For some reason I can't load my save game anymore... I'm at 1118 and I've made my own family with ruler designer... I don't mind doing a new save (was doing bad anyway lol and was gonna do a new anyway), but still :S
Thanks for the advice, my CBs worked after 10 years.
Maybe it's hard to code a truce in this situation, but somehow (icon, tooltip, something) it would be helpful to know what was going on.![]()
For some reason I can't load my save game anymore... I'm at 1118 and I've made my own family with ruler designer... I don't mind doing a new save (was doing bad anyway lol and was gonna do a new anyway), but still :S
Rather not, people are already confused enough about forming empires.
Is it possible to start as an African Pagan, and change religion to become Catholic?
My goal was to get a Christian court chaplain which would trigger the event to convert me however it appears I can't invite any Christians to my land as they consider me of 'false religion'.
Furthermore, children (heirs) don't get converted in CKplus either.
Any assistance on how to do this without a cheat will be much appreciated!
Portugal can form with their historical territory, Bohemia starts formed. 2 duchies felt a bit too easy to get with the generally smaller duchy size of CK2+.
Portugal only went as far as Lisboa in its formation. In CK, this is one duchy and a half. Also, Bohemia only formed much latter than 1066 in reality, and the reason it exists so soon in the mod was to bypass the 3 duchy requirement and, thus, ensure the kingdom exists in a regular basis.
But thanks for you answer. If you say it is what is better from a gameplay perspective than I guess I should only believe.
Hey Wiz,
Out of curiosity, what are the mechanics involved with the patrician estate holding? I was wondering if it would be possible for unlanded characters to be awarded a titular title that enabled them to have an estate like republican families have?
Is it possible to start as an African Pagan, and change religion to become Catholic?
My goal was to get a Christian court chaplain which would trigger the event to convert me however it appears I can't invite any Christians to my land as they consider me of 'false religion'.
Furthermore, children (heirs) don't get converted in CKplus either.
Any assistance on how to do this without a cheat will be much appreciated!
You can always try to conquer a christian province, then it should be easy to convert yourself AFAIK. A bit silly, but what's not silly in Paradox games?![]()
Real life was much sillier. The Lithuanian Grand Duke converted just for the convinience of being able to be crowned King. There were also quite a few pagan nations that had kings that were pretty much Christian in name only.
Yes, you have to be Coronated by the Pope first though. Check your decisions.
You can't have a court chaplain of another a religion and you can't educate a child in a different religion or culture than your capital.Easy. Marry a courtier of your religion to the person you want to invite to your realm (make sure you only pick an unlanded character). Then invite that courtier back into your court. The courtier will come with their Christian spouse.
I'm not sure if foreign rulers accept heathen wards, if they do you could send him abroad to be educated then take the decision to convert to your native culture when they become ruler.My goal was to get a Christian court chaplain which would trigger the event to convert me however it appears I can't invite any Christians to my land as they consider me of 'false religion'.
Furthermore, children (heirs) don't get converted in CKplus either.
Any assistance on how to do this without a cheat will be much appreciated!
