publish it as a submod. Shouldn't be too hard if you just focus on the trait itself, and not also on any event integration that may or may not exist.
Be sure to ask the HIP team for permission first though.
 

Farbolo

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That is very unfortunate, but I naturally respect your decision.
I understand why this feels like cheating to some (regarding the "cheat menu"), yet to me this is rather a measure to counterbalance crappy AI-behaviour and game-tendencies that support those already being advanted. Plus - as already mentioned - you would not even need a game rule, since it is only the player and no-one else who can distribute this trait. The AI can only get it granted passively. There is no decision nor event that allows the AI active access to it. The crappy AI-behaviour is not on you, I know, you are doing everything possible to correct this within the boundaries drawn by hardcode.
I agree, that a submod would serve the same purpose, but I have to admit, that me having no modding-experience, I'd have no clue where to start (besides asking the HIP-team for permission).
Sure, I could endow the rulers I'd like to favour via the console with some awesome stats - but that would be rather tedious compared to right-clicking the portrait of someone and pressing the button that says "bless with luck". It's also convenient that this trait is inheritable, so I don't have to endow every new ruler of the specific political entity with this trait again.
@ft9a : This trait is available by two ways: Either as described above, where you "manually" distribute it to those you'd like to be blessed. Or you let it be distributed randomly. If I am not mistaken, the game then select 5 rulers (something like: 2 counts, 2 dukes, one king / emperor) to be blessed by luck. The trait is the same and thus is also inheritable. They keep the trait until you either manually turn it off, or until you randomly re-distribute the trait again.
 

Aliksander

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Well, as I mentioned in a previous post, I'm continuing to propose alternate events to when trait is simply lost without reason. I present the next three scenario proposals below. Please note that I tried my best to keep them religion/cultural/ and gender neutral when possible:

Challenge to Honest Trait:
-Scenario (Any, targets most powerful vassal in terms of troop count):
“After attending a conference with your vassals (insert title/name here) started grandstanding about how virtuous and chaste their spouse is. Half of those in attendance, including the servants, have personally witnessed how this ‘paragon’ actually behaves behind closed doors… and behind curtains… and at least once in a stable. When they are finished speaking they turn to you and say ‘Don’t you agree?’.
- Option #1: “Let me reveal that which only you seem blind to…”
- Results: (Vassal) becomes your rival, 10% Chance starts a war for independence (if this is not possible, an alternative is that the vassal joins/forms the ‘independence faction’).
- Option #2: “Of course, no one could question their honor.”
- Results: Lose Honest Trait, +50 relations with (Vassal) and owes you a favor


Challenge to Zealous Trait:
-Scenario (Any):
“You have been having a great many disturbing dreams of late, but none worse than the last. You held a babe in one hand and a dagger in the other, while standing among a field of bodies. A voice from above told you the child is an affront to creation and it should be destroyed like the rest, and as you moved the dagger to the child’s throat you awoke in a cold sweat. You begin to question just how far you would be willing to go if the leaders of your faith demanded it…”
- Option #1: “Perhaps I should rethink my dedication to dogma…”
- Results: Lose Zealous trait, +1 Learning
- Option #2: “These dreams are nothing. All done in promoting the faith is permissible!”
- Results: Gain Stressed trait, 5% chance to gain Possessed trait, -10 relations with all other religions.


Challenge to Patient Trait:
-Scenario (Any):
“For the third time today, two farmers have come asking you to make a judgement on who owns seven piglets due to a faulty fence or some other such nonsense. How can anyone be expected to sit here and calmly deal with this when there are matters of the realm to attend to!”
- Option #1: “How dare you waste my time with this frivolity!”
- Results: Lose Patient trait, +3 Martial, +100 Prestige
- Option #2: “I can’t take it! I’m going to delegate some of this idiocy to others…”
- Results: Lose Patient trait, +2 Stewardship, +1 Diplomacy
- Option #3: “*Sigh* Okay, let’s go through this step by step…”
- Results: Gain Stressed trait, -100 Prestige
 

Leri_weill

Second Lieutenant
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Mar 12, 2017
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Challenge to Patient Trait:
-Scenario (Any):
“For the third time today, two farmers have come asking you to make a judgement on who owns seven piglets due to a faulty fence or some other such nonsense. How can anyone be expected to sit here and calmly deal with this when there are matters of the realm to attend to!”
- Option #1: “How dare you waste my time with this frivolity!”
- Results: Lose Patient trait, +3 Martial, +100 Prestige
- Option #2: “I can’t take it! I’m going to delegate some of this idiocy to others…”
- Results: Lose Patient trait, +2 Stewardship, +1 Diplomacy
- Option #3: “*Sigh* Okay, let’s go through this step by step…”
- Results: Gain Stressed trait, -100 Prestige

I'd say a 50% to get the Stressed trait for the third option, but otherwise I'm really looking forward to your propositions being implemented in the mod :)
 

Aliksander

Corporal
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May 2, 2013
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I'd say a 50% to get the Stressed trait for the third option, but otherwise I'm really looking forward to your propositions being implemented in the mod :)

Well I need to keep the consequences strong, it has to provide you with a real incentive to lose the trait and real potential problems if you don't. Stressed trait is usually not hard to remove either.

And in any case, I always said if the team thinks they need to be reworked for balance its fine by me.
 
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