If the code really is as you quote...
Oh, right! The closing bracket is after #, so it gets skipped.If the code really is as you quote, then the error would be the missing closing bracket which is skipped by the parser due to the comment starting mid-line.
Oh, right! The closing bracket is after #, so it gets skipped.
Whoever commented it out must've overlooked that in the same way as I did.
But never mind, that's fixed in the current version. I seem to have been using an old one.
Event 3660 is still broken, though. It generates far too many traitless poets, who end up cluttering the courts after a few centuries.
Let it run for a couple of centuries, then check how many generated poets there are in the world (though if you fixed the traits, they'll be hard to spot). In my latest game, two thirds of all the poets in the world were generated by it.. All lowborn courtiers with no marriage prospects, just taking space and lowering fertility for more important characters.hm... i fixed the traitless part, but what do you mean by "generates far too many"? I didn't notice anything...
I'll limit it to rulers only. Considering no one else noticed it, I think that'll be enough.
pre-triggers FTW!
This probably isn't anything serious, but playing in a region that's set as terrain type 'savanna' (which doesn't exist in the vanilla) floods the error log with this:
"[eu3idler.cpp:314]: Unhandled terrain savanna found when processing sounds".
Might have some effect on the performance? But I don't know if that can even be fixed, I've never done any sound modding.
I made a customized female count and started the game. After some weeks, my character gets married AUTOMATICALLY with an arbitrary male character. I did not made any actions related to a marriage. Is it a intended feature? In order to reproduce this, you can make a customized female count of Guines (at strait of dover, french side) and take some time for triggering the forced marriage.
Yeah, looks like all random_character scopes from line 922 onwards in CK2Plus_marriage_decisions.txt are missing the 'ai = yes' line. So those can and will randomly marry off the character you're playing. Doesn't look like it's limited to females either.
That should probably be fixed.
If your equality law drops from full equality to female marshals (or lower, I assume) and you inheritance laws are cognatic, enatic-cognatic, or enatic, you can not reinstate full equality without first switching back to agnatic-cognatic.
North Germanic pagan feudal count-tier rulers seem to have the title "Chief of ..." rather than "Thane". Tribal or Christian ones get Thane correctly.
Edit: I guess this is just because all pagan counts get called Chief. But it's weird for the Norse because they don't get called that when tribal.
One more case of "not sure if WAD, reporting just in case it's not". The Duchy of Pomerelia isn't included in Provincia Germania.
I'm not sure it's supposed to be included anywhere, Pomerelia was never roman. In-game Roman provinces go only to the borders of the empire at its height.
EDIT: I can se that pomerania is included... weird
North Germanic pagan feudal count-tier rulers seem to have the title "Chief of ..." rather than "Thane". Tribal or Christian ones get Thane correctly.
Edit: I guess this is just because all pagan counts get called Chief. But it's weird for the Norse because they don't get called that when tribal.
Sounds weird to me, I'll check.