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Darkgamma

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In Byzantium, an emperor losing a major war would most certainly mean he wouldn't be emperor any more. Court coups were very limited in size but very much effective - it's how many Byzantine emperors got the throne, and what prevented more than one emperor from joining crusades.
 

Hibernian

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Hey Wiz, I'm currently enjoying a Zarids to Maghreb Empire game, but I think that some aspects of Muslim game-play are not that great at the moment.

The way you have Decadence at the moment is way to easy (at least for a player), it's very difficult to even get decadence (the only way I've seen is getting +5% by event, but then you also regularly get -5% events). There is currently no need to fight against decadence, since the yearly Ramadan chain more then takes care of the small amount you get via events. I have just gone through 300 years of game play at 0% to 5% Decadence (usually zero), it's a total non-issue now.

As is unlanded sons, I can now have as many sons as I like and I don't have to give them anything (I sometimes give them estates if I have lots of money), which of course means that there are now no succession wars when my ruler dies. Because when I get two pretenders all I have to do is have them arrested on day one of my rein (which is easy since they're usually just hanging around the capital) and then I can do whatever I want with them, and there will never be a civil war.

Surely there should be at least some kind of Decadence mechanic in the mod, I mean I certainly agree that the way it was before was stupid, but I do think that it should matter a bit. I mean how about gaining monthly decadence by how many "immoral" traits the head of the dynasty has? So if I have a Lustful, Greedy, Cruel ruler I should have a hard time dealing with the Decadence from that, but if I have a Charitable, Temperate guy, Decadence wouldn't be much of an issue. Also, you removed the Decadence reduction from fighting battle, etc, but surely that was a logical part of the system (at least if you're fighting against non-Muslims), no?

Also perhaps you should get Decadence from you Religious head, based on how pious you are, or on how much he likes you. So maybe he could send you a message saying he wants a large donation to "charity" or you get like +10% Decadence. It should be the same if you attack your Caliph, he should be able to brand you as Decadent as a punishment.


That's about all I can think of on the Decadence issue, but the other thing that I noticed in my current playthrough is that capturing and killing characters in battle seems to be very rare now. I don't know if you deliberately toned it down or something, but it seems to hardly ever happen now. I mean, in a big war you might capture maybe... two Mayors or a Duke, but it just seems disappointedly rare. To give an example, I was just fighting a big war with the Fatimids, they attacked me with a combined 20,000 man army (which presumably contained many important characters), I beat them with an even bigger army and totally destroyed their army, their were no survivors, every man killed. Yet there was not one character on either side captured or killed, I would have expected at least a few in such a situation. I must have fought 50 different wars over the course of the game and I have only captured like maybe 5 important characters (i.e. more important than a Mayor or lowborn, which often get captured), so in like 90% of wars it just doesn't happen.

Another thing that doesn't really seem to make much sense is commander traits. I think I only saw my character get a new commander trait once in my entire playthrough, and that was getting a Desert Commander trait from fighting a battle in Genoa! Surely they should be much more common, and related to how I actually won the battle. I mean, I would expect to get a Mountain fighting trait from doing battle in mountains, but it seems it doesn't work that way. There also seems to be no real way to improve my character's Martial abilities, no matter how many battle I win it never seems to go up (he never learns anything apparently). At the moment it seems you are either born a great general or not, and it doesn't matter how actually good you are, surely it should be the opposite way round, so that fresh characters who have never fought a war should have poor martial skill and veterans should be excellent. Of course I don't know if you can actually mod that.
 

cpteveros

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He could add a trait like "Green" which subtracts from Martial skill, until after a few battles it is replaced with "Blooded" or some such. I think Decadence is easy to manage for the player, regardless of mod or not. Can't say anything about the commander traits, however.
 

Yasko

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As is unlanded sons, I can now have as many sons as I like and I don't have to give them anything (I sometimes give them estates if I have lots of money), which of course means that there are now no succession wars when my ruler dies. Because when I get two pretenders all I have to do is have them arrested on day one of my rein (which is easy since they're usually just hanging around the capital) and then I can do whatever I want with them, and there will never be a civil war.

Is there a reason to land your sons at all? I dont even care about imprison my brothers anymore, i never land anything to them and just dont care about them. They just sit in the capital unmarried and hopefully die that way. :laugh:
 

TheDarkMaster

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Could the gender equality mod change the unlanded sons modifier to instead be an unlanded children children modifier of half effect?

It isn't possible to mod it so that regular marriages are considered equal to matralineal ones, is it?
 

