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Mr Nobody

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You're essentially removing a feudal contract, so no. I suggest you use it on larger vassals.
Ah, okay, that makes sense if you put it like that. It would be overpowered if I could do it too easily. I was just thinking something like a scaled prestige cost, like 500 or 1000 prestige for a duchy sounds a bit reasonable.

Also, any tips for taking imperial artefacts from the former emperor? Without mass murder if possible :D. Just got through a civil war and became emperor, it seems weird that the former emperor is still in possession of the Nail of The True Cross and Crown of Thorns. I thought it was not a personal artefact? Like, in 1066 Constantine was in possession of both of them but by 1081 they belonged to Alexios.
 

vukica

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Also, any tips for taking imperial artefacts from the former emperor? Without mass murder if possible :D. Just got through a civil war and became emperor, it seems weird that the former emperor is still in possession of the Nail of The True Cross and Crown of Thorns. I thought it was not a personal artefact? Like, in 1066 Constantine was in possession of both of them but by 1081 they belonged to Alexios.

That's just how artifacts work in the game. There's no "state" treasury, just artifacts given to characters.
 

Noxbru

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Hi, I have a question about the 'Weaken Fellow Vassal' plot. As it can be seen in the screenshot, I have all the required conditions except for 'Held Title Rating is greater or equal to 3700'. What does this mean? o_O
 

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Mr Nobody

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That's just how artifacts work in the game. There's no "state" treasury, just artifacts given to characters.
ck2_4.png

Even the Iron Crown of Lombardy? In the hands of previous emperor's daughter? And no way for the reigning emperor to take it either unless mass murder or being lucky in a siege. It seems weird to me, but I don't know.
 

vukica

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Even the Iron Crown of Lombardy? In the hands of previous emperor's daughter? And no way for the reigning emperor to take it either unless mass murder or being lucky in a siege. It seems weird to me, but I don't know.

Don't look at me, it's CK2. The only thing we've tweaked about artifacts compared to vanilla is that you don't randomly lose them on inheritance.
 

schwarherz

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technowhiz

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I made a couple of changes to a few things just for personal preference, such as disabling jihads for muslims and letting normans raid. So how would I change the name in the launcher? I renamed the file, but that did nothing. And another question, is there a way I could make it so that normans could only raid until a certain year?
 

vukica

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I made a couple of changes to a few things just for personal preference, such as disabling jihads for muslims and letting normans raid. So how would I change the name in the launcher? I renamed the file, but that did nothing. And another question, is there a way I could make it so that normans could only raid until a certain year?

Not the file, open the file. It's got name="CK2Plus" in there. Since you probably want to have a different install, this is what your file should look like.

Code:
name="MyModName"
path="mod/MyModName"
replace_path="history/provinces"
replace_path="history/titles"
replace_path="history/wars"
replace_path="history/technology"

Rename .mod file and the directory with mod files to MyModName.
 

Dustin

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Why are William the Conquerer's grown children and his wife all dwarves?

Specifically I played from the 1075 Investiture Bookmark in 4.7.5. I am also using CPR+, the compatch made by Lord Peter.

I understand Matilda of Flanders was previously believed to be abnormally small. Is this intended in game?
 

vukica

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Why are William the Conquerer's grown children and his wife all dwarves?

Specifically I played from the 1075 Investiture Bookmark in 4.7.5. I am also using CPR+, the compatch made by Lord Peter.

I understand Matilda of Flanders was previously believed to be abnormally small. Is this intended in game?

This might be a bug, I will check.
 

Gray

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What is the correct succession law for roman temples? For other religions, each theocratic holdings have fixed succession laws, e.g. investiture for catholics and open electives for orthodox. But, I've noticed that roman temples vary in succession laws, from investiture to open electives to even gavelkind. So, what is the correct succession law for roman temples, and is the varying succession laws of roman temples intended?
 

vukica

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What is the correct succession law for roman temples? For other religions, each theocratic holdings have fixed succession laws, e.g. investiture for catholics and open electives for orthodox. But, I've noticed that roman temples vary in succession laws, from investiture to open electives to even gavelkind. So, what is the correct succession law for roman temples, and is the varying succession laws of roman temples intended?

Bug. This was broken in the last two versions, will be fixed for next version.
I think the default for theocracies is open elective.
 

