Turkish culture localisation for a province in armenia, Malatya, has a typo where it's uncapitalised.
http://imgur.com/a/DaLxF
Can anyone explain why this queen is wearing a martial helmet? It's a bit jarring, and while I don't expect it to be particularly a priority, it still irked me enough to report it.
AND = {
FROM = {
society_member_of = secret_religious_society_jewish
society_member_of = secret_religious_society_karaite
society_member_of = secret_religious_society_samaritan
}
NOT = { has_dlc = "Sons of Abraham" }
}
calculate_health_level_of_ingredient_1_effect = {
hidden_effect = {
set_variable = { # Reset potion quality
which = current_potion_quality
value = 0
}
if = {
limit = {
any_artifact = { has_artifact_flag = selected_ingredient_1 }
ingredient_is_perceived_healthy_trigger = yes
}
[...]
primary_title = {
if = {
limit = {
OR = {
AND = {
tier = DUKE
adventurer = yes
}
tier = EMPEROR
}
}
any_courtier = {
banish = yes
}
name = EVTOPTM_GoPagan_100 #Let us look to the pantheon for guidance
trigger = {
OR = {
culture = roman
culture_group = italian_group
culture = longobard
culture = sicilian_greek
culture_group = byzantine
culture_group = crusader_group
culture_group = island_romance <----
}
}
potential = {
OR = {
ai = yes
has_dlc = "The Old Gods"
}
OR = {
culture = roman
culture = italian
culture = sicilian
culture = sicilian_greek
culture_group = byzantine
culture_group = crusader_group
culture_group = island_romance <-----
culture_group = italian_group <-----
}
http://imgur.com/a/DaLxF
Can anyone explain why this queen is wearing a martial helmet? It's a bit jarring, and while I don't expect it to be particularly a priority, it still irked me enough to report it.
It has ALWAYS been incompatible.Would anybody know why Ruler Designer unlocked appears to now be incompatible with CK2+? It used to work just fine.
Would anybody know why Ruler Designer unlocked appears to now be incompatible with CK2+? It used to work just fine.
I would nominate the question "Is RDU compatible?" a running gag at this point ^^
Don't know if any of this has been reported yet, but I recently started using the mod and noticed a few errors.
1. The creation of the Songhai Empire requires you to have Manden culture when presumably it should require you to have Songhai culture.
2. If a Tribal holding does not have a Stone Fort, the Adopt Feudalism decision will falsely claim that the province is not of your culture even if it is.
3. Event 75111 in job_flavour_events.txt (marshal beats mayor's daughter; ruler decides punishment) gives the Just/Arbitrary trait to the marshal and not to the ruler.
4. I noticed that when my children's hidden traits were revealed I always got the popup twice. I suspect that's because the events in CK2Plus_childhood_trait_reveal_events.txt send a message to the guardian and to the educator, but a guardian is actually both so they get the message twice.
Edit:
5. The Flamboyant Schemer trait only gives +3 Intrigue and -1 Stewardship. Other tier 2 education traits also give a +1 bonus to the two related stats (which in this case should be Martial and Diplomacy).
I'm playing as Gotland, and whenever I try to ship my army overseas, the game simply closes itself. This is what I found in error.log
[persistent.cpp:40]: Error: "Unexpected token: mass_embark, near line: 1" in file: ""
[persistent.cpp:40]: Error: "Unexpected token: mass_embark, near line: 1" in file: ""
...
limit = {
has_holder = no
is_titular = yes
....
[effectimplementation.cpp:18122]: EVENT [769.1.1]:Title: ID: ( / )
[effectimplementation.cpp:18122]: EVENT [769.1.1]:Title: the Frankish Empire ID: e_france ( Your Imperial Majesty / Emperor )
[effectimplementation.cpp:18122]: EVENT [769.1.1]:Title: the ID: e_placeholder ( Your Imperial Majesty / Emperor )
reverse_opinion = {
who = new
modifier = opinion_rightful_vassal
months = 60
}