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Omniscient

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YAY!!! Just hoping that the converter gets updated when Rule Britannia comes out for EUIV. Though I now know how to mod the converter, so it wouldn't be that hard to add the new provinces from EUIV.
They're not really maintaining the converter right now, but if you share your work they'll probably be willing to put it in the mod.
 

vukica

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They're not really maintaining the converter right now, but if you share your work they'll probably be willing to put it in the mod.

I think we already did for one of the beta releases, not sure who it was though. It's definitely written in the changelog.

But yeah, in any case, if you're willing do make the fix and share it we will include it.
 

vukica

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Something to scroll

MAP:
  • (BETA1) Added new JD counties
  • (BETA1) Amber Road has been split into the Amber Road and a new trade network, Rus Road
  • (BETA1) Reorganized counties in northen Greece to Duchy of Makedonia
  • (BETA1) Dyrrachion split into two counties
  • (BETA1) Added two new counties in Thessaly and made it a duchy
  • (BETA1) Reworked counties and duchies in Serbia
  • (BETA1) All trade networks have been revisited, revised and improved
  • (BETA1) EU4C updated with new counties and cultures
  • (BETA3) Added province of "Mark" to Westfalen region, and renamed Göttingen to Westfalen. Adjusted baronies and borders accordingly
  • (BETA5) Rearranged and renamed some provinces in northen Iran. Duchies adjusted to round-up the counties
  • (BETA5) Duchy of Pamir is now in the Himalayan region instead of the Tarim Basin
  • (BETA5) Moved c_chortitza to Pereyaslavl (no longer a one-county duchy)
  • (BETA6) Caspian Sea is now an "ocean" for the purposes of having ports
  • (BETA6) The rivers nearest Novgorod defined as an ocean to allow Novgorod to be a merchant republic
  • (BETA6) Lake Peipus (near Pskov) is now connected to the Gulf of Finland allowing Pskov to have a port
  • (BETA6) Tibet Adjustments ideas are thanks to the Tianxia modders
  • (BETA6) Tibet and Tarim Basin max holding counts and starting holdings reduced
  • (BETA6) Tibet's provinces in the northwest section of the plateau is now wasteland. Idea & Inspiration courtesy of the Tianxia mod, thanks!
  • (BETA6) In Arabia; a few new duchies but no new provinces
  • (BETA6) Added Oasis provinces to Sahara
  • (BETA6) Added 2 desert provinces to Persia
  • (BETA6) Added Savanna terrain to a portion of Abyssinia
  • (BETA6) Added minor rivers to Baluchistan
  • (BETA6) Added Kharan Desert to Baluchistan
  • (BETA6) Added Registan Desert to Afghanistan
  • (BETA6) Added Wasit province to Mesopotamia
  • (BETA6) Province of Kalat renamed to Quetta, Zamindawar to Jask, Hormuz to Hormuzgan- same with the duchy, Baluchistan to Makran
  • (BETA6) Duchy of Qom and Kerman added
  • (BETA6) Zabulistan duchy pushed into Afghanistan, Sistan into its historic area, Baluchistan/ Makran into the West
  • (BETA6) Added new Paderborn province, changed Celle province to Hoya, adjusted other provinces in the region
  • (BETA6) Added duchy of Angria (Engern)
  • (BETA6) A pass through the Carpathians added
  • (BETA6) Paths around Lappland are restricted
  • (FINAL) Split Jylland into two provinces, "Jylland" and "Nørrejylland"
  • (FINAL) The Karakum and Kyzlkum deserts added
  • (FINAL) Added duchy of Holstein (Nordalbingia)
  • (FINAL) Merged in the 3D settlements from "Culturally Different Cities Remix", courtesy of @Nendur (original mod by @Velho e Bom Joe)
  • (FINAL) Syrian duchies changed and provinces are now more accurate
  • (FINAL) Samoyed duchy removed due to a lack of historical basis
  • (FINAL) Split duchy of Brittany into "Upper Brittany" and "Lower Brittany"
  • (FINAL) Added duchy of Nevers
  • (FINAL) Helmand River added
ADDITIONS:
  • (BETA1) Grand duchies of Milan, Naples and Sicily. Work similarly to other HRE stem duchies, except if kingdoms get vassalised by HRE they won't be automatically turned to duchies.
  • (BETA1) Split Hellenic pagan into Hellenic and Roman paganism
  • (BETA1) Jinn Sorcessors DW society for Muslims and Arab pagans
  • (BETA1) Cult of Titan DW society for Hellenic pagans. (Replaces Titan pagan religion)
  • (BETA1) Cult of Apep DW society for Egyptian pagans
  • (BETA1) Cult of Balor society background GFX
  • (BETA1) Cult of Balor quest message
  • (BETA1) Historical Tibetan Kings
  • (BETA1) Tibetan pagan religion
  • (BETA1) Event chain that converts Tibetan religion to Bön. Only happens to independent realms that have Bön or Buddhist neighbours, or if top liege is Bön or Buddhist
