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cyberTripping

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Turkish culture localisation for a province in armenia, Malatya, has a typo where it's uncapitalised.
C7B11F7752F632F44BBABBD4FC5DAD2313541AE2
 

Zaltys

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Vanilla again.
MNM.3810 (mnm_secret_religious_societies_events) has this in the trigger:
Code:
               AND = {
                   FROM = {
                       society_member_of = secret_religious_society_jewish
                       society_member_of = secret_religious_society_karaite
                       society_member_of = secret_religious_society_samaritan
                   }
                   NOT = { has_dlc = "Sons of Abraham" }
               }
Nothing too serious since it's within NOR, but the check should use OR. Since character can't be in three societies at once.
 

Zaltys

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More vanilla, from 00_scripted_effects:
Code:
calculate_health_level_of_ingredient_1_effect = {
   hidden_effect = {
        set_variable = { # Reset potion quality
           which = current_potion_quality
           value = 0
       }
       if = {
           limit = {
               any_artifact = { has_artifact_flag = selected_ingredient_1 }
               ingredient_is_perceived_healthy_trigger = yes
           }
[...]
The ingredient_is_perceived_healthy_trigger doesn't seem to be within artifact scope. My logs report that those artifact triggers are within character scope, which obviously won't work... (Same problem in *_ingredient_2_effect.)

So as far as I can tell, all ingredients end up being of same quality. The triggers should be moved within any_artifact.
 
Last edited:

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hl_raiding_adventurers_events, HL.199:
Yeah, this one again. Sheesh.
...noticed that this does nothing whatsoever:
Code:
       primary_title = {
           if = {
               limit = {
                   OR = {
                       AND = {
                           tier = DUKE
                           adventurer = yes
                       }
                       tier = EMPEROR
                   }
               }
               any_courtier = {
                   banish = yes
               }

Never realized it before, but looks like any_courtier doesn't work within title scope.
Tried it with a decision; blank tooltip, did nothing. Needs owner = { any_courtier = { } } or somesuch.
 

NightfieXIV

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many Italian cultures can not be Hellenic since they are not in the files for the Ancient Religions


CK2Plus_conversion_events
Code:
        name = EVTOPTM_GoPagan_100 #Let us look to the pantheon for guidance
        trigger = {
            OR = {
                culture = roman
                culture_group = italian_group
                culture = longobard
                culture = sicilian_greek
                culture_group = byzantine
                culture_group = crusader_group
                culture_group = island_romance <----
            }
        }

CK2Plus_conversion_decisions
Code:
        potential = {
            OR = {
                ai = yes
                has_dlc = "The Old Gods"
            }
            OR = {
                culture = roman
                culture = italian
                culture = sicilian
                culture = sicilian_greek
                culture_group = byzantine
                culture_group = crusader_group
                culture_group = island_romance   <-----
                culture_group = italian_group <-----
            }
 

schwarherz

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Would anybody know why Ruler Designer unlocked appears to now be incompatible with CK2+? It used to work just fine.
It has ALWAYS been incompatible.
 

LordPeter

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The key word here is: "appears".
A lot of things appear to work a certain way, when in truth, they do not.
For example, the sun appears to revolve around the earth, but in fact, it does not.
Similarly, RDU appears to be working well with CK2Plus, but in fact, it does not.

But sometimes that is only visible if you look behind the scenes, and at the underlying technical framework. And if you can't do that, you'll have to take an expert's words on this. For example Galileo Galilei, or in our case, the Plus devs.


Now I hope you forgive me this cynical comment, it is not meant to be offensive. It's just that I would nominate the question "Is RDU compatible?" a running gag at this point ^^
 

Dragatus

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Don't know if any of this has been reported yet, but I recently started using the mod and noticed a few errors.

1. The creation of the Songhai Empire requires you to have Manden culture when presumably it should require you to have Songhai culture.

2. If a Tribal holding does not have a Stone Fort, the Adopt Feudalism decision will falsely claim that the province is not of your culture even if it is.

3. Event 75111 in job_flavour_events.txt (marshal beats mayor's daughter; ruler decides punishment) gives the Just/Arbitrary trait to the marshal and not to the ruler.

4. I noticed that when my children's hidden traits were revealed I always got the popup twice. I suspect that's because the events in CK2Plus_childhood_trait_reveal_events.txt send a message to the guardian and to the educator, but a guardian is actually both so they get the message twice.

