• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Calego

Private
5 Badges
Feb 22, 2011
19
0
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III: Chronicles
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
You'll find he is a whiz of a Wiz
If ever a Wiz there was.
If ever, oh ever, a Wiz there was
The Wiz, this Wiz, is one because
Because, because, because, because, because...
Because of the wonderful things he does!
 

Herl

Second Lieutenant
64 Badges
Mar 8, 2012
141
0
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Cities in Motion
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Crusader Kings II: Conclave
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
i'm a little sad it will not be save-compatible but meh, this changelog is too awesome to not download the new version and start a new game. can't wait.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Absolutely not compatible with anything but itself. This marks the end of 'beta' releases, and as such release pace will now slow down, with hotfixes uploaded to patch over any major bugs. I am also bringing up a development forum tomorrow, which will be linked in the OP.

1.00:
- It is now possible to sail between the Nile Delta and the Gulf of Suez. This is necessary because otherwise the AI has issues with getting its troops stuck waiting for ships on the other side.
- Added decisions to form special titular Kingdoms for Muslims in Iberia.
- Reduced piety gain from handing titles to church, so that it is not possible to wage perpetual Holy War simply by handing out the temples you gain.
- A white peace in an independence war will no longer result in independence.
- Winning an independence war will now result in all other independence wars against the same target being automatically won. Ideally I would have liked to make independence war a war where you can call in other vassals who also become independent if you win, but this does not seem to be possible to do.
- Winning a war to replace your liege (by any of the various CBs) will now end any wars with the same general goal inconclusively.
- Winning a Religious Defense war will now end any offensive Crusade or Religious Wars the enemy is fighting against your religion. Any other Religious Defense wars your faith is waging against the same target will also end inconclusively.
- It is now possible to wage Holy War against distant enemies. Such a war is distinguished by a different name: Religious Invasion. A Religious Invasion costs 250 piety and cannot be declared if your piety is below 0.
- It now costs 100 piety to wage a Holy War on a neighbouring enemy. You cannot declare a Holy War if your piety is below 0. This is meant to represent Church/Temple approval of your war, and also to slow down the general pace of expansion.
- Changed the way invasions work. Instead of taking all occupied titles, you now get all titles the target character was holding which fall under the Kingdom you were invading. So if William wins the Norman Invasion, he takes the Kingdom of England and all English Counties, Duchies and Baronies Harold was holding.
- Pagans can now wage Holy Wars.
- Made the AI more reluctant to expand into Ethiopia.
- Axum is once again independent at game start.
- Added preferred terrain types for different unit/tactics. For instance, Pikemen will perform better in hills and mountains but poorly in forests, while light cavalry will do well in forests and deserts but poorly in mountains.
- Changed all battle tactic stats into standardized formulas.
- Linked battle morale break point with generals martial stat (flanks with no general will break at 50% morale, decreasing in increments to 25% break point at 20+ martial skill).
- Added mild defensive bonuses to most terrain types.
- Added the Have Fifteen Children and Have Twenty Children ambitions. Completing the Have Twenty Children ambition will give you a special nickname.
- Orthodox Priests can now marry.
- AI Barons will now get married instead of letting their dynasties die out.
- Feasts, Grand Hunts and Summer Fairs now cost a fixed amount of money depending on your title rank. Many of the events related to them have also been given fixed gold costs.
- Titular titles can no longer have Elective succession (as they have no valid electors).
- You now have a small chance of fabricating claims on a Duchy, even if your Chancellor has < 15 skill.
- Your chance of successfully fabricating a claim is now increased by having high prestige.
- Increased the prestige cost of fabricating claims to 200/500 for County/Duchy.
- Increased the wrong holding type penalty to -66%.
- Reduced the effects of ambitious and content to -30/+30 respectively.
- Added a decision to automatically arrange marriages for all eligible bachelors in your court. The characters will primarily marry women in your court, but if there is not enough women then random spouses will be generated for them. This decision is meant for people like me who like to have a large court but don't want to go through the tedious micromanagement of finding spouses for every male courtier. Close relatives of yours will not be affected by this decision, so you won't accidentally marry your son or daughter to a courtier.
- Switching out of Elective now requires High Crown Authority.
- Localisation should no longer be a mess in non-default language settings, though all the text from the mod will be in English.
- Tweaked province names, laws and borders in Poland.
- Integrated the 'Offer You Can't Refuse' mod that adds Sicilian cultural melting pots.
- Characters now have a 5% chance of gaining the culture of their province shortly after birth.
