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Cipher3

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Checksum SCQH
Playing a Zoroastrian Queen of Vilkinaland and trying to seduce a vassal. Seduction is greyed out because "(x) is in the same realm or nearby." This happens with every vassal I look at 3 or more counties away, and this particular vassal is actually my Steward in my court regardless. I am at my own court as well. This might be WAD, in which case I understand nerfing seduction but surely I can travel a days' distance back and forth within my own realm?
 

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Hello. While playing as a custom made character in 769 i experience a crash every time 01.01.770 happens (i disabled autosave and it did nothing) When i tried for example starting around 1000 it doesn't crash. Also, i reinstalled and patched the game abut 5 times with total clearing of data and still nothing ;/
 

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Checksum SCQH
Playing a Zoroastrian Queen of Vilkinaland and trying to seduce a vassal. Seduction is greyed out because "(x) is in the same realm or nearby." This happens with every vassal I look at 3 or more counties away, and this particular vassal is actually my Steward in my court regardless. I am at my own court as well. This might be WAD, in which case I understand nerfing seduction but surely I can travel a days' distance back and forth within my own realm?

WAD. Seduction targets are restricted to those who are within 100 distance of your character.
 

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Hello. While playing as a custom made character in 769 i experience a crash every time 01.01.770 happens (i disabled autosave and it did nothing) When i tried for example starting around 1000 it doesn't crash. Also, i reinstalled and patched the game abut 5 times with total clearing of data and still nothing ;/

Do you have the correct checksum?
 

Yrr

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As a norse tribal empire I cannot change government to republic. Got 3 points in trade practices in my current capital Brugge. Got both cities and tribal settlement with large market city in Brugge county. Got Absolute tribal organization. While I cant go MR way - coastal dukes become MR on their own IF I grant them duke title, you can check this with Holland\Gelre\Normandy dukedoms. Is it possible to make vassal MR if you are tribal?

Well - not sure if this can affect something - all my dukes are non merchant republics.

Did I miss something else? Or something just gone wrong?

Checksum - SCQH.

Save included.
 

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Rylock

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It happens with 2.5.1 and it's mod version, and 2.5.2 with it's. Also, before i updated to 2.5.2 it didn't crash (i mean ever). It started suddenly without any changes to the game whatsoever.

You did not answer my question. What mod version are you using, and what is your checksum? Also, what version of the mod did you start your current game with?
 

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Did I miss something else? Or something just gone wrong?

You just need to look at the tooltip for the decision to see what the issue is -- and currently that's the part where it's looking for your capital holding to either be a city or to be tribal with a large market town. Though that does seem to be weird, as your capital is indeed a city insofar as I can tell...the game just doesn't appear to recognize it as such. Can I ask how you came by that capital?
 

banderolas

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You did not answer my question. What mod version are you using, and what is your checksum? Also, what version of the mod did you start your current game with?
My checksum in window is YZAZ, when game loads with the mod it is SCQH, but "loading checksum" takes longer than before. It was weird after successfully playing as charlemagne to check if he will crash on 770 (he did't, still only my custom nomads crash even without autosave) the checksum changed ingame (begun with SCQH, played for a year with charles, went tot menu and there is some different checksum). My version of mod is 4.03.2
 

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My checksum in window is YZAZ, when game loads with the mod it is SCQH, but "loading checksum" takes longer than before. It was weird after successfully playing as charlemagne to check if he will crash on 770 (he did't, still only my custom nomads crash even without autosave) the checksum changed ingame (begun with SCQH, played for a year with charles, went tot menu and there is some different checksum). My version of mod is 4.03.2

Alright, so starting with a brand new game on the most recent version with the correct checksum, you cannot get past one year with a custom-made nomad?

EDIT: Nope, that worked just fine. Is it with a particular bookmark, and particular character?
 

banderolas

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Alright, so starting with a brand new game on the most recent version with the correct checksum, you cannot get past one year with a custom-made nomad?

EDIT: Nope, that worked just fine. Is it with a particular bookmark, and particular character?

