I'm using CV's fixes posted upthread, but it's been 67 years and I still haven't seen a single pagan conversion. To be sure, it didn't happen that quickly historically, but I'm wondering if it's working at all.
I'm using CV's fixes posted upthread, but it's been 67 years and I still haven't seen a single pagan conversion. To be sure, it didn't happen that quickly historically, but I'm wondering if it's working at all.
Hey if I play this version of CK2+ without TOG would I still have the title creation problems or would things be more stable?
I'm using CV's fixes posted upthread, but it's been 67 years and I still haven't seen a single pagan conversion. To be sure, it didn't happen that quickly historically, but I'm wondering if it's working at all.
It's also practically impossible to form Scandinavia without access to those CB while reforming the faith requires using fabricate claim, it's also going to be almost impossible to play Pagan if the gavelkind bug is fixed and they still don't have their CBs.Since the turbo-subjugation CB is taken out in CK2+, this cheap and easy way of forming kingdoms is gone. As it is the ONLY reason kingdoms form in vanilla as well, in CK2+ it is understandable why no pagan kingdom will ever form starting from a single duchy. It'll be weeks before we have a reasonably playable version of TOG CK2+.
It's also practically impossible to form Scandinavia without access to those CB while reforming the faith requires using fabricate claim, it's also going to be almost impossible to play Pagan if the gavelkind bug is fixed and they still don't have their CBs.
The lame vanilla CBs needed to go. In that observation game I mentioned, Denmark, Sweden and "Gardariki" were all formed in 5, maybe 10 years. Those realms that decided to take the "Become king of" ambition absolutely rolled over those which did not. If you can use such CBs to finish the game in 5 years, what's the point in playing on?
A) My fellow Norse can't figure out how to become kings leaving Scandinavia a mess of dukes.
B) Invasions and Conquest get the worst of both worlds when it comes to holy wars. They have the 5 year cooldown, the defence of the faith etc. However when you win you become liege rather then take the titles and as unreformed pagan you can't do anything about it without getting tyranny (The only way I seem to get norse people on the titles is by the fabricate treason plot or if I'm lucky they rebel against me so I can revoke their title) .
C) Due to B I've only actually converted 2 provinces to Norse by 950
D) If I want to reform the faith the only way to do so is through fabricate claim which feels really clunky
E) If I want to form Scandinavia, I'd have to win over 50 individual wars (slightly less if I luck into some juicy claimants) which would mean hundreds of years of just waiting on the CB/Truce timers. It's not what I'd call hard, just really really boring.
What makes vanilla Norse fun imo is that they are in a state of constant warfare. When the king is young he has to face massive civil wars, when he grows older he wages massive war against all the other pagans to unite them and maybe take a few Christian holdings before dying and unleashing a massive civil war again. So far in my game I get neither the massive conquests nor the massive civil wars, just a lot of waiting on timers.
Something like that would be nice.Well... yes. The "conquer any coastal county" possibility was removed, so it is pretty hard to get holy sites without it. But it had to go, considering how chaotic it made the map. It might not hurt to introduce a "religious liberation" CB, where you can start a war for the county including a holy site of yours, no matter where it is, against a different religion. On the other hand, if you're not Scandinavian, if you sailed off to Africa with a prepared invasion and are thousands of kilometers away from your holy sites... perhaps you're not meant to reform your faith.
A few new fixes.
View attachment 83715
Reading some of the discussion here, I realized that there are decisions that Norse rulers can take to convert, to spouse, concubine, or attacker's religion, that were left out in CK2+. That's the main addition in this update. Perhaps a few Norse rulers will decide to convert to Catholicism now.
The Seljuk invasion may work better, it may not. I tested the vanilla version in vanilla, and they invade fine. I checked the CB and found the vanilla tribal invasion much less restricted than the CK2+ version. This is the CB used for the mongols and the seljuks when they invade. More testing and work needs to be done on that.