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vukica

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Desidirius still switches from Kingdom of Lombardy to Kingdom of Italy on Charlemagne start
This appears to break the Lombard Marriage event for Charlemagne story events unless you manually marry one of them before they all get auto-married off (happens really quickly you have to do it before you unpause)

tested this, doesn't happen to me.
do you have the correct checksum? which rules are you using?
 

LordPeter

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The new "Sahara" provinces do not belong to any other region - however, for my submod it would be preferable for them to also belong to the "Africa" world region.
Also, I am not sure whether this might break hunting events "White Stag/Bear/etc." and others that checks for these world regions, so I am putting this in bug reports.
 

vukica

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The new "Sahara" provinces do not belong to any other region - however, for my submod it would be preferable for them to also belong to the "Africa" world region.
Also, I am not sure whether this might break hunting events "White Stag/Bear/etc." and others that checks for these world regions, so I am putting this in bug reports.

what? I remember adding them... lemme check.

EDIT: I did it only in india sub-mod. ffs...
 

Zaltys

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Still trying to figure out what's wrong with hl_raiding_adventures. I'm sure you're tired of hearing about it by now, but it's still generating stray characters.

Here's one example from my latest observer game. This fellow from cuman history files...
Code:
188798 = {
   name="Kuntuvdi" # fictional
   dynasty=1042045
   religion="tengri_pagan"
   culture="cuman"
   723.1.1={
       birth=yes
   }
   800.1.1={
       death=yes
   }
}
...held a titular title Khaganate of Tyumen. He also had Andjogli Clan and County of Tyumen titles.

Then, after a while, he gets into a war with Khaganate of Bashkiria. Ends up losing the county title to Bashkiria.

And then on_actions fires HL.130 (Landless nomad clean-up), and after a few days he somehow loses all titles (the Khaganate has no holders, County of Tyumen and and Andjogili Clan are held by Bashkiria ). And he ends up stuck in province zero with no liege or title, among with his whole court.

Not sure how to fix that, but there's clearly something wrong with that.

This is the sequence of log entries that I got, after he lost the County of Tyumen:
Code:
[effectimplementation.cpp:18122]: EVENT [770.2.17]:HL.130 fired for Khagan Kuntuvdi of Tyumen, located in Yaik
[effectimplementation.cpp:18122]: EVENT [770.2.17]:Khagan Kuntuvdi of Tyumen's capital is in Tyumen
[effectimplementation.cpp:18122]: EVENT [770.2.17]:HL.132 fired for Khagan Kuntuvdi of Tyumen
[effectimplementation.cpp:18122]: EVENT [770.2.17]:HL.132 ROOT is Khagan Kuntuvdi of Tyumen, ROOT's location is Yaik last_province is Tyumen
[effectimplementation.cpp:18122]: EVENT [770.2.17]:HL.132 spawned troops for Khagan Kuntuvdi of Tyumen
[effectimplementation.cpp:18122]: EVENT [770.2.17]:HL.132 fired for Khagan Kuntuvdi of Tyumen
[effectimplementation.cpp:18122]: EVENT [770.2.17]:HL.132 failed initial trigger for Khagan Kuntuvdi of Tyumen
[effectimplementation.cpp:18122]: EVENT [770.2.18]:HL.191 - Khan Kuntuvdi stopped raiding while being a raiding adventurer.
[effectimplementation.cpp:18122]: EVENT [770.2.18]:Cleaning up adventurer: Khan Kuntuvdi.
It should be noted that he never actually got the Adventurer trait, character flag or title, because HL.100 didn't fire for him.

I made an emergency 'fix' by adding a has_character_flag = raiding_adventurer trigger to HL.130, which stopped the flood of stuck characters. But probably breaks something else. I still don't have good grasp of how those events are supposed to flow.
 
