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Rylock

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Don't know if it's a proper bug, but my child king got the uncrowned trait. He then got ousted by faction demand (I accepted their rightful ;) request due to severe lack of power), but he still has the uncrowned trait as duke. Now his counts dislike him for not being a crowned king which does not feel right. The uncrowned trait should go away if the highest title held is <king.

Did you give it some time? It should go away in short order.
 

Rylock

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vukica

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Not much I can investigate there, since the save can't be loaded and you're using the compressed version which I can't open up in order to take a look. Sorry.

you can use 7zip to unzip it.

i don't really care about the save, but maybe you can find something useful in there for ck2+
 

themrwho

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v.4_01_6 bug report:

my relative died and I inherited county of Oriel. before his death he was a single county independent but my tributary.
now that he died, I (as the new owner of the county) I got a popup, asking whether I would continue paying tribute to the same king [which is myself].

I think this popup should not appear at all (bug #1).

the top option is positive initial text & positive tooltip (will pay tribute) so it's fine but the bottom option has positive initial text (will pay tribute) & negative tooltip (break arrangement) which is another bug I think. (bug #2).

savegame available upon request if it's needed. thanks.

rAZikF1.jpg



EDIT: a 2nd screenshot added in 2nd spoiler - I am now both paying and receiving tribute from myself. possibly the first ever recorded instance of double ledger accounting in history.
6rms6Af.jpg
 

oscar721

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Version 4.01.6
Checksum DTNI

An oversight I noticed looking at the retinues file:
RETTYPE_CUL_JEWISH3 =
{
first_type = 1
first_amount = 150

second_type = 5
second_amount = 150

potential = {
is_nomadic = no
OR = {
ai = no
NOT = { has_character_modifier = ai_austerity }
}
culture_group = israelite
}

modifier = {
light_infantry_offensive = 0.2
archers_defensive = 0.2
}
}
The retinue has heavy infantry and archers, as stated on the file(1 HI and 5 A), but the modifiers are for LIGHT infantry and archers(0 LI and 5 A)
# Types:
# 0 - Light Infantry
# 1 - Heavy Infantry
# 2 - Pikemen
# 3 - Light Cavalry
# 4 - Heavy Cavalry
# 5 - Archers
# 6 - Special troops
 

mblazin1532

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Checksum:NFUF
Patch:2.4.5
Version:4.01.6

The Coat of arms are all switched around i.e. Poland has the Duchy of Upper Lorraine and the Kingdom of England has some wierd muslim countries coat of arms.
 

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From the download thread:

Just a note that, if you're loading a save game, you might want to first go into your My Documents\Paradox Interactive\Crusader Kings II directory and delete the gfx folder there. That will force your flags to reboot upon load. If you don't do that, some of the flags will be mixed up.
 

FinalLegendZero

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The kingdom titles of Mongolia and Khotan don't have any of the restrictions for creation that other kingdoms have (must have ruled for at least 5 years, no law forbidding kingdom creation, etc.), and their de jure lands aren't marked as their own regions - only as part of the Eastern Steppes.
 

stucke3839

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FIrst time posting so I apologize if I am doing anything incorrect. I created the Celtic Empire as a merchant republic and while i get messages telling me that my imperial decadance has increased or decreased but i can't see an icon like with the HRE or Byzantine Empire. If this has already been answered i apologize, as i said this is my first time on this forum. thank you
 

Rylock

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FIrst time posting so I apologize if I am doing anything incorrect. I created the Celtic Empire as a merchant republic and while i get messages telling me that my imperial decadance has increased or decreased but i can't see an icon like with the HRE or Byzantine Empire. If this has already been answered i apologize, as i said this is my first time on this forum. thank you

You don't get an icon until it's over 10.
 

GeoDuck

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The triggered modifier mongol_tribute seems to have lost its localisation entry
CK2Plus_triggered_modifiers.txt:
Code:
mongol_tribute = {
   potential = {
     is_ruler = yes
     culture = mongol
     OR = {
       religion = tengri_pagan
       religion = tengri_pagan_reformed
     }   
   }
   trigger = {
     is_ruler = yes
     OR = {
       has_landed_title = e_mongol_empire
       has_landed_title = e_golden_horde
       has_landed_title = e_il-khanate
       has_landed_title = e_chagatai
     }
   }
   castle_vassal_tax_modifier = 0.2
   vassal_opinion = -10
   icon = 6
}
In previous mod versions, there was an entry in localisation\0_text.csv:
mongol_tribute;Tribute Payments;Tribut;Tributzahlungen;;Tribute Payments;;;;;;;x;;;;

I'm also wondering if it's supposed to affect everyone in your realm, or just feudal vassals. I tried (instead of vassal_opinion) castle_opinion and feudal_opinion, but they don't seem to work like church_opinion does.

-----

I also noticed when you reject your wife's suggested councillor, she becomes grateful:
married_life_events.txt:
### Wife suggests new councillors ###

Code:
#Wife suggests new Chancellor: Husband decides
character_event = {
   id = 30061
   desc = "EVTDESC30061"
   picture = GFX_evt_council
   
   is_triggered_only = yes
   
   option = {
     name = "EVTOPTA30061"
     job_chancellor = {
       opinion = {
         modifier = opinion_revoked_chancellor_title
         who = ROOT
         years = 5
       }
     }
     random_courtier = {
       limit = {
         has_character_flag = new_chancellor
       }
       give_job_title = job_chancellor
       clr_character_flag = new_chancellor
     }
     FROM = {
       set_character_flag = husband_accepted_chancellor
       character_event = {
         id = 30062
         tooltip = "EVTTOOLTIPA30062"
       }
     }
   }
   option = {
     name = "EVTOPTB30061"
     FROM = {
       set_character_flag = husband_denied_chancellor
       character_event = {
         id = 30062
         tooltip = "EVTTOOLTIPB30062"
       }
     }
   }
}

#Wife suggests new Chancellor: The End
character_event = {
   id = 30062
   desc = "EVTDESC30062"
   picture = GFX_evt_council
   
   is_triggered_only = yes
   
   option = {
     name = "EVTOPTA30062"
     trigger = {
       has_character_flag = husband_accepted_chancellor
     }
     clr_character_flag = husband_accepted_chancellor
     FROM = {
       reverse_opinion = {
         modifier = opinion_grateful
         who = ROOT
         years = 5
       }
     }         
   }
   option = {
     name = "EVTOPTB30062"
     trigger = {
       has_character_flag = husband_declined_chancellor
     }
     clr_character_flag = husband_declined_chancellor
     FROM = {
       reverse_opinion = {
         modifier = opinion_denied_advice
         who = ROOT
         years = 5
       }
     }         
   }
}
It looks like it sets the flag husband_denied_chancellor, but then checks for husband_declined_chancellor.
Thanks for the mod; I never play without it.
 

SBudget

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hey there. havent played in a couple months but when i started the game up today a couple coat of arms were wrong. like the duchy of bavaria just had a plain black one and the duchy of bohemia had the one of esztergom and various others were wrong too. dont know what happened, any suggestions?
 

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Once again, from the download thread:

Just a note that, if you're loading a save game, you might want to first go into your My Documents\Paradox Interactive\Crusader Kings II directory and delete the gfx folder there. That will force your flags to reboot upon load. If you don't do that, some of the flags will be mixed up.
 

Rylock

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Mar 10, 2008
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Started Stamford Bridge as William the Bastard, when I conquered English Crown and took the decision, flag became a gold moon with red background.

Did you do the thing I just posted above?
 
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