Edit:

5. The Flamboyant Schemer trait only gives +3 Intrigue and -1 Stewardship. Other tier 2 education traits also give a +1 bonus to the two related stats (which in this case should be Martial and Diplomacy).
 
Last edited:

vukica

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Don't know if any of this has been reported yet, but I recently started using the mod and noticed a few errors.

1. The creation of the Songhai Empire requires you to have Manden culture when presumably it should require you to have Songhai culture.

2. If a Tribal holding does not have a Stone Fort, the Adopt Feudalism decision will falsely claim that the province is not of your culture even if it is.

3. Event 75111 in job_flavour_events.txt (marshal beats mayor's daughter; ruler decides punishment) gives the Just/Arbitrary trait to the marshal and not to the ruler.

4. I noticed that when my children's hidden traits were revealed I always got the popup twice. I suspect that's because the events in CK2Plus_childhood_trait_reveal_events.txt send a message to the guardian and to the educator, but a guardian is actually both so they get the message twice.

Edit:

5. The Flamboyant Schemer trait only gives +3 Intrigue and -1 Stewardship. Other tier 2 education traits also give a +1 bonus to the two related stats (which in this case should be Martial and Diplomacy).

Fixed all five, thanks!
 

myrt

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I'm playing as Gotland, and whenever I try to ship my army overseas, the game simply closes itself. This is what I found in error.log

[persistent.cpp:40]: Error: "Unexpected token: mass_embark, near line: 1" in file: ""
[persistent.cpp:40]: Error: "Unexpected token: mass_embark, near line: 1" in file: ""
 

vukica

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I'm playing as Gotland, and whenever I try to ship my army overseas, the game simply closes itself. This is what I found in error.log

[persistent.cpp:40]: Error: "Unexpected token: mass_embark, near line: 1" in file: ""
[persistent.cpp:40]: Error: "Unexpected token: mass_embark, near line: 1" in file: ""

Vanilla bug. I think there's a work-around somewhere... Try scrolling through the vanilla bug reports.
 

IconOfEvi

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Just a quick note, character (girl) has fertile, and nothing wrong happened, but suddenly and without any warning, fertility dropped to -800's% and got the character flag is_barren - and still am fertile. Surely this is a bug? She's in her 20s. I don't even think a pregnancy went wrong. Just suddenly got it. And even trying to clear the flag still hasn't fixed it.

Character was immortal anyways, I would offer a suggestion that immortals can't be infertile and should get the flag cleared retroactively.
 

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1. Still working on the error.log.
Got annoyed of constantly seeing this at the top of the log...:
[triggerimplementation.cpp:14481]: Script Assert! assert: "Scope.GetLandedTitle()->IsValid() && "Wrong Scope in CIsTitularTitleTrigger!"", type: "is_titular", location: " file: common/scripted_effects/plus_scripted_effects.txt line: 4233"

Don't know which title it is, but I noticed that reordering the limit of turn_off_titles_effect (plus_scripted_effects) gets rid of the error:
Code:
      ...
      limit = {
           has_holder = no
           is_titular = yes
           ....
(Simply moved has_holder before is_titular.)

EDIT: Okay, something's definitely off with the titles. I tried pruning out the ones that don't generate errors, and logging the rest (with log = "Title: [This.GetName] ID: [This.GetID] ( [This.GetFOA] / [This.GetRulerTitle] )"). Here's the results:
Code:
[effectimplementation.cpp:18122]: EVENT [769.1.1]:Title:     ID:    (  /  )
[effectimplementation.cpp:18122]: EVENT [769.1.1]:Title: the Frankish Empire    ID: e_france   ( Your Imperial Majesty / Emperor )
[effectimplementation.cpp:18122]: EVENT [769.1.1]:Title: the      ID: e_placeholder   ( Your Imperial Majesty / Emperor )

Not terribly informative, that. Dunno why e_france doesn't scope true for anything, and I have absolutely no idea how to track down that completely blank one.

-------

2. vassal_request_events, lines 2251-2255, 2378-2382 and 2390-2394:
Code:
       reverse_opinion = {
           who = new
           modifier = opinion_rightful_vassal
           months = 60
       }
who = new is not valid. Not sure what it should be. I was going to say new_character, since the rest of the event uses it a lot, but new_character logs empty, at least for the second option. The whole event 63100 seems broken.
 
Last edited:

pottypie

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Just had a succession crisis, came out the other side with a vote of no confidence. The lunatic lass who was then ousted ended up taking with her the entire treasury plus all my gold. Is that meant to happen?
 
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