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EightDeer

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Few minor issues I've noticed:

d_eastphalia is part of k_saxony in the 769 start, and Eastphalia's defined capital is 258 - Luneburg. However, k_saxony's de jure capital is 310 - Anhalt which is inside d_eastphalia. Shouldn't they be the same?
Attempting to take the Master Seducer trait in the Ruler Designer only works if you create a male character. Master Seductress should be available in the Designer too.

Immortality:
The trait is not available in the Ruler Designer. Is it even supposed to be part of the mod, or is it just legacy code left over from the old days?
My immortal female ruler got an event about her combat skills declining with age; that shouldn't happen.
She also keeps getting the infertile modifier, and I scoured the mod files for an hour trying to find out where it's coming from. I couldn't find where, but she's eternally young. She shouldn't become infertile.
There's a lot of age-restricted ambitions: have X children, improve combat skills, and make a friend. All those should be available after the preset age if a character is immortal.
 

Rylock

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I've been having trouble requesting holy sanction for holy wars. In a Tuatha Celtic Empire as well as my current Byzantium game, requesting holy sanction isn't doing anything. I press the button, but never get a response. I've only started having this problem with the newest version.

1) Do you have the correct checksum?

2) Do you have a religion head?

3) Did you wait up to a month for a reply? It takes 10-30 days to hear back.

If the answer to these are all "yes", then I'd need a save to check it out.
 
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Rylock

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d_eastphalia is part of k_saxony in the 769 start, and Eastphalia's defined capital is 258 - Luneburg. However, k_saxony's de jure capital is 310 - Anhalt which is inside d_eastphalia. Shouldn't they be the same?

No. Is there some reason they have to be?

Attempting to take the Master Seducer trait in the Ruler Designer only works if you create a male character. Master Seductress should be available in the Designer too.

There's actually nothing in Master Seductress which should keep it from being available in the ruler designer. The ruler designer simply doesn't want to allow a trait that is restricted to women, even if your character is a woman. That's a ruler designer bug we can't do anything about.

The trait is not available in the Ruler Designer. Is it even supposed to be part of the mod, or is it just legacy code left over from the old days?

Just left over. You can't acquire it anyhow, but if you decided to add it to yourself via the console it's not going to do much -- it certainly isn't accounted for in any events.
 

EightDeer

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No. Is there some reason they have to be?
It's not technically a problem, it makes my inner autist twitch.
There's actually nothing in Master Seductress which should keep it from being available in the ruler designer. The ruler designer simply doesn't want to allow a trait that is restricted to women, even if your character is a woman. That's a ruler designer bug we can't do anything about.
Well that sucks.
Just left over. You can't acquire it anyhow, but if you decided to add it to yourself via the console it's not going to do much -- it certainly isn't accounted for in any events.
That's a shame, I really liked playing immortals.
 

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I'm starting a session by creating a character in Ruler Designer, and for some reason I get a daughter added from nowhere within the first month. Is this intended due to the age of my created character or something?
 

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I'm starting a session by creating a character in Ruler Designer, and for some reason I get a daughter added from nowhere within the first month. Is this intended due to the age of my created character or something?

Looks like I forgot to restrict the extra daughter system to AI-only -- so, yes. It'll be changed next version, so uh...enjoy the free daughter! :)
 

Rylock

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I created a count and made him a brother of a pre-existing dynasty member. We became half-brothers although my character did not have a bastard/legitimitized bastard trait. (the pre existing member of a dynasty did not have mother. We shared same father.) Strange...

You'll only be full brothers if you also share the same mother. That really requires, however, that a mother exists of the right age. I can't change that, as the game does it automatically.
 

highsis

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You'll only be full brothers if you also share the same mother. That really requires, however, that a mother exists of the right age. I can't change that, as the game does it automatically.