- Rulers can now 'go native', converting them and any children of theirs below the age of 16 to the culture of their capital province. Kings and Emperors are much less likely to go native. The chance to go native goes down with age. The player gets an option to avoid it happening to their character.
- Removed Warrior Cults. Instead, Pagans start with more regular troop buildings.
- East Africa, Sicily and Christian Iberia now start with more troop buildings.
- Removed the direct warscore bonus for holding contested settlements.
- Doubled the yearly warscore bonus for holding contested settlements.
- Tweaked it so that Barons can't convert the culture of a province. This should slow down rate of culture conversion.
- Reduced truce time for Ducal Claim wars to 6 years.
- Reduced truce time for County Claim wars to 3 years.
- The ruler of Mallorca in 1066 is now much more historical.
- Religious Head and Holy Order titles will now automatically convert characters holding them to their religion.
- Rebalanced province values in Russia and Scandinavia. Overall development potential of provinces was reduced.
- You will no longer have vassals declare independence wars without warning. Instead, vassal revolt risk and effects of regencies/civil wars were tweaked so that revolt chain reactions should happen on their own (see below).
- Added a decision to become King of Wends if you are Wend Pagan ruler that holds the Duchies of Brandenburg, Mecklenburg, Pommerania or Pomeralia either directly or through vassals.
- The AI will now make proper use of demesne laws.
- Tax laws are now tied to crown authority in the same way as Levy laws. Default tax laws are None for Feudal vassals and Minimum for Church and City vassals. This should put large Duchies at more of a disadvantage to proper Kingdoms.
- Added the county of Teate in Benevento to make the borders between Sicily and Lombardy more historical.
- Fixed some bugs related to heresies.
- You will no longer get tyranny from characters dying in your prison unless they died as a result of illnesses contracted from being in prison.
- Sick or injured prisoners will now ask for better accomondations, even if they were previously denied them. This is meant to give the player a second chance to avoid a tyranny hit if a prisoner falls ill.
- The dungeon and the oubliette no longer give direct health maluses, instead they make it much more likely to catch an illness.
- Rebalanced the Mongols to have fewer but larger stacks.
- Reduced the effects of dynastic prestige on marriages and newly born characters (having babies born with 500 prestige was getting silly).
- Winning a Holy War or Crusade will now result in taking the Duchy title the war was for, if the enemy is holding it. You still get all the holdings in the Duchy.
- Created an event will make the AI much smarter about handing out newly created Duchy titles, preferring to give them to Counts with their capital in the right area, or alternatively granting them along with a County to a Courtier, only granting a Duke title to an existing Duke if there are no better alternatives. This will only sometimes work on revoked/usurped titles, as the AI is sometimes too fast for my handout event to take effect.
- The Duchy of Tyrol is no longer divided by impassable mountains.
- Tweaked some weirdly shaped provinces.
- Tweaked Duchy borders in Algiers, and added the Duchy of Atlas.
- Added Ibiza as a County in the Duchy of Mallorca.
- Added the Kingdom of Azerbaijan as a de jure part of the Empire of Persia, composed of the Duchies of Tabriz, Azerbaijan and Derbent.
- Pommerania is now de jure a part of Germany.
- Salzburg is now a de jure part of Austria.
- Grisons is now a de jure part of Tyrol.
- Viviers is now a de jure part of Auvergne.
- Anhalt is now a de jure part of Brandenburg.
- Fejer is now a de jure part of Esztergom.
- Vendome is now a de jure part of Anjou.
- Damman and Basra are now de jure parts of Arabia.
- Jacwiez and Yatvagi are now de jure part of Lithuania.
- Rebellions will now rarely result in a large rebel army rising up. If the rebels take control of a province, the chance of bad rebel events (like burned buildings or killed province lords) increases, and the province may defect.
- Integrated 'culturally different cities' mod which gives different culture groups their own distinct city graphics.
- Rebalanced culture buildings so that different culture groups are roughly on part with each other.
- Cost of tech growth buildings is now consistent at 200 gold per 10% growth speed the building confers.
- Khazars now start with 2 provinces, and Itil was split into the Duchies of Itil and Saray so that nobody will have a ducal claim on them. This should give them a chance of surviving past the first five minutes of the game.
- Reduced the relations penalty for title claimaints.
- Stressed and Depressed are now mutually exclusive.
- When a character with the dishonorable trait dies, their heir will now get a 'dynastic stain' trait that confers diplomatic penalties equal to their predecessor's level of dishonorable, but which does not qualify you for excommunication or other ill effects of being dishonorable. If a character with dynastic stain is caught assassinating, the dynastic stain turns into a regular dishonorable trait at one level above what their dynastic stain level was at. Assuming you keep dynastic stain from being turned into dishonorable, it will not be transferred over to your heir. This change is meant to add additional risk to inheritance-by-assassination, as you can now not simply wash away the consequenses by dying.