Last edited:

karmaepsilon

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tested this, doesn't happen to me.
do you have the correct checksum? which rules are you using?
Hmm let me try a game file verification and another test then I'll get back to you. It may be the De Jure empire rule so I'll test that as well
Another clean reinstall (I swear I installed the new version correctly the first time) and a file verification fixed it (just a file verification did not).
Not the first time things haven't installed smoothly for mods though even when doing it the same way every time. Only reason I mentioned it without trying all this again immediately was because it was one I ran into in the past as well.
 
Last edited:

Red Captain

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Playing as a norse female character I got the consequences of dark magic events triggered even though I never even came close to the Devil Worshippers and never practiced dark magic
 

Scotty the Scot

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So, Chalcedonian and Apostolic are broken in my game. They appear as "noreligion" and all characters with either religion are unplayable.
 

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Ohh. So that's why my debug script gives such weird output at the startup. It gets spammed full of these:
Code:
[effectimplementation.cpp:18122]: EVENT [990.1.1]:- Root: Ido Spinola (male,0,91338,---)
[effectimplementation.cpp:18122]: EVENT [990.1.1]:- Location: [This.GetName] (0), owned by  (0)
Age 0, location 0. Thanks for the explanation. ...I had been trying to figure out why there's events from 990 getting ran in 769.

As far as I can tell, all events in the on_unlanded on_action get executed for all historic 769-1066 patricians on startup. Even if they shouldn't even been born yet. (Curiously, a small handful of them are logged as landed even though ran from on_unlanded: Comita Embriaco, b_embriaco / Ioannes Musco, b_musco / Giovanni Galbaio, d_venice / etc.)
 
Last edited:

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Found two small issues with the map. Both AI and players can move armies from Gdansk to Galindia and back, but there's no connection between these two counties.

Further, moving my raiding ships into the bottom most section of the Rhine moves it inland, into Mainz. They function perfectly fine, so this bug is visual.
 

Arthur_Revan

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Found a bug in "plot_take_revenge" ( 01_CK2Plus_plots.txt ):
Plot was targeted the opposite character.

Exemplar: "Char A" kill son of "Char B", than "Char A" was able to take revenge on "Char B".
0_o

Manage to fix it:
FROM:
Code:
   # Target scope
   target_potential = {
       OR = {
           is_foe = FROM      <--
TO:
Code:
   # Target scope
   target_potential = {
       OR = {
           FROM = { is_foe = ROOT }      <-- dumb, but it works.
 

vukica

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Found a bug in "plot_take_revenge" ( 01_CK2Plus_plots.txt ):
Plot was targeted the opposite character.

Exemplar: "Char A" kill son of "Char B", than "Char A" was able to take revenge on "Char B".
0_o

Manage to fix it:
FROM:
Code:
   # Target scope
   target_potential = {
       OR = {
           is_foe = FROM      <--
TO:
Code:
   # Target scope
   target_potential = {
       OR = {
           FROM = { is_foe = ROOT }      <-- dumb, but it works.

you tested that?

it's seems that "is_foe = FROM" and "FROM = { is_foe = ROOT }" is the same if characters are rivals, but ti's not the same if crime has been commited but no rivalry exists.
 

cyberTripping

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Found a small localisation error in the apostolic secret society.
BF2BA618B9519CAD54AFB408FCC6D15DAC6BDC27
 

Arthur_Revan

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it's seems that "is_foe = FROM" and "FROM = { is_foe = ROOT }" is the same if characters are rivals, but ti's not the same if crime has been commited but no rivalry exists.
From WIKI:
"is_foe - Checks if a character is_rival or has an opinion modifier with "crime = yes" toward another character."


So for "opinion modifier" ( not rivalry ) that construction ( target_potential = { is_foe = FROM ) mean:

< Target ID > = {
< has an opinion modifier with "crime = yes" toward > = < plotter ID >

It mean:
The "Plotter" target the "Char", who hates and want to kill the "Plotter".
But it should be:
The "Plotter" who hates and want to kill the "Char", target the "Char".

you tested that?.
For "opinion modifier" yes.
"is_foe" is the same if characters are rivals, as you said.
 
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