[history.cpp:229]: Executing History from -1.1.1 to 2.1.1
[history.cpp:229]: Executing History from 2.1.1 to 1066.9.15
[controlcommands.cpp:52]: Human MrHuman set as primary local
[controlcommands.cpp:46]: Human MrHuman unset as primary local
[controlcommands.cpp:52]: Human MrHuman set as primary local
[controlcommands.cpp:46]: Human MrHuman unset as primary local
[controlcommands.cpp:52]: Human MrHuman set as primary local
[controlcommands.cpp:46]: Human MrHuman unset as primary local
[controlcommands.cpp:52]: Human MrHuman set as primary local
[controlcommands.cpp:46]: Human MrHuman unset as primary local
[controlcommands.cpp:52]: Human MrHuman set as primary local
[frontend.cpp:1084]:
[[ Launching SINGLEPLAYER-game ]]
Start-date: 1066.9.15
Country: Matilda di Canossa
[map.cpp:1330]: Province 1008 has no pixels in provinces.bmp
[provincetemplate.cpp:238]: Province 0 has invalid origin
[provincetemplate.cpp:238]: Province 1008 has invalid origin
[eu3graphicalmap.cpp:2102]: Invalid port location for province 1, center at 136,215, port location at 126.000, 277.000
[gamestatecommands.cpp:28]: CSetHistoryDate::Execute(): 1066.9.15 -> 1066.9.15
[ck_application.cpp:1359]: History Initialized
[eventmanager.cpp:266]: Events loaded events/ambition_events.txt' #128
[eventmanager.cpp:266]: Events loaded events/bankruptcy_events.txt' #17
[eventmanager.cpp:266]: Events loaded events/bastard_events.txt' #19
[eventmanager.cpp:266]: Events loaded events/battle_events.txt' #22
[eventmanager.cpp:266]: Events loaded events/better_rebels_mod.txt' #0
[eventmanager.cpp:266]: Events loaded events/birth_events.txt' #26
[eventmanager.cpp:185]: >=== NAMESPACE > 'LoR' is set to #1000000
[eventmanager.cpp:266]: Events loaded events/byzantine_events.txt' #51
[eventmanager.cpp:266]: Events loaded events/campaign_events.txt' #6
[eventmanager.cpp:266]: Events loaded events/character_decision_events.txt' #4
[eventmanager.cpp:266]: Events loaded events/childbirth_events.txt' #1
[eventmanager.cpp:266]: Events loaded events/childhood_personality_traits_events.txt' #95
[eventmanager.cpp:266]: Events loaded events/civil_war_events.txt' #31
[eventmanager.cpp:266]: Events loaded events/claims_events.txt' #2
[eventmanager.cpp:266]: Events loaded events/coronation.txt' #10
[eventmanager.cpp:266]: Events loaded events/court_events.txt' #41
[eventmanager.cpp:266]: Events loaded events/critical_events.txt' #3
[eventmanager.cpp:266]: Events loaded events/crusade_events.txt' #32
[eventmanager.cpp:266]: Events loaded events/culture_conversion_events.txt' #2
[eventmanager.cpp:266]: Events loaded events/decadence_events.txt' #37
[eventmanager.cpp:266]: Events loaded events/dishonorable_events.txt' #3
[eventmanager.cpp:266]: Events loaded events/dummy_events.txt' #2
[eventmanager.cpp:266]: Events loaded events/dynasty_events.txt' #7
[eventmanager.cpp:266]: Events loaded events/education_trait_events.txt' #3
[eventmanager.cpp:266]: Events loaded events/event_id.txt' #0
[eventmanager.cpp:266]: Events loaded events/evil_events.txt' #6
[eventmanager.cpp:266]: Events loaded events/faction_court_events.txt' #11
[eventmanager.cpp:266]: Events loaded events/faction_events.txt' #41
[eventmanager.cpp:266]: Events loaded events/faction_feudal_events.txt' #24
[eventmanager.cpp:266]: Events loaded events/faction_religious_events.txt' #0
[eventmanager.cpp:266]: Events loaded events/faction_republican_events.txt' #21
[eventmanager.cpp:266]: Events loaded events/family_events.txt' #18
[eventmanager.cpp:266]: Events loaded events/family_relations_events.txt' #1
[eventmanager.cpp:266]: Events loaded events/fatwa_events.txt' #5
[eventmanager.cpp:266]: Events loaded events/feast_events.txt' #90
[eventmanager.cpp:266]: Events loaded events/feudal_life_events.txt' #43
[eventmanager.cpp:266]: Events loaded events/friends_rivals_events.txt' #228
[eventmanager.cpp:266]: Events loaded events/furusiyya_events.txt' #47
[eventmanager.cpp:266]: Events loaded events/gender_equality.txt' #1
[eventmanager.cpp:266]: Events loaded events/genetics_events.txt' #19
[eventmanager.cpp:266]: Events loaded events/guardian_events.txt' #73
[eventmanager.cpp:266]: Events loaded events/hashshashin_order_events.txt' #21
[eventmanager.cpp:266]: Events loaded events/health_events.txt' #87
[eventmanager.cpp:266]: Events loaded events/hedge_knights_events.txt' #7