CK2Plus 1.00 (2shared)
CK2Plus 1.00 (FileDropper)
 
Last edited:

Quboid

Second Lieutenant
50 Badges
Sep 23, 2003
155
47
  • Cities: Skylines Industries
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis: Rome
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
Great stuff, thanks Wiz and your cohorts.

That's a good solution to the death-in-jail issue and it makes sense. I'd forgotten that you can move people to house arrest outside of the event that fires occasionally and a reminder event is just realistic.

I'm worried about the dynastic stain, that seems a bit strong. I don't know what you mean when you talk about levels above or below, I presume there are levels of dishonourability (is that a word?) in the behind-the-scenes calculations. The idea is good but unless I'm misunderstanding things, it should be weaker than the actual perpetrator.

The other issue I have is the lack of CBs. With invited court members being much less exploitable and holy wars being more limited, there's simply less to do. I have a game with 0.32 as a HRE Duke and really, not much happens. This is a subjective thing, this is probably more realistic than what I want but I would like to be able to start more battles, like in vanilla, to expand my realm. I want to sacrifice a bit of realism for more fun and I understand that might not be what you want to do.

Edit: Hmm, interesting new post added while I was typing this :)
 

Quboid

Second Lieutenant
50 Badges
Sep 23, 2003
155
47
  • Cities: Skylines Industries
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis: Rome
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
I mentioned this in passing before: is there any way to make a Windows desktop shortcut to load CK2 with this mod? I run all parts except "No New Empires". I managed this with EU3 to load one simply named mod but this is more complicated. I keep on expecting to load CK2 with the wrong mods loaded.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Great stuff, thanks Wiz and your cohorts.

That's a good solution to the death-in-jail issue and it makes sense. I'd forgotten that you can move people to house arrest outside of the event that fires occasionally and a reminder event is just realistic.

I'm worried about the dynastic stain, that seems a bit strong. I don't know what you mean when you talk about levels above or below, I presume there are levels of dishonourability (is that a word?) in the behind-the-scenes calculations. The idea is good but unless I'm misunderstanding things, it should be weaker than the actual perpetrator.

The other issue I have is the lack of CBs. With invited court members being much less exploitable and holy wars being more limited, there's simply less to do. I have a game with 0.32 as a HRE Duke and really, not much happens. This is a subjective thing, this is probably more realistic than what I want but I would like to be able to start more battles, like in vanilla, to expand my realm. I want to sacrifice a bit of realism for more fun and I understand that might not be what you want to do.

Edit: Hmm, interesting new post added while I was typing this :)

Yeah, dynastic stain does not get the full brunt of the effects, just the diplomatic portion of it. You don't get the piety loss or the bad events. It's to represent others being suspicious of you because your family kills its way into lands and such.

As for CBs, that's just my design philosophy. I've personally found there's still plenty to do. If you want to wage lots of Holy Wars, you'll just need to develop a strategy for getting piety, while forging claims requires a strategy for prestige. I personally invite claimaints and fight on their behalf just for the prestige, since it speeds up fabricating claims.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I mentioned this in passing before: is there any way to make a Windows desktop shortcut to load CK2 with this mod? I run all parts except "No New Empires". I managed this with EU3 to load one simply named mod but this is more complicated. I keep on expecting to load CK2 with the wrong mods loaded.