Gqarz

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That's about all I can think of on the Decadence issue, but the other thing that I noticed in my current playthrough is that capturing and killing characters in battle seems to be very rare now. I don't know if you deliberately toned it down or something, but it seems to hardly ever happen now. I mean, in a big war you might capture maybe... two Mayors or a Duke, but it just seems disappointedly rare. To give an example, I was just fighting a big war with the Fatimids, they attacked me with a combined 20,000 man army (which presumably contained many important characters), I beat them with an even bigger army and totally destroyed their army, their were no survivors, every man killed. Yet there was not one character on either side captured or killed, I would have expected at least a few in such a situation. I must have fought 50 different wars over the course of the game and I have only captured like maybe 5 important characters (i.e. more important than a Mayor or lowborn, which often get captured), so in like 90% of wars it just doesn't happen.
.

This, I too have noticed that you don't tend to capture many opponents anymore. I have captured the king of France once but that was only after about 10 major battles where I captured a total of two mayors.
 

Wizzington

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Less capturing does not have to do with the mod, its a result of the way commanders work since LoR. There's just a lot less commanders involved in any given battle.
 

Velorian

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I've noticed what may or may not be a bug, when someone has rebelled against me (me being Byzantine Emperor) I can revoke his titles as he is my prisoner. The problem is that I'm allowed my one free revocation, but then I can't revoke his duchies (even though such revocations are free for the emperor) because there "needs to a special reason while there is truce" or something like that.

It might be intentional, but if so then I disagree with it. Does anyone know how I could change it myself?
 

Aardvark Bellay

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Well, CK2+ must be doing SOMEthing different, because I tested to see if it was the same in vanilla and it wasn't. I was allowed to revoke titles from someone with a truce.

Are you sure you didnt have a claim ? I played a recent vanilla game and wasnt allowed to revoke after dejure vassalising and obviously a truce in place.
 

Velorian

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Are you sure you didnt have a claim ? I played a recent vanilla game and wasnt allowed to revoke after dejure vassalising and obviously a truce in place.

My mistake, I just tested it again, and something must have been different the other time. It's still annoying like hell, but I suppose it's no fault of the mod. I guess I'll just have to keep them in prison for 10 years before revoking the titles.
 

Herr Oberst

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I haven't seen any separatist factions form in my realm in 1.32.25, neither have I noticed any separatist revolts. So I'm not sure if the patch fixed it.
 

Rabid

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Separatists have to be non de jure vassals and maybe wrong culture as well. If you want to experience them try an HRE game, there's lots of Italian separatists now :)
 

Novacat

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Seperatists are definatly happening. The Kingdom of Bohemia and a handful of Italian provinces managed to successfully break away from the HRE in my latest game.

By the way, what is the "Dignity = 100" used for in some landed titles? I am not exactly sure what it does, or what it affects.
 

PyroAce2

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Seperatists are definatly happening. The Kingdom of Bohemia and a handful of Italian provinces managed to successfully break away from the HRE in my latest game.

By the way, what is the "Dignity = 100" used for in some landed titles? I am not exactly sure what it does, or what it affects.

Makes the title more favorable to use as a primary title. Helps the AI use the more prestigious title.
 

Hibernian

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Just had a very strange thing happen, the Golden Horde has just taken over all of England!

(Link to full sized image)


As you can see, England is now wholly owned by the Tengri Golden Horde. I wasn't really watching closely but I think I know what happened.

You see, in this playthrough, Norway won the initial 1066 war for the Kingdom of England and the two kingdoms were ruled by the same king for centuries (England is currently Anglo-Norse culture, Anglo-Saxons no longer exist). Then later, this new realm conquered parts of Finland and Russia and this caused the De Jure Kingdom of England to be expanded to those areas, as you can see in this screen shot...

(Link to full sized image)


Then, when the Mongols came and were bordering England-Norway's Russian territories, I think they must have attacked them with a "Mongol Invasion" CB, won that war and been given the whole of De Jure England, which included real-life England! So the Mongols, a country which previous to this barely even had a coastline, let alone a navy, are now in control of a whole country across the sea. I've played for about a year and there's no sign of the Golden Horde's position in England weakening (which you would think it would).

This surely can't be a desirable or realistic outcome for a war in Karelia. And it really highlights what I see as the flawed way in which "whole-Kingdom-conquering CBs" work in the mod. It's frankly way too easy for the attacker to win an invasion like this (Mongol invasions, Crusades and Jihads, etc.). I mean, when I had a Jihad for France (I'm the Sunni Caliph as well as the Emperor of the Maghreb) it was easy, all I had to do was win a few battles and capture about 6 counties (for a kingdom which was then 35 counties). Surely (at minimum) the attacker should have to capture every county in the target kingdom (if not every holding), that way at least Crusades and Jihads would be difficult, multi-year campaigns, not a walk over where you just have to win a few big battles and the whole place surrenders to you. If that kind of rule was applied the Mongols would never have been able to take England, because they were unable to land any troops there (the whole war seems to have been fought in Northern Russia).

I really think you should change something so this kind of thing can't happen.
 
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