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Nivve

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Dunno if this localistation problem was fixed in 2.04 already or not but if not how can I fix that barony name (b_tagand) to be shown properly manually editing .txt files or something (is that inside hoistory folder)?

View attachment 92008

There is probably a line missing in the localisation files.
You can simply add a new line with the code and the corresponding name in one of the localisation files as a quick fix (doe snot matter where it is).
 

Darky

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There is probably a line missing in the localisation files.
You can simply add a new line with the code and the corresponding name in one of the localisation files as a quick fix (doe snot matter where it is).
I'm not that good in modding and I found that this error is still present in latest CK2+ version... Can you please tell me what exact file should I open and where to add that line? Thanks in advance :)
 

Battle bunny

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So I've played my first CK2+ Continuation game (Revala dynasty, as Estonian Suomenusko who reformed the Finnic church) up to about 1020 and I think I have reason to take issue with this:

- Proselytizing outside your realm should now be more difficult.
- Factors like culture group, opinion of the liege who sent the missionary, MA and realm learning now play a bigger factor in the chance of success of converting foreign realms.

Now, on paper, this sounds good, especially the second bit, but in practice, I've noticed that conversion is now way too slow once again. What exactly did you intend the pace of conversion to be? I know that near the end of the Wiz era in CK2+, I tweaked the conversion chances a bit to make it faster, and I liked the result - with my tweaks, Christianity regularly overtook significant parts of the Norse and Slavic areas in the 1000s. That makes sense, since IRL both Russia and Scandinavia were largely converted to some sort of Christianity by the year 1000, and it forced pagans to convert, reform or die - which I think is an essential aspect of pagan gameplay. As it is now (and as it was before my tweaks) it seems to me that Christian converts are more of a curiosity than a growing threat. To take my example, the only major pagans that Christianised and stayed alive are Poland and Hungary. Denmark went Catholic for a few years but the king's heir was Norse and roughly 50 years later, Denmark is still Norse. Scandinavia proper has completely ignored the Catholic preaching. A few realms in the Russian steppe (a duchy or two, as well as the Pecheneg khanate) went Orthodox, but got swallowed by their neighbors in a few years. The major players of the region, aside from me and my Suomenusko allies, are a Baltic pagan Lithuania, two Slavic superduchies and a massive Khazar empire.

So yeah, I think the conversion rate is too slow again and I would suggest increasing the pace. One must take into account that just like the Danes in my example, not all pagans who go Christian stay Christian, and if only a few isolated realms convert, they are kind of doomed to fall to the pagan bloc again. Of course, since this was only one example I'll play more games and report on my findings.

(Also, I just decided to take a look at what exactly you changed and I found out that apparently, the base MTTH for the "chaplain has a chance to convert pagan lord" event was increased from 220 to an obscenely high 900. This and the modifiers together mean that mastermind theologian monarchs with a top-class court chaplain and a smart spouse will be able to convert similar cultures with a MTTH of around 90-100 months, which is reasonable. However, with only about 5 lower realm learning, the MTTH jumps to more than 200 months, which means that the chance will be quite low altogether and the average Joe missionary won't have much of a chance to gain converts. Considering that probably not everyone in Europe is proselytising at any given moment, this makes it understandable why conversion is slow once again and I'd recommend lowering the MTTH. I'm going to experiment with simply cutting the base MTTH to 450 as a start.)
 

zeress

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I'm going to experiment with simply cutting the base MTTH to 450 as a start.)

Go for it, things like that we expected might needed some more tweaking, though it sounds like the high end of the learning spectrum is fine, and the low end needs a little nudge so rather then buffing the base MTTH the maluses for low learning etc could eased off instead
 

Athalcor

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From my observation I have discovered that:
- the title k_fatimid is redundant and results only in de jure drift splitting the territory of Egypt in half. Originally, this title was created to reduce the power of the Fatimids in 1000 but they are already weak so I suggest the title to be scrapped (together with all the flags and events (e.g. The fall of Fatimids) tied to it) and replaced with the title k_egypt.
- the Almohads should hold the title k_umayyad during the duration of the existence of their caliphate as they claimed to be Caliphs. The creation of the Sultanate of Andalusia should be possible though, as the flag tied to the fall of the Umayyads should already be in place.

