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Wizzington

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More fixes.

1.32.13:
- Added new graphical icons to the faction mood modifiers, to make them more immediately obvious.
- New french translation courtesy of Faelron.
- Fixed a bug where playing with the Gender Equality module would result in prestige loss on starting up the game.

Download CK2Plus 1.32.13 (mirror)
 

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I really don't see how that is possible, but I'll look into it. You're not continuing an old save or something?

EDIT: Confirmed that it's still happening. Goddamnit.
 

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I think it can happen when the heir to the throne joins a faction then becomes king or emporer.

Yes I know, I thought I had fixed it though.
 

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They work fine, I've improved a number of stats with my current ruler. The events come slower than vanilla, that is WAD.
 

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Fixesssssss.

1.32.14:
- Various fixes and tweaks to the faction system.
- Fixed a bug where a faction leader declaring to lower CA would not bring his faction with him.
- Pretender revolts will now attempt to call in the other factions when declaring war.
- Separatist movements are now more likely to form in general.
- Tweaked faction moods to be less stable.
- Using the Gender Equality module should no longer result in your ruler being hated by their vassals on game startup.
- Catholic AI will now avoid expansion into Tengri lands until the Mongols arrive.
- A faction who ends up with their liege as a member due to the liege remaining in faction on inheritance bug will now disband and reform to correct the problem.
- Increased the impact of tactics to add unpredicability to battles and make it less of a numbers game.

Download CK2Plus 1.32.14 (mirror)
 

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This version does some major revamping of the way mood and relations work to make factions more reactive and realms less stable. Let me know how it works out.

1.32.15:
- Tweaked the faction relations formula to work better in large realms.
- Changed the way faction moods work. Instead of trending upwards or downwards over time, the mood will be set each maintenance pulse depending on the relevant factors such as relations and faction goals, meaning that factions will be much quicker to respond to changes in the realm. Effects that give faction mood from events and decisions will add a temporary mood modifier that 'bleeds off' over time.
- Increased the chance of separatist factions forming (it was set at far too low).
- Fixed some bugs with the negative consequenses event for trying to sow dissent.

Download CK2Plus 1.32.15 (mirror)
 

Wizzington

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1.32.15 introduced another lower CA war breaking bug, here's the fix. I'm starting to wish for the simple old days of the hideously complex pre-LoR civil war system.

Download CK2Plus 1.32.16 (mirror)
 

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Iirc CK2+ used to let you form a kingdom if you held three duchies but in my current shattered world game I don't see any options for it. Was it removed?

Uh, you can still form a kingdom at three duchies but is there actually a kingdom you qualify for forming?
 

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As far as I can tell, it's fixed. Characters will only ask for estates once.
 

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I think I'm starting to get the balance of the new faction system right. I've been playing an extremely interesting game with the current development version (1.32.17) starting as the Count of Korinthos in 1066.

~100 years in, I'm King of Serbia (thanks to a lucky marriage) and control the Duchies of Achaia and Adrianopolis in Hellas. My son and heir is Duke of Sicily.
lYbu1.png


My liege took the throne at age eight and started off by poking out the eyes of the six year old Duchess of Sicily (later my wife, currently deceased by suicide). I joined a general rising against her, and was winning the decisive battle when my character died in battle, causing my loyalist brother (the sad sack of a naive appeaser above) to inherit and my armies to switch sides in the middle of the battle. She's since beat down several more attempts to depose her, and has even fought off a Jihad (though mostly because Rum was busy fighting over some levantine province and did not participate).
AGgE6.png


Speaking of Rum, the Seljuks won the initial war and then won a Jihad for Nicaea, resulting in the fairly terrifying Rum-Persia-Mesopotamia-Azerbaijan you see here. If they hadn't been busy during the last Jihad they would hold Constantinople right now.
DJUtJ.png


Last decade was some kind of Separatist world revolution. The HRE lost Bohemia, Bavaria and bits of Italy and Lotharingia, France was reduced to a rump state and the Fatimids shed most of their territory outside of Egypt. Kiev collapsed early in the game and has since ceased to exist.
y1z10.png

wBVZv.png

9OY9t.png
 

Wizzington

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With 1.32.16 I still have the following bug: a count, who is a vassal of my vassal duke, was excommunicated and now the duke first tries to imprison him, either succeeding, or failing and thus starting a civil war and eventually succeeding, then after a couple of weeks or even earlier releases the count, then imprisons him once again, and so on. This repeats indefinitely until either of them dies, or the Patriarch lifts excommunication.

That's vanilla mechanics and I don't think there is anything I can do about it.
 

Wizzington

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???????????????


I miss this melting pot culture.

It was very buggy and kept spreading back to Europe.

Does anyone else get this weird bug that makes dead allies appear as allies, even though the current ruler is also allied with you? It is really annoying as it doubles your alliances page.

Yeah, presumably it's a vanilla bug.
 

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Fixes, fixes, fixes.

1.32.17:
- The decision to blind prisoners is now available to everyone, though the AI will rarely use it unless in the Byzantine culture group.
- The decision to castrate prisoners is now also available to Muslims.
- Kiev no longer starts as a Kingdom in 1066, but is set to have existed in the previous generation to prevent the Russian Dukes from having claims on each other.
- Increased the de jure land of Kiev to prevent it from being immediately reformed.
- Further increased likelyhood of Separatist movements forming.
- A rebellious faction that does not take another action should now declare war to depose their liege within a few years of becoming rebellious.
- Reduced the average size of the Mongol starting stacks (they can still start with very large armies, its just less likely).
- Fixed a bug causing other factions not being called into faction wars to depose.
- Faction revolts should now occur a bit faster.

Download CK2Plus 1.32.17 (mirror)
 
Last edited:

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I think I found what ails the Azctecs. There is a line in CB tribal_invasion that says that one MUST be Eastern Pagan -or- Timurids to use it. I added Eastern Pagan -or- Timurid -or- Azctecs and the CBs activated again.

Damn, I missed that. Fixed.
 
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