• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Stupid question time- i have a fully patched/correct checksum version of the base game. I downloaded CKplus from the download link, deleted anything in my mod folder that looked relevant to old CKplus versions and pasted the new files into the mod folder as per instructions.

My checksum is different to the one specified in the OT. I've tried looking to see if I have a really old CKplus steam workshop downloaded somewhere but haven't found anything (though finding any locations where steam workshop downloads is bloody difficult anyway). Attempts to delete and reinstall/redownload are met with the same problem.

Pretty sure I've missed something. Any ideas?

Do you have other mods active?
 

mjm2000

Sergeant
42 Badges
Jun 14, 2016
74
0
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
ck2_48.png

Rulers are not becoming pagan?
 

StormySkies

Corporal
119 Badges
Nov 18, 2014
30
5
  • Cities: Skylines Deluxe Edition
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Age of Wonders II
  • Knights of Pen and Paper +1 Edition
  • Age of Wonders
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Steel Division: Normand 44 - Second Wave
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV: Field Marshal
  • Ancient Space
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
""
  • Character conversion to secret religion not working.""
Is that covering the secret religion bug of people joining then immediately leaving?
Yes, as my campaign of secret Jews taking over Jerusalem has been a glorious success, except for being unable to Prepare Ground, so I have to manually convert each province after everyone came out of hiding.
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Yes, as my campaign of secret Jews taking over Jerusalem has been a glorious success, except for being unable to Prepare Ground, so I have to manually convert each province after everyone came out of hiding.

Prepare ground needs a neighbouring province of the religion you're converting to. It will be possible in the next version to prepare grounds in your capital first, without this restriction.
 

zeram33

Private
28 Badges
Apr 20, 2014
23
1
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Majesty 2 Collection
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Magicka 2
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings Complete
  • Age of Wonders III
  • Crusader Kings III
I'm glad to see the progress. Are there any forecasts about the release of the new version? I wanted to start the game, but I do not want to start over if the new version comes out.
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Updated OP and wiki with recently added features:

  • Italian culture split
  • Berber and Moorish culture groups
  • Playable Aztec invasion
  • Hidden congenital traits
If anyone feels an important Plus feature isn't listed there, let me know. It's hard to keep a track of everything in the mod.
 

lucas7500

Kadet
47 Badges
Dec 20, 2013
189
78
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
Hmmm, now we have to wait for an Titular Empire's land to become de jure so we can take imperial administration, or it will never be possible to take it?
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Hmmm, now we have to wait for an Titular Empire's land to become de jure so we can take imperial administration, or it will never be possible to take it?

yes, empire needs to be non-titular. this way, when you convert the government type entire realm will turn imperial. no more title revoking on the entire realm, and replacing every vassal.
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
ck2plus_logo3.png

Version 4.06.1 Released!
Compatible with CK2 2.7.1
Checksums
Without India: LWCB
With India: DGCK

