• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.623
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I'm not following - can you go back and explain in detail?
 

milt

Major
39 Badges
Jul 27, 2007
578
52
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis: Rome
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Rome: Vae Victis
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Sure. I formed the Lombard Kingdom. Not long after that I received an event that can fire for vassals(here me King of Lombady) to request to rule their de jure vassals(here one of a few duchies in Lombady) currently under direct rule of their higher liege(here the HRE).

That vassal was heir to the former Emperor(house of Billung, the previous dynasty), and I gained ~10 counts/prince bishops to be under my indirect rule in northern Germany. The duchess in question had her capitol in Siena and was duchess of Tuscany. She also held the titles for Saxony and Brunswick along with having two vassals in contested Holstein.

This added to my territory in southern Germany (Bavaria, Tirol and few odd provinces) left me only five provinces short of forming the Kingdom of Germany.
 
Last edited:

Andrzej I

Ætheling
84 Badges
Nov 27, 2004
2.044
173
34
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Charlemagne
  • Deus Vult
  • Crusader Kings II: Holy Knight (pre-order)
Two things:
- Can you make the decision for a ruler to "go native" an event with choices (if it isn't already)? I'd hate for my family to turn whatever culture without a choice in the matter :)
- Could you perhaps implement the renaming of Silesian provinces as recommended by Raczynski? And maybe some of the other contents of his mod? Not the cities to castles, of course, for balance reasons, but some of the other fixes are good, I think :)

That said, greatly looking forward to the update!
 
Last edited:

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.623
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Two things:
- Can you make the decision for a ruler to "go native" an event? I'd hate for my family to turn whatever culture without a choice in the matter :)
- Could you perhaps implement the renaming of Silesian provinces as recommended by Raczynski?

That said, greatly looking forward to the update!

You get an option on whether you want to go native.
 
Last edited:

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.623
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Sure. I formed the Lombard Kingdom. Not long after that I received an event that can fire for vassals(here me King of Lombady) to request to rule their de jure vassals(here one of a few duchies in Lombady) currently under direct rule of their higher liege(here the HRE).

That vassal was heir to the former Emperor(house of Billung, the previous dynasty), and I gained ~10 counts/prince bishops to be under my indirect rule in northern Germany. The duchess in question had her capitol in Siena and was duchess of Tuscany. She also held the titles for Saxony and Brunswick along with having two vassals in contested Holstein.

This added to my territory in southern Germany (Bavaria, Tirol and few odd provinces) left me only five provinces short of forming the Kingdom of Germany.

OK, I see what you mean. It's been addressed.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.623
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I notice .32 is save-game compatible back to .29. I have .26 installed -- how incompatible are we talking? I might try modifying my savefile if I get a sense of what I'm up against.

Thanks!

It might work fine, it might irrevocably break your save so it crashes every five minutes. I'd try backuping the save and 0.26, update to latest version and run it for 20-30 years to see if you get crashes.
 

Andrzej I

Ætheling
84 Badges
Nov 27, 2004
2.044
173
34
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Charlemagne
  • Deus Vult
  • Crusader Kings II: Holy Knight (pre-order)
You get an option on whether you want to go native.
Awesome, and thoughts about some of the Poland fixes? None of the unbalancing elements, of course, but some of the flavor stuff and fixes to characters (Wladyslaw Herman, for instance) would make me a happy man.
 

NuberT

Recruit
3 Badges
Mar 14, 2008
4
0
  • Crusader Kings II
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
I guess this wasnt supposed to happen.. After the arrival of the Ilkhanate all my vassals were spawning BIG armies - like 2 million in total.. Was playing as the jews - only conclusion I got on this..

 

Marconius

Emperor
110 Badges
Apr 6, 2007
2.203
7
  • Warlock 2: The Exiled
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • The Showdown Effect
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis III
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Gettysburg
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
- It now costs 100 piety to wage a Holy War (representing sanction from your priesthood/head of religion). Players can still wage a Holy War without the requisite piety, but winning such a war will result in a severe loss of moral authority. This is meant to slow down the pace of conquest and allow Holy Wars for Pagans without turning Russia and the Baltic into a constant warzone.
I don't get this. Piety is meant to reflect how much of a good Christian/whatever other religion you are; all the things that cost piety are ones that are "evil" or tyrannical or go against the church directly. But waging a Holy War on pagans is exactly what the church -wants-, why would they ever disapprove? If anything, you should -get- piety for starting a holy war; I think you do get some for winning it.

