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Rylock

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Okay, upload complete- I've edited the save so that k_roma's about to assimilate, so that gives you something to work with.

I would really prefer a save which hasn't been edited, but I'll take a look and see if there's anything useful it can tell me.
 

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I have the same problem, my province of africa de_jure drifted completely into my Byzantine Empire and reset when I loaded my save game. Also the secondary startup event did not fire for my save game for some reason and only found out too late when my rulers did not get the uncrowned trait. After checking the triggers I found that the title_flag of secondary startup was not there. I can post my savegame if you want.

Before I manually fired that event secondary startup, the decision to give rome back to the pope was always available. However the pope did not exist since I created the greek supreme patriarch. However manually launching the secondary startup event seems to have fixed that.

I think it has to with the Roman Events and the CK2plus Roman Events, somehow they keep firing. Which reset the kingdoms and also de jure drift.
 
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Rylock

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I have the same problem, my province of africa de_jure drifted completely into my Byzantine Empire and reset when I loaded my save game. Also the secondary startup event did not fire for my save game for some reason and only found out too late when my rulers did not get the uncrowned trait. After checking the triggers I found that the title_flag of secondary startup was not there. I can post my savegame if you want.

Before I manually fired that event secondary startup, the decision to give rome back to the pope was always available. However the pope did not exist since I created the greek supreme patriarch. However manually launching the secondary startup event seems to have fixed that.

I think it has to with the Roman Events and the CK2plus Roman Events, somehow they keep firing. Which reset the kingdoms and also de jure drift.

The flag issue is one that the new version should deal with -- what we were having happen was that global flags were sometimes getting wiped out upon reloading a game. We can't really control that, so I moved some of the important flags over to title flags instead. There's a stop-gap event which should set the title flag in your game if the global flag still exists...but, if you encountered the issue where the global flag was wiped out, it wouldn't set the title flag either. Seems to me like that's what happened.

The roman province de jure issue is a separate thing we're looking into. Saves where this occurs (as in the province is about to go de jure e_roman_empire or just has) are appreciated.
 

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If it helps, I've played ahead in that save I gave you, and with only k_roma de jure, it hasn't reverted yet with ten years on the clock.

And like I said, it's only been happening with the Provincias. Maybe it's got something to do with the events creating them or something?
 

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Okay! If this helps, I just loaded up the save from ten years after k_roma became de jure, and now it's reverted to unassigned- it looks to me like this happens upon loading a save game, but I'm not certain whether it happens all the time.
 

Rylock

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Okay! If this helps, I just loaded up the save from ten years after k_roma became de jure, and now it's reverted to unassigned- it looks to me like this happens upon loading a save game, but I'm not certain whether it happens all the time.

Yeah, I suspect it's because the provincia kingdom titles aren't assigned as de jure to our e_placeholder title -- which would cause the same problems we saw before we added that (ie. imperial titles doing weird de jure shifts). I didn't think titular titles were affected, but there's no other issue I can detect. Not sure that can be fixed in a current save, though.
 

Rylock

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Damn. Should be fixed next patch, though?

Ideally, provided that's the actual issue. When it comes to problems with saves becoming corrupted or not recording certain types of info, there's only so much we can do -- needing to have a de jure empire for everything is a new issue which was introduced with the HL DLC, and we're not even 100% certain that adding the de jure empire actually solves it.
 

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For the Celtics when you get the Sacred Dog shrine modifier one of the tool tip modifier's is a NONE + 0.05. Looking at the files it should be garrison_growth = 0.05. Not sure how to fix the NONE part though.
 

ivarsa15

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I am having trouble creating the sicilian empire title, e_sicily. As I understand, the creation requirements for the empire, which I found in the CK2Plus_titles.txt, are the usual 5 years of ruling, sicilian culture and a realm_size of 150. My character meets all these requirements but I am having no luck in creating the empire, as you can see in the screenshot.
I tried to use the console to change into to the norman culture and the prompt to create the norman empire appeared, but it does not for sicilian. Are there something about the sicilian melting pot events that has to appear before this will happen?
2015-09-30_00003.jpg
 

schwarherz

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I am having trouble creating the sicilian empire title, e_sicily. As I understand, the creation requirements for the empire, which I found in the CK2Plus_titles.txt, are the usual 5 years of ruling, sicilian culture and a realm_size of 150. My character meets all these requirements but I am having no luck in creating the empire, as you can see in the screenshot.
I tried to use the console to change into to the norman culture and the prompt to create the norman empire appeared, but it does not for sicilian. Are there something about the sicilian melting pot events that has to appear before this will happen?View attachment 138612
Do you have the Charlemagne dlc? If so you're meant to use the form new empire decision.
 

ivarsa15

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Do you have the Charlemagne dlc? If so you're meant to use the form new empire decision.
You mean the found a new Empire decision, the one that forms a custom empire? But, where's the fun in that? I want to form one of your implemented empires. More specifically, e_sicily!
If you are talking about some event like how you form the holy roman empire and the carolingian empire, then that event prompt is not firing for me.

And yes, i have the charlemagne dlc.
 

schwarherz

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You mean the found a new Empire decision, the one that forms a custom empire? But, where's the fun in that? I want to form one of your implemented empires. More specifically, e_sicily!
If you are talking about some event like how you form the holy roman empire and the carolingian empire, then that event prompt is not firing for me.

And yes, i have the charlemagne dlc.
In our implementation of the decision it's literally the same outcome as forming e_sicily just with a custom title instead. We don't do that instant de jure nonsense.
 

ivarsa15

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In our implementation of the decision it's literally the same outcome as forming e_sicily just with a custom title instead. We don't do that instant de jure nonsense.
That is why I love your mod! The de jure status has to be earned! However, I want the logical title e_sicily instead of a custom mosh of numbers like e_dyn_21686455 or something like that. And I would like to see another shield for the empire title than the kingdom title. I am sorry if this request seems petty.
 

Rylock

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That is why I love your mod! The de jure status has to be earned! However, I want the logical title e_sicily instead of a custom mosh of numbers like e_dyn_21686455 or something like that. And I would like to see another shield for the empire title than the kingdom title. I am sorry if this request seems petty.

When the Charlemagne DLC is turned on, any of our titular titles which have exactly the same flag and name as the lower title (so, in this case, e_sicily being exactly the same as k_sicily), then we turn off our version. Why? To prevent cases where multiple titles with the same name and flag could appear. In cases where there IS some difference between the two, we disable the decision from being used when you have that lower title instead.

So, in your case, the decision is fine. It would have the exact same result, as e_sicily uses the exact same flag as k_sicily.
 

ivarsa15

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When the Charlemagne DLC is turned on, any of our titular titles which have exactly the same flag and name as the lower title (so, in this case, e_sicily being exactly the same as k_sicily), then we turn off our version. Why? To prevent cases where multiple titles with the same name and flag could appear. In cases where there IS some difference between the two, we disable the decision from being used when you have that lower title instead.

So, in your case, the decision is fine. It would have the exact same result, as e_sicily uses the exact same flag as k_sicily.

Thank you for your replies! I guess I will have to try to make my own shield then :p. But seriously, you guys have made the best mod in crusader kings 2 to date. keep the good work up!
 
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