Two things:
- Can you make the decision for a ruler to "go native" an event? I'd hate for my family to turn whatever culture without a choice in the matter
- Could you perhaps implement the renaming of Silesian provinces as recommended by Raczynski?
That said, greatly looking forward to the update!
Sure. I formed the Lombard Kingdom. Not long after that I received an event that can fire for vassals(here me King of Lombady) to request to rule their de jure vassals(here one of a few duchies in Lombady) currently under direct rule of their higher liege(here the HRE).
That vassal was heir to the former Emperor(house of Billung, the previous dynasty), and I gained ~10 counts/prince bishops to be under my indirect rule in northern Germany. The duchess in question had her capitol in Siena and was duchess of Tuscany. She also held the titles for Saxony and Brunswick along with having two vassals in contested Holstein.
This added to my territory in southern Germany (Bavaria, Tirol and few odd provinces) left me only five provinces short of forming the Kingdom of Germany.
I notice .32 is save-game compatible back to .29. I have .26 installed -- how incompatible are we talking? I might try modifying my savefile if I get a sense of what I'm up against.
Thanks!
Awesome, and thoughts about some of the Poland fixes? None of the unbalancing elements, of course, but some of the flavor stuff and fixes to characters (Wladyslaw Herman, for instance) would make me a happy man.You get an option on whether you want to go native.
I don't get this. Piety is meant to reflect how much of a good Christian/whatever other religion you are; all the things that cost piety are ones that are "evil" or tyrannical or go against the church directly. But waging a Holy War on pagans is exactly what the church -wants-, why would they ever disapprove? If anything, you should -get- piety for starting a holy war; I think you do get some for winning it.- It now costs 100 piety to wage a Holy War (representing sanction from your priesthood/head of religion). Players can still wage a Holy War without the requisite piety, but winning such a war will result in a severe loss of moral authority. This is meant to slow down the pace of conquest and allow Holy Wars for Pagans without turning Russia and the Baltic into a constant warzone.
While I do find warrior cults annoying, I'm worried this will make pagans very weak later on in the game, when the Christians have built up their own troop buildings. Maybe instead you should leave warrior cults in, but just make them weaker? Or just give pagan rulers or counties a constant bonus to levy size.- Removed Warrior Cults. Instead, Pagans start with more regular troop buildings.
So if I'm understanding this right, the idea is that vassals can now only revolt if their revolt risk is high enough (from low opinion, I imagine) and the idea is that if you -do- get into a civil war, the -30 penalty is likely to pull other disgruntled vassals in. So does this address the issue of rebel dukes calling everyone and their mother (sometimes literally) into the war or is that intentional?- You will no longer have vassals declare independence wars without warning. Instead, vassal revolt risk and effects of regencies/civil wars were tweaked so that revolt chain reactions should happen on their own (see below).
- The AI now gets reduced penalties from regencies and civil wars, as it is not as good at coping with these as a player is.
- Civil War is now a -30 opinion penalty, but you will no longer get the Regency penalty if you are in a Civil War.
While I do find warrior cults annoying, I'm worried this will make pagans very weak later on in the game, when the Christians have built up their own troop buildings. Maybe instead you should leave warrior cults in, but just make them weaker? Or just give pagan rulers or counties a constant bonus to levy size.
I don't get this. Piety is meant to reflect how much of a good Christian/whatever other religion you are; all the things that cost piety are ones that are "evil" or tyrannical or go against the church directly. But waging a Holy War on pagans is exactly what the church -wants-, why would they ever disapprove? If anything, you should -get- piety for starting a holy war; I think you do get some for winning it.
That's what's supposed to happen, though. There's a reason paganism in Europe didn't survive the Middle Ages.
I'm on the side of keeping warrior cults, but I think we're missing a very important way in which Pagan rulers defended against Christians, that is, "if you can't beat 'em - join 'em". The game models the "fire and sword" style of Christianization that occurred in places like Prussia and Finland, but that wasn't the only one. The Poles, Hungarians and Russians had only converted quite recently, and at least two countries - Sweden and Lithuania - remained battlefields between religions for several centuries from game start. However, the key part here is that native nobility took baptism to align themselves with Europe, and that never happens in the game.
What might make Pagans pretty interesting would be to have "missionary" type events, wherein beleaguered Pagan rulers get the opportunity to convert to Christianity. Keeping warrior cults and the overall early game power of pagan militaries, but balancing it out with civil wars, would be both a lot more interesting and a lot more historical than the current "impenetrable border" between two religious worlds.
Poor Frederick II is proof positive that the Church has to like you for your holy war to count as one. At the same time, it provides a good barrier to prevent infinite holy wars from allowing an overnight conquest of a large area. I applaud its inclusion.
It's a balance thing to prevent an overuse of Holy Wars, which make expansion pretty quick and easy. A minimum piety / relations with the Pope wouldn't be bad, especially since, with it at -100 per war, and +50 for winning it... a Holy War has a net loss of piety, which is really odd.I don't get this. Piety is meant to reflect how much of a good Christian/whatever other religion you are; all the things that cost piety are ones that are "evil" or tyrannical or go against the church directly. But waging a Holy War on pagans is exactly what the church -wants-, why would they ever disapprove? If anything, you should -get- piety for starting a holy war; I think you do get some for winning it.
I'm on the side of keeping warrior cults, but I think we're missing a very important way in which Pagan rulers defended against Christians, that is, "if you can't beat 'em - join 'em". The game models the "fire and sword" style of Christianization that occurred in places like Prussia and Finland, but that wasn't the only one. The Poles, Hungarians and Russians had only converted quite recently, and at least two countries - Sweden and Lithuania - remained battlefields between religions for several centuries from game start. However, the key part here is that native nobility took baptism to align themselves with Europe, and that never happens in the game.
What might make Pagans pretty interesting would be to have "missionary" type events, wherein beleaguered Pagan rulers get the opportunity to convert to Christianity. Keeping warrior cults and the overall early game power of pagan militaries, but balancing it out with civil wars, would be both a lot more interesting and a lot more historical than the current "impenetrable border" between two religious worlds.