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a1b2c3d4e5f6

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already fixed for next version.

On one hand, it's amazing how quickly I fixed this. Factions are one of the most complex parts of the code, and it literally took mi 2 minutes to find the fault once I reproduced it.
However... It's even more amazing how *stupidly* I caused it. I actually added a timed delay for the "make ultimatum" decisions...
So yeah... the next version won't be out soon (big update on the way), but you can fix factions by simply removing "ai_check_interval = <some number>" in decinsions/CK2Plus_faction_decisions.txt.
You don't need to remove them from "targeted_decision", only the ordinary "decisions".

Due to factions being one of the best things CK2+ overhauls, I fixed the file as per vukica's instructions. If you don't mind, I'll upload the file with the fix so that people won't need to wait for the next update to have factions working correctly.

Regards.
 

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Adlantis

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Hi, when playing as a kemetic egypt i noticed that i could only form the "new" egyptian empire. (the one where you're an Emperor/Empress instead of a Pharaoh)
If I see this correctly, the "CK2Plus_titles" file indicates that the Pharaoh-Egypt needs its capital to be created, but no capital is set. So when i copied the capital from the new egypt i was able to form both.
Im not sure if this was intended or not or if there is some other way to form it, but I couldn't find anything on the internet, so i went ahead with posting this here.

(Really love this mod btw. Great work!)
 

FakeShady

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Okay, not sure if this is a Plus bug or if it's even a bug, but anyways... check this out. Absolute BS

yrJjoD2.png

battle started. ERE has men around. 27 martial commander holding up against 29 martial opponent with reinforcements coming up. Should be no problem right? Yeah

Reinforcements come in... all going to plan... erm, and then this happened

nUO4J5q.png

so this 18 guy decided to take over for some reason unknown to mankind, even though the 27 guy is still technically in the battle. He's not captured, not injured not wounded, didn't craven out, nothing. He's just not leading anymore for some reason. ERE actually lost this battle, believe it or not, becos Mr 18 martial guy failed to hold the centre.

Not the first time it happened too, I had to reload this entire thing to take screenshots and it actually happened again

Anyone else having mysterious changing commanders, mid battle for no reason? Or is this a uniquely CK2 thing I've just never encountered yet (until now)

Using latest "Lion King" version fyi
 

vukica

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Okay, not sure if this is a Plus bug or if it's even a bug, but anyways... check this out. Absolute BS

yrJjoD2.png

battle started. ERE has men around. 27 martial commander holding up against 29 martial opponent with reinforcements coming up. Should be no problem right? Yeah

Reinforcements come in... all going to plan... erm, and then this happened

nUO4J5q.png

so this 18 guy decided to take over for some reason unknown to mankind, even though the 27 guy is still technically in the battle. He's not captured, not injured not wounded, didn't craven out, nothing. He's just not leading anymore for some reason. ERE actually lost this battle, believe it or not, becos Mr 18 martial guy failed to hold the centre.

Not the first time it happened too, I had to reload this entire thing to take screenshots and it actually happened again

Anyone else having mysterious changing commanders, mid battle for no reason? Or is this a uniquely CK2 thing I've just never encountered yet (until now)

Using latest "Lion King" version fyi

IIRC, this is one of the items in the spring patch changelog. Maybe...
Definitely vanilla
 

FakeShady

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IIRC, this is one of the items in the spring patch changelog. Maybe...

Which log? I don't see it, closest there is is:
  • Player-controlled characters can no longer be assigned to lead troops by their liege if they are already leading their own troops"
which isn't the same as this

Definitely vanilla

sigh. Guess that means it'll take another crusade cooldown years for them to fix it
 

cyberTripping

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It seems that an event about nomad instability isn't being written correctly. The two potential heirs aren't actually put into the text, and for some reason the relevant characters in the option i could select were my children.
20180508201537_1.jpg
 

schwarherz

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Not really a bug, there just aren't any portraits for them...
Using Orthodox clothes is WAI if I remember correctly from when I last messed with that file.
 

a1b2c3d4e5f6

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I was playing as a Paulician ERE and I wanted to trigger the crusades, but looking at the code I saw that only chalcedonian/catholic religious heads are allowed to get the event that sets the beginning of the crusades, so if there is no k_chalcedonian holder (before the schism obviously) the even that sets the crusades may not run. There are 4 events that set the crusades on, there is the trigger of one as an example:

Code:
trigger = {
        NOT = { has_global_flag = ancient_religions_start }
        controls_religion = yes
        year = 850
        OR = {
            religion = catholic
            religion = chalcedonian
        }
        NOT = { has_global_flag = christian_crusades_unlocked }
        
        333 = { # Rome
            owner = {
                OR = {
                    NOT = { religion_group = christian }
                    is_heretic = yes
                }
            }
        }
    }

I'd suggest adding religion = paulician (and any other catholic religion that may call crudades) in the OR clause. I mean, if crusades are called due to catholicism being in danger, any version of it that can use crusades should be able to trigger them to defend catholicism.

Regards.
 

vukica

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I was playing as a Paulician ERE and I wanted to trigger the crusades, but looking at the code I saw that only chalcedonian/catholic religious heads are allowed to get the event that sets the beginning of the crusades, so if there is no k_chalcedonian holder (before the schism obviously) the even that sets the crusades may not run. There are 4 events that set the crusades on, there is the trigger of one as an example:

Code:
trigger = {
        NOT = { has_global_flag = ancient_religions_start }
        controls_religion = yes
        year = 850
        OR = {
            religion = catholic
            religion = chalcedonian
        }
        NOT = { has_global_flag = christian_crusades_unlocked }
       
        333 = { # Rome
            owner = {
                OR = {
                    NOT = { religion_group = christian }
                    is_heretic = yes
                }
            }
        }
    }

I'd suggest adding religion = paulician (and any other catholic religion that may call crudades) in the OR clause. I mean, if crusades are called due to catholicism being in danger, any version of it that can use crusades should be able to trigger them to defend catholicism.

Regards.

WAI, schism will occur if Paulicans control ERE.
 

TomZanovich

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Hey, I might have a bug : I restricted interfaith religion, yet as a christian duke of Bohemia I'm able to marry all sorts of pagans (Slavic, norse, tengri...).
I am not related to them and there's not any "he's a heathen" penalty to propose the wedding, the father of the pagan bride does not seem to care that I'm a christian.

Is it normal ? Am I the only one who might have this issue ?
 

LordPeter

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9e6nQHo.png
Well, let me assure you that according to the files, he is supposed to die in 1074 (!) :D

But that is a bit too old indeed.
Since filling what is essentially "fictional history" is tedious, it was done by an automated program, the mod team only corrected some issues. This one here isn't technically a bug, but an oddity that can be corrected manually. I'll see to it.
 

vukica

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When I load my ERE save name of ERE changes to Byzantine Empire. Is that a bug or normal?

Use commas. They are important.
I'll check the name thing.

EDIT: Normal, title will change to Byzantine Empire if Carolingian empire or HRE were formed. Will disable this if player owned.
 
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