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schwarherz

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nvm it worked, could you fix this issue with the portrait mod?
I...what? No? If the mod is not compatible with CK2Plus, the mod that is incompatible would have to work on a fix for it. Their problem, their job to fix it. It works fine on Plus by itself and that's all I need to care about.
 

taxintoxin

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I'm assuming that this isn't WAI, so pardon me if it's not a bug.
The event to increase holding count in a province (RIP.11705) excludes Espahan and Asyut; according to the comments, this is because their final holding slots are provided by event (presumably referring to the construction of New Persepolis and the rebuilt Luxor, respectively).
But they don't actually give a new holding slot; they just build a new holding.
 

zeress

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I'm assuming that this isn't WAI, so pardon me if it's not a bug.
The event to increase holding count in a province (RIP.11705) excludes Espahan and Asyut; according to the comments, this is because their final holding slots are provided by event (presumably referring to the construction of New Persepolis and the rebuilt Luxor, respectively).
But they don't actually give a new holding slot; they just build a new holding.

Building a holding in an another wise maxed out thing, by event, surpasses the cap.
 

taxintoxin

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Building a holding in an another wise maxed out thing, by event, surpasses the cap.
I figured that that might be the case. Luxor is fine, then, but the decision for New Persepolis requires an open holding slot. It's possible, of course, to build a holding there during the construction, but that seems a bit... restrictive, so to speak?
 

cthulhum

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Running 4.08 beta, no other mods. I think there may be some issues with the intersection between the new holding system, government type inheritance and the rules/AI behavior for upgrading from tribal.
20180823041313_1.jpg

This game started in 1000AD, with the pagan religions option, but no shattered realms. So Egypt is kemetic; the ERE is hellenic; western and central europe are reformed germanic (AI german empire reformed pretty early). None of them started tribal. As far as I can tell, at some point a tribal vassal inherited the kingdom/empire/whatever, and the higher title became tribal and just stayed that way.

On a possibly-related note, it seems like the AI tends not to take the decision to upgrade villages when its available (at least within my empire - I haven't been watching holdings in the rest of the world that closely). Granted, I don't think I've ever let one sit for decades without upgrading it myself to see if the AI would get around to it, but there have definitely been some that have gone un-upgraded for at least a few months, if not a few years.



Also... either I don't understand what causes the first step of the city/castle building upgrade chain to appear in villages, or something about it is buggy, because a lot of village holdings in my realm (usually held by AI vassals) look like this:
20180823043405_1.jpg

I think inheritance sometimes fixes this, and causes one or both of the upgrade chains to become available, but I'm not sure.
 

LordPeter

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@cthulhum: Yep, internal testing also showed that governments are somewhat broken in Beta1, but will hopefully be fixed in Beta2. I don't know about the rest you mention, but might probably related as well... That's why they're called Beta I guess.
Anyway, thanks for reporting.
 

taxintoxin

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I assume that this is an oversight, anyway, so pardon me if it's not, but Arabic culture is explicitly required for Siculo-Arabic to spawn; wouldn't it make more sense for it to require a Moorish culture of some sort, with the splitting of the group and all? Or perhaps have it be possible with both?
 

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Sometimes, when assassinating (male) members of competing patrician families within my merchant republic, I am given the kinslayer trait, when I am clearly not related.

That's in 4.08 beta 1 and beta 2.
 

zazenzach

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Im on 4.08 Beta 1. Im at the 769 start and the AI keep building villages like crazy.

Within a year almost a dozen or more have been built in the abbasid empire alone. Is this working as intended? previous versions never did this- usually it was only the user who created new holdings/cities.
 

schwarherz

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Im on 4.08 Beta 1. Im at the 769 start and the AI keep building villages like crazy.

Within a year almost a dozen or more have been built in the abbasid empire alone. Is this working as intended? previous versions never did this- usually it was only the user who created new holdings/cities.
Villages are significantly cheaper than castles and cities so the AI is more likely to be able to afford them. As long as it's not causing balance issues I'd say that's WAI.

P.S. you really should update to Beta 2
 

Loxic

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Hi, there is still some problems for the druze religion in beta 2, even if they are now feudal.
Now, nobody of the druze religion can hold church holding without getting the wrong type of holding malus, because they can't have the theocratic governement. A small fix may be to replace
Code:
NOT = {
        religion_group = muslim
}
by :
Code:
NAND = {  
        religion_group = muslim
        NOT = { religion = druze }
}
in common/governements/theocracy_governements.txt
But by doing that there is the same problem for the demesne laws because they only have access to the iqta obligations/sliders.
 

schwarherz

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Hi, there is still some problems for the druze religion in beta 2, even if they are now feudal.
Now, nobody of the druze religion can hold church holding without getting the wrong type of holding malus, because they can't have the theocratic governement. A small fix may be to replace
Code:
NOT = {
        religion_group = muslim
}
by :
Code:
NAND = {
        religion_group = muslim
        NOT = { religion = druze }
}
in common/governements/theocracy_governements.txt
But by doing that there is the same problem for the demesne laws because they only have access to the iqta obligations/sliders.
I'll be honest, governments are finicky to mess with. This is probably as close as we can get it. Making them theocracies would make then unplayable. The option is basically feudal, iqta or nothing. I doubt anyone on the team wants to take the effort of writing a new government type which is what it would need.

Edit: wait. I misunderstood. Nevermind I'll add the druze exception to theocracy government type when i get home tonight.
 

zazenzach

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(Using Beta 1 on MacOS)

I think the battle score keeper at the bottom right corner might not be recording everything properly? I joined a war on the side of an ally, and the score was already at 45% for the enemy, but it didnt show any battles took place. The enemy would win a siege/occupy a province and it wouldn't show up in the battle keeper.

I could be wrong, but I think it only records when armies fight one another, not when there is a successful siege. I can't recall if this is vanilla behavior or not.


Villages are significantly cheaper than castles and cities so the AI is more likely to be able to afford them. As long as it's not causing balance issues I'd say that's WAI.

P.S. you really should update to Beta 2

Ok. I dunno, it's just a suggestion, but maybe up the value or go back to what it is in vanilla (I dunno how the holding system has been updated from vanilla ck2)? Get's sort of obnoxious when a significant amount of those empty holdings are already occupied with a village after just a few years of gameplay.
 
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zazenzach

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using Beta 2

it seems like I'm unable to create a custom kingdom title even though all the conditions are fulfilled

works just fine for me.

when you go to the intrigue panel, what are the requirements and are they all met?

i did a test as the bajanid duchy at the 769 start. I just needed to have 2 duchies, have 1000 prestige and 500 gold. no problem creating one.
 
Last edited:

LordPeter

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using Beta 2

it seems like I'm unable to create a custom kingdom title even though all the conditions are fulfilled
Have you made sure the title does not already exist as a flavour title (using title finder)? In such cases, the game will forbid you to create the custom title even though it may otherwise be possible.
 

cchiu23

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works just fine for me.

when you go to the intrigue panel, what are the requirements and are they all met?

i did a test as the bajanid duchy at the 769 start. I just needed to have 2 duchies, have 1000 prestige and 500 gold. no problem creating one.
It worked for me suddenly when my character died and my heir got the option to form it, not sure why
 
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