• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

makabu

Recruit
75 Badges
Aug 21, 2011
7
0
  • Europa Universalis IV: Pre-order
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Hello!
Have a problem — wrong models of ships and warriors (christian instead of muslim):
ep-dNtBei6g.jpg
 

FakeShady

Captain
17 Badges
Feb 5, 2017
356
13
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
yEdVvVl.png

vKmUrje.png

aWW8M0g.png

Gender Equality rules is "Historical". Happens both when using mods and not. Save file attached for reference
 

Attachments

  • Spanish_Empire1135_03_05.ck2
    52,9 MB · Views: 2

makabu

Recruit
75 Badges
Aug 21, 2011
7
0
  • Europa Universalis IV: Pre-order
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Hello!
Have a problem — wrong models of ships and warriors (christian instead of muslim):
ep-dNtBei6g.jpg

So, i solve the problem by myself.

Go to
\Documents\Paradox Interactive\Crusader Kings II\mod\CK2Plus\common\cultures

Open
00_cultures.txt

Find
Code:
guanche = { # Guanche
        graphical_cultures = { andalusiangfx } #westerngfx

And change it to
Code:
guanche = { # Guanche
        graphical_cultures = { arabicgfx muslimgfx }

Save and play.

So, now Guanche culture has a proper models from muslim unit pack. Just as Zenati and others cultures from Berber culture group.

The logic is simple — If developers of CK2 place Guanche culture in Berber group, it must have a muslim units. I know, that in reality historians didnt know, where guanches come from. But if you give guanches ability to raid, they must be muslims.

P/S Sorry for my bad english, i'm russian :)
 
Last edited:

schwarherz

CKPlus Triumvirate
77 Badges
Jun 3, 2012
2.031
587
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • PDXCon 2017 Awards Winner
  • Shadowrun Returns
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Stellaris: Nemesis
  • 500k Club
  • Victoria 2
yEdVvVl.png

vKmUrje.png

aWW8M0g.png

Gender Equality rules is "Historical". Happens both when using mods and not. Save file attached for reference
Seems to me you can't change it back because you moved on to true cognatic succession. Makes sense to me. once you have true cognatic it doesn't make sense to be able to reduce the equality laws until you've backed away from that.
 

FakeShady

Captain
17 Badges
Feb 5, 2017
356
13
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
Seems to me you can't change it back because you moved on to true cognatic succession. Makes sense to me. once you have true cognatic it doesn't make sense to be able to reduce the equality laws until you've backed away from that.

The 3rd picture wasn't me; it was my AI vassal. I simply used console commands to play as him, after I realized he was using True Cognatic. No one should be able to pass True Cognatic in my game, since Gender Rules are set to "HIstorical". What makes even less sense is that the AI managed to jump all the way to last "Women Empowerment" law, completely skipping the first 4 (which are locked because Game Rules) As the pics 1 and 2 show, they are neither of a special religion nor special culture.
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
yEdVvVl.png

vKmUrje.png

wad, iberian cultures will tend to do that. it should probably be slightly reduced.

aWW8M0g.png

Gender Equality rules is "Historical". Happens both when using mods and not. Save file attached for reference

also, wad. basically what schwarherz said.
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
So, i solve the problem by myself.

Go to
\Documents\Paradox Interactive\Crusader Kings II\mod\CK2Plus\common\cultures

Open
00_cultures.txt

Find
Code:
guanche = { # Guanche
        graphical_cultures = { andalusiangfx } #westerngfx

And change it to
Code:
guanche = { # Guanche
        graphical_cultures = { arabicgfx muslimgfx }

Save and play.

So, now Guanche culture has a proper models from muslim unit pack. Just as Zenati and others cultures from Berber culture group.

The logic is simple — If developers of CK2 place Guanche culture in Berber group, it must have a muslim units. I know, that in reality historians didnt know, where guanches come from. But if you give guanches ability to raid, they must be muslims.

P/S Sorry for my bad english, i'm russian :)

Entire group needs to be set as muslimgfx instead of andalusiangfx. From what I can see, andalusiangfx isn't a complete type.
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
May I know which file/folder governs this? Its very annoying, would like to look into it/mess with it a bit :)

I checked and it has nothing to do with them being Iberian. It's just a combination of having enough female rulers and random chance. I saw it happen also in my current test game, albeit after a couple of hundred years.

