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Rylock

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You can still declare war and be declared war on.

And some more info would still be required.

For one, do you have the correct checksum? Secondly, what happened in your game -- what do you think is supposed to be happening? The protection only applies to a crusade realm that is granted to a third party by the recipient. Is that what's happening? Can you maybe describe the situation...like at all?
 

Yrr

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I'm really not sure what caused your issue. Seems like it's a vanilla bug of some kind, as the method you used to make the capital has nothing to do with the mod itself. Whatever the reason, the game doesn't think Brugge is your capital. If you load up your game and kill your ruler, it actually instantly moves your capital to Wiltshire...bug the graphic which shows your capital is nowhere to be seen. So something's screwy.

At any rate, with your ruler's successor, I was able to move the capital to Brugge again and that time it worked -- the decision to become a Merchant Republic showed normally. So there's that, at least.

Thank you Rylock! I'll start new game with same scanario and experiment a little with your distribute holdings tool. I'll collect techpoints to become MR just after invasion. If problem will persists - I'll have more info.

Damn - county claim cost already made me a bankrupt, and I still do not have money for ships... Looks like my norse colonysation of Wessex will postpone until I get my hands on some valuable hostages. Are you sure, that county claim must cost more than ransom for claim owner?
 
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NotAFriend

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Not sure if already mentioned, but on the Alexios Komnenos of Trebizond start there are a couple issues with the Byzantine Empire:
1. The Byzantine Empire title doesn't have imperial adminstration/government
2. Crown authority is on minimum
3. Revocation of titles is not allowed

Are these bugs or are these intended features? There's also a small problem with the bookmark that, when you do press your claim for the Byzantine Empire, all you'll have is a very very angry Despot of Nicaea as a vassal. The Despotate of Nicaea however does have Imperial Administration/government unlike the Byzantine Empire. Is this also an oversight/bug or a feature?

Anyway thanks for the great mod, really enjoying it and keep up the good work
 

Rylock

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Not sure if already mentioned, but on the Alexios Komnenos of Trebizond start there are a couple issues with the Byzantine Empire:
1. The Byzantine Empire title doesn't have imperial adminstration/government
2. Crown authority is on minimum
3. Revocation of titles is not allowed

Are these bugs or are these intended features? There's also a small problem with the bookmark that, when you do press your claim for the Byzantine Empire, all you'll have is a very very angry Despot of Nicaea as a vassal. The Despotate of Nicaea however does have Imperial Administration/government unlike the Byzantine Empire. Is this also an oversight/bug or a feature?

Not seeing any of these issues on the current dev build, so either it's an issue on your end or it's since been fixed and will be OK in the next update.
 

TheJoker1432

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I dont really know if it is a bug because I dont know if the game is compatible with vanilla savegames. If its not by default then just ignore this.

If your mod should be compatible then I have a problem because if I load a savegame then all religions get changed to the 1000 start and some provinces have no ruler (like the sahara in vanilla)
 

zeress

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I dont really know if it is a bug because I dont know if the game is compatible with vanilla savegames.

Definitely not compatible. I'm surprised it even loaded without a CTD
 

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Not seeing any of these issues on the current dev build, so either it's an issue on your end or it's since been fixed and will be OK in the next update.
i'm using the latest steam workshop download, I did edit one thing, sorry for not mentioning earlier but I imagined because it's so minor it probably won't affect the game: I changed the .tga of the k_frisia in paint.net because I thought it was ugly, might this have caused this bug?
 

Rylock

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i'm using the latest steam workshop download, I did edit one thing, sorry for not mentioning earlier but I imagined because it's so minor it probably won't affect the game: I changed the .tga of the k_frisia in paint.net because I thought it was ugly, might this have caused this bug?

Unlikely, though editing something means it's thus impossible to verify your checksum and see if you have other issues.

Keep in mind that I suggested two possible options -- one of which is that it is indeed a bug in the previous build that simply isn't present in the dev build. Regardless of which is true, that does mean there's nothing more for me to investigate.
 

Alexander Seil

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With the latest version,

1. The Paulician Patriarch in the Old Gods can only marry through the "find spouse" interface (accessible by clicking on the ring in the character sheet), and does not appear as eligible when making a proposal through the normal diplomatic interface. Perhaps this is due to his unusual situation of holding a religious head title as a primary title - should he be given a titular Duchy as well?

2. (Minor) The line of emperors for the "Roman Empire" title is seriously messed up and partially duplicates the existing Paradox line for the Byzantine Empire title. I suggest axing it and giving all Byzantine emperors the Roman Empire title through 476, to preserve numbering of Hellenistic Roman Emperors should such a thing come into being.
 