None that I know of. I wish Paradox would make checked mods stay checked. Mind you, it's no disaster if you load the wrong set of optional mods, it shouldn't mess up your save or anything.
 

ariantes

First Lieutenant
89 Badges
Mar 14, 2012
262
123
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Necroids
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
Just checked out your 1.00 version of the mod, and while I had not much time to play, I think you actually made the difference in the cultural buildings even wider with your rebalance. The strongest of the buildings (Squire Lists) got even stronger while some of the weaker ones got even weaker. The riding ground (the altaic one) is ok, but either reduce the amount of heavy cavalry provided by Squire Lists down to 10-15 or increase the amount of units provided by the other ones to 60-70. Even then, Squire Lists would still be the strongest building in the game.

Check out the unit comparision here: http://forum.paradoxplaza.com/forum/showthread.php?595571-Military-power-and-how-to-maximize-it

Basically, one unit heavy cav has the combat power of 10 units of pikemen or 15 units of heavy infantry.
 
Last edited:

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Oh yeah, I messed up with the numbers on the Squire Lists. It's not meant to provide that many knights. I'll fix for the next version.
 

Quboid

Second Lieutenant
50 Badges
Sep 23, 2003
155
47
  • Cities: Skylines Industries
  • Stellaris
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Europa Universalis: Rome
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
Hmm, is there no way to move someone to house arrest unless you happen to get the event? I thought there was a way but I can't find it now. Something for 1.01 maybe?
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Hmm, is there no way to move someone to house arrest unless you happen to get the event? I thought there was a way but I can't find it now. Something for 1.01 maybe?

Correct, but they will always ask you for better accomondations unless they are another religion. They will also ask a second time if they get sick.
 

ariantes

First Lieutenant
89 Badges
Mar 14, 2012
262
123
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Necroids
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
Oh yeah, I messed up with the numbers on the Squire Lists. It's not meant to provide that many knights. I'll fix for the next version.

I did fix it for myself in 0.32 and after some testing I came up with these values, they work quite well.

Unit type Lvl 1/2/3/4

Heavy Cav 10/15/20/25
Heavy Inf 70/80/90/100
Pikemen 60/70/80/90
Light Cav 40/50/60/70
Archers 80/100/120/140
Horse Archers 30/40/50/60

Horse archers and heavy cav are still stronger than the others, but I think thats intended anyway.

Something else I noticed is that the scaling of the boni is different for horse archers and baltic heavy inf vs all the others. Intended?
 

Drakken

Kawachi-no-kokushu
93 Badges
Jan 1, 2001
5.314
3.020
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Victoria 3 Sign Up
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
Small question, why every province is greyed out when I choose the "Fabricate Claims" council action as a count? Shouldn't they all be green?
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Small question, why every province is greyed out when I choose the "Fabricate Claims" council action as a count? Shouldn't they all be green?

You must have prestige on hand to fabricate a claim. If you don't have the 200 prestige, they will show as grey.
 

Drakken

Kawachi-no-kokushu
93 Badges
Jan 1, 2001
5.314
3.020
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Victoria 3 Sign Up
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Victoria: Revolutions
You must have prestige on hand to fabricate a claim. If you don't have the 200 prestige, they will show as grey.

Didn't know that, it should then appear in the tooltip for future reference. ;)
 

ozzy81

Private
16 Badges
Jan 7, 2010
21
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • March of the Eagles
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
Hello everyone,

been lurking the forum and this thread in particular for quite some time. I simply needed to express my thanks to Wiz and everyone else who partook in creating this mod. I had an absolute blast playing CK with it. Many thanks
 

Werther

Lt. General
85 Badges
Jan 26, 2010
1.416
2.470
  • Tyranny: Archon Edition
  • Cities: Skylines - Campus
  • Cities: Skylines - Natural Disasters
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Island Bound
  • Europa Universalis IV
  • Divine Wind
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines Industries
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Hearts of Iron III
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
Just a little question about that feature: "Women of your dynasty can hold some council positions under Cognatic or Agnatic-Cognatic laws". It's maybe the only thing which stop me for install the mode (I love historical game and i hated that women can be council member in CKDV). What are the councils positions? And how i can remove this for my personnal version of the mod?

Thanks for this mod.
 
Status
Not open for further replies.