E: Also, the process of the Christian reconquista in Spain should be much slower...will try to figure out how (I have thought of making limitations who can use the holy war CB and maybe limit them to once per lifetime? Even the conquest of the Taifa of Toledo took decades)

E2: There could be a 'Declare yourself the Caliph of al-Andalus' mechanic allowing you to subjugate the local rulers to represent the Almoravid conquest of Andalusia.
 
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Seran

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Any chance of integrating the New Duel into CK2+? The current version is out of date, and though PB has a working version, I don't know how to bring it over myself (I'm open to learn if anyone has tips, but I have a feeling it's built into files instead of standing independent).
 

Battle bunny

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Go for it, things like that we expected might needed some more tweaking, though it sounds like the high end of the learning spectrum is fine, and the low end needs a little nudge so rather then buffing the base MTTH the maluses for low learning etc could eased off instead

Yeah... possibly that too. I'll try a few things out, although I don't have as much time now as I did in the summer. Right now, my second test game with MTTH = 450 seems more reasonable, although it did raise another phenomenon. By the year 913, the pagan West (Denmark, the Wendish lands, even some Polish duchies) is heavily Catholicised, although the biggest Polish realm is still pagan, but the Russian principalities are almost untouched. Further tests will follow...
 
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Bismarck1899

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I think that something is wrong with the ramadan. I started at the millenium start date with the caliph of cordoba and he died during the first ramadan. I reloaded two times and the caliph always died even when I ended the ramadan because of ilness. Just bad luck ?
 

schwarherz

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I think that something is wrong with the ramadan. I started at the millenium start date with the caliph of cordoba and he died during the first ramadan. I reloaded two times and the caliph always died even when I ended the ramadan because of ilness. Just bad luck ?

Bad luck and a really bad illness.
 

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I think that something is wrong with the ramadan. I started at the millenium start date with the caliph of cordoba and he died during the first ramadan. I reloaded two times and the caliph always died even when I ended the ramadan because of ilness. Just bad luck ?

Well, he starts weak, afaik, so maybe together with the events of ramadan it increases the chance of getting sick a lot?
 

Byzan

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I see.

And, three more questions.

What is the end result of the culture combination of Latin + Greek? Since you, apparently, can change from Francique to Latin (Crusader).

And, why does the Byzantine Empire change to the Nicaea Empire when there is the Latin Empire?

Thirdly, will there be a way to create the Imperium Romaniae? Since we can make the L'empire d'Outremer, why not formally recognize the Latin Empire as the Successor of the Empire of Romania? (Romans)
 

Gagik

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I see.

And, why does the Byzantine Empire change to the Nicaea Empire when there is the Latin Empire?

Thats because Byzntine Empire automatically disappears when Constantinopole is conquered by a realm with culture othen than Greek. The former empire becomes kingdom level (sometimes even duchy level) realm
 

Kalista

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I just had another instance in the current version of overthrow liege and independence faction wars resulting in the entire kingdom falling apart after the rebels win. The cause of this is the fact when those types of wars are won by rebels every vassal gets the option of sticking by their liege or going it alone. While this is all fine in good in a situation where say a pagan king loses to an indie faction of catholics that the one or two that stayed neutral would go free on a pagan defeat it makes 0 sense if vassals who dont completely hate their liege or in the case i just saw 2/3rds of pagan jorvik going free just to be eatten right after by mercia no sooner after the war ended.

Can there be somethin added that makes vassals with opinions of just for starters -10 or better of having less of a chance of bailing ( higher the opinion even less) can even add in some traits that add +/- that chance to bail. But more importantly have them stick around if their top liege shares there religion and there completely surrounded by another relgious group ( example assume all of russia is orthodox except for kiev whos ruled by one but all his vassals are slavic. 2 vassals rebel rest stay out of it rebels win the slavs that remained neutral would more than likely stick with their liege since going indie would mean certain death by holy wars).
 
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