- Removed Warrior Cults. Instead, Pagans start with more regular troop buildings.
While I do find warrior cults annoying, I'm worried this will make pagans very weak later on in the game, when the Christians have built up their own troop buildings. Maybe instead you should leave warrior cults in, but just make them weaker? Or just give pagan rulers or counties a constant bonus to levy size.

- You will no longer have vassals declare independence wars without warning. Instead, vassal revolt risk and effects of regencies/civil wars were tweaked so that revolt chain reactions should happen on their own (see below).
- The AI now gets reduced penalties from regencies and civil wars, as it is not as good at coping with these as a player is.
- Civil War is now a -30 opinion penalty, but you will no longer get the Regency penalty if you are in a Civil War.
So if I'm understanding this right, the idea is that vassals can now only revolt if their revolt risk is high enough (from low opinion, I imagine) and the idea is that if you -do- get into a civil war, the -30 penalty is likely to pull other disgruntled vassals in. So does this address the issue of rebel dukes calling everyone and their mother (sometimes literally) into the war or is that intentional?

Looking good in general, hope you can release soon!
 

Jaghave

Captain
47 Badges
Feb 21, 2012
343
7
  • Crusader Kings II: Charlemagne
  • Sengoku
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Cities: Skylines - Snowfall
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Crusader Kings Complete
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines
i ran into a weird glitch where i declare was on one of the Muslim nation in Spain to defend the faith, the war went well and i impose my demand so all wars via the nation against christian should have ended instead if just concluded the war with me and he kept fighting Portugal (the nation he declared war on in the first place) and all the other christian nation i brought into the war
 

Guildencrantz

Corporal
76 Badges
Feb 15, 2012
43
0
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis 4: Emperor
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
While I do find warrior cults annoying, I'm worried this will make pagans very weak later on in the game, when the Christians have built up their own troop buildings. Maybe instead you should leave warrior cults in, but just make them weaker? Or just give pagan rulers or counties a constant bonus to levy size.

That's what's supposed to happen, though. There's a reason paganism in Europe didn't survive the Middle Ages.

I'm on the side of keeping warrior cults, but I think we're missing a very important way in which Pagan rulers defended against Christians, that is, "if you can't beat 'em - join 'em". The game models the "fire and sword" style of Christianization that occurred in places like Prussia and Finland, but that wasn't the only one. The Poles, Hungarians and Russians had only converted quite recently, and at least two countries - Sweden and Lithuania - remained battlefields between religions for several centuries from game start. However, the key part here is that native nobility took baptism to align themselves with Europe, and that never happens in the game.

What might make Pagans pretty interesting would be to have "missionary" type events, wherein beleaguered Pagan rulers get the opportunity to convert to Christianity. Keeping warrior cults and the overall early game power of pagan militaries, but balancing it out with civil wars, would be both a lot more interesting and a lot more historical than the current "impenetrable border" between two religious worlds.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.623
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I'm playing a beta game right now, and Pagans are still quite strong thanks to the additional buildings. They might even be too strong - the Pruthenians have conquered most of Poland.
 

Neoptolemos

Feersum Endjinn
68 Badges
Apr 20, 2008
356
21
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Reapers Due
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • BATTLETECH - Backer
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
I don't get this. Piety is meant to reflect how much of a good Christian/whatever other religion you are; all the things that cost piety are ones that are "evil" or tyrannical or go against the church directly. But waging a Holy War on pagans is exactly what the church -wants-, why would they ever disapprove? If anything, you should -get- piety for starting a holy war; I think you do get some for winning it.

Poor Frederick II is proof positive that the Church has to like you for your holy war to count as one. At the same time, it provides a good barrier to prevent infinite holy wars from allowing an overnight conquest of a large area. I applaud its inclusion.
 

Marconius

Emperor
110 Badges
Apr 6, 2007
2.203
7
  • Warlock 2: The Exiled
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • The Showdown Effect
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis III
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Gettysburg
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
That's what's supposed to happen, though. There's a reason paganism in Europe didn't survive the Middle Ages.

