this can be ignored and won't have any in game effects, right? (like CTD, etc)
No, it's just a warning. If you get CTDs it's because you're not listening to the warning.
this can be ignored and won't have any in game effects, right? (like CTD, etc)
No, it's just a warning. If you get CTDs it's because you're not listening to the warning.
well, its annoying AF. The message pops up once every 30 minutes or so, even though everything else is running smoothly. I might need another mod just to make the popup disappear
It pops on startup and every five years. If you can't disable it you probably shouldn't mix mods.
Will the pop up apply to the Sub Mod Cuthroat Trade Develepment that Lord peter created ?
Great work as always, I'd like to add a quick suggestion to this change:
That it's also possible in your capital, perhaps with an even higher fail rate, if no provinces follow that religion or have a secret community. As it stands it'll be impossible to do if you're trying to bring back a dead religion.
- Prepare ground decision can only be taken for provinces that border a county that already openly has targeted religion or has secret community of the targeted secret religion.
Quick question, it says that in order to join lucifer's own, I must be a sinner. What constitutes being a sinner? I have 2 sin traits.
OR = {
has_impious_trait_trigger = yes
trait = drunkard
trait = possessed
trait = lunatic
}
OR = {
has_vice_trigger = yes
trait = possessed
trait = lunatic
AND = { # Specific Zoroastrian sins
true_religion_zoroastrian_trigger = yes
trait = arbitrary # Being unjust is seen as a sin
}
}
has_impious_trait_trigger = {
OR = {
trait = cynical
trait = bad_priest_christian
trait = bad_priest_muslim
trait = bad_priest_norse
trait = bad_priest_tengri
trait = bad_priest_zoroastrian
trait = bad_priest_aztec
trait = hedonist
trait = lustful
trait = cannibal_trait
trait = impaler
}
}
has_vice_trigger = {
OR = {
trait = lustful
trait = gluttonous
trait = greedy
trait = slothful
trait = wroth
trait = envious
trait = proud
}
}
Ah, interesting.Yes, @LordPeter will have to disable the check in submod or add correct checksums for his submod to his mod file.Will the pop up apply to the Sub Mod Cuthroat Trade Develepment that Lord peter created ?
Ah, interesting.
How would I go about doing this?
We should set up a rescue-expedition!Help I'm trapped in these change notes!
I assume the faction system is back right? Or was it already readded ina beta or something?
Cool, that's pretty convenient.In the submod I'm working on, I simply hashed the relevant events (Plus.367 and Plus.369 in CK2Plus_maintenance_events.txt). Otherwise, put "supported_checksums = {CHECKSUM WITH YOUR SUBMOD HERE}" in your .mod file.
In the submod I'm working on, I simply hashed the relevant events (Plus.367 and Plus.369 in CK2Plus_maintenance_events.txt). Otherwise, put "supported_checksums = {CHECKSUM WITH YOUR SUBMOD HERE}" in your .mod file.
Cool, that's pretty convenient.
That way even submods can check compatibility with a certain mod version. Only that I will have to put like an insane amount of checksums there in the future, for all the combinations ^^
That's just a terrible way of doing it![]()
Too late.Yeah please don't @_@
Just look for some flag that the other mod uses.