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Kalista

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CK2+ changed many colors because for some reason, Paradox decided to color all realms in the same region very similar. This is a cardinal sin of cartography, which dictates that the neighbors should be colored differently so that we can actually tell them apart, but Paradox seemed to think it is a good idea for us to see literally 50 shades of grey whenever onee of those massive HRE revolts occurs. Similarly, everything in the Middle East was colored light greyish, making it a nightmare to try and tell the numerous Sultanates and Emirates apart after the first independence revolt collapsed the Seljuk Sultanate. Much better as it is now.
I prefer it the way it currently is as well being color blind made picking out who was who was a bloody nightmare in vanilla.
 

User29

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CK2+ changed many colors because for some reason, Paradox decided to color all realms in the same region very similar. This is a cardinal sin of cartography, which dictates that the neighbors should be colored differently so that we can actually tell them apart, but Paradox seemed to think it is a good idea for us to see literally 50 shades of grey whenever onee of those massive HRE revolts occurs. Similarly, everything in the Middle East was colored light greyish, making it a nightmare to try and tell the numerous Sultanates and Emirates apart after the first independence revolt collapsed the Seljuk Sultanate. Much better as it is now.

can we at least have that pretty Norway? :( I love Vanilla Norway's color!
 

Bernard Brocast

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Not sure if this is a vanilla Problem, but as Byzantine (starting with the Alexiad 1081) in 1185 the Varangian Guard Mercenaries are a 0 Strength Force and therefore both unrecruitable and useless. I first saw this roundabout 1150. No Change in strength since then. Any Ideas?
ck2_2.png

Edit: Playing CK2+ 1.111 with github-beta from 5 days ago.
 
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Vhaluus

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CK2+ seems to make genetic traits

1)Much rarer to find on NPCs
2)Much harder to pass on via breeding

I am curious why this is? Seems this is a reduction in the strategy of the game for no real benefit. If the genetic traits are too strong why not reduce their power rather than make it so they're more random than they are genetic like it is atm. It's not like there's no realism behind the mechanic, attractive parents do tend to have attractive kids more than an average person.
 

Rabid

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CK2+ seems to make genetic traits

1)Much rarer to find on NPCs
2)Much harder to pass on via breeding

I am curious why this is? Seems this is a reduction in the strategy of the game for no real benefit. If the genetic traits are too strong why not reduce their power rather than make it so they're more random than they are genetic like it is atm. It's not like there's no realism behind the mechanic, attractive parents do tend to have attractive kids more than an average person.
It's for realism reasons, if the vanilla implementation was even slightly accurate then eugenics wouldn't have been discredited because it would have produced a new generation of super-athletes and geniuses :p
 

Vhaluus

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It's for realism reasons, if the vanilla implementation was even slightly accurate then eugenics wouldn't have been discredited because it would have produced a new generation of super-athletes and geniuses :p

Has Eugenics been disproven? Scientific consensus is both Atheletic ability and intelligence have a large genetic component. Likewise for negative traits obviously there are numerous congenital diseases which may constitute traits in CK such as 'weak' (hemophilia?). Eugenics isn't practiced because it is unethical, not because it has no basis.
 

Gagik

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CK2+ seems to make genetic traits

1)Much rarer to find on NPCs
2)Much harder to pass on via breeding

I am curious why this is? Seems this is a reduction in the strategy of the game for no real benefit. If the genetic traits are too strong why not reduce their power rather than make it so they're more random than they are genetic like it is atm. It's not like there's no realism behind the mechanic, attractive parents do tend to have attractive kids more than an average person.

