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Rylock

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I'm not certain I can create the same effect if the land is given to a courtier, but I'll look into it.
 

xXConquerorXx

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Something I just though out now.

What about making so that the Latin Empire could also be formed by any French, Italian, or German character, who controls the Kingdoms of Italy, Sicily, Sardinia and the Grand-Duchies of Bavaria and Austria? This could only happen if the HRE has 150 or less (could be lowered to 100?) holdings, or the Emperor is a heretic. After that you can enact a decision to try and make the Pope crown you WRE, which wouldn't look nice to the Byzantines (would add like -50, or -100 opinion with the Basileus), the Latin Empire would then be relocalised to Western Roman Empire, and receive a claim to Byzantium, allowing you to conquer it and reform the Roman Empire, which would destroy both the Latin and Byzantine Empire titles. Optionally you could also hold France and Aquitaine,
 

highsis

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Is it possible to emulate what GOT did in their newest version: custom house? In GOT mod you can use the ruler designer to give your character the custom house trait, which you can use to set relationship(father/brother/etc) of your character with members of an already existing house using diplomacy menu.
 

LordPeter

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Redirected from the Quick Questions thread:

Just found your mod, tried it... And first question.
Why -1 to all stats all the way from age 1 to age 50? and Martial stat always gets negative modifier?
Why minus to vassal opinion till age 50?
It's really confusing.
Yeah those static modifiers don't make any sense.
I was thinking of suggesting my personal changes, but somehow forgot to.
Anyway, here they are:

##########################################################################
# Age Static Modifiers
##########################################################################

# 0-15 # Changes to all Age Modifiers by LordPeter
age_child = {
diplomacy = -2
martial = -2
stewardship = -2
intrigue = -2
learning = -2

vassal_opinion = -20
ai_ambition = -10
ai_rationality = -30
}

# 16-19
age_teen = {
fertility = 0.1
health = 1
diplomacy = -1
martial = -1
stewardship = -1
intrigue = -1
learning = -1

sex_appeal_opinion = 10
vassal_opinion = -10

ai_ambition = 30
ai_rationality = -20
}

# 20-29
age_young = {
fertility = 0.15
health = 1
diplomacy = 0
martial = 1
stewardship = 0
intrigue = 0
learning = 0

sex_appeal_opinion = 10
vassal_opinion = -5

ai_ambition = 20
ai_rationality = -10
}

# 30-49
age_adult = {
fertility = 0.1
health = 0
diplomacy = 0
martial = 0
stewardship = 0
intrigue = 0
learning = 0

sex_appeal_opinion = 5
vassal_opinion = 0

ai_ambition = 20
}

# 50-69
age_old = {
fertility = -0.2
health = -1.5
martial = -3
learning = 2
sex_appeal_opinion = -10

ai_rationality = 5
}

# 70+
age_very_old = {
fertility = -0.5
health = -3
martial = -8
learning = 4
opposite_opinion = -5
sex_appeal_opinion = -20

ai_ambition = -10
}
Not sure about the health changes to old age.
Worked well enough for my games, though, and people still hardly lived beyond 60.

Let me know what you think :)
 
Last edited:

Rylock

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Mrakvampire

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I'm not sure why old age should give penalties to Martial. Personal Combat Ability - sure, but why Martial? His strategy/tactical genius is hit by his age? 55 years old and -3 to Martial?
 

TartanNinja

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I think its a left over from pre-WOL which introduced Personal Combat Ability. Martial back then sort of covered everything
 

LordPeter

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I'm not sure why old age should give penalties to Martial. Personal Combat Ability - sure, but why Martial? His strategy/tactical genius is hit by his age? 55 years old and -3 to Martial?
I think its a left over from pre-WOL which introduced Personal Combat Ability. Martial back then sort of covered everything
Essentially this.
However, since Martial still determines the outcomes of battles, I think it is reasonable to have a slight malus to that for old age.
You may be able give orders quite as good with 70 as with 30, true; but riding your horse into battle might be a lot harder.

I haven't touched these values for a long time now, and they indeed date back from before WoL and the introduction of personal combat. So maybe they should be chnaged to something less drastic.
How about this:

##########################################################################
# Age Static Modifiers
##########################################################################

# 0-15
age_child = {
diplomacy = -2
martial = -2
stewardship = -2
intrigue = -2
learning = -2

vassal_opinion = -20
ai_ambition = -10
ai_rationality = -30
}

# 16-19
age_teen = {
fertility = 0.1
health = 1
diplomacy = -1
martial = -1
stewardship = -1
intrigue = -1
learning = -1

sex_appeal_opinion = 10
vassal_opinion = -10

ai_ambition = 30
ai_rationality = -20
}

# 20-29
age_young = {
fertility = 0.15
health = 1
diplomacy = 0
martial = 0
stewardship = 0
intrigue = 0
learning = 0

sex_appeal_opinion = 10
vassal_opinion = -5

combat_rating = 1

ai_ambition = 20
ai_rationality = -10
}

# 30-49
age_adult = {
fertility = 0.1
health = 0
diplomacy = 0
martial = 0
stewardship = 0
intrigue = 0
learning = 0

sex_appeal_opinion = 5
vassal_opinion = 0

ai_ambition = 20
}

# 50-69
age_old = {
fertility = -0.2
health = -1.5
martial = -2
learning = 2
sex_appeal_opinion = -10

combat_rating = -4

ai_rationality = 5
}

# 70+
age_very_old = {
fertility = -0.5
health = -3
martial = -6
learning = 4
opposite_opinion = -5
sex_appeal_opinion = -20

combat_rating = -8

ai_ambition = -10
}
(Changes are in bold italic letters)
If you want to suggest some more changes, feel free to do so! I am no dev and these aren't set in stone :)

Edit:
Is it even possible to add combat_rating here? I sure hope so.
Plus, how does the "opposite_opinion" under very old work? I haven't touched that one, and wonder towards what it checks for opposite. Or is this a leftover from the old system with traits?


