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Joel M Bridge

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Sorry about that. There is no such thign fief in ERE they have no true landed nobility. What they had is theme which are military distrct govern by dux , he was commander, and civil admin, got understand they would only said post for couple years at most. ERE the court of emperor is stuff of legends, fill complex ritual for ever post, title and honor, all them some role court rituals full symbolism, then course under all pomp there ambitous the intrgue and backstabbing, all for favor of emperor would give postion title, power. or hell even be power behide the throne. When think intrgue, complex goverment and insane rituals we call Byzantism for reason.
 

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Here's 1.04, tested as compatible with 1.02 and up (as always though, no guarantee). Be sure to delete the old version of the mod before installing, or you'll break some things. I would appreciate input on Crusades, Republics, Pagans and the new Civil War system.

I'm hoping all the little issues caused by the 1.05 patch are now straightened out, but if you run into bugs report them and I will get some hotfixes going.

1.04:
- Ported over all vanilla character history changes from 1.05.
- Added the decision to appoint up to two male, unlanded, non-primary heir characters as Castellans. Castellans are appointed governors of any titles you grant them, which can be retaken at any time with the 'Dismiss Castellan' decision, allowing you to use them as temporary governors of territory you cannot currently hold yourself, or wish to reserve for a relative in the future. The downside to Castellans is that they are much less efficient at ruling their territories, and will give you less 33% less tax and levies than an ordinary, landed vassal. Appointing Castellans will also slightly upset your hereditary vassals, who do not like the idea of appointed rulers. Muslims do not get Castellans since they have their own appointed ruler system. If a Castellan dies or inherits land, he immediately ceases to be a Castellan and his lands (not including any inheritance) returns to you.
- Empire-level titles will now inherit all laws properly from your primary title on creation.
- Investiture and Title crown laws are now tied to their De Jure Empire in the same way as crown authority.
- You can now press claims for female characters on titles with Cognatic succession. I tested allowing pressing claims on Agnatic-Cognatic but it made expansion far too easy by simply pressing claims for your wife.
- Increased piety cost of hiring Holy Orders.
- Holy Orders will now properly scale with time and religious authority.
- Reworked holy order troop composition to give some variety and also to prevent some holy orders from having an excess amount of certain troop types by end game.
- Fixed a bug that was preventing the 'rebel army rises up' event from firing.
- Heresies now scale better to authority, so you get a gradual decrease/increase of heresies as authority goes up/down rather than a few massive thresholds.
- Reduced the base chance of heresies appearing.
- Reduced the effect of head of religion diplomacy on religious authority. The default state of Catholicism should no longer be 100%.
- Highway Robber Bands, Thieves' Guilds and Smuggler Rings can now appear for rulers without an oversized demesne if their realm stats are low.
- Childbirth deaths will now show up correctly as a death cause.
- Fixed some issues with broken death localisations.
- Reduced province de jure integration time back to 100 years.
- Pagans can now create Scandinavia and all its Kingdom titles.
- Removed all title creation exceptions for non-AI players. Muslim players can no longer create France, etc.
- Dutch provinces can now build the squire list line of buildings. This is a placeholder until I can give them their own building series.
- Many more titular titles are now createable.
- AI characters with the right traits may now choose to hold to Rome despite the Pope's demands.
- Added a CB for Catholic rulers to return Rome to the Pope if another ruler takes it.
- The Pope will now only ask for Rome back once. You won't get the same request for future rulers unless he took it back inbetween.
- Fixed a reversed localisation when rulers join the enemy side in a war.
- Rolled all the Holy War/Religious Invasion CBs into a single Holy War CB with varying piety costs depending on distance and sanction. This was done because the AI did not recognize the new religious CBs and would not join in defensively.
- Reduced AI willingness to join Holy Wars and Crusades.
- Removed the intrigue requirement on starting plots, but made low-intrigue AI characters unlikely to use them.
- Eased up on opinion restrictions on murder plots, especially for characters with traits such as ambitious and cruel.
- Crusades can no longer be declared against heretics, as this resulted in some extremely absurd situations.
- Winning a crusade will no longer give you the Kingdom title, as this resulted in absurdities like an english Duke becoming the King of Germany because of a crusade declared against Mecklenburg.
- Long reign now starts at year 20 instead of year 10.
- Increased opinion malus for denying a vassal a title when they request it via event.
- Reduced the opinion malusus from desiring titles and Not De Jure Liege. Since civil wars are now much more dangerous, I feel that it is a good idea to reduce their frequency a bit, especially to make the AI a more challenging opponent. The effects of these may be raised again if it makes the world too stable.
- The regency triggered modifier is now a trait, that only affects vassal opinion instead of general opinion.
- When a vassal revolts to depose their liege (either via one of the three depose CBs or through a succession crisis), all other vassals will now get an event where they can choose whether or not to join in the revolt. The chance to join depends on traits, relations and dynastic relationships. This should make it significantly more dangerous to provoke your vassals into revolting, since even a small revolt can spiral out of control.
- Tweaked crusade weight chances to cut down on crusades against Sicily and the Wends.
- Added the createable titular kingdom of Aquitaine. Aquitaine can only be created by Occitains that control Bordeaux, and since it is a King-level title you must be independent or the vassal of an Emperor to create it.
- Removed Republic bonus buildings.
- Removed Papal bonus buildings.
- Reduced the power of Pagan bonus buildings.
- Added 1.05's Kingdom/Empire De Jure CBs as an experiment to see whether it has the negative effects on balance that I feared.
- Fixed a bug that was causing friends not to work correctly.
- Disabled the wrong religion occupation penalty, as I feel Holy Wars have been slowed down / made difficult enough that it is not necessary.
- Reduced warscore from battles.
- Fixed some bugs where the 'Win a War' ambition would not complete correctly.
- Fixed a bug with asking for a Sanctioned Holy War where nothing would happen when you took the decision.
- Removed the optional heraldry module until a version can be made that works with the 1.05c patch.
- Fixed a bug where Crusader/Mujahid would not be properly assigned to characters.
- Split up or tweaked many of the largest duchies to make duchy sizes more consistent between different regions.