  • (BETA1) Forced and Voluntary tributary types added for use in Plus tributary mechanic
  • (BETA1) Decision to try to vassalize tributaries. Can be taken after the same realm has been a tributary for at least 30 years. Applies only for Voluntary and Forced tributary types
  • (BETA1) "Seek Protection" decision which can make smaller realms protectorates of their more powerful neighbours. (NOTE: This type of tributary will not count for tributary vassalisation). Player only
  • (BETA1) "Release as Protectorate" decision which allows players who control imperial realms to release non de jure vassals as protectorates. Vassals can reject this proposal. Player only
  • (BETA1) When a Jewish county is converted the province has the chance to gain a Jewish community or expel the last Jews from that province
  • (BETA1) When a jewish_group province is converted to anything but another jewish_group religion the province holder will be given the chance to turn it into a community or expel the rest of the Jews
  • (BETA1) Added Imperial tributary type which is used between two empires
  • (BETA1) Overpower Suzerain CB which can be used by Imperial tributaries to become suzerains themselves
  • (BETA1) "Rename Character" decision which allows player to rename their character
  • (BETA1) Player can transfer vassals to tributaries if the tributary has the same rank
  • (BETA3) Added more upgrades to the fort (including moat and drawbridge)
  • (BETA3) Added a flavor event relating to the Jade Emperor
  • (BETA4) Imported the Kingdom of Daylam as a titular kingdom
  • (BETA4) Localizations for various provinces, titles, and holdings
  • (BETA4) Translations for the "the Reformer" nickname
  • (BETA4) Added the nicknames "Whitehand", "the Elder", and "the Salic" and added them to appropriate characters
  • (BETA5) Added new and unique coats of arms for Kemetics
  • (BETA5) Hold Blot decision for Germanic pagans
  • (BETA5) Shieldmaidens for Germanic pagans
  • (BETA5) Comission Runestone for tribal Pagan Saxons
  • (BETA5) Patron Deities for Germanic pagans
  • (BETA5) Hellenic artifacts, Achilles' Spear and Spartan Sword
  • (BETA5) "Change Hellenic Branch" decision, switches between Greek and Roman versions of the religion
  • (BETA5) Added the nicknames "Greymantle" "Greycloak" "the Mother of Queens" "the Coalburner" "the Chivalric (le Prudhomme)", "the Walker", "the Fortunate", "the Stubborn", "the Surley (le Réchin)", "the Iron King", "Longsword", "the Tall", "Curtmantle" and added them to the historical rulers. "The Walker", "the Fortunate", "The Stubborn" and "The Tall" are able to gained in-game
  • (BETA5) Improved the translations for the nicknames "the Handsome" and "the Fair"
  • (BETA5) Added the titular kingdom of Bhutan
  • (BETA5) Added old Egyptian Empire (Empire of Kemet)
  • (BETA6) Added Roman province of Sardinia-Corsica
  • (BETA6) Added a trade post game rule. Comes in 3 options: Free (old default), Restricted (only MRs can use the
  • coastlines) and Merchant Republics (only MRs can construct any TP)
  • (BETA6) Major revision for Persia after Ilkhanate: Injuids, Jalayarids and Chupanids as successor kingdoms
TWEAKS:
  • (BETA1) Tributaries more likely to accept new suzerain if suzerain is their dynasty's head.
  • (BETA1) Moved Vaspurakan Jewish holy site to Baghdad.
  • (BETA1) Removed secret religious cults, as societies, entirely. Conversion can now be done by any landed character with enough piety. Revealing secret religion will only trigger the reveal in own sub-realm. Other realm characters will be given the option to remain secret
  • (BETA1) Complete overhaul of tactics thanks to the HIP team and Think0028
  • (BETA1) Egyptian and Hellenic pagans split out of the main "pagan group"
  • (BETA1) Merged Numidian culture with Tamazight
  • (BETA1) Asia minor and Armenia history tweaks
  • (BETA1) Moved Dornoch to Cromarty
  • (BETA1) Lappish culture/Finnic Pagans go further south in Scandinavia in first three bookmarks
  • (BETA1) It's now possible to change to late feudal succession laws if liege has "Late Feudal" law
  • (BETA1) DW no longer get the face-covering mask
  • (BETA1) All DW societies get DW robes (DLC locked!)
  • (BETA1) Theology focus makes conversion more likely
  • (BETA1) Changed the colours of the Albanian, Polish, Low Prussian, Thuringian, Czech, Swiss and Austrian culture for better contrast
  • (BETA1) Changed the colours of Hellenic and Roman religion for better contrast
  • (BETA1) Several provinces were made Afghan and the majority religion is Buddhism and Hinduism with a Zoroastrian minority
  • (BETA1) Pontic culture and dynasties added
  • (BETA1) Galatian culture removed from history setup
  • (BETA1) Celtic Headhunting now results exclusively from duels, not random battles, and rewards a skull in your treasury for each head hunted
