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Battle bunny

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I'm using CV's fixes posted upthread, but it's been 67 years and I still haven't seen a single pagan conversion. To be sure, it didn't happen that quickly historically, but I'm wondering if it's working at all.

The events firing the conversion are in the job_lord_spiritual.txt file. Before 930, the chance of a pagan lord accepting your missionary is only a fifth of the chance afterwards. In addition, the conversion itself has a MTTH of 440 months - even with modifiers, that can only be brought down to ~50% of that in an ideal case. I think that halving (or reducing even more) the MTTHs makes for a better rate of conversion. Either way, though, conversions work and I've seen one AI conversion happen in the one game I ran (which is at 1000ish right now).

Hey if I play this version of CK2+ without TOG would I still have the title creation problems or would things be more stable?

The DLC itself has nothing to do with how the game works, it just enables you to play the pagans. The problem lies in the vanilla patch and we'll need to wait... well, probably many weeks before Paradox fixes it. Until then, all you can do is either suck it up or downgrade.
 

CaesarVincens

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I'm using CV's fixes posted upthread, but it's been 67 years and I still haven't seen a single pagan conversion. To be sure, it didn't happen that quickly historically, but I'm wondering if it's working at all.

There was also a mistake in the convert to attacker's religion decision that I have now fixed.

Athalcor,
I figured out a maybe more elegant, maybe clunkier fix for the Seljuks. Their own CB. Right now it's pretty open in requirements, but it can be refined. I also noticed that after conquering Persia and taking that King title, the tribal Seljuk title was not destroyed. I'm not sure why that is.

For everyone,
I've got a few new fixes to release. I hope to put them out later today.
 

Jiskra

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I reformed slavik pagans as Great Morava but when i did that, game told me that i have become ruler of theocracy so game over ... is this supposed to happen ?
It was my first religion reforming in CK2Plus before that i reformed norse religion in vanila game and it was all right.
 

Crymson

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A minor suggestion: change the highly inaccurate and annoying-to-play ultimogeniture succession system that the Mongols start with. The historical succession laws of the Mongols would most closely be represented by an elective form of government (though even this would not be 100% accurate, being that only the main dynasty was eligible to be voted Khan). Ultimogeniture is a completely inaccurate representation of how the Mongol system worked. More, it is extremely annoying to lose all of one's titles to the firstborn.

In the meantime, could someone instruct me on how to change this?
 

Zironic

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Since the turbo-subjugation CB is taken out in CK2+, this cheap and easy way of forming kingdoms is gone. As it is the ONLY reason kingdoms form in vanilla as well, in CK2+ it is understandable why no pagan kingdom will ever form starting from a single duchy. It'll be weeks before we have a reasonably playable version of TOG CK2+.
It's also practically impossible to form Scandinavia without access to those CB while reforming the faith requires using fabricate claim, it's also going to be almost impossible to play Pagan if the gavelkind bug is fixed and they still don't have their CBs.
 

Billy Bob Joe

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I don't see why it's a problem that it's not possible to break the game over your knee with ease. Instead of using an "I win" Casus Belli, you now have to either take your conquests piecemeal or use diplomacy to inherit other lands.
 

Battle bunny

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It's also practically impossible to form Scandinavia without access to those CB while reforming the faith requires using fabricate claim, it's also going to be almost impossible to play Pagan if the gavelkind bug is fixed and they still don't have their CBs.

Do you mean that they'll constantly splinter and never grow big enough to form a kingdom if they do create titles? If so, that's wrong IMO. They still have county conquests, and in my example game, Sjaelland grew big enough to include all of de jure Denmark and a large part of de jure Norway over 100 years, using only single county conquests. They can also fabricate claims in between county conquests to speed up the pace a little bit. There are also prepared invasions, which can jumpstart any tiny realm (I managed to conquer the entire Kingdom of Scotland with a three province Petty Kingdom of Vestlandet, even though several other Catholics rallied to it and I had no allies, only a single merc band and the free troops). If they do create several titles and then splinter, the heirs will get CBs on each other, reuniting the realm quickly enough. In addition, multi-duchies don't break apart if the ruler has several sons but only one country in his demesne, so this could simply be programmed as standard AI behavior: duchy or above? Then distribute all county titles but your capital!

The lame vanilla CBs needed to go. In that observation game I mentioned, Denmark, Sweden and "Gardariki" were all formed in 5, maybe 10 years. Those realms that decided to take the "Become king of" ambition absolutely rolled over those which did not. If you can use such CBs to finish the game in 5 years, what's the point in playing on?
 

Zironic

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The lame vanilla CBs needed to go. In that observation game I mentioned, Denmark, Sweden and "Gardariki" were all formed in 5, maybe 10 years. Those realms that decided to take the "Become king of" ambition absolutely rolled over those which did not. If you can use such CBs to finish the game in 5 years, what's the point in playing on?

The "Become king of" Ambition didn't end the game, it started the game. Though that's not the problem, it's pretty easy for the player to become king with or without that ambition.

The problems I have as Ivar the Boneless playing until 950 are the following.

A) My fellow Norse can't figure out how to become kings leaving Scandinavia a mess of dukes.
B) Invasions and Conquest get the worst of both worlds when it comes to holy wars. They have the 5 year cooldown, the defence of the faith etc. However when you win you become liege rather then take the titles and as unreformed pagan you can't do anything about it without getting tyranny (The only way I seem to get norse people on the titles is by the fabricate treason plot or if I'm lucky they rebel against me so I can revoke their title) .
C) Due to B I've only actually converted 2 provinces to Norse by 950
D) If I want to reform the faith the only way to do so is through fabricate claim which feels really clunky
E) If I want to form Scandinavia, I'd have to win over 50 individual wars (slightly less if I luck into some juicy claimants) which would mean hundreds of years of just waiting on the CB/Truce timers. It's not what I'd call hard, just really really boring.

