I didn't realize how much I loved CK2+ until I played without it in Republics.
I think Wiz indicated he's going to have to take a break from adding new features at least while he adjusts to his job change (since he now works at Paradox).
I don't really see how to balance "Family Management" - if you don't hand out titles to your 2nd cousins or whatever and you don't pick an heir from the far branches of your family tree, there's no real way for them to force you to make changes. After all, they'd be low-prestige, low-cash and landless.
For (2) and (3), I think these would be interesting uses for CK2+'s faction system - that can be the result of Unhappy/Rebellious Republican or Court factions.
Yup. The CK2+ fix to Holy Warring alone would seem to go a long way in the Mediterranean - my Genoa game feels like a race with Pisa and Venice to pick off weak Muslims (Sicily, Baleares, North Africa). Granted I'm only 30ish years in and I started as Doge, but it feels a lot more frantic than feudal games - there really is a sense that if I don't expand I'm going to be crushed by uber-Pisa by 1120.
After playing Vanilla Republic for a while, I realized that I enjoy it so much that I didn't mind it being vanilla. That said, here are some ideas for the future CK2+.
1. Family Management 'demesne law'. Does the Patrician support his entire family, only close relatives (brothers, uncles, nephews, children) or only very close (brothers and children). With adequate plots by disgruntled family members to get the Patrician to be more generous (at the pain of death)
2. Tyrants, nasty patricians who try to turn the Republic into a feudal state. (May be a descision, when is triggered the remaining 4 patrician families rebel)
3. Revolutions, any rich coastal province has a chance to rebel against a feudal ruler it dislikes very much and who shows some weakness (like in the middle of a civil war!) and form a Republic.
...and of course Republic being compatible with Gender Equality. Just because.
I think Wiz indicated he's going to have to take a break from adding new features at least while he adjusts to his job change (since he now works at Paradox).
I don't really see how to balance "Family Management" - if you don't hand out titles to your 2nd cousins or whatever and you don't pick an heir from the far branches of your family tree, there's no real way for them to force you to make changes. After all, they'd be low-prestige, low-cash and landless.
For (2) and (3), I think these would be interesting uses for CK2+'s faction system - that can be the result of Unhappy/Rebellious Republican or Court factions.
Stuff like overzealous expansion is really easy to fix - just add prestige costs to CBs, or restrict the targets that can be used, or make them more expensive, etc.
Vanilla just has extreme issues with snowballing with certain CBs such as Holy War, the new explosively expansive republics is just the same thing happening again.
Yup. The CK2+ fix to Holy Warring alone would seem to go a long way in the Mediterranean - my Genoa game feels like a race with Pisa and Venice to pick off weak Muslims (Sicily, Baleares, North Africa). Granted I'm only 30ish years in and I started as Doge, but it feels a lot more frantic than feudal games - there really is a sense that if I don't expand I'm going to be crushed by uber-Pisa by 1120.