• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
I'll patiently wait for the mod update in the fullness of time before playing TOG seriously.

I do confess a strong weakness for alternative history empires of all flavors.
 

Battle bunny

General
27 Badges
Sep 12, 2006
1.970
174
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Crusader Kings II
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Just a question - recently we were talking about the piety cost for holy wars. It's not that I wish to reignite the debate, but I'm curious how I can mod it in personally if I desire to. I still only have 1.09 + CK2Plus 1.33.25 to play with and with the crazy Hungary in that version, I'd like to experiment with restoring the piety cost. Anyone?
 

Gagik

Colonel
15 Badges
Sep 15, 2012
860
0
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Imperator: Rome Sign Up
Another note: many kingdoms that should be using primogeniture or elective at the TOG start date have instead, through an oversight by PI, defaulted to gavelkind.

Can u list those kingdoms please? I know that ERE deffinetly should use primo, who else?


As for balance changes needed I think that chances of capturing someone elses spouse or child should be lowered badly. I know it somewhat realstic, when stronghold is taken, all those prisoners of war etc etc, but it happens really to often, not to mention AI is rather not arranging divorces isnt it? That makes strange situations when half of europe counts cant have legitimate heirs, because, without their jailed spouses they are forced to "celibacy". Maybe I exaggerated it a little bit but game needs some nerf here, why female are so easy captured compared to men? Its like raiders only take them when taking the castle but leave men free :)
 

Breaknet

Corporal
86 Badges
Sep 5, 2012
33
0
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
"Another other note": historically, in the Norse culture, it was considered "coward" to attack someone who was already engaged in a war with someone else. So, consequently, while playing vanilla ToG, I have been really surprised to be surrounded by 3 ennemies who were attacking me at the same time. Is it possible to implement a flat penalty to counter the agressiveness of the AI?
 

Gagik

Colonel
15 Badges
Sep 15, 2012
860
0
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Imperator: Rome Sign Up
"Another other note": historically, in the Norse culture, it was considered "coward" to attack someone who was already engaged in a war with someone else. So, consequently, while playing vanilla ToG, I have been really surprised to be surrounded by 3 ennemies who were attacking me at the same time. Is it possible to implement a flat penalty to counter the agressiveness of the AI?

Interesting idea, something like 100 prestige cost only for Norse maybe?
 

Demon Firebrand

Second Lieutenant
54 Badges
May 21, 2013
173
1
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings III
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Sengoku
"Another other note": historically, in the Norse culture, it was considered "coward" to attack someone who was already engaged in a war with someone else. So, consequently, while playing vanilla ToG, I have been really surprised to be surrounded by 3 ennemies who were attacking me at the same time. Is it possible to implement a flat penalty to counter the agressiveness of the AI?

I think it should be a small prestige hit, and more importantly, an opinion malus for vassals for "Cowardly Attack".
 

Darky

Colonel
46 Badges
Aug 4, 2007
827
62
  • Crusader Kings II
  • Europa Universalis III
  • Rome Gold
  • Age of Wonders: Shadow Magic
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Age of Wonders III
  • Crusader Kings II: Horse Lords
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
Just a question - recently we were talking about the piety cost for holy wars. It's not that I wish to reignite the debate, but I'm curious how I can mod it in personally if I desire to. I still only have 1.09 + CK2Plus 1.33.25 to play with and with the crazy Hungary in that version, I'd like to experiment with restoring the piety cost. Anyone?
Yeah I don't like that Hungarian mega-expansion too, would be nice if Wiz will take a look how to fix that.
 

Breaknet

Corporal
86 Badges
Sep 5, 2012
33
0
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Also, about the Norse raids, would it be possible to increase the capture rate of prisonners, especially concerning women ones? At that time, one the most profitable commercial activity of Vikings was to abduct women and sell them as concubines. Furthermore, would it be possible to "concubine" a captured women (notwithstanding her religion... because at that point, it didn't matter) or implement a valid casus belli/event for the husband (or his liege)?
 

Gagik

Colonel
15 Badges
Sep 15, 2012
860
0
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Imperator: Rome Sign Up
Also, about the Norse raids, would it be possible to increase the capture rate of prisonners, especially concerning women ones? At that time, one the most profitable commercial activity of Vikings was to abduct women and sell them as concubines. Furthermore, would it be possible to "concubine" a captured women (notwithstanding her religion... because at that point, it didn't matter) or implement a valid casus belli/event for the husband (or his liege)?

Increase?? It rather needs decrease rather than increase, especially in case of capturing women and children
 

dezuman

Retired M&T team member
73 Badges
Nov 1, 2011
1.167
652
  • Europa Universalis III
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Cities: Skylines
  • BATTLETECH
  • Stellaris: Nemesis
  • Surviving Mars
  • PDXCon 2017 Awards Winner
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
I think CK2+ should be updated only after first 1.10 hotfix will arrive somewhere in June (confirmed by Paradox already).

Wiz has probably sone some updating already, there are tons of balance issues that most likely won't be adressed in the official patch. Also since he works for Pdox now he ought to be able to get some inside info on the things getting changed anyway :)
 

Ruskhan

Colonel
68 Badges
Jun 5, 2012
835
276
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis III Complete
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
Just a question - recently we were talking about the piety cost for holy wars. It's not that I wish to reignite the debate, but I'm curious how I can mod it in personally if I desire to. I still only have 1.09 + CK2Plus 1.33.25 to play with and with the crazy Hungary in that version, I'd like to experiment with restoring the piety cost. Anyone?