  • (BETA1) Headhunting after the 5th head only grants 5 prestige and 2 piety, not the previous 20 and 10
  • (BETA1) Relocated pagan holy sites to more accurate locations (in progress)
  • (BETA1) Created buildings to represent specific holy sites which provide a piety bonus to the liege for controling. (in progress)
  • (BETA1) Court Educator title's functions combined with Teacher title from 2.8: for owners of Conclave, Court Educator will now be the default educator for children that do not have an assigned Guardian. (Non-JD court educator is paid less and gains less prestige.)
  • (BETA1) Bon moved from Pagan group to Eastern group
  • (BETA1) Bon and Buddhist may holy war each other, even within the same realm, due to their antagonistic tendencies with each other
  • (BETA1) Tibetan Pagan religious rebellion can happen in Bön provinces up to five years after conversion
  • (BETA1) Default start reverted to year 1066
  • (BETA1) Tibetan culture set as patriarchal
  • (BETA1) Removed Tsenpo from Tibetan name list
  • (BETA1) Unjust conquest opinion penalty reduced to -5
  • (BETA1) Disabled Border Dispute if holy war is available
  • (BETA1) Disabled Border Dispute for Merchant Republics
  • (BETA1) Border Dispute costs tweaked to mach fabricate claim costs
  • (BETA1) Reduced offmap boon costs
  • (BETA1) Bon tweaked to differentiate itself from Buddhism. No river movement, not feminist
  • (BETA1) Merchant Republics no longer able to declare war for any coastal province within range. You once again require a trading port be present to take the city, then in a seperate war to take the county
  • (BETA1) Border dispute cannot be used on OPMs
  • (BETA1) Border dispute cannot be used to take the capital away from someone
  • (BETA1) Voluntary tributaries will be less likely to try to break free
  • (BETA2) Tibetan pagan get access to minor titles
  • (BETA2) Tradepost Buildings on trade routes, except for the Silk Road and African Trade, have had their flat monthly income reduced
  • (BETA2) Silk Road and African Trade routes have had their base value increased slightly
  • (BETA3) East African tributary states switched to "voluntary" type in order to keep them longer as tributaries
  • (BETA3) Prestige gain/loss from establishing voluntary tributary status depends on the rank of the tributary
  • (BETA3) Threat values, ie decay, adjusted
  • (BETA3) Female Marshal law, or Full Equality law, or Equality game rule, should always allow any woman to become a commander under the same rules as for men
  • (BETA3) Improved DW event descriptions. Thanks to Omniscient!
  • (BETA4) Ruler Designer bastards can assume any dynastay, regardless of the culture. Legitimized bastards can assume dynasty within cultural group
  • (BETA4) Polish Empire uses the same flag as the kingdom
  • (BETA4) Renamed the county of Celle to Loingau, with localizations
  • (BETA4) Renamed Al-Jazira back to Mesopotamia
  • (BETA4) Renamed the county of Kempten to Allgäu, with localizations
  • (BETA4) Renamed the county of Bern to Ogo, with localizations
  • (BETA4) Renamed the county of Kempten to Allgäu
  • (BETA4) Entire Mecklemburg area made feudal with castles, cities and temples
  • (BETA5) Tweaks to the Jade Emperor's effects on the silk road
  • (BETA5) "Evil events" will now reduce wealth based on scaled income
  • (BETA5) Yazidi can now intermarry with the Muslim religious group
  • (BETA5) Zurvanist can now intermarry with the same religious groups as Zoroastrians can: Eastern, Muslim, Christian, and Jewish
  • (BETA5) Mandaean can now intermarry with the Jewish and Christian religious groups
  • (BETA6) Switched regions for Naxos and Cyprus
  • (BETA6) Expanded Irish High Kingship to 769 with historical rulers
  • (BETA6) Corrected title holders for the county and duchy of meath pre-867
  • (BETA6) Irish rulers are now disinherited by blinding (due to historical precedent)
  • (BETA6) Frisia is more pagan during Charlemagne
  • (BETA6) Estonia remains mostly pagan
  • (BETA6) Poland is still not fully christian in 1000 A.D and there is still a slavic minority in 1066
  • (BETA6) Trade post "baggie" map icon will now only indicate if there is free room for a TP to be built. The icon has also been slightly shrunk
  • (BETA6) Movement speed has been increased for the "savanna" terrain in Sub-Saharan Africa
  • (BETA6) Vassalize Tributary action now factors in both the rank of the suzerain and the tributary when evaluating the prestige cost.'
  • (BETA6) West Sub-saharan trade routes updated
  • (BETA6) Reshaped the Irbil, Ilam and Kuwait province
  • (BETA6) Renamed to Irbil to Duhok/ Kuwait to Kāzimah and Hijaz to Duba
  • (BETA6) More Zunist in Afghanistan
  • (BETA6) Restore Roman Empire decision tooltip will now only list duchies which are not yet controled as required
