Hooray, now I can start to play the Republic for real (only play vanilla to test new features, for real game only mods will do).
1.33.1:
- Fixed a bug with the Lack of Funds modifier repeatedly appearing and disappearing.
- Fixed various bugs with succession laws.
- Added the thanist minor title.
- Removed the grant independence character decision since it is now a diplomatic interaction.
- Can no longer seize a rival family's last trade post.
What happened to the endless time submod?
Update for 1.09. Be sure to delete old version before installing or things WILL break, saves from pre-1.09 will most likely not work, and expect and report bugs and issues.
A look at faction politics underway:
Hey Wiz,
good to see the update
just one question, though:
no news on the factions segment?
I was so looking forward to this:
:blush:
Wiz? Will you add som elements from CK2+ to vanilla? And how'd you feel if CK2+ was integrated into vanilla? I'd like that but it would feel as if Paradox stole your "glory" or "ära" as you say in Swedish.
You, sir, deserve your place in my personal pantheon.
Do you have any plans to modify the alternate scenarios to support republican starts (currently you need to start the game first for it to convert realms like the Hanseatic League to merchant republics, making it impossible to use the ruler designer)?
Hey, whenever I declare a sieze city war when I'm not the doge, it white peaces due to "CB no longer valid" immediately. Is this intended?
@Wiz: While the patrician families now all have Seniority as succession law, they still use all agnatic-coagnatic instead of agnatic as gender laws.