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richvh

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Wiz has said this weekend to update.

He's also said he probably won't make any significant additions to it.
 

Cyclone231

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Is there any prevision when the 1.09 version of CK2+ will be available?
Wiz said he was planning on doing it this weekend, but Kindjal was kind enough to cludge a working 1.09 version of 1.32 together.
Here's a version that ought to tide you over until the weekend. Includes Tanistry and Ultimogeniture succession laws, plots, and faction events.
Is it completely playable? Well, you'll find out soon enough, it sure doesn't crash on load though!

Extract into Crusader Kings II\mods, there are no optionals. Delete the old version first.
http://www.2shared.com/file/NNM691YE/ck2plus109.html
 

riknap

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Wiz said he was planning on doing it this weekend, but Kindjal was kind enough to cludge a working 1.09 version of 1.32 together.
it's kinda sad that people overlook this post a lot :laugh:
 

Federalist girl

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Hm yeah.... on one hand, it doesn't implement the changes to landed_titles that add the new renaming stuff for cities. On the other hand, it allows me to play a competently balanced game until the official CK2+ update...

Well, never look a gift horse in the mouth, as they say!
 

LeifNepstad

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Has anyone else noticed the Gotlander flag being replaced by the rebel flag? Perhaps it's just me. I'm using TTT and rigged CK+. Also I've noticed that when playing I have problems not seeing any plots, or the game still giving me 'lack of ambition' even after I've chosen one.
 

Darky

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Has anyone else noticed the Gotlander flag being replaced by the rebel flag? Perhaps it's just me. I'm using TTT and rigged CK+. Also I've noticed that when playing I have problems not seeing any plots, or the game still giving me 'lack of ambition' even after I've chosen one.
It has nothing with CK2+, it's CK2 bug. Read here how to fix it before Paradox will make a hotfix: http://forum.paradoxplaza.com/forum...nd-republic-coa-stays-black&highlight=gotland
 

chemical_art

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I know the next update is just to make it patch compatable, and that is perfectly fine!

But for the first balance sweep, I am hoping for some retinue cap nerfing.

For republics, the "homeland" upgrade tree, involving raising the max retinues by massive amounts. I think it needs a nerf (I was thinking a heavy monthly money cost).

Same with trade posts, they feel simply too cheap, which makes updating them seem silly when for the cost of upgrading on you can make a new one altogether!

The coastal CB seems too easy too abuse, making wars too easy to occur. At the very least, you should have a tradepost there, and if combined with making new tradeposts more expensive as per above, could at least slow the grabs.
 

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I guess Wiz is aware of all 1.09 features already and next CK2+ version won't be a just compatability patch :)

I suspect it wont be until next week when the 1.09 hotfix comes out
 

Teutonic_Thrash

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Originally Posted by Kindjal

Here's a version that ought to tide you over until the weekend. Includes Tanistry and Ultimogeniture succession laws, plots, and faction events.
Is it completely playable? Well, you'll find out soon enough, it sure doesn't crash on load though!

Extract into Crusader Kings II\mods, there are no optionals. Delete the old version first.
http://www.2shared.com/file/NNM691YE/ck2plus109.html
I'm probably being a right fool, but how on earth do you download this? The link is working fine, but I don't know what to do from there.
 

richvh

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The smaller, rectangular Download button (underneath the iLivid ad) seems to be the right link.
 

Teutonic_Thrash

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The smaller, rectangular Download button (underneath the iLivid ad) seems to be the right link.
I would've thought so too, but it's just refreshing the page. Ah well, I'll just wait till Wiz releases it.
 
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