I could agree with attractivness / ugliness or strenght / weakness, but other genetic traits should be very rare and hard to pass to next generations in my opinion. In vanilla its to easy to create whole army of genetic super humans, making traits like genius or quick to stick to every heir in every generation. Thats why I like CK2+, where you cant just find loads of genius spouses every year, they happen to appear as some unique anomaly and thats how it should be imo. Even in CK2+ usually there is at least one lucky child that gets some genetic trait from his / her father / mother in every ruling family, especially in case of those trully genetic traits - strong, weak, attractive, ugly. Im not sure if genius or quick trait should be even considered as a genetic trait - its not like geniuses consequently breed geniuses, I think its rather a random thing, and vanilla makes them totally overpowered and illogical. But thanks to that, when u happen to become a genius or quick ruler then your are twice more happy than normally in vanilla :)

Has Eugenics been disproven? Scientific consensus is both Atheletic ability and intelligence have a large genetic component. Likewise for negative traits obviously there are numerous congenital diseases which may constitute traits in CK such as 'weak' (hemophilia?). Eugenics isn't practiced because it is unethical, not because it has no basis.

Sure you are right, but in CK2 it shouldnt be as realistic as in real life, because otherwise willingly or unwillingly it leads to overpowered strategy of creating never ending line of genius rulers, and I may be wrong but I think that one of CK2+ base rules is that the more this game is hard and challenging, the more fun and satisfaction it gives
 
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Vhaluus

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I could agree with attractivness / ugliness or strenght / weakness, but other genetic traits should be very rare and hard to pass to next generations in my opinion. In vanilla its to easy to create whole army of genetic super humans, making traits like genius or quick to stick to every heir in every generation. Thats why I like CK2+, where you cant just find loads of genius spouses every year, they happen to appear as some unique anomaly and thats how it should be imo. Even in CK2+ usually there is at least one lucky child that gets some genetic trait from his / her father / mother in every ruling family, especially in case of those trully genetic traits - strong, weak, attractive, ugly. Im not sure if genius or quick trait should be even considered as a genetic trait - its not like geniuses consequently breed geniuses, I think its rather a random thing, and vanilla makes them totally overpowered and illogical. But thanks to that, when u happen to become a genius or quick ruler then your are twice more happy than normally in vanilla :)

Yeah I can see genius/quick still being rarer. Strong/attractive/weak/ugly in my opinion could have an increased rate of inheritance as they are much softer, from a powergaming perspective whenever I ruler design I'm actually tempted to take weak/ugly due to how infrequently my heir ends up with them.

Personally with Genius and quick I would nerf them, take away the diplomacy and martial increases and leave it as stewardship, intrigue and learning. Genius tends to add very little to someones people skills and while it can be argued that martial does have a thinking component it also has a physical component so I think it can be left out too. If genius and quick are only giving +9/+15 rather than +15/+25 it'd be much less of an issue
 

Gagik

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Yeah I can see genius/quick still being rarer. Strong/attractive/weak/ugly in my opinion could have an increased rate of inheritance as they are much softer, from a powergaming perspective whenever I ruler design I'm actually tempted to take weak/ugly due to how infrequently my heir ends up with them.

Personally with Genius and quick I would nerf them, take away the diplomacy and martial increases and leave it as stewardship, intrigue and learning. Genius tends to add very little to someones people skills and while it can be argued that martial does have a thinking component it also has a physical component so I think it can be left out too. If genius and quick are only giving +9/+15 rather than +15/+25 it'd be much less of an issue

Interesting idea, however in my opinion genius and quick should also affect diplomacy and martial skills - for example I see a genius man as someone who, thanks to his efficently working brain is very good in giving good arguments, speeches, rethorics, has good social skills (diplomacy bonus), but also can quickly react on battlefield, easy understands tactics and basics of war, knows the basics of warfare and has high leadership skills (martial bonus). I would leave those bonuses the way they are now, letting them be very rare but on the other hand very powerfull virtues. But of course everyone has its own opinion. :)
 

CaesarVincens

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The martial skill in CK2 (and CK2+) has more too do with command ability than actual combat ability. As it is, I would make a stronger argument for taking the martial bonus away from strong than from quick or genius (I'm not making that argument, but it could be made).

It might be worth bumping up the chance of genetic traits a percentage point or two, but not near the vanilla levels.
At any rate, it is an easy enough change to make for yourself. All of the genetic traits are in 00_traits.txt in common/traits. The genetic chance is clearly labeled.
 