Rylock

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1. The Paulician Patriarch in the Old Gods can only marry through the "find spouse" interface (accessible by clicking on the ring in the character sheet), and does not appear as eligible when making a proposal through the normal diplomatic interface. Perhaps this is due to his unusual situation of holding a religious head title as a primary title - should he be given a titular Duchy as well?

I doubt adding a non-primary titular duchy would help. I'm this close to just axing the Paulician Patriarch as a playable title, but I'll see if the marriage issue is something I can actually address.

2. (Minor) The line of emperors for the "Roman Empire" title is seriously messed up and partially duplicates the existing Paradox line for the Byzantine Empire title. I suggest axing it and giving all Byzantine emperors the Roman Empire title through 476, to preserve numbering of Hellenistic Roman Emperors should such a thing come into being.

I do not care. Which is to say that I have way more important stuff I need to deal with than looking at title histories which don't affect the actual game...but if someone wants to do the work of fixing the required histories, I'll happily put them in the mod. Failing that, it's something I'll look at when and if I find the time.
 

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Please don't ax the Paulicians. It's better to have them playable with that limitation than not at all. They have very interesting mechanics and a challenging starting position.

I don't understand why giving him a different primary title wouldn't do it, though - it seems like a vanilla bug that only comes up because normal CK2 gameplay never puts a player in a situation where a Fylkir/Caliph type title is the primary one. I would've reported it there, but it's hard to reproduce without the mod.

EDIT: Just checked - it's definitely an issue with the primary title. Declare war on your Muslim friend, imprison by console, get the Duchy title and switch to it as primary, and Chrysocheir is now an eligible bachelor. I don't see why a titular title would behave any differently.
 
Last edited:

FinalLegendZero

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The Byzantine/Roman Province Formation decisions pertaining to Mesopotamia, Aegyptus, and Africa need to be adjusted to fit the new map. Specific issues are:
-Neither Diar Rabi'a nor Samarra are part of Mesopotamia, despite separating Mosul and Baghdad
-Makuria has been relocated to be farther from de jure Egypt, and is now completely separated from it by Nobatia. Either Nobatia needs to become part of Aegyptus, or Makuria needs to be removed
-Jerid isn't part of Africa, despite separating Tarabulus and Tunis.

In addition, there are some duchies that are ignored for Province Formations that may or may not be WAD for ignoring (Kufa and Al Basra for Mesopotamia, Waddan for Africa, and Sijimasa, Ifni, and Laayoune for Mauretania).
 

Rylock

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The Byzantine/Roman Province Formation decisions pertaining to Mesopotamia, Aegyptus, and Africa need to be adjusted to fit the new map. Specific issues are:
-Neither Diar Rabi'a nor Samarra are part of Mesopotamia, despite separating Mosul and Baghdad
-Makuria has been relocated to be farther from de jure Egypt, and is now completely separated from it by Nobatia. Either Nobatia needs to become part of Aegyptus, or Makuria needs to be removed
-Jerid isn't part of Africa, despite separating Tarabulus and Tunis.

In addition, there are some duchies that are ignored for Province Formations that may or may not be WAD for ignoring (Kufa and Al Basra for Mesopotamia, Waddan for Africa, and Sijimasa, Ifni, and Laayoune for Mauretania).

This is with the new map, as in the one that went up 10 minutes ago?

What did you do, download it and immediately test out all the Roman provinces?
 

FinalLegendZero

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This is with the new map, as in the one that went up 10 minutes ago?

What did you do, download it and immediately test out all the Roman provinces?
Yes, to both your questions. I initially wanted to just see what the map changes were, but when I saw the specific changes, I feared the possibility of province formation issues, so I decided to test it, starting with Mesopotamia (the area that seemed most likely to see conflict). When I saw that it did, I moved on to the other Middle East and African provinces to see if there was any conflict there.
 

Rylock

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Yes, to both your questions. I initially wanted to just see what the map changes were, but when I saw the specific changes, I feared the possibility of province formation issues, so I decided to test it, starting with Mesopotamia (the area that seemed most likely to see conflict). When I saw that it did, I moved on to the other Middle East and African provinces to see if there was any conflict there.

We'll fix them eventually, I'm just startled at how quick that was.
 

Swampos

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The adjustments to the Rhine and Danube use different texture, it seems
MfAx1lb.png

6ahOgxb.png
 

Rylock

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The adjustments to the Rhine and Danube use different texture, it seems

You certain you have the correct checksum? Not some other mod mixed in?

This is what I have:

Rhine.JPG


Danube.JPG
 
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