Orph3us

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So I am trying to build a mod list around CK2+, I really liked a mod called "Battle Captives". I compared the battle_events.txt of both mods and was wondering if I could replace the "Imprisoned by the enemy" part from Battle Captives with that of CK2+? I like how battle captives allows me to set different chances for different tiers, CK2+ seems to add a flat % for all tiers above baron (if i understood it right). Will I break anything in CK2+ If I overwrite this part?

battle_events.txt CK2+
#On-action battle_lost: Imprisoned by the enemy
character_event = {
id = 250
desc = EVTDESC250
picture = GFX_evt_into_the_dungeon
border = GFX_event_normal_frame_war

is_triggered_only = yes

trigger = {
is_alive = yes
prisoner = no
NOT = {
character = FROM
}
}

weight_multiplier = {
days = 1

modifier = {
factor = 2.0
is_ruler = yes
}
modifier = {
factor = 2.0
OR = {
higher_tier_than = baron
is_patrician = yes
}
}
modifier = {
factor = 1.25
trait = brave
... all the traits...
modifier = {
factor = 1.1
trait = has_small_pox
}

}

immediate = {
imprison = FROM
}

option = {
name = CURSES
hidden_tooltip = {
FROM = {
character_event = {
id = 50020 # imprisoned_events.txt
}
}
}
}
}

battle_events.txt Battle Captives
#On-action battle_lost: Imprisoned by the enemy
character_event = {
id = 250
desc = EVTDESC250
picture = GFX_evt_into_the_dungeon
border = GFX_event_normal_frame_war

is_triggered_only = yes

trigger = {
is_alive = yes
prisoner = no
NOT = {
character = FROM
}
}

weight_multiplier = {
days = 1

modifier = {
factor = 1.25
trait = brave
}
... all the traits...
modifier = {
factor = 1.1
trait = has_small_pox
}
modifier = {
factor = 30.5
tier = courtier
}
modifier = {
factor = 30.5
tier = baron
}
modifier = {
factor = 30.5
tier = mayor
}
modifier = {
factor = 30.5
tier = count
}
modifier = {
factor = 30.5
tier = duke
}
modifier = {
factor = 30.25
tier = king
}
modifier = {
factor = 30.125
tier = emperor
}

}

option = {
name = CURSES
imprison = FROM
hidden_tooltip = {
FROM = {
character_event = {
id = 50020 # imprisoned_events.txt
}
}
}
}
}

I have no experience modding CK2, I am sorry if I am not understanding it correctly, or if what i want to do is redundant...
 

vukica

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So I am trying to build a mod list around CK2+, I really liked a mod called "Battle Captives". I compared the battle_events.txt of both mods and was wondering if I could replace the "Imprisoned by the enemy" part from Battle Captives with that of CK2+? I like how battle captives allows me to set different chances for different tiers, CK2+ seems to add a flat % for all tiers above baron (if i understood it right). Will I break anything in CK2+ If I overwrite this part?

battle_events.txt CK2+
#On-action battle_lost: Imprisoned by the enemy
character_event = {
id = 250
desc = EVTDESC250
picture = GFX_evt_into_the_dungeon
border = GFX_event_normal_frame_war

is_triggered_only = yes

trigger = {
is_alive = yes
prisoner = no
NOT = {
character = FROM
}
}

weight_multiplier = {
days = 1

modifier = {
factor = 2.0
is_ruler = yes
}
modifier = {
factor = 2.0
OR = {
higher_tier_than = baron
is_patrician = yes
}
}
modifier = {
factor = 1.25
trait = brave
... all the traits...
modifier = {
factor = 1.1
trait = has_small_pox
}

}

immediate = {
imprison = FROM
}

option = {
name = CURSES
hidden_tooltip = {
FROM = {
character_event = {
id = 50020 # imprisoned_events.txt
}
}
}
}
}

battle_events.txt Battle Captives
#On-action battle_lost: Imprisoned by the enemy
character_event = {
id = 250
desc = EVTDESC250
picture = GFX_evt_into_the_dungeon
border = GFX_event_normal_frame_war

is_triggered_only = yes

trigger = {
is_alive = yes
prisoner = no
NOT = {
character = FROM
}
}

weight_multiplier = {
days = 1

modifier = {
factor = 1.25
trait = brave
}
... all the traits...
modifier = {
factor = 1.1
trait = has_small_pox
}
modifier = {
factor = 30.5
tier = courtier
}
modifier = {
factor = 30.5
tier = baron
}
modifier = {
factor = 30.5
tier = mayor
}
modifier = {
factor = 30.5
tier = count
}
modifier = {
factor = 30.5
tier = duke
}
modifier = {
factor = 30.25
tier = king
}
modifier = {
factor = 30.125
tier = emperor
}

}

option = {
name = CURSES
imprison = FROM
hidden_tooltip = {
FROM = {
character_event = {
id = 50020 # imprisoned_events.txt
}
}
}
}
}

I have no experience modding CK2, I am sorry if I am not understanding it correctly, or if what i want to do is redundant...

You'll break something because there's no tier called "mayor".
These are the values from the wiki:
Values: baron, count, duke, king, emperor
 

Orph3us

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Right, thanks! The question still stands though, can I replace the "imprisoned by the enemy" part, without breaking another feature of the CK2+ mod (assuming I do it right, let's say the vanilla values)?
 
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