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tsf4

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@Battle bunny - I am pretty sure these modifiers are from vanilla. It's to demonstrate how a province just taken/sieged/assaulted in a war takes time to get back to its prosperity before it was attacked. I am 90% sure that one of the modifiers lasts shorter than the other as well.
 

grzegorz444

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Not sure about this, but report just in case:
New Millenium bookmark: After create Kingdom of Poland succesion law is still seniority but maybe I'm wrong but earlier(previous patch) becomes gavalkind
 

Johan11

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Having a weird issue where I cannot engage in matrilineal marriages under any circumstances. Not sure what is causing this, to be honest.
 

tahlaskerssen

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As king of france with occitan culture i just lost all buildings in one of my counties which was occitan as well.

And in some other counties, that are french culture, i lost about some like castle walls and such. Is this a bug or what?
 

Mr.Chou

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checksum?

look at exceptions.
how often does it crash?

checksum ZGXQ, mostly randomly, but at its peak about 2~3 times an hour.

most recent record in Exceptions:


06/17/16 06:11:07
c:\jenkins\workspace\ck2-live-r-steam-windows\ck2\source\title.cpp(7501) +6 bytes (CLandedTitle::FindConstituentCounties)
c:\jenkins\workspace\ck2-live-r-steam-windows\ck2\source\title.cpp(7499) +0 bytes (CLandedTitle::FindConstituentCounties)
c:\jenkins\workspace\ck2-live-r-steam-windows\ck2\source\title.cpp(7727) +0 bytes (CLandedTitle::CanCreateTitle)
c:\jenkins\workspace\ck2-live-r-steam-windows\ck2\source\alertmanager.cpp(808) +54 bytes (CAlertManager::Update)
c:\jenkins\workspace\ck2-live-r-steam-windows\ck2\source\eu3idler.cpp(4086) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\ck2-live-r-steam-windows\clausewitzii\clausewitzlib\application.cpp(431) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\ck2-live-r-steam-windows\clausewitzii\clausewitzlib\application.cpp(505) +8 bytes (CApplication::Run)
c:\jenkins\workspace\ck2-live-r-steam-windows\ck2\source\main.cpp(537) +0 bytes (SDL_main)
c:\users\rikard.aslund\desktop\external_libs\sdl-1.3.0\src\main\windows\sdl_windows_main.c(145) +13 bytes (main)
c:\users\rikard.aslund\desktop\external_libs\sdl-1.3.0\src\main\windows\sdl_windows_main.c(202) +7 bytes (WinMain)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)
 

Battle bunny

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That is not a checksum you should be getting on the latest versions of CK2+. Are you using an old version? If not, are you sure CK2+ is installed correctly, or have you perhaps made personal modifications to the game?
 
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vukica

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checksum ZGXQ, mostly randomly, but at its peak about 2~3 times an hour.

most recent record in Exceptions:


06/17/16 06:11:07
c:\jenkins\workspace\ck2-live-r-steam-windows\ck2\source\title.cpp(7501) +6 bytes (CLandedTitle::FindConstituentCounties)
c:\jenkins\workspace\ck2-live-r-steam-windows\ck2\source\title.cpp(7499) +0 bytes (CLandedTitle::FindConstituentCounties)
c:\jenkins\workspace\ck2-live-r-steam-windows\ck2\source\title.cpp(7727) +0 bytes (CLandedTitle::CanCreateTitle)
c:\jenkins\workspace\ck2-live-r-steam-windows\ck2\source\alertmanager.cpp(808) +54 bytes (CAlertManager::Update)
c:\jenkins\workspace\ck2-live-r-steam-windows\ck2\source\eu3idler.cpp(4086) +0 bytes (CInGameIdler::Idle)
c:\jenkins\workspace\ck2-live-r-steam-windows\clausewitzii\clausewitzlib\application.cpp(431) +0 bytes (CApplication::UpdateOneFrame)
c:\jenkins\workspace\ck2-live-r-steam-windows\clausewitzii\clausewitzlib\application.cpp(505) +8 bytes (CApplication::Run)
c:\jenkins\workspace\ck2-live-r-steam-windows\ck2\source\main.cpp(537) +0 bytes (SDL_main)
c:\users\rikard.aslund\desktop\external_libs\sdl-1.3.0\src\main\windows\sdl_windows_main.c(145) +13 bytes (main)
c:\users\rikard.aslund\desktop\external_libs\sdl-1.3.0\src\main\windows\sdl_windows_main.c(202) +7 bytes (WinMain)
f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c(275) +28 bytes (__tmainCRTStartup)

That's a common crash, appears to be system dependant, i.e. happens more often on some machines (read nvidia craptop gpu), while it doesn't happen at all on others.
It also seems to be related to game slowdowns, so ...