  • (BETA6) Renamed to Tell Bashir to Rakka/ Asas to Resafa and Deir to Ana
  • (BETA6) Tweaked history of Persia and Mesopotamia to fix wrong title owners
  • (FINAL) For Trade Posts; Mercenary Garrisons can now also be built by MRs on any trade route in general
  • (FINAL) For TPs; Mercenary Garrisons now cost wealth per year instead of generating but provide much bigger boons in fort levels and garrison size
  • (FINAL) The cost of most JD boons have been increased by 40%
  • (FINAL) Many CBs now also clear out Trade Posts on success
  • (FINAL) Moved Germanic holy site of Thunær's Oak to c_wurzburg to be closer to its historical location
  • (FINAL) More winters in parts of the map, for example in the Atlas Mountains
  • (FINAL) Tweaked static age modifiers
  • (FINAL) Made Iceland's provinces more realistic
  • (FINAL) Reduced China's diplomatic range significantly to try to prevent mass-proliferation of Chinese influence
  • (FINAL) Changed Icelandic history to more closely match reality
  • (FINAL) Adjusted localizations to allow some which had been hidden by circumstances to show in correct situations
  • (FINAL) Trade post map 3D object removed
  • (FINAL) In 1066 if William abolishes the Witan he gains the "Title Revocation Law" at allowed
  • (FINAL) In bookmarks after William the Conqueror becomes king of England he starts with "Title Revocation Law" at allowed
  • (FINAL) AI made slightly more willing to prioritize income buildings
  • (FINAL) MRs may not build TPs in the Caspian Sea, except if they own a province on the silk road there
  • (FINAL) Removed succession law tooltips which refer to vice royal titles
  • (FINAL) ERE will try to HW everyone in south-east Europea and Asia Minor first, before moving on.
  • (FINAL) ERE won't HW for Jerusalem before it has complete control over Syria
FIXES:
  • (BETA1) Kingdom of Italy having wrong culture.
  • (BETA1) Crusader events should happen only during a crusade.
  • (BETA1) Succession Crisis incorrectly always claiming the heir is female.
  • (BETA1) Spanish translations of some cultures were corrected, thanks to forum user King Tony I.
  • (BETA1) Vassals able to use Restore Papacy CB against targets with the same religion as their liege.
  • (BETA1) Non-Sunni generated physicians have Sunni traits.
  • (BETA1) Missing Israeli title localisations.
  • (BETA1) Revert Duchy CoA not working if all de-jure counties are not owned.
  • (BETA1) Non-nomads stuck with nomad succession.
  • (BETA1) Brazen Bull start event happening multiple times.
  • (BETA1) Characters who are abroad can be invited to a party.
  • (BETA1) Nationalist rebelion event chain not taking split cultures into consideration (Italian and German).
  • (BETA1) Corrected flags of c_dublin and d_meath
  • (BETA1) DW Societies not actually available for secret religion members. (Some were only partially visible.)
  • (BETA1) Promethean religion should now convert properly in the EU4C
  • (BETA1) Liberate Religion war will not be possible if county holder has the "correct" religion
  • (BETA1) No longer able to attack a tributary of a charachter with whom there is a NAP or an alliance
  • (BETA2) Duchy of Köln not having a readable string
  • (BETA2) Syntax error in hl_silk_route_events
  • (BETA2) Various trade routes being duplicated
  • (BETA2) Taoist and Bőn characters getting caste traits
  • (BETA2) Syntax error in jd_jewish_decisions
  • (BETA2) Charecters being converted to noreligion
  • (BETA2) Offmap Powers not alligned with vanilla
  • (BETA2) Offmap Powers adapted to take Plus-specific cultures into account
  • (BETA2) GoPagan event triggering too often
  • (BETA2) Win a War ambition not being completed for JD CBs
  • (BETA2) Jiuquan not having tech seed defined
  • (BETA2) Combat tactics checking if martial attribute is less than 0
  • (BETA2) Some new provinces not having proper climate defined
  • (BETA2) Fleets not being able to exit Thames
  • (BETA3) Saka cultural retinues
  • (BETA3) Theocracies losing Crown due to low CA law
  • (BETA3) Only people building a temple are allowed to be sent to China
  • (BETA3) Missing East African Tributaries
  • (BETA3) Missing Saka characters in Persia
  • (BETA3) Two Rahba provinces
  • (BETA3) Cinarca is Catholic pre-schism
  • (BETA3) Secret Taoist community requiring a secret society which doesn't exist
  • (BETA3) Corsica with Lombard culture at game start. Later switch to Tuscan culture is kept
  • (BETA3) Corsica will be included into Roman Provincia Italia if fully controlled
  • (BETA3) "Groom an heir" tooltip made smaller
  • (BETA3) Hired Bogomilist priests can now serve as Court Chaplains
  • (BETA3) Byzantine faction "Reduce CA" effect not persisting after coronation
