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schwarherz

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Thanks for your reply,
I don't have a slow config that's why I don't understand I have an I7 4790K with 16go RAM &1080ti, or maybe it's to short (CPU maybe) I don't know but didn't have this issue before it's like the normal game around 1300 or more when game is already advanced

Ok for the 4.06 it makes perfect sense then, I thought it was fully backward compatible

Just a shot in the dark here but do you have an SSD? I seem to remember the engine not liking ssds for some reason
 

a1b2c3d4e5f6

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I vassalized the Pope, then he died and a new Pope rose and became independant.

(I use the newest BETA)

I was going to wait because I just posted about it on the RT thread, but seeing the problem here I'll copy what I found about it:

I formed the Carolingian Empire way pre-Schism and the Pope has two Papal titles, "k_papal_state" (The Papal State) and "k_papal_chalcedon" (Pope of "Rome"). At that point he should only have k_papal_chalcedon.

The problem this causes is that k_papal_chalcedon will continue to be under you after their succession but k_papal_state gets independent (I guess because you need to apoint an antipope to vasalize k_papal_state), so the pope (your pentarch) will get independence after his succession)

It also has the side effect that if you get c_roma from the Pope and give it to another character that character'll get k_papal_chalcedon and thus you'have two Popes (your vassal and patriarch´ll be k_papal_chalcedon).

If you disassociate the titles (so that there are two popes), when k_papal_chalcedon dies his successor remains under you.

Regards.
 

Momhomard

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Well for some reasons (That I don't know) game is less laggy and more playable, time pass better
But I have an bug in the interface when a pop up alert comes at me, everytime someone is spelled it's wrote something like "MString_GetOn A_Male" (depending sex/statut I think)

20180304202001_1.jpg

as you can see here for my son, but it's something like that everytime (Even me when I start a game in the first pop up)

if someone knows or already have this issue, thanks !
 

LordPeter

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Well for some reasons (That I don't know) game is less laggy and more playable, time pass better
Strange. But well, also good ^^

But I have an bug in the interface when a pop up alert comes at me, everytime someone is spelled it's wrote something like "MString_GetOn A_Male" (depending sex/statut I think)



as you can see here for my son, but it's something like that everytime (Even me when I start a game in the first pop up)

if someone knows or already have this issue, thanks !
That would be a French specific thing (gets the "mon" or "ma" depending on gender), so I actually doubt we have touched upon it in Plus.
Because by default, CK2+ is only localized in English - you might stumble upon "English only" text during gameplay. Because of the amount of work involved, the team will not do a translation of the mod.
Anyway, I wonder why it does show up. I assume this does not happen in vanilla?

Edit: Oh.
I just checked, and indeed we are messing with the French translation. Which is nonsense because we do not even support that language.
That issue you have will likely be fixed in the next version, but keep in mind that because the mod is not translated most non-vanilla text will show up in English still.
 

Momhomard

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Anyway, I wonder why it does show up. I assume this does not happen in vanilla?
nope it doesn't of course and I checked for Missing files with steam, just in case

Edit: Oh.
I just checked, and indeed we are messing with the French translation. Which is nonsense because we do not even support that language.
That issue you have will likely be fixed in the next version, but keep in mind that because the mod is not translated most non-vanilla text will show up in English still.

Oh well I see thanks !
I have no problem to understand english, I already noticed that some text showed up in english but I keep the game in french for some technicals terms that I will maybe not understand
 

zeress

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Oh well I see thanks !
I have no problem to understand english, I already noticed that some text showed up in english but I keep the game in french for some technicals terms that I will maybe not understand

Tbf, us English speakers also seem to not understand either. Like the proper pronunciation of demesne
 

LordPeter

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I have to admit I never saw this word before xD as a french I wouldn't pronounce the "s" something like "demene"
Fun fact, the correct English pronunciation does just that. The "silent s" thing, I mean. Sounds a bit like "domain" but the "o" exchanged for a different sound.
Probably because the word is derived from an Old French word, "demeine". At least that's what Wikipedia says.
 

schwarherz

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Fun fact, the correct English pronunciation does just that. The "silent s" thing, I mean. Sounds a bit like "domain" but the "o" exchanged for a different sound.
Probably because the word is derived from an Old French word, "demeine". At least that's what Wikipedia says.
Fun fact: a large number of english speakers pronounce it anyway. Also we are super off topic.
 

vukica

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I don't know if it's a bug or WAD but as a duke under gavelkind I can change succession law to ultimo (one condition on the allow OR clause is "emf_laws_no_crown_law_title_trigger = yes" (doesn't have crown laws)) but not to primo (the condition is replaced to check whether if it's a viceroyalty).