Download CK2Plus 1.04 (2shared)
Download CK2Plus 1.04 (MediaFire)
 

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Ok. I loaded up my savegame, made my steward castellan and gave him a county. Unpaused the game and after I think 5 or 6 days a CTD occured.
Restarting now to see if it was the Castellan that caused this.
 

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Ok. I loaded up my savegame, made my steward castellan and gave him a county. Unpaused the game and after I think 5 or 6 days a CTD occured.
Restarting now to see if it was the Castellan that caused this.

Okay, it wasn't the Castellan thing that caused the CTD. The game itself just crashed. I guess my savegame isn't compatible with v. 1.04..
 

Wizzington

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Okay, it wasn't the Castellan thing that caused the CTD. The game itself just crashed. I guess my savegame isn't compatible with v. 1.04..

I tested with 3 saves but like I said, never any guarantees. Sometimes saves just won't work for reasons known only to Paradox.
 

Wizzington

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Yes, I have and use all the DLCs. They should have no impact on compatability though, most likely it is something in your individual save. I've had versions that broke some saves and not others.
 

Wizzington

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I screwed up some triggers on the thieves' guild, smuggler ring etc events in 1.04. Here's a hotfix.

Download hotfix 1 (2shared)
Download hotfix 1 (MediaFire)
 

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Just updated to the new version and loaded up a game. I think there is a bug on Thieve's Guild, etc. type events. I am King William the Conqueror and have 5/5 Demesne and 23 personal martial. Is that really a mediocre martial score for the purpose of generating Highway robbers? :-/


Nvm. I missed the hotfix :D
 
Last edited:

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"Winning a crusade will no longer give you the Kingdom title, as this resulted in absurdities like an english Duke becoming the King of Germany because of a crusade declared against Mecklenburg."

So what happens now if you win a Crusade? BTW I like the change and the idea a few pages back of having a bloodline relative take over the new areas (if that can be modded in somehow)
 

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Was the option the Help Dukes in Independence wars removed?
In my last game playing as duke in Sicily I was able to declare wars on the HRE by helping the Dukes/Counts that wanted to become independent with the offer assistance CB.

Was this removed? If so... the HRE is gonna be much tougher now :(
 

Kalista

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Hey wiz if its possible when the next version comes out can you add an opinion modifier when you join another nobles war that u get a short term opinion bonus similiar to the one given for honoring an alliance ? Just seems alil silly that I can help the king of leon fight off the moors and he thinks no differently of me for it. Im kinda surprized paradox didn't add it in themselves when this feature went live
 

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So I was playing as a Muslim County in Sicily at the earliest start date. It was an uphill battle, but I gradually conquered the Kingdom of Sicily and after joining a few successful Jihads (the Papacy basically owned Egypt, which was lame), I earned enough piety to claim the Sunni Caliphate... That's when things got kinda wacky. Being the Caliph and all, I was able to throw a Jihad in pretty much any Kingdom, anywhere in the world that apparently wasn't Muslim. So I threw a Jihad for Lombardia. Poof, Italy is mine. After I consolidated my gain on Italy, I threw a Jihad in Spain. Poof, Aragon is mine. 5 years later, I throw a Jihad in the Holy Roman Empire. Poof, Germany is mine. Now, I know that you can't get Kingdom titles anymore from Crusades and Jihads (right?), but the fact that I could throw a Jihad at any time, at no piety cost made my expansion ludicrously easy and bloated my prestige score. Any idea what's going on, exactly? Or should we just expect unbalanced games as Muslims?
 
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