What makes vanilla Norse fun imo is that they are in a state of constant warfare. When the king is young he has to face massive civil wars, when he grows older he wages massive war against all the other pagans to unite them and maybe take a few Christian holdings before dying and unleashing a massive civil war again. So far in my game I get neither the massive conquests nor the massive civil wars, just a lot of waiting on timers.
 

Battle bunny

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A) My fellow Norse can't figure out how to become kings leaving Scandinavia a mess of dukes.

Because of the related vanilla bug, yes.

B) Invasions and Conquest get the worst of both worlds when it comes to holy wars. They have the 5 year cooldown, the defence of the faith etc. However when you win you become liege rather then take the titles and as unreformed pagan you can't do anything about it without getting tyranny (The only way I seem to get norse people on the titles is by the fabricate treason plot or if I'm lucky they rebel against me so I can revoke their title) .

Norse raiding is totally OP, and their CBs are better than anything the other religions have to offer (in CK2+, anyway). It makes sense that many tools are used to balance them out a bit.

C) Due to B I've only actually converted 2 provinces to Norse by 950

That varies, I've converted about 6-7 by 974 as Scotland (when I converted to Catholic myself).

D) If I want to reform the faith the only way to do so is through fabricate claim which feels really clunky

Well... yes. The "conquer any coastal county" possibility was removed, so it is pretty hard to get holy sites without it. But it had to go, considering how chaotic it made the map. It might not hurt to introduce a "religious liberation" CB, where you can start a war for the county including a holy site of yours, no matter where it is, against a different religion. On the other hand, if you're not Scandinavian, if you sailed off to Africa with a prepared invasion and are thousands of kilometers away from your holy sites... perhaps you're not meant to reform your faith.

E) If I want to form Scandinavia, I'd have to win over 50 individual wars (slightly less if I luck into some juicy claimants) which would mean hundreds of years of just waiting on the CB/Truce timers. It's not what I'd call hard, just really really boring.

Luckily, with the CK2+ titular empire system, instead of being pigeonholed into conquering worthless Finnish provinces, you can form an empire with whatever provinces you want.

What makes vanilla Norse fun imo is that they are in a state of constant warfare. When the king is young he has to face massive civil wars, when he grows older he wages massive war against all the other pagans to unite them and maybe take a few Christian holdings before dying and unleashing a massive civil war again. So far in my game I get neither the massive conquests nor the massive civil wars, just a lot of waiting on timers.

Unfortunately, vanilla Norse don't actually fall apart that much from what I've seen. They just go through the "install the king's brother because he's so much better" phase, but otherwise they just expand endlessly. As I mentioned before, I ran a vanilla observation game. Sweden sprawled all over Finland, as usual, and seized Frisia in a prepared invasion. It went through only two independence wars, both of which consisted of a few Finnish/Sami counts who decided they want to lose their titles. Jorvik and Sudreyjar conquered the whole English coastline, becoming a complete patchwork, and yet they never fell apart.
 

Zironic

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I agree that raiding is pretty broken in both vanilla and CK+, I think the biggest issue is that you can raid Rome/Venice/Any other republic over and over and they can't do anything about it because their allies arn't allowed to help. It really needs to work like a holy war or something where anyone nearby can raise their troops to help the poor sod being looted and possibly mount punitive expeditions to get their money back.

Well... yes. The "conquer any coastal county" possibility was removed, so it is pretty hard to get holy sites without it. But it had to go, considering how chaotic it made the map. It might not hurt to introduce a "religious liberation" CB, where you can start a war for the county including a holy site of yours, no matter where it is, against a different religion. On the other hand, if you're not Scandinavian, if you sailed off to Africa with a prepared invasion and are thousands of kilometers away from your holy sites... perhaps you're not meant to reform your faith.
Something like that would be nice.
 

unmerged(12145)

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A few new fixes.



View attachment 83715

Reading some of the discussion here, I realized that there are decisions that Norse rulers can take to convert, to spouse, concubine, or attacker's religion, that were left out in CK2+. That's the main addition in this update. Perhaps a few Norse rulers will decide to convert to Catholicism now.

The Seljuk invasion may work better, it may not. I tested the vanilla version in vanilla, and they invade fine. I checked the CB and found the vanilla tribal invasion much less restricted than the CK2+ version. This is the CB used for the mongols and the seljuks when they invade. More testing and work needs to be done on that.

CV, is this still the latest version?
 

Kokomorari

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Didn't skim this thread before and I'm not sure if this is related to ck2+ but lately I've been seeing some strange behaviour when it comes to rulers moving their capitals to scrubby counties instead of the richest/most holding ones.

I saw the Duke of Sicily move from Syracuse to Malta (!) for some reason. It's obviously not gamebreaking but I'm still wondering about it.

Thanks
 

Pande

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I'm not sure if this has been reported elsewhere, and apologize if so.

I just started a game as Genghis at the Mongol bookmark. I won the invasion of Persia, seized all the titles... and both the Khaganate and Kingdom of Persia changed to Agnatic Open Elective succession O_O. I'm assuming this isn't intended?
 

schwarherz

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Hmmm...it would appear that, not only do rulers not create kingdoms, they specifically destroy them if they gain an empire. I haven't tested to see if this is true for CK2+ as well, but it is definitely the case in vanilla. The only time they won't is if they have gavelkind succession because the game specifically forbids it.
 
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