[eventmanager.cpp:266]: Events loaded events/hippodrome_events.txt' #23
[eventmanager.cpp:266]: Events loaded events/hunting_events.txt' #22
[eventmanager.cpp:266]: Events loaded events/imprisoned_events.txt' #18
[eventmanager.cpp:266]: Events loaded events/independence_events.txt' #2
[eventmanager.cpp:266]: Events loaded events/interesting_muslims.txt' #70
[eventmanager.cpp:266]: Events loaded events/jewish_events.txt' #6
[eventmanager.cpp:266]: Events loaded events/job_chancellor.txt' #32
[eventmanager.cpp:266]: Events loaded events/job_flavour_events.txt' #69
[eventmanager.cpp:266]: Events loaded events/job_lord_spiritual.txt' #44
[eventmanager.cpp:266]: Events loaded events/job_marshal.txt' #12
[eventmanager.cpp:266]: Events loaded events/job_spymaster.txt' #67
[eventmanager.cpp:266]: Events loaded events/job_steward.txt' #22
[eventmanager.cpp:266]: Events loaded events/joining_war_events.txt' #3
[eventmanager.cpp:266]: Events loaded events/knights_of_st_john_events.txt' #16
[eventmanager.cpp:266]: Events loaded events/knights_templar_events.txt' #16
[eventmanager.cpp:266]: Events loaded events/legends_events.txt' #32
[eventmanager.cpp:266]: Events loaded events/lifestyle_event.txt' #11
[eventmanager.cpp:266]: Events loaded events/lovers_events.txt' #57
[eventmanager.cpp:266]: Events loaded events/maintenance_events.txt' #35
[eventmanager.cpp:266]: Events loaded events/married_life_events.txt' #82
[eventmanager.cpp:266]: Events loaded events/melting_pots.txt' #24
[eventmanager.cpp:266]: Events loaded events/mongol_events.txt' #38
[eventmanager.cpp:266]: Events loaded events/mourning_events.txt' #10
[eventmanager.cpp:266]: Events loaded events/muslim_honorary_titles_events.txt' #64
[eventmanager.cpp:266]: Events loaded events/muslim_religion_events.txt' #2
[eventmanager.cpp:266]: Events loaded events/naval_events.txt' #1
[eventmanager.cpp:266]: Events loaded events/new_plot_events.txt' #57
[eventmanager.cpp:266]: Events loaded events/news_flavor_events.txt' #2
[eventmanager.cpp:266]: Events loaded events/on_action_events.txt' #102
[eventmanager.cpp:266]: Events loaded events/on_hajj.txt' #73
[eventmanager.cpp:266]: Events loaded events/pagan_conversion_events.txt' #5
[eventmanager.cpp:266]: Events loaded events/papal_events.txt' #4
[eventmanager.cpp:266]: Events loaded events/personality_traits_events.txt' #47
[eventmanager.cpp:266]: Events loaded events/plot_events.txt' #291
[eventmanager.cpp:266]: Events loaded events/polygamy_events.txt' #28
[eventmanager.cpp:266]: Events loaded events/pope_free_investiture.txt' #12
[eventmanager.cpp:266]: Events loaded events/province_events.txt' #0
[eventmanager.cpp:266]: Events loaded events/province_lordship_events.txt' #8
[eventmanager.cpp:266]: Events loaded events/province_prosperity_events.txt' #10
[eventmanager.cpp:266]: Events loaded events/ramadan_events.txt' #23
[eventmanager.cpp:266]: Events loaded events/rebel_events.txt' #12
[eventmanager.cpp:266]: Events loaded events/regency_events.txt' #81
[eventmanager.cpp:266]: Events loaded events/religious_events.txt' #55
[eventmanager.cpp:185]: >=== NAMESPACE > 'REP' is set to #1010000
[eventmanager.cpp:266]: Events loaded events/republic_dynastic_feuds.txt' #41
[eventmanager.cpp:266]: Events loaded events/republic_trade_events.txt' #100
[eventmanager.cpp:266]: Events loaded events/roman_events.txt' #22
[eventmanager.cpp:266]: Events loaded events/rumours_events.txt' #81
[eventmanager.cpp:266]: Events loaded events/schism_events.txt' #6
[eventmanager.cpp:266]: Events loaded events/shattered_world.txt' #1
[eventmanager.cpp:266]: Events loaded events/siege_events.txt' #33
[eventmanager.cpp:266]: Events loaded events/startup_events.txt' #1
[eventmanager.cpp:266]: Events loaded events/succession_law_events.txt' #7
[eventmanager.cpp:266]: Events loaded events/summer_fair_events.txt' #17
[eventmanager.cpp:185]: >=== NAMESPACE > 'SSI' is set to #1020000
[eventmanager.cpp:266]: Events loaded events/sunset_invasion.txt' #25
[eventmanager.cpp:266]: Events loaded events/teutonic_order_events.txt' #5
[eventmanager.cpp:266]: Events loaded events/tournament_events.txt' #41
[eventmanager.cpp:266]: Events loaded events/trait_notification.txt' #92
[eventmanager.cpp:266]: Events loaded events/traits_effects_events.txt' #377
[eventmanager.cpp:266]: Events loaded events/tutorial_events.txt' #3