In any case, the thing is in: decisions/CK2Plus_dummy_decisions.txt

I've added a correction there which prevents AI from going full cognatic or enatic unless their liege already has an acceptable law.
 
Last edited:

FakeShady

Captain
17 Badges
Feb 5, 2017
356
13
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
I've added a correction there which prevents AI from going full cognatic or enatic unless their liege already has an acceptable law.

ehhh, you're aware that those realms that went full Cognatic, their "Status of Women" laws also somehow jumped to the highest, right? Not sure which bug happens first, but if the bug is that the "Status of Women" laws happens first, then I doubt your correction will work as intended... just saying... :)

(also, right on the 1066 start, there are several Saharan African and Eastern Altaic realms already with Full Status of Women and Cognatic successions. I'm guessing those are working as intended too, or not.... again, just saying....:))
 

aclover

General
7 Badges
Jun 11, 2012
1.900
748
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
I have spontaneous claim wars declared on me by event, and they range from Shia caliph with one bishopric half the world away declaring a war for some random guy's county claim to the Byzantine Emperor declaring a war for my entire freaking Kingdom for a guy's weak claim which not only he would be able to press otherwise, (not fulfilling any conditions) but also would not allow him to vassalize me. What is going on?
 

aclover

General
7 Badges
Jun 11, 2012
1.900
748
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
Another problem: My Paulician son ended up inheritting another kingdom which I've set for him through marriage before he could inherit my own, and for some reason he ended up converting to Chalcedonian Now that's not the problem itself, what is is that the conversion had resulted in him stopping being my heir! Why did this happen? I had high Crown Authority and infidel free title revocation, could that have something to do with it?
 

vukica

Field Marshal
53 Badges
Jul 29, 2015
3.915
1.754
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Campus
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • PDXCon 2017 Awards Winner
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Another problem: My Paulician son ended up inheritting another kingdom which I've set for him through marriage before he could inherit my own, and for some reason he ended up converting to Chalcedonian Now that's not the problem itself, what is is that the conversion had resulted in him stopping being my heir! Why did this happen? I had high Crown Authority and infidel free title revocation, could that have something to do with it?

hm... that could be a vanilla bug. are you king or emperor? what is your out of realm inheritance law?
 

acmarkes

Private
34 Badges
Aug 25, 2014
10
16
  • Crusader Kings II
  • Magicka
  • Europa Universalis III
  • Divine Wind
  • Heir to the Throne
  • Stellaris Sign-up
  • Magicka 2
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Crusader Kings III Referal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis III: Collection
  • Cities: Skylines
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Not sure if this is wad but I've ran into it while using submods and without. If I try to pass Realm or Obligation laws, I almost never get supporters, only opponents or undecided, even if half the council is made up of loyalists. So let's say I try to raise feudal obligations. The tooltip will tell me the whole council is undecided then the vote will be up until one of my councillors changes his mind, votes against me and then I lose the vote because of one guy. Happened in multiple games with different religions and dynasties.
 

MegagigaBigas

Recruit
57 Badges
Apr 6, 2016
3
0
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Teleglitch: Die More Edition
  • Victoria 2
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
I have CK2 2.7.1 CK2+ w India Checksum WMDU, I have no other mods running and I haven't altered my game in anyway and I've tried reinstalling CK2+ and it didn't help. When I use New World Order w Ancient Religions it changes the religion of only the provinces.
 

aclover

General
7 Badges
Jun 11, 2012
1.900
748
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
hm... that could be a vanilla bug. are you king or emperor? what is your out of realm inheritance law?
I'm a king, and both kingdoms allow free inheritance. I've tried testing it by playing as him and converting myself with the same result - converting immediately causes him to stop being my heir. Is it really something not specific to CK2+?
 

Draxos12

Recruit
63 Badges
Jun 18, 2016
4
0
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Necroids
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
I have had the same problem as a few comments above where i would attempt to convert to eu4 but some of the cultures do not convert. Specifically galatian, longobard, cumbrian, and aromanian. These would become "no culture" in eu4 and I tried with no additional mods
 
Status
Not open for further replies.