Oops, I deleted the post to test it again. I didn't think you would reply so quickly o_O

It seems as though a lot of unknown historical characters come without mothers, but I want to make my character their full sibling. Biologically speaking, a virgin birth is not possible. Even if those two characters only share one parent there is a high chance that they might be full siblings because their mother or father is simply being omitted due to a character's less popularity. Is there a chance you might add a full sibling option if two characters share one parent and do not have the other parent, as it can be done in AGOT? As of now the system kinda shuts down one high probable situation, and a lot of counts with children do not have a wife.


ps. should I post this here in the bug reports for the sake of continuity or in the suggestion thread?
 
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Rylock

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It seems as though a lot of unknown historical characters come without mothers, but I want to make my character their full sibling. Biologically speaking, a virgin birth is not possible. Even if those two characters only share one parent there is a high chance that they might be full siblings because their mother or father is simply being omitted due to a character's less popularity. Is there a chance you might add a full sibling option if two characters share one parent and do not have the other parent, as it can be done in AGOT? As of now the system kinda shuts down one high probable situation, and a lot of counts with children do not have a wife.

As I said, I can't make two characters full siblings unless they share both parents. Neither can AGOT.

We don't dictate the relationships. That's done automatically by the game. We can only set who the parents are, and if a parent doesn't exist -- well, that's where half-siblings come into play. The only time you can have full siblings for characters where only one parent exists is in the history files, where that situation is expected.
 

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As I said, I can't make two characters full siblings unless they share both parents. Neither can AGOT.

We don't dictate the relationships. That's done automatically by the game. We can only set who the parents are, and if a parent doesn't exist -- well, that's where half-siblings come into play. The only time you can have full siblings for characters where only one parent exists is in the history files, where that situation is expected.

Sorry, I somehow completely missed your last line about the game determining the relationships automatically. As for AGOT, I stand corrected.
 
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Calevorn

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Looks like I forgot to restrict the extra daughter system to AI-only -- so, yes. It'll be changed next version, so uh...enjoy the free daughter! :)

I fixed the issue myself for now.

Another thing that you might want to fix is that the province Öland in Sweden starts with a fort and a city, while all the other viking provinces are just tribal settlements and a few temples. I checked and it seems that Öland has those from year 1, so I doubt it's intended. I'm also quite sure that it's a vanilla bug, but thought you might want to fix it anyway.
 

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Levantine culture still remain chaeldonian after the schism.

You'll need to explain that a bit better.

First: do you have the correct checksum?

Second: what do you mean, exactly? The schism occurred and...what? All characters of levantine culture remain Chalcedonian? And only levantine characters? Forever? I find that hard to believe, so I need some more information.
 

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Unsure of this was mentioned before, but the save converter for CK2Plus does not work properly. Nations converted are named (instead of just tagged) as things like Z32, X65, etc. Coats of arms, religions, and cultures all convert correctly.
 

Rylock

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Unsure of this was mentioned before, but the save converter for CK2Plus does not work properly. Nations converted are named (instead of just tagged) as things like Z32, X65, etc. Coats of arms, religions, and cultures all convert correctly.

Are you using any mods on top of ours, and you have the correct checksum? Because converting to EU should, indeed, work fine -- if it's not, we'd need a save to look into why.
 

zeress

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No mods on top of yours, but I'm not currently on the PC with the save. Will get it to you ASAP.

You can provide the save, but this is a converter issue in general. I've had saves not convert properly that other people could do fine. The converter just doesn't grab the localization, either in part or entirely. Nothing you can do about it other than toss someone else the save to try it out ie. try it on another computer.
 

Pnats

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You can provide the save, but this is a converter issue in general. I've had saves not convert properly that other people could do fine. The converter just doesn't grab the localization, either in part or entirely. Nothing you can do about it other than toss someone else the save to try it out ie. try it on another computer.

Oh, that's a shame. Never had an issue with it before. In fact, when I play CK2Plus from the 769 start date (in this case as Neustrasia) I still have the issue. Oh well.
 

Kalista

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Oh, that's a shame. Never had an issue with it before. In fact, when I play CK2Plus from the 769 start date (in this case as Neustrasia) I still have the issue. Oh well.
Upload the save and I can see if I can convert it for you. For some reason it doesn't have as many issues for me as most others ( tho no promises it will work ).
 
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