[eventmanager.cpp:266]: Events loaded events/vanilla_aztecs.txt' #1
[eventmanager.cpp:266]: Events loaded events/various_traits_events.txt' #81
[eventmanager.cpp:266]: Events loaded events/vassal_request_events.txt' #38
[eventmanager.cpp:266]: Events loaded events/ward_events.txt' #10
[eventmanager.cpp:273]: >>> Total of : 3855
[onaction.cpp:471]: ActionList #0 tag = on_yearly_pulse random events = 328 events = 0
[onaction.cpp:471]: ActionList #1 tag = on_bi_yearly_pulse random events = 34 events = 0
[onaction.cpp:471]: ActionList #2 tag = on_five_year_pulse random events = 91 events = 0
[onaction.cpp:471]: ActionList #3 tag = on_decade_pulse random events = 0 events = 0
[onaction.cpp:471]: ActionList #4 tag = on_yearly_childhood_pulse random events = 62 events = 0
[onaction.cpp:471]: ActionList #5 tag = on_combat_pulse random events = 16 events = 0
[onaction.cpp:471]: ActionList #6 tag = on_siege_pulse random events = 17 events = 0
[onaction.cpp:471]: ActionList #7 tag = on_battle_won random events = 4 events = 0
[onaction.cpp:471]: ActionList #8 tag = on_battle_won_leader random events = 0 events = 0
[onaction.cpp:471]: ActionList #9 tag = on_battle_lost random events = 3 events = 0
[onaction.cpp:471]: ActionList #10 tag = on_battle_lost_leader random events = 0 events = 0
[onaction.cpp:471]: ActionList #11 tag = on_siege_won_leader random events = 4 events = 24
[onaction.cpp:471]: ActionList #12 tag = on_siege_lost_leader random events = 0 events = 1
[onaction.cpp:471]: ActionList #13 tag = on_siege_over random events = 3 events = 0
[onaction.cpp:471]: ActionList #14 tag = on_failed_assassination random events = 3 events = 0
[onaction.cpp:471]: ActionList #15 tag = on_failed_assassination_disc random events = 3 events = 0
[onaction.cpp:471]: ActionList #16 tag = on_assassination random events = 0 events = 1
[onaction.cpp:471]: ActionList #17 tag = on_assassination_disc random events = 0 events = 1
[onaction.cpp:471]: ActionList #18 tag = on_birth random events = 0 events = 3
[onaction.cpp:471]: ActionList #19 tag = on_pregnancy random events = 0 events = 3
[onaction.cpp:471]: ActionList #20 tag = on_crusade_creation random events = 0 events = 3
[onaction.cpp:471]: ActionList #21 tag = on_marriage random events = 0 events = 1
[onaction.cpp:471]: ActionList #22 tag = on_avoided_imprison_started_war random events = 0 events = 1
[onaction.cpp:471]: ActionList #23 tag = on_became_imprisoned random events = 0 events = 1
[onaction.cpp:471]: ActionList #24 tag = on_avoided_imprison_fled_country random events = 0 events = 1
[onaction.cpp:471]: ActionList #25 tag = on_released_from_prison random events = 0 events = 1
[onaction.cpp:471]: ActionList #26 tag = on_executed random events = 0 events = 1
[onaction.cpp:471]: ActionList #27 tag = on_exiled random events = 0 events = 1
[onaction.cpp:471]: ActionList #28 tag = on_death random events = 3 events = 4
[onaction.cpp:471]: ActionList #29 tag = on_merc_rampage random events = 0 events = 1
[onaction.cpp:471]: ActionList #30 tag = on_merc_leave random events = 0 events = 1
[onaction.cpp:471]: ActionList #31 tag = on_merc_turn_coat_from random events = 0 events = 1
[onaction.cpp:471]: ActionList #32 tag = on_merc_turn_coat_to random events = 0 events = 1
[onaction.cpp:471]: ActionList #33 tag = on_holy_order_leave random events = 0 events = 1
[onaction.cpp:471]: ActionList #34 tag = on_letter_event_message random events = 0 events = 1
[onaction.cpp:471]: ActionList #35 tag = on_character_event_message random events = 0 events = 1
[onaction.cpp:471]: ActionList #36 tag = DEMAND_RELIGIOUS_CONVERSION_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #37 tag = DEMAND_RELIGIOUS_CONVERSION_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #38 tag = REVOKE_TITLE_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #39 tag = REVOKE_TITLE_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #40 tag = OFFER_PEACE_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #41 tag = OFFER_PEACE_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #42 tag = SEND_GIFT_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #43 tag = SEND_GIFT_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #44 tag = OFFER_VASSALIZATION_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #45 tag = OFFER_VASSALIZATION_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #46 