Seems reasonable enough. We'll add it in for the next update and see how it goes.
Nice!
 

justin96

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Also i think it'd be interesting to have a system for reforming the Western Empire, perhaps as a titular title with special features when a ruler creates it. I think there's a mod like that on the Steam workshop already.
 

schwarherz

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Also i think it'd be interesting to have a system for reforming the Western Empire, perhaps as a titular title with special features when a ruler creates it. I think there's a mod like that on the Steam workshop already.
Um...You know that's a vanilla feature of the Legacy of Rome DLC right? Unless you mean reforming in some other way?
 

Pokonic

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I would be greatly interested of two traits to help fill out the 'regular' pagan faiths (IE: Baltic, Suomenusko, Tengri, and West African). One, a 'Raider' trait could function as a more generic version of the Viking trait, because just because you're not a norseman, it shouldn't mean you can't get a good reputation going as a seasoned raider, even if you're just a Irish cattle-thief or a Sami tribesman who's leading a few hundred people out in the snow, to attack other Sami tribesmen. The other is a more general 'Shaman' trait, which, much like how the 'Raider' trait is a watered-down version of the 'Viking' trait, a 'Shaman' trait could be a watered-down version of the 'Druid' trait, for most of the same reasons as having a Druid around in the first place.
 

Rylock

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I would be greatly interested of two traits to help fill out the 'regular' pagan faiths (IE: Baltic, Suomenusko, Tengri, and West African). One, a 'Raider' trait could function as a more generic version of the Viking trait, because just because you're not a norseman, it shouldn't mean you can't get a good reputation going as a seasoned raider, even if you're just a Irish cattle-thief or a Sami tribesman who's leading a few hundred people out in the snow, to attack other Sami tribesmen. The other is a more general 'Shaman' trait, which, much like how the 'Raider' trait is a watered-down version of the 'Viking' trait, a 'Shaman' trait could be a watered-down version of the 'Druid' trait, for most of the same reasons as having a Druid around in the first place.

I could certainly see the Raider trait idea working fine -- I do agree that vikings shouldn't get all the benefits for themselves, now that more cultures can raid.
 

Friedrich von Deutschland

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Idea to add a decision to form the Hanseatic league. You could do this if you control the necessary cities and are german. This would be nice because as is there is no way to form the hansa as the player and the AI is unreliable at best.
 
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Gturkey

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The new holy war system is good, but currently there's the drawback that you always have to pay the piety cost if you are the head of the religion (eg Caliph, reformed pagans). As it seems odd that the head would not grant sanction to themselves, shouldn't the piety cost be either waived or reduced for them?
 

Rylock

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The new holy war system is good, but currently there's the drawback that you always have to pay the piety cost if you are the head of the religion (eg Caliph, reformed pagans). As it seems odd that the head would not grant sanction to themselves, shouldn't the piety cost be either waived or reduced for them?

Ah! I meant to add that the religious head would always have to pay 100 Piety, regardless of whether they've warred within the last five years, but I think I forgot to add that in.

It won't be free, however. If you have to pay Piety for a Crusade, you should have to pay Piety for a Holy War...and a religious head should have lots of Piety available.
 
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Gturkey

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Ah! I meant to add that the religious head would always have to pay 100 Piety, regardless of whether they've warred within the last five years, but I think I forgot to add that in.

It won't be free, however.

That makes sense - it occurs to me since I posted that the all the free piety/prestige/money they get from petitioners as the head of the faith more than makes up for it!
 

Aigavlov

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I have a proposition regard of the roman empire restoration. It would be good to creat a chain of event to recreat the western roman empire (which fell in 476) with the Carolingian empire or the HRE. For this you would have to controle some duchies in Spain, in England or even in Africa (retake Carthage for exemple) and to controle the city of Rome. It would be also great to have a decision to creat a personal guard (like the Varangian Guard), to be able to restore the roman culture and to create a new unified religion when we enact the "mend the reat schisme decision".
I know that I'm asking a lot and I'm sorry but it makes me angry that the only way to restore the Roman Empire is by using the eastern half of it.
And I want to tell you that I love your work, it makes me rediscover the game event if I'm aldready at 500 hours on it ;)
 
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schwarherz

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I have a proposition regard of the roman empire restoration. It would be good to creat a chain of event to recreat the western roman empire (which fell in 476) with the Carolingian empire or the HRE. For this you would have to controle some duchies in Spain, in England or even in Africa (retake Carthage for exemple) and to controle the city of Rome. It would be also great to have a decision to creat a personal guard (like the Varangian Guard), to be able to restore the roman culture and to create a new unified religion when we enact the "mend the reat schisme decision".
I know that I'm asking a lot and I'm sorry but it makes me angry that the only way to restore the Roman Empire is by using the eastern half of it.
And I want to tell you that I love your work, it makes me rediscover the game event if I'm aldready at 500 hours on it ;)
Must not have played the mod much yet? That's been a feature for several versions and I just added the Carolingian Empire to it a couple versions ago.
 
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