Pretty certain that, even with mods, Muslims are gonna be far unbalanced for a little while yet...
So I was playing as a Muslim County in Sicily at the earliest start date. It was an uphill battle, but I gradually conquered the Kingdom of Sicily and after joining a few successful Jihads (the Papacy basically owned Egypt, which was lame), I earned enough piety to claim the Sunni Caliphate... That's when things got kinda wacky. Being the Caliph and all, I was able to throw a Jihad in pretty much any Kingdom, anywhere in the world that apparently wasn't Muslim. So I threw a Jihad for Lombardia. Poof, Italy is mine. After I consolidated my gain on Italy, I threw a Jihad in Spain. Poof, Aragon is mine. 5 years later, I throw a Jihad in the Holy Roman Empire. Poof, Germany is mine. Now, I know that you can't get Kingdom titles anymore from Crusades and Jihads (right?), but the fact that I could throw a Jihad at any time, at no piety cost made my expansion ludicrously easy and bloated my prestige score. Any idea what's going on, exactly? Or should we just expect unbalanced games as Muslims?
- Dutch provinces can now build the squire list line of buildings. This is a placeholder until I can give them their own building series.
Castle Banks. You know it's the right thing to do.
accually i think if any special building fit the dutch it would be a pike based one seeing as the flemish seem to be grouped in with the dutch and they were fairly heavy users of pike formations
Another bug I think. I have high crown authority in a game as England and my English and Welsh(I am also King of Wales, and High Authority there) dukes are having a blast at internecine conflict. Anyone else not having the Medium+ authority not stop Ducal private wars in-kingdom?
Another bug I think. I have high crown authority in a game as England and my English and Welsh(I am also King of Wales, and High Authority there) dukes are having a blast at internecine conflict. Anyone else not having the Medium+ authority not stop Ducal private wars in-kingdom?
1.05:
- Fixed a major issue that was causing certain CBs not to work.
- The AI will no longer grant Duchies to characters of a different religion.
- Fixed a bug that was preventing Pagan bonus buildings from working.
- The King of Nubia in 1066 is now the correct culture.
- Calling a Crusade or Jihad now costs and requires 250 piety if the player is the one calling it.
Wiz! Will you implement this mod into CK2Plus:http://forum.paradoxplaza.com/forum...ng-Characters-(more-realistic-and-historical) ?
Maybe. I add each suggestion for mods to be integrated to the wishlist, then I tend to examine them later on. I have yet to look into this mod and its dependencies.
only a small cosmetic thing:
the logfile reports an error, which is only from the following:
at .../interface/traits.gfx a trait "beheaded" is defined and the correspondending .dds file is missed. if that trait isn´t used anymore, you can remove the definition from the file, elsewhere you should change it to link to CK2PLUS/-subfolder and add the file, which was included until version 1.00.