  • (BETA4) Tibetan pagans added to AR system
  • (BETA4) Added missing fort tower buildings
  • (BETA4) Hellenic and Egyptian pagans not being linked with the correct sympathy trait
  • (BETA4) Character able to demand tribute from Western Protectorate
  • (BETA4) Characters in East Africa having counties with different lieges
  • (BETA4) JD invasions spawning in Europe
  • (BETA4) Italians using Tuareg dynasties
  • (BETA4) Non-Dynastic heir event reverted back to 4.06 version
  • (BETA4) County of Valona included in Albania
  • (BETA4) Albanian culture can now appear in Valona too
  • (BETA4) Bern founded in 1191 and not game start
  • (BETA4) Historical corrections in the Kingdom of Arles/Burgundy region
  • (BETA4) All title name localisations for german split cultures
  • (BETA5) Duchy of Thessalia added to Roman province of Macedonia
  • (BETA5) Employed Taoist or Bon characters have caste traits
  • (BETA5) Dead title holder of Norrland at Millenium BM
  • (BETA5) Male Ulyana of Tver
  • (BETA5) Proper Hermetic clothes for Plus cultural groups
  • (BETA5) Fixed broken Evoke Sympathy decision
  • (BETA5) Sympathy for the Pagans trait now has effect on Hellenic and Egyptian pagans
  • (BETA5) Various title localisations
  • (BETA5) Titular kingdom of Daylam can now actually be created
  • (BETA5) Germanic Pagans not converting to reformed version when it becomes available
  • (BETA5) Nyingchi and Nagchu unit and councillor positions
  • (BETA5) In order to prevent pentarch titles from being given away, they are all now kingdom tier titles
  • (BETA5) Fixed uncleared flags in Liberation revolts that could cause liberated states to be revassalized on revolter's death
  • (BETA5) Fixed instantly invalidating religious and heretic revolts
  • (BETA5) Release as Protectorate decison working on self
  • (BETA5) Landless characters initialising wars. E.g. Pope without a single holding
  • (BETA5) Characters with "Druid" traits being disinherited
  • (BETA5) Certain culture/religion combinations reverting to the default "stone church" temple picture
  • (BETA5) Hermetics having weird robes in cultures/groups that don't exist in vanilla
  • (BETA5) Men dying in childbirth
  • (BETA5) Disease immunity not being checked in RD disease scripted effects
  • (BETA5) Utrecht becoming feudal from 1139 onwards
  • (BETA5) Intermarriage between Nestorian rulers and Eastern religions is now actually possible
  • (BETA5) Sicilian retinue doesn't match cultural buildings
  • (BETA5) Limited tyranny morale penalty to 50% in order to prevent invincible army bug
  • (BETA6) Russian history years 1000+
  • (BETA6) Missing Tibetan rulers in 1000 BM
  • (BETA6) Yemeni baronies (Thanks @LordPeter)
  • (BETA6) AI tributary vassalisation now has a prestige cost
  • (BETA6) In-realm holy wars invalidating. (Shouldn't actually be allowed)
  • (BETA6) Restoring Roman Empire as Byzantium switches religion head back to pentarch in Rome
  • (BETA6) Emperor with Imperial administration able to refuse title inheritance after pressing the claim for the inheritor
  • (BETA6) Chalcedonian Pope in Rome always going independent after a regular succession
  • (BETA6) Trying to secretly convert a province one doesn't own never fails
  • (BETA6) Fixed Tantan province having "Ocean" terrain
  • (BETA6) Displaying "Can be Vassalized" for tributaries in the tooltip for ineligble suzerain
  • (BETA6) Displaying the "Demand Tribute" decision for a target that is already a tributary
  • (BETA6) Journey of Nerthus event chain not triggering if started in the wrong time of the year
  • (BETA6) Being able to vassalize religious heads using the vassalize tributary decision
  • (BETA6) Religious heads being unable to vassalize tributaries at all
  • (BETA6) Being able to demand tribute of allies
  • (BETA6) 3D Capital marker missing for the Zoroastrian and Kemetic religion groups
  • (BETA6) Roman empire restoration tooltip saying Adrianopolis duchy is required
  • (BETA6) Hellenic and Kemetics getting wrong "Martial Lady" trait
  • (BETA6) Requesting imperial marriage from the Jade Emperor canceling the "Become Married" ambition instead of completing it
  • (FINAL) Fictional Dukljanin dynasty used in medieval Serbia/Montenegro. Rulers with known dynasties updated to Vojislavljevic and Vukanovic
  • (FINAL) Allowed all Reaper's Due epidemics to appear past the vanilla end date
  • (FINAL) Eastern Indian trade route pathing
  • (FINAL) Missing localisation for Desert Cavalry V and VI
  • (FINAL) Incorrect tooltip for unjust Imprisonment
  • (FINAL) Immediate war in 1066 between HRE and Republic of Genoa because of patricians holding wrong baronies
  • (FINAL) Mongol invasion being invalidated because the script created a second Temujin
  • (FINAL) Anhalt unplayable between 1170 and 1252