That is not a checksum you should be getting on the latest versions of CK2+. Are you using an old version? If not, are you sure CK2+ is installed correctly, or have you perhaps made personal modifications to the game?

... messed up mods tend make it happen more often.
 

coda

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Playing 4.04.6 w/o India, checksum is RRUJ. I keep crashing a few days after the Khan of Cumania dies. Attached file (if I got it to work) is a quick save right after I got the notification.
 

Attachments

  • Byzantine_Empire1131_07_20.ck2.zip
    7,6 MB · Views: 4
Last edited:

Forwe

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@Battle bunny - I am pretty sure these modifiers are from vanilla. It's to demonstrate how a province just taken/sieged/assaulted in a war takes time to get back to its prosperity before it was attacked. I am 90% sure that one of the modifiers lasts shorter than the other as well.
Yes, but the problem is, in Vanilla, when you conquer a county, "Recently Conquered" modifier, which reduces taxes and levies to 0%, lasts always about 2 years, no matter who you take it from, while the "New Administration" can last up to 15 years, and it lasts the longer, the more differences there are between you and the county(if you are the same culture and religion as the country, it lasts 3 years or so, if you are different culture group and different religion group, it lasts 15 years), yet in CK2+, it's the New Administration which lasts 2 years, and Recently Conquered lasts for 15 years)
http://www.ckiiwiki.com/Levies#Recently_conquered_holdings
 

vukica

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It makes more sense to me that recent conquest should last longer, war does that you know?

In ck2+ NDefines.NMilitary.OCCUPATION_PENALTY_MONTHS is set to 60.
 

Forwe

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I dunno, but I guess the "Recent Conquest" should always last the same, as, atleast to me, it represents the general destruction caused by sieges and occupation, and after all, no matter by whom the peasants are ruled, they will try their hardest to rebuild their homes; no matter whether it's visigotic catholics conquered by Lombard Fraticcelis, or by Sunni Andalusians, the destruction will be pretty much the same, while the "New Administration" period should be variable, as after all, it would take relatively short time for Saxon Catholics to get used to being ruled by Bavarian Catholics, and to start trusting them, while the Visigothic Catholics would harbour grudges for the Sunni Andalusians for quite a long while, both for the extreme cultural differences, and religious differences
 

JumpingHornet

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Tried re-downloading the mod, but I'm still getting tyranny penalties for banishing/executing prisoners no matter what my council laws are. Was just playing a custom duke of Sardigna, imprison Karl of Francia, and subsequently executed him. Check my vassals opinion of me, and I have a -10 tyrant modifier that wasn't there before the execution. Weird.

Forgot to mention, my council laws are abolished, and prior to this, I was playing as an Emperor of Byzantine, and the same thing happened (again abolished council power).
 

Rylock

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Tried re-downloading the mod, but I'm still getting tyranny penalties for banishing/executing prisoners no matter what my council laws are. Was just playing a custom duke of Sardigna, imprison Karl of Francia, and subsequently executed him. Check my vassals opinion of me, and I have a -10 tyrant modifier that wasn't there before the execution. Weird.

Forgot to mention, my council laws are abolished, and prior to this, I was playing as an Emperor of Byzantine, and the same thing happened (again abolished council power).

That is hard-coded behavior. If you don't have a valid opinion modifier which allows you to execute someone, you will get a -10 Tyrant opinion in your realm even if the person you're executing is from a different realm and the tooltip says the opinion modifier will be with members of their realm. The mod cannot change this.
 

JumpingHornet

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That is hard-coded behavior. If you don't have a valid opinion modifier which allows you to execute someone, you will get a -10 Tyrant opinion in your realm even if the person you're executing is from a different realm and the tooltip says the opinion modifier will be with members of their realm. The mod cannot change this.

How do I get the valid opinion modifier? It's happening randomly during blots as well.
 

Rylock

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How do I get the valid opinion modifier? It's happening randomly during blots as well.

By "valid opinion modifier" I mean those opinion modifiers which permit execution - such as the one you'd get on someone if they attempted to assassinate you and failed.

This is happening in vanilla as well (check here or here or here, for instance), and has nothing to do with the mod. Nor can the mod prevent it, as those opinion modifiers are hard-coded.
 
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