That means that no duke may institute primogeniture until enacting late feudal administration as they don't have crown laws so that the other OR condition pass.

Regards.

Checked, this is working as intended.

The vice_royal tooltip will be removed.
 

vukica

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Has anyone witnessed the Golden Horde/Ilkhanate form naturally? I can't seem to get it to form even using console commands. The trigger looks off:

prsc63c.png

You are right, that looks fishy.
Not because you can't fire it in observer mode, that might have caused the issues with "title rank".
But because that top "Never" corresponds to a "always = no" in the code - meaning the event can not fire at all. I didn't notice anything because I don't usually play the later bookmarks or a longer session.
I suspect it is the result of a compatch gone awry, as in vanilla that event is inactive (has the same line, but is also commented out - it's an entirely different event there though).
There is another event in the same file (mongol_events.txt) with "always = no", with the ID 60006.

I am not 100% sure I understand these events though, so @vukica could you take a look?

This is working as intended. Plus has completely overwritten the nomad succession, so it's highly unlikely historical titles will be inherited. But the inheritance system is similar enough. With a large enough empire, everything is distibuted between sons and/or siblings. 60002 and 60006 are intentionally disabled.

Continued:

More than once now, the Mongols will spawn, only for Genghis Khan to be completely unlanded and without troops just 1 day later. Fortunately, I have screenshots

FUGavm2.png

7Wt4zih.png

uF7v9VX.png

5pfhhia.png

That last image: Yes, that's his entire family joining my court.

This bug cannot be produced reliably, I will say I can only reproduce it with ~25% confidence.

This is likely a bug.
 

FakeShady

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This is working as intended. Plus has completely overwritten the nomad succession, so it's highly unlikely historical titles will be inherited. But the inheritance system is similar enough. With a large enough empire, everything is distibuted between sons and/or siblings. 60002 and 60006 are intentionally disabled.

So the Golden Horde/Ilkhanate will never spawn? I've been asking and messing around, I don't think anyone has witnessed GH/Ilkh spawn yet.

We're talking like 200,000 enemy troops... gone from the game
 

vukica

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So the Golden Horde/Ilkhanate will never spawn? I've been asking and messing around, I don't think anyone has witnessed GH/Ilkh spawn yet.

We're talking like 200,000 enemy troops... gone from the game

Gone from the game? No... Just distributed in a different way.

You can either have super snow-flake stuff, or you can have stuff that works for everyone in similar situation.
I'll look into adding the special titles if conditions are met.
 

Semigall

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There seems to be two Chuds:
0eDNFte.jpg


*edit*
Just googled-out that the name "Chud" comes from people living there (Chudes, some finno-ugric people), so having two counties with the same name isn't technically incorrect, the only concern is the gameplay mixups it can cause, but that is up to devs, of course, how to portray every place.
 
Last edited:

SadL

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Unfortunately problem continues. Linux Mint - Running 2.8.1.1 with 4.07 - Checksum JDBO - No alterations or other mods. I get the same behavior resulting in the following exception:

Code:
######## EXCEPTION (Linux): Signal Aborted (6), address is 0x6ea9 from 0xf77b0be9
03/06/18 21:05:45
#2  [0xf77b0be9]                           
unkown(0) +57 bytes (gsignal)
unkown(0) +343 bytes (abort)
unkown(0) +422780 bytes ()
unkown(0) +447223 bytes ()
unkown(0) +449585 bytes ()
unkown(0) +24 bytes (operator delete(void*))
unkown(0) +24 bytes (std::string::_Rep::_M_destroy(std::allocator<char> const&))
unkown(0) +69 bytes (std::string::_Rep::_M_dispose(std::allocator<char> const&))
addr2line -C 0x869752a -e /home/sadl/.steam/steam/steamapps/common/Crusader(0) +46 bytes (CList<CMessageValue>::RemoveAll())
#12  [0x1edfc260]

Previously reported issue:
Linux Mint - Running 2.8.1.1 with 4.07 BETA6
Checksum QMSM / No alterations and no other mod

Game freezes or crashes (usually the latter).
Uninstalled/deleted (also deleted .paradoxinteractive/ folder) re-downloaded.. re-installed same issue (did the same procedure at least 5 times).