PERFORMANCE:
  • (BETA4) Improved usage of ai_check_interval in all decisions
  • (BETA6) Removed usage of any_character scope.

Appart from the changelog, here are some git stats.
Between version 4.06.8 and 4.07 2686 files were changed. In total 296750 lines were changed.
All of this was done by, I belive record, 8 people.
 

TATERSALAD15

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They're not really maintaining the converter right now, but if you share your work they'll probably be willing to put it in the mod.

I think we already did for one of the beta releases, not sure who it was though. It's definitely written in the changelog.

But yeah, in any case, if you're willing do make the fix and share it we will include it.

It really all depends on how much they change up the provinces in EU4. Whether they just gave them their own id's or gave them other provinces' id's and then gave those provinces new id's is really what will determine how much I can do and how long it will take. Provinces are the only part that should need to be updated. Not sure about cultures and religions.
 

The Caesar of Gaming

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A big thanks to all you guys and your persistence throughout all the whining about how ‘late’ the final release was! Can’t wait to do it all again for the next DLC.
maxresdefault.jpg
We'll Get'em next time...
 

schwarherz

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ft9a

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Just noticed this. "Split duchy of Brittany into "Upper Brittany" and "Lower Brittany"
Went to check the De Jures but it only showed Duchy of Brittany & Upper Brrittany in the game, no lower Brittany. If anyone else can confirm. Thanks.
 

vukica

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Just noticed this. "Split duchy of Brittany into "Upper Brittany" and "Lower Brittany"
Went to check the De Jures but it only showed Duchy of Brittany & Upper Brrittany in the game, no lower Brittany. If anyone else can confirm. Thanks.

Changelog was written late at night or somethig. I assume...
In any case, if there are two, you're good.
 
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