• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

VirazolKaine

Second Lieutenant
34 Badges
Mar 20, 2016
117
0
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Knights of Honor
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sword of Islam
  • Stellaris: Apocalypse
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
What benifit is there to granting children estates besides the relationship bump? Is it good for an heir since they gain wealth which I assume carries over when they inherit?
 

Lemont Elwood

General
On Probation
43 Badges
Jun 10, 2011
2.247
1.882
  • Crusader Kings II
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Semper Fi
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Dharma
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Victoria 2
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
Has there been any improvement to mechanics or AI to keep the nomads from feudalizing constantly? In the past, I've had issues with nomadic government all but disappearing in the first few decades of the game. The AI is idiotic and goes feudal the second it can.
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
99% sure the decision requires you to be a karling, if not Charlemagne himself

any karling, even a girl karling.

What benifit is there to granting children estates besides the relationship bump? Is it good for an heir since they gain wealth which I assume carries over when they inherit?

They get money and maybe prestige which is always good to have on inheritance. Additionaly if they ever do become landed they can sell the estate and get money back. In a way the value always stays in the family.

Has there been any improvement to mechanics or AI to keep the nomads from feudalizing constantly? In the past, I've had issues with nomadic government all but disappearing in the first few decades of the game. The AI is idiotic and goes feudal the second it can.

That is a good question... I don't know, I'll have to look this up.
 

Slayen

Lt. General
87 Badges
Dec 16, 2014
1.664
2.011
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Tyranny - Bastards Wound
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Mount & Blade: With Fire and Sword
  • Victoria 3 Sign Up
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Tyranny - Tales from the Tiers
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis IV
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Cradle of Civilization
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Teleglitch: Die More Edition
  • Victoria 2
  • Age of Wonders III
  • Imperator: Rome - Magna Graecia
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
I was looking at the coding for the "chancellor fabricates a claim" events (id=913), and noticed something that strikes me a slightly odd.

Now, I get why traits like just, slothful, or arbitrary for example would increase the MTTH, but why exactly do grey eminence, schemer, or deceitful do the same? I would think those would lower the time it takes fabricate.
 

Omniscient

Major
33 Badges
Oct 31, 2006
732
16
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Crusader Kings II
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I was looking at the coding for the "chancellor fabricates a claim" events (id=913), and noticed something that strikes me a slightly odd.

Now, I get why traits like just, slothful, or arbitrary for example would increase the MTTH, but why exactly do grey eminence, schemer, or deceitful do the same? I would think those would lower the time it takes fabricate.
That's strange. Grey eminence, schemer, deceitful, arbitrary, and cruel used to all reduce the MTTH. I wonder why that changed.
 

VirazolKaine

Second Lieutenant
34 Badges
Mar 20, 2016
117
0
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • War of the Roses
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Knights of Honor
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Sword of Islam
  • Stellaris: Apocalypse
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
How do you revoke trade posts? I read that trade posts are divide among other families when one family goes extinct, but that doesn't seem to be happening, I'm also not recieving their gold when they die. Has ck2+ made changed to how MRs opperate? If so, what's different? Also how do I revoke posts from people over their limit?
 
Last edited:

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
How do you revoke trade posts? I read that trade posts are divide among other families when one family goes extinct, but that doesn't seem to be happening, I'm also not recieving their gold when they die. Has ck2+ made changed to how MRs opperate? If so, what's different? Also how do I revoke posts from people over their limit?

No, not as far as I know. TPs are probably destroyed or given to top_liege.
 

Chapien

Private
106 Badges
Mar 4, 2012
12
39
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • King Arthur II
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Knights of Honor
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Stellaris: Necroids
  • Mount & Blade: With Fire and Sword
  • Europa Universalis III Complete
  • Tyranny: Archon Edition
  • 500k Club
Sorry if this question has been answered before, but as an Empire how do I stop vassals from waging external wars? I notice there's no "king's peace" laws on CK2+, and I can't set to Imperial Administration because I'm a titular, not de jure, Empire.
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Sorry if this question has been answered before, but as an Empire how do I stop vassals from waging external wars? I notice there's no "king's peace" laws on CK2+, and I can't set to Imperial Administration because I'm a titular, not de jure, Empire.

There are king's peace laws in CK2+
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
In short: what determines Greek vs Latin rites for Chalcedonian priests? Is there any way to influence it?

For background: I'm playing the Piast dynasty in 867 start. After turning Chalcedonian in the 920's, I notice having both Greek and Latin priests. The HRE is mostly, but not uniformly Greek, and the Pope went Greek quite a while ago for reasons I fail to understand. I wouldn't want to miss on the schism just because of a random Pope having unorthodox (lol) ideas, so I'd like to know if the Pope is likely to become Latin again and what can I possibly do to encourage it.
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
In short: what determines Greek vs Latin rites for Chalcedonian priests? Is there any way to influence it?

For background: I'm playing the Piast dynasty in 867 start. After turning Chalcedonian in the 920's, I notice having both Greek and Latin priests. The HRE is mostly, but not uniformly Greek, and the Pope went Greek quite a while ago for reasons I fail to understand. I wouldn't want to miss on the schism just because of a random Pope having unorthodox (lol) ideas, so I'd like to know if the Pope is likely to become Latin again and what can I possibly do to encourage it.

It's random.
Changed it to be location based for the next patch.
 

karlalpha

Recruit
17 Badges
Aug 5, 2016
2
0
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
I have played CKII+ before on older patches of the main game, but recently each time I get in I cannot play as a Christian character. Whenever I try to it comes up with a message along the lines of "You do not have permission to play as this religion". The DLC I have are The Way of Life, The Old Gods (which allows me to still play Pagan characters but that's it), Ruler Designer, Charlemagne, Mediterranean Portraits, Legacy of Rome, and Monks and Mystics.
 

kviiri

Field Marshal
37 Badges
Jun 22, 2015
3.345
8.260
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Why can't I revoke titles as tribal? How does it work?

As far as I've come to understand, you simply can't revoke them before you reform into a feudal realm or merchant republic. Not with a reason, nor without one. It makes tribalism less sustainable, especially with gavelkind laws, but not impossible to keep up. Use convenient assassination and executions to get titles back from the vassals, and be extra careful when creating vassal republics or theocracies since they always have a heir.

Also noteworthy is that while you can't revoke even claimed provinces, you can declare war for an independent claimed county. Bear this in mind if gavelkind's giving you a headache - a quick succession war to reclaim lost titles may be preferential to keeping your realm intact at the cost of long-term hole in your demesne.
 
Status
Not open for further replies.