It looks like it happens randomly (no screen open - just game running with maximum speed).
You can try to reproduce if you start in Ireland in 1000 AD - everything default. It usually crashes during the first years (5 at most). Autosaves cannot help since the crash is not that consistent.

error.log doesn't seem to help. I get the same exception in exceptions.log (exception inside spoiler) (trying 2.8.1.1 with 4.068 causes the exact same exception - 2.7.2 with 4.068 has no issues so far)

Code:
######## EXCEPTION (Linux): Signal Aborted (6), address is 0x1b4f from 0xf7749be9
02/19/18 16:09:15
#2  [0xf7749be9]                     
unkown(0) +57 bytes (gsignal)
unkown(0) +343 bytes (abort)
unkown(0) +422780 bytes ()
unkown(0) +447223 bytes ()
unkown(0) +449585 bytes ()
unkown(0) +24 bytes (operator delete(void*))
unkown(0) +24 bytes (std::string::_Rep::_M_destroy(std::allocator<char> const&))
unkown(0) +69 bytes (std::string::_Rep::_M_dispose(std::allocator<char> const&))
addr2line -C 0x869753b -e /home/sadl/.steam/steam/steamapps/common/Crusader(0) +63 bytes (CList<CMessageValue>::RemoveAll())
#12  [0x241afe98]

Anyone else having this issue? Thanks for your help!
 

vukica

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Unfortunately problem continues. Linux Mint - Running 2.8.1.1 with 4.07 - Checksum JDBO - No alterations or other mods. I get the same behavior resulting in the following exception:

Code:
######## EXCEPTION (Linux): Signal Aborted (6), address is 0x6ea9 from 0xf77b0be9
03/06/18 21:05:45
#2  [0xf77b0be9]                          
unkown(0) +57 bytes (gsignal)
unkown(0) +343 bytes (abort)
unkown(0) +422780 bytes ()
unkown(0) +447223 bytes ()
unkown(0) +449585 bytes ()
unkown(0) +24 bytes (operator delete(void*))
unkown(0) +24 bytes (std::string::_Rep::_M_destroy(std::allocator<char> const&))
unkown(0) +69 bytes (std::string::_Rep::_M_dispose(std::allocator<char> const&))
addr2line -C 0x869752a -e /home/sadl/.steam/steam/steamapps/common/Crusader(0) +46 bytes (CList<CMessageValue>::RemoveAll())
#12  [0x1edfc260]

Previously reported issue:

I guess I'll install it in VM, and hope I get a repro. Which mint? And what is your configuration? Mainly the graphics and drivers used?
 

SadL

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I guess I'll install it in VM, and hope I get a repro. Which mint? And what is your configuration? Mainly the graphics and drivers used?

Linux Mint 18 Sarah (Cinnamon) with 4.4.0-109-generic.
Nvidia 750 ti (2GB VRAM) with proprietary drivers 390.25 (when testing the beta 6 I had the 387.34 driver). ( also.. Q6600 - 8 gb ram - ssd evo 850)

As for the repro.. Try the 1000 start. Select the guy holding the county of Desmond (south Ireland) and just wait a few years (it will probably happen in less than 5 years).

Unfortunately I do not have much time, but if there is anything I can help you with..just ask.
Thanks for the help!! (and the AMAZING mod btw)
 
Last edited:

vukica

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Linux Mint 18 Sarah (Cinnamon) with 4.4.0-109-generic.
Nvidia 750 ti (2GB VRAM) with proprietary drivers 390.25 (when testing the beta 6 I had the 387.34 driver). ( also.. Q6600 - 8 gb ram - ssd evo 850)

As for the repro.. Try the 1000 start. Select the guy holding the county of Desmond (south Ireland) and just wait a few years (it will probably happen in less than 5 years).

Unfortunately I do not have much time, but if there is anything I can help you with..just ask.
Thanks for the help!! (and the AMAZING mod btw)

Sweeet, I can actually do this on my backup PC then.
 

vukica

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  • Cities: Skylines
Unfortunately problem continues. Linux Mint - Running 2.8.1.1 with 4.07 - Checksum JDBO - No alterations or other mods. I get the same behavior resulting in the following exception:

Code:
######## EXCEPTION (Linux): Signal Aborted (6), address is 0x6ea9 from 0xf77b0be9
03/06/18 21:05:45
#2  [0xf77b0be9]                          
unkown(0) +57 bytes (gsignal)
unkown(0) +343 bytes (abort)
unkown(0) +422780 bytes ()
unkown(0) +447223 bytes ()
unkown(0) +449585 bytes ()
unkown(0) +24 bytes (operator delete(void*))
unkown(0) +24 bytes (std::string::_Rep::_M_destroy(std::allocator<char> const&))
unkown(0) +69 bytes (std::string::_Rep::_M_dispose(std::allocator<char> const&))
addr2line -C 0x869752a -e /home/sadl/.steam/steam/steamapps/common/Crusader(0) +46 bytes (CList<CMessageValue>::RemoveAll())
#12  [0x1edfc260]

Previously reported issue:

No good.

You should report this to paradox. This exception + the dump file. It's located in the same directory as the logs directory. Date and time should match the given exception.
 
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