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ZachPruckowski

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I didn't realize how much I loved CK2+ until I played without it in Republics.

After playing Vanilla Republic for a while, I realized that I enjoy it so much that I didn't mind it being vanilla. That said, here are some ideas for the future CK2+.

1. Family Management 'demesne law'. Does the Patrician support his entire family, only close relatives (brothers, uncles, nephews, children) or only very close (brothers and children). With adequate plots by disgruntled family members to get the Patrician to be more generous (at the pain of death)

2. Tyrants, nasty patricians who try to turn the Republic into a feudal state. (May be a descision, when is triggered the remaining 4 patrician families rebel)

3. Revolutions, any rich coastal province has a chance to rebel against a feudal ruler it dislikes very much and who shows some weakness (like in the middle of a civil war!) and form a Republic.

...and of course Republic being compatible with Gender Equality. Just because.

I think Wiz indicated he's going to have to take a break from adding new features at least while he adjusts to his job change (since he now works at Paradox).

I don't really see how to balance "Family Management" - if you don't hand out titles to your 2nd cousins or whatever and you don't pick an heir from the far branches of your family tree, there's no real way for them to force you to make changes. After all, they'd be low-prestige, low-cash and landless.

For (2) and (3), I think these would be interesting uses for CK2+'s faction system - that can be the result of Unhappy/Rebellious Republican or Court factions.

Stuff like overzealous expansion is really easy to fix - just add prestige costs to CBs, or restrict the targets that can be used, or make them more expensive, etc.

Vanilla just has extreme issues with snowballing with certain CBs such as Holy War, the new explosively expansive republics is just the same thing happening again.

Yup. The CK2+ fix to Holy Warring alone would seem to go a long way in the Mediterranean - my Genoa game feels like a race with Pisa and Venice to pick off weak Muslims (Sicily, Baleares, North Africa). Granted I'm only 30ish years in and I started as Doge, but it feels a lot more frantic than feudal games - there really is a sense that if I don't expand I'm going to be crushed by uber-Pisa by 1120.
 

Wizzington

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Any chances for factions system as independent mod?

I won't be doing it. I won't mind if someone else does but it'd be a lot of work because it hooks into a lot of things.
 

Tulwath

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After playing Vanilla Republic for a while, I realized that I enjoy it so much that I didn't mind it being vanilla.

Yeah. This is the first time I have played Vanilla since 1.07 and the game is actually interesting and fun. Now CK2+ is like Brood Wars: great additions, lots of fun, but willing to play without it. At least for a little while.
 

Darky

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So Wiz can we expect to see mercenaries system reverted back to vanilla (AI using same mercs as player does, with addition of new mercs included in CK2+ submods ofc) as Paradox mentioned that AI related to mercs hiring was seriously tweaked and AI will actually use mercs now?
 

Wizzington

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So Wiz can we expect to see mercenaries system reverted back to vanilla (AI using same mercs as player does, with addition of new mercs included in CK2+ submods ofc) as Paradox mentioned that AI related to mercs hiring was seriously tweaked and AI will actually use mercs now?

Most likely yes.
 

Wizzington

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Hey wiz congrats on your new job, can we expect the mdo to sitll be updated or nto sure on that? If so when you think we can get the next version? =)

I am going to update to The Republic in the weekend. No promises beyond that.

He has a new job?! With Paradox, I assume, that would explain his avatar. Might I ask what the job is?

AI programmer, although they currently have me learning the ropes by fixing CK2 bugs.
 

themrwho

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I am going to update to The Republic in the weekend. No promises beyond that.



AI programmer, although they currently have me learning the ropes by fixing CK2 bugs.
Congrats Wiz! Wish you the best in the new chapter of your life.

Never posted here before, thanks for a great mod by the way.
 

Faeelin

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So will this work with Republic?
 

ash001

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AI programmer, although they currently have me learning the ropes by fixing CK2 bugs.
Hope you're enjoying yourself!
...wonder if abdicate and abdicate_to_preferred have been fixed...:ninja::D

And I look forward to the next ck2+ version!:)
 

Aardvark Bellay

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Nice !
Come to think of it, after trying a republic located on the Duchy of the Isles (i had to do lots of saving and reloading as different people :p), I think the coastal CB is a bit OP IMO, you should only be able to seize cities in province in which you have a trading post. Other wise you can swallow ireland (or any other fractured corner of europe) faster than you can say it.

Isn't that just an oversight ? I'm pretty sure having read a comment by Doomdark in one of the Devdiaries that you need the trading post first to get a CB on a city and then a CB on the county. Sounds like an oversight.

Is there anyway to remove the latest patch from your game? Steam ignored my request to not automatically update and I am missing my dynasty :( haha!

Btw ck2+ is actually the shizz! I'm loving the improvements to an already amazing game!

Either revert your system with Windows Restore or use the mechanic in Steam to revert your game back to the patch before. Don't know how you do the latter, i just read of it and don't use Steam.
 

pieGEEK

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I am going to update to The Republic in the weekend. No promises beyond that.



AI programmer, although they currently have me learning the ropes by fixing CK2 bugs.
Thanks for the good mod, 150 hours worth with it. Its understandable if you can't continue this mod past this one update, I just hope you can put into someone who you trust's hands if need be.
 
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