For me Hungary is not that crazy if i start at 1081.

Edit: Nope, actually still blobing like crazy :angry:
 
Last edited:

Battle bunny

General
27 Badges
Sep 12, 2006
1.970
174
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Crusader Kings II
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Yeah I don't like that Hungarian mega-expansion too, would be nice if Wiz will take a look how to fix that.

For me Hungary is not that crazy if i start at 1081.

Edit: Nope, actually still blobing like crazy :angry:

Well, let's study this issue a little bit. The problem is that the Golovin High Chiefdom is not able to check Hungarian expansion eastwards. It has Gavelkind succession, which means that many times, it falls apart after the death of the first chief (rarely there is only one kid or Kabuksin manages to switch to Primogeniture). At other times, the chiefs all declare independence from the high chief and Hungary can grab the counties one by one. Even if they stay together, the Golovins' only hope against Hungary is Cuman assistance, but the Cuman Khanate tends to be unstable as well, and even if they manage to assist their Pecheneg allies, Hungary can simply invite an ally of its own (Poland, Croatia, HRE... plenty of eager Catholic realms nearby). It's a snowball effect, and if Hungary starts expanding, it won't stop. Is there a way to simply reduce Hungary's eagerness to start holy wars somehow? Otherwise, solutions like the piety cost may help but also bring up other problems.
 

Gagik

Colonel
15 Badges
Sep 15, 2012
860
0
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Imperator: Rome Sign Up
Well, let's study this issue a little bit. The problem is that the Golovin High Chiefdom is not able to check Hungarian expansion eastwards. It has Gavelkind succession, which means that many times, it falls apart after the death of the first chief (rarely there is only one kid or Kabuksin manages to switch to Primogeniture). At other times, the chiefs all declare independence from the high chief and Hungary can grab the counties one by one. Even if they stay together, the Golovins' only hope against Hungary is Cuman assistance, but the Cuman Khanate tends to be unstable as well, and even if they manage to assist their Pecheneg allies, Hungary can simply invite an ally of its own (Poland, Croatia, HRE... plenty of eager Catholic realms nearby). It's a snowball effect, and if Hungary starts expanding, it won't stop. Is there a way to simply reduce Hungary's eagerness to start holy wars somehow? Otherwise, solutions like the piety cost may help but also bring up other problems.

Its not the problem of weak Golovina realm, the problem is that there is no fixed AI relations between catholics / tengris, just like it is done with orthodox / tengri and orthodox / romuva and orthodox / soumenskuo, other religions / west africans. Look careful at the political map while playing CK2+ - orthodox duchies, and ERE, even when are very strong, attack pagans very rarely, only countries in east and middle europe that are aggresive towards for example batlic pagans or tengris is Poland and Hungary.

#slow down holy wars between pagans and non pagans
OR = {
has_global_flag = shattered_world
ai = no
NOT = { FROM = { religion_group = pagan_group } }
piety = 200
}
OR = {
has_global_flag = shattered_world
ai = no
NOT = { ROOT = { religion_group = pagan_group } }
piety = 200
}
#avoid invading west africa
OR = {
has_global_flag = shattered_world
ai = no
AND = {
culture_group = west_african
FROM = { culture_group = west_african }
}
AND = {
NOT = { culture_group = west_african }
FROM = { NOT = { culture_group = west_african } }
}
piety = 300
}
#avoid invading east africa
OR = {
has_global_flag = shattered_world
ai = no
AND = {
culture_group = east_african
FROM = { culture_group = east_african }
}
AND = {
NOT = { culture_group = east_african }
FROM = { NOT = { culture_group = east_african } }
}
piety = 300
}
#big grey blob
OR = {
ai = no
has_global_flag = shattered_world
NOT = { has_landed_title = e_hre }
piety = 300
}
#orthodox AI should avoid holy wars for the most part
OR = {
ai = no
has_global_flag = shattered_world
AND = {
NOT = { religion = orthodox }
NOT = { is_heresy_of = orthodox }
}
FROM = { religion_group = muslim }
piety = 400
}
#tengri AI should avoid holy wars for the most part
OR = {
ai = no
has_global_flag = shattered_world
NOT = { religion_group = eastern_pagan }
piety = 400
}
#jewish AI should avoid holy wars for the most part
OR = {
ai = no
has_global_flag = shattered_world
NOT = { religion_group = judaism_group }
piety = 400

As you can see (and if im not wrong :)) these addons in holy war CB type (from common folder in Ck2+ mod) prevent orthodox realms from blobing into tengri, and other pagans lands. Im guessing thats why we see baltic pagans surviving so long, and rarely see ERE blobing east to the steppes. If I understand correctly, they need very big amount of piety to do holy wars. But there are no anti - blobbing measures for catholic realms like Hngary and Poland, thats why Hungary, without any higher requirments go all the way to the east.
 

Plasma Doctor

Look What Time It Is!
91 Badges
Aug 7, 2012
321
0
  • Sword of the Stars
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Crusader Kings II
  • Sword of the Stars II
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Charlemagne
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Snowfall
I tend to find angry Hungarian blobbing never is too bad. The main issue I tend to notice is if the Shia spawn in from an even, they get like 200k troops. They have taken over the entire Byzantine Empire, swallowed up Arabia, Egypt, Nubia, and are attacking Africa now while I have brown trousers time as the Zoroastrian Persian Empire. These troops don't suffer attrition and in early 900s, no force in the world except a United Charlmange's Empire could manage the troops to even put a dink in that.
 
Status
Not open for further replies.