I'm on the side of keeping warrior cults, but I think we're missing a very important way in which Pagan rulers defended against Christians, that is, "if you can't beat 'em - join 'em". The game models the "fire and sword" style of Christianization that occurred in places like Prussia and Finland, but that wasn't the only one. The Poles, Hungarians and Russians had only converted quite recently, and at least two countries - Sweden and Lithuania - remained battlefields between religions for several centuries from game start. However, the key part here is that native nobility took baptism to align themselves with Europe, and that never happens in the game.

What might make Pagans pretty interesting would be to have "missionary" type events, wherein beleaguered Pagan rulers get the opportunity to convert to Christianity. Keeping warrior cults and the overall early game power of pagan militaries, but balancing it out with civil wars, would be both a lot more interesting and a lot more historical than the current "impenetrable border" between two religious worlds.

Keep in mind the map doesn't -just- contain Europe, there are other areas as well. I don't actually know that much about the politics of the era, especially outside Europe, but according to Wikipedia, the Golden Horde (which we can all agree was a major power in the era) was pagan well into the 14th century, when the ruler converted to Islam. And as I recall, the Teutonic Knights (later Prussia) also had to do some converting even in EU3!

So I do feel pagans need a bit of a boost, especially since Christians pretty much get a free pass against them with holy wars; this is no doubt why the warrior cults are in the game in the first place.

Poor Frederick II is proof positive that the Church has to like you for your holy war to count as one. At the same time, it provides a good barrier to prevent infinite holy wars from allowing an overnight conquest of a large area. I applaud its inclusion.

Fair enough, but reduction in piety means you do something that actually -offends- the church. If the issue is just that you need church approval for a holy war, then simply adding a minimum piety limit should be sufficient; I think this would be a good change, actually. But actually -losing- the support and good will of the church for going on a holy war in -their- name and increasing -their- authority seems really odd.

As far as balancing goes, keep in mind that there is a true period for holy wars and you can only take a duchy at a time, so it's not like you can just steamroll over a pagan country and annex it in one war. I think wars against pagans (or pagan wars against Christians, for that matter) -should- be far more deadly and have bigger consequences than petty struggles of nobles over scraps of land.

Although pagans being able to go to holy war does raise a bit of an issue... namely, won't the fact they're stronger to begin with and now they have a free pass to attack any Christians mean they're going to be super aggressive and really successful? I think that might become an issue, but I suppose the increased bonus for the defender may offset this.
 

Andrzej I

Ætheling
84 Badges
Nov 27, 2004
2.044
173
34
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Charlemagne
  • Deus Vult
  • Crusader Kings II: Holy Knight (pre-order)
I don't get this. Piety is meant to reflect how much of a good Christian/whatever other religion you are; all the things that cost piety are ones that are "evil" or tyrannical or go against the church directly. But waging a Holy War on pagans is exactly what the church -wants-, why would they ever disapprove? If anything, you should -get- piety for starting a holy war; I think you do get some for winning it.
It's a balance thing to prevent an overuse of Holy Wars, which make expansion pretty quick and easy. A minimum piety / relations with the Pope wouldn't be bad, especially since, with it at -100 per war, and +50 for winning it... a Holy War has a net loss of piety, which is really odd.
 

Tempestra

Duke of Middle Italy
72 Badges
Feb 10, 2005
2.165
56
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Necroids
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I'm on the side of keeping warrior cults, but I think we're missing a very important way in which Pagan rulers defended against Christians, that is, "if you can't beat 'em - join 'em". The game models the "fire and sword" style of Christianization that occurred in places like Prussia and Finland, but that wasn't the only one. The Poles, Hungarians and Russians had only converted quite recently, and at least two countries - Sweden and Lithuania - remained battlefields between religions for several centuries from game start. However, the key part here is that native nobility took baptism to align themselves with Europe, and that never happens in the game.

What might make Pagans pretty interesting would be to have "missionary" type events, wherein beleaguered Pagan rulers get the opportunity to convert to Christianity. Keeping warrior cults and the overall early game power of pagan militaries, but balancing it out with civil wars, would be both a lot more interesting and a lot more historical than the current "impenetrable border" between two religious worlds.

Yeah, I agree with this. The current relationship between Pagans and Christians (and actually for Muslims and Christians too) is too flat-out antagonistic, I think. There are numerous historical examples of factions within Pagan states seeking support from Christians, sometimes even converting as a price of that support, but right now it just never happens.
 
Status
Not open for further replies.