I think it must be khagan of tyumyen that is custom made and assumed dynasty of the ingame khagan of tyumyen (became his son)
 

Yrr

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You just need to look at the tooltip for the decision to see what the issue is -- and currently that's the part where it's looking for your capital holding to either be a city or to be tribal with a large market town. Though that does seem to be weird, as your capital is indeed a city insofar as I can tell...the game just doesn't appear to recognize it as such. Can I ask how you came by that capital?

Nothing criminal. This is my standart game progress. Started as Gotland count (with a help of Ruler Designer), fabricated claim for Wessex county - won war. Step by step eat Kent, Wessex and Cornwall with conquest CB. Made titular kingdom of Kent. Waited for 793 year and prepared invasion on Charlemagne's Kingdom of Holland. Won war, took Kingdom of Neustria, Kingdom of Holland and some duchies and only then move capital from Gotland to Brugge.

Well - I've started this game in previous version, maybe it's not so save friendly?

I can become feudal instead, but it's quite boring. I prefer good old ''buy or die'' norse raider\trader gameplay.
 

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I think it must be khagan of tyumyen that is custom made and assumed dynasty of the ingame khagan of tyumyen (became his son)

Ah. Then I'd say the issue is the dynasty assumption mechanic -- which may not work when it comes to nomads, as their clan title is tied to their dynasty. I'll look into it, but I may just need to disable the system entirely for nomads.
 

Rylock

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Nothing criminal. This is my standart game progress. Started as Gotland count (with a help of Ruler Designer), fabricated claim for Wessex county - won war. Step by step eat Kent, Wessex and Cornwall with conquest CB. Made titular kingdom of Kent. Waited for 793 year and prepared invasion on Charlemagne's Kingdom of Holland. Won war, took Kingdom of Neustria, Kingdom of Holland and some duchies and only then move capital from Gotland to Brugge.

Well - I've started this game in previous version, maybe it's not so save friendly?

I can become feudal instead, but it's quite boring. I prefer good old ''buy or die'' norse raider\trader gameplay.

I'm really not sure what caused your issue. Seems like it's a vanilla bug of some kind, as the method you used to make the capital has nothing to do with the mod itself. Whatever the reason, the game doesn't think Brugge is your capital. If you load up your game and kill your ruler, it actually instantly moves your capital to Wiltshire...bug the graphic which shows your capital is nowhere to be seen. So something's screwy.

At any rate, with your ruler's successor, I was able to move the capital to Brugge again and that time it worked -- the decision to become a Merchant Republic showed normally. So there's that, at least.
 
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Bismarck1899

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I started a claim title for the wife of a kinsman ( Principallity of Gwynedd) At the same time a host tried to conquer Gwynedd. When the war was won by me the wife was at war with the host and I could join her.
So far so good but I cannot call my tributaries into the war and the army of the host isn't doing anything, not even besieging the province in which it is right now.
(The reason why my tributaries won't join is "There must be a war xxx can be called to"
 
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Bismarck1899

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another one: I conquered the shire of Buckingham but I cannot give it away because the req says: Shire of Buckingham is NOT involved in an ongoing war.
I own the shire personally and I am not in a war.
(Could you please give me the title id so that I can give it away with a cheat?)
 
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I started a claim title for the wife of a kinsman ( Principallity of Gwynedd) At the same time a host tried to conquer Gwynedd. When the war was won by me the wife was at war with the host and I could join her.
So far so good but I cannot call my tributaries into the war and the army of the host isn't doing anything, not even besieging the province in which it is right now.
(The reason why my tributaries won't join is "There must be a war xxx can be called to"

Not sure what it might be. We cannot control who you can and can't call into a war, outside of specific CB's which don't let you call in allies.
 

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another one: I conquered the shire of Buckingham but I cannot give it away because the req says: Shire of Buckingham is NOT involved in an ongoing war.
I own the shire personally and I am not in a war.
(Could you please give me the title id so that I can give it away with a cheat?)

Again, not something under our control. I'm pretty sure that tooltip is for titles which are contested (as in they're the title involved in a currently active CB), but regardless we have no way to mod the title grant diplo-action.
 
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Rylock

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