Gagik

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The martial skill in CK2 (and CK2+) has more too do with command ability than actual combat ability. As it is, I would make a stronger argument for taking the martial bonus away from strong than from quick or genius (I'm not making that argument, but it could be made).

It might be worth bumping up the chance of genetic traits a percentage point or two, but not near the vanilla levels.
At any rate, it is an easy enough change to make for yourself. All of the genetic traits are in 00_traits.txt in common/traits. The genetic chance is clearly labeled.

Please leave it as it is, its fine right now. Even the strong martial bonus is realistic and makes sense - when leaders are strong and healthy, they are a good warriors, therefore they are seen by their soldiers as a good leaders and good fighters that can cut their way through the battlefield, so their abilities in commanding and leading armies is also boosted. Also the opposite trait - weak, reduces general's ability to effectively lead an army, because not only he is less suitable to survive on battlefield (and therefore to lead) but also his soldiers will be less motivated because their leader is a weakling. I would rather see this as morale / leadership bonus, still in my opinion strong / weak traits are good the way they are right now.
 

Bernard Brocast

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Not sure if this is a vanilla Problem, but as Byzantine (starting with the Alexiad 1081) in 1185 the Varangian Guard Mercenaries are a 0 Strength Force and therefore both unrecruitable and useless. I first saw this roundabout 1150. No Change in strength since then. Any Ideas?
View attachment 90086

Edit: Playing CK2+ 1.111 with github-beta from 5 days ago.

Looked into it a bit more and found the varangians standing around in a neighbouring Country at full strength. So i assume it is a vanilla bug that the armies don't get disbanded? (Also have the Knights templars and the Knights hospitallers standing around in my empire, so i assume they won't be recruitable either...) Or is there a Workaround?
 

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Not sure if this is a vanilla Problem, but as Byzantine (starting with the Alexiad 1081) in 1185 the Varangian Guard Mercenaries are a 0 Strength Force and therefore both unrecruitable and useless. I first saw this roundabout 1150. No Change in strength since then. Any Ideas?
View attachment 90086

Edit: Playing CK2+ 1.111 with github-beta from 5 days ago.

Looked into it a bit more and found the varangians standing around in a neighbouring Country at full strength. So i assume it is a vanilla bug that the armies don't get disbanded? (Also have the Knights templars and the Knights hospitallers standing around in my empire, so i assume they won't be recruitable either...) Or is there a Workaround?


Vanilla Bug. This happens in PB also. I think it has to do with them joining a revolt(Which isn't supposed to happen), and then never standing down. Apparently you can console switch to them to disband and switch back. Haven't tried it myself.
 

KabeDerlin

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Fresh CK2 install with CK2+. I start a game, save, try and load that game and get a Crash to desktop. No other mods installed. Any ideas? Effectively, I can't save games right now.
 

Fulmen

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Has Eugenics been disproven? Scientific consensus is both Atheletic ability and intelligence have a large genetic component. Likewise for negative traits obviously there are numerous congenital diseases which may constitute traits in CK such as 'weak' (hemophilia?). Eugenics isn't practiced because it is unethical, not because it has no basis.

It has not been disproven, because there's nothing to disprove. People have practiced eugenics with animals for centuries, if not for millennia. Here is a more extreme example of animal eugenics: http://www.youtube.com/watch?v=Nmkj5gq1cQU

In theory you could do the same with people.

Sorry for going slightly OT, but I wanted to reply to this.
 

Solije

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Has the pagan subjugation cb been removed or limited in some way in ck2+? I'm playing as a baltic pagan and I haven't got it. I'd look through the files but they're a real hassle to read the way they're laid out now.
 

tef

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Has the pagan subjugation cb been removed or limited in some way in ck2+? I'm playing as a baltic pagan and I haven't got it. I'd look through the files but they're a real hassle to read the way they're laid out now.
Removed. You can only conquer a single country every 5 years. Subjugating in vanilla was too easy.
 
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