tag = ARRANGE_BETROTHAL_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #47 tag = ARRANGE_BETROTHAL_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #48 tag = ARRANGE_SUCC_BETROTHAL_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #49 tag = ARRANGE_SUCC_BETROTHAL_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #50 tag = OFFER_SUCCESSION_MARRIGE_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #51 tag = OFFER_SUCCESSION_MARRIGE_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #52 tag = OFFER_MARRIGE_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #53 tag = OFFER_MARRIGE_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #54 tag = RANSOM_CHARACTER_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #55 tag = RANSOM_CHARACTER_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #56 tag = EDUCATE_CHARACTER_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #57 tag = EDUCATE_CHARACTER_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #58 tag = ABANDON_AMBITION_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #59 tag = ABANDON_AMBITION_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #60 tag = STOP_BACKING_AMBITION_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #61 tag = STOP_BACKING_AMBITION_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #62 tag = JOIN_AMBITION_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #63 tag = JOIN_AMBITION_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #64 tag = GRANT_LANDED_TITLE_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #65 tag = GRANT_LANDED_TITLE_INTERACTION_DECLINE_EVENT random events = 0 events = 0
[onaction.cpp:471]: ActionList #66 tag = APPOINT_TO_OFFICE_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #67 tag = APPOINT_TO_OFFICE_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #68 tag = ASK_FOR_INVASION_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #69 tag = ASK_FOR_INVASION_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #70 tag = ASK_FOR_DIVORCE_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #71 tag = ASK_FOR_DIVORCE_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #72 tag = ASK_FOR_EXCOMMUNICATION_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #73 tag = ASK_FOR_EXCOMMUNICATION_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #74 tag = CALL_ALLY_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #75 tag = CALL_ALLY_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #76 tag = DECLARE_WAR_INTERACTION_ACCEPT_EVENT random events = 0 events = 2
[onaction.cpp:471]: ActionList #77 tag = INVITE_TO_COURT_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #78 tag = INVITE_TO_COURT_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #79 tag = ASK_FOR_VASSALIZATION_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #80 tag = ASK_FOR_VASSALIZATION_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #81 tag = ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #82 tag = ASK_TO_LIFT_EXCOMMUNICATION_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #83 tag = ASK_TO_RANSOM_CHARACTER_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #84 tag = ASK_TO_RANSOM_CHARACTER_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #85 tag = ASK_TO_JOIN_WAR_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #86 tag = ASK_TO_JOIN_WAR_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #87 tag = ASK_TO_EMBARGO_INTERACTION_ACCEPT_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #88 tag = ASK_TO_EMBARGO_INTERACTION_DECLINE_EVENT random events = 0 events = 1
[onaction.cpp:471]: ActionList #89 tag = on_warleader_death random events = 0 events = 2
[onaction.cpp:471]: ActionList #90 tag = on_approve_law random events = 0 events = 1
[onaction.cpp:471]: ActionList #91 tag = on_approve_de_jure_law random events = 0 events = 2
[onaction.cpp:471]: ActionList #92 tag = on_rebel_revolt random events = 0 events = 1
[onaction.cpp:471]: ActionList #93 tag = on_defect_to_rebels random events = 0 events = 1
[onaction.cpp:471]: ActionList #94 tag = on_defect_from_rebels random events = 0 events = 1
[onaction.cpp:471]: ActionList #95 tag = on_crusade_success random events = 0 events = 1
[onaction.cpp:471]: ActionList #96 tag = on_crusade_failure random events = 0 events = 1
[story.cpp:274]: Story 'common/stories/Alpha_Story.txt' loaded.