SAVE COMPATIBLE WITH PREVIOUS VERSION


GAME RULES:
  • "Tribal to Feudal" rule renamed to "Government Conversion".
    • Option "No" renamed to "Default".
    • Option "Yes" renamed to "Feudal" - converts all tribal characters to feudal government.
    • Added option "Tribal" - converts all feudal, republic characters to tribal government, all holdings are destroyed and capital is converted to a tribal holding.
ADDITIONS:
  • Quarantine buildings for trade posts. They increase disease resitance, but decrease trade route value.
  • New Finnish dynasties provided by Zaltys
  • Minority Culture Ruler designer trait - If selected, and if no top-realm provinces share your character's culture, your capital will be converted to character's culture. Any demesne province that's bordering your capital will have a 50% chance of conversion. This conversion will happen two weeks after game start.
  • Additional ways to avoid kingdom/empire titles being destroyed after a revolt at minimum CA:
    • Holders of certain titles that existed during the entire timeline may take a loan to save the title even when they lack the required gold or presttige.
    • Realms with major foreign-culture or non-de-jure vassals may save the title by granting them (and any other foreign/non-de-jure vassals) independence.
  • Greco-Persian melting pot culture.
  • Greater Israel, Eretz Yisrael Hashlemah, can be founded if you own the most of the land from Egypt to the Euphrates.
  • Israeli culture will appear in Greater Israel as a melting pot of the various Jewish cultures. Unlike other melting pots however those of Jewish religion but not a Jewish culture will also become Israeli due to the close tie that Jewish culture and religion have.
  • If Israel exists Jewish communites from around the world will slowly return to Israel. Those communities will settle in a province and convert the culture and religion of that province along with it.
  • Three more deities for Egyptian Pagans
  • Five more deities for Canaanites.
  • May now convert to Jewish culture/religion if a community is present in your demesne.
  • Re-educate decision - allows adult characters to get a different education trait. Decision is self-targeted, and requires a character who is at least 20 years old, isn't slow or imbecile. Character needs to have scholarship focus.
TWEAKS:
  • Prepare ground decision will now work in capital provinces or holy sites regardless of the neighbouring provinces having the matching religion community.
  • Before the Kingdom of Poland is created, Polish duchies are named according to their respective tribes. Albeit in a somewhat anglicanised way.
  • Once the Kingdom of Poland is formed, the kingdom will take the name and CoA from the kingdom capital's duchy.
  • Israelite patronyms, names and other cultural tweaks.
  • Checksum warning event will only apear on game load.
  • Canaanite (jewish pagan) characters can now have multiple wives and are considered pre-reformed pagans.
  • Adjusted localization of German Pagan deities.
  • Anglo-Saxon and Frisian cultures will use German portraits.
  • Reduced chance of strong and healthy characters from dying during sex.
  • Can no longer ask rebel vassals to stop their war with another vassal.
  • Bulgarian characters will turn to Tengri when adopting the "Old Ways", or on AR setup.
  • Adopting the "Old Ways" events should now allow a secret conversion.

FIXES:
  • Frankish counties in Germany will convert to German(Allemanic) instead of French.
  • Berber and Moorish title holder localisations.
  • Lord Spiritual demanding infidel of his own secret religion being burned.
  • Duchy Adventurers not spawning properly.
  • Non-dynastic heir rule triggering under Elective succession.
  • Prune Family Tree decisions removing living branches.
  • Under AR rule characters not converting when using "Region" or "Culture" setting.
  • Missing Sahara region.
  • Prepare ground decision not working for Messalians.
  • Rulers with Plus religions get "Crown Jewels" events.
  • Gdansk-Galindia passage.
  • Secret religious society leader description.
  • Spouse of independent rulers not getting proper headgear.
  • GoPagan decisions and events not working for all Italian cultures.
  • Nomad cleanup not working.
  • Creation of the Songhai Empire requiring Manden culture.
  • Wrong tooltip on Feudalism/MR conversion decision.
  • Marshall getting just/arbitrary trait after being "beating mayor's daughter" instead of ruler deciding on the punishment.
  • Guardians getting double trait reveal events.
  • Flamboyant Schemer not having diplomacy and martial bonus.
  • Spynetwork not upgrading for owners of MnM.
  • German Pagan priest missing localisation.
  • Hermetic fabricated artifacts always having the same quality.
  • Vassals not getting option to go independent on succession when liege over vassal limit.
  • Homosexual trait not visible to people who have discovered it.
  • A lot of titular titles not being available, forcing the player to create custom titles.
  • Demand Tribute on characters who already are someone's tributaries.
  • Blind people complaining about their dark cell. Instead they must contend with a smelly dungeon.
  • Tributary timer not applied after tributary war.
  • Several ports in Oman being in the wrong province.

DELETE OLD MOD FILES BEFORE INSTALLING NEW VERSION!
 

Attachments

  • CK2Plus4061.zip
    51,4 MB · Views: 322
Status
Not open for further replies.