[ck_application.cpp:940]: Checksum is 1.091 (ACKT) -992831450
[systemsettings.cpp:203]: System memory: 4080MB
[systemsettings.cpp:205]: CPU speed: 3292MHz
[systemsettings.cpp:212]: Number of processors: 4
[systemsettings.cpp:223]: CPU type: x86
[systemsettings.cpp:255]: OS: Unknown Service Pack 1 Build: 7601
[gfx_settings.cpp:22]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:50]: Graphic Adapters:
[gfx_settings.cpp:55]: 0: NVIDIA GeForce GTX 560 Ti
[gfx_settings.cpp:69]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:80]: 2 samples supported.
[gfx_settings.cpp:80]: 4 samples supported.
[gfx_settings.cpp:80]: 8 samples supported.
[gfx_settings.cpp:95]: Using Adapter [0]:
[gfx_settings.cpp:101]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:145]: Graphics device: NVIDIA GeForce GTX 560 Ti
[gfx_settings.cpp:146]: Graphics driver: nvd3dum.dll
[gfx_settings.cpp:147]: Driver version: 1064
[gfx_settings.cpp:162]:
Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-5140-11CF-DB77-86A31CC2C435}
VendorId: 4318
DeviceId: 4608
SubSysId: -2088038333
Revision: 161
DriverVersion.HighPart: 589842
DriverVersion.LowPart: 853032
[gfx_settings.cpp:182]: Instancing supported.
[gfx_settings.cpp:197]: Video memory amount: 2761MB
[gfx_settings.cpp:198]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:199]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:200]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:201]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:202]: MaxTextureBlendStages: 8
[gfx_settings.cpp:203]: Support for Anisotropic filtering found.
[gfx_settings.cpp:206]: Max Anisotropic filtering: 16
[gfx_settings.cpp:207]: Anisotropic filtering set to: 0
[gfx_settings.cpp:211]: Vertex Shader version: 3.0
[gfx_settings.cpp:216]: Pixel Shader version: 3.0
[main.cpp:498]: CK2 Version Jan 25 2013 : 08:58:48
[main.cpp:499]: Commandline: -mod=mod/PatrumScuta.mod -mod=mod/CK2Plus_Gender_Equality.mod -mod=mod/CK2Plus.mod
[internationalizedtext.cpp:1234]: Create table
[internationalizedtext.cpp:1236]: Create text database
[main.cpp:526]: Text database created
[main.cpp:544]: Creating application...
[main.cpp:577]: Initializing application...
[ck_application.cpp:564]: Initializing application...
[ck_application.cpp:568]: Done initializing application
[ck_application.cpp:576]: Loading cursor...
[ck_application.cpp:626]: Done loading cursor
[ck_application.cpp:629]: Initializing sound...
[ck_application.cpp:664]: Done initializing sound
[ck_application.cpp:666]: Initializing graphics...
[graphicssettings.cpp:412]: Using multisampling: 8
[graphics.cpp:169]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=60
Resolution=1600x900
[graphicssettings.cpp:387]: Usable res: 1024 768 60
[graphicssettings.cpp:387]: Usable res: 1024 768 70
[graphicssettings.cpp:387]: Usable res: 1024 768 75
[graphicssettings.cpp:387]: Usable res: 1152 864 75
[graphicssettings.cpp:387]: Usable res: 1280 720 60
[graphicssettings.cpp:387]: Usable res: 1280 768 60
[graphicssettings.cpp:387]: Usable res: 1280 800 60
[graphicssettings.cpp:387]: Usable res: 1360 768 60
[graphicssettings.cpp:387]: Usable res: 1366 768 60
[graphicssettings.cpp:387]: Usable res: 1600 900 60
[graphics.cpp:210]: Done creating device.
[ck_application.cpp:696]: Done initializing graphics
[main.cpp:580]: Running application...