I am playing version .27 and am wondering can I upgrade to the current without starting over? :blush:
When are you expecting 0.33 to be out? This weekend, or are we looking at a longer timeframe?
I love the mod and have been using it basically since I bought the game, but I don't want to continue my relatively new game until 0.33 comes out.
I am playing version .27 and am wondering can I upgrade to the current without starting over? :blush:
Once I united Italy, I started making progress in Burgundy and along the Adriatic coast. Though having a blast for the most part, I have found one very irritating thing. Both the Holy Roman Empire and the Byzantines retain barons as vassals in the countries I've usurped. I can't quite tell what is going on here, but it looks as though the AI is not giving away newly constructed holding in places where it holds a higher title, especially if the holding is still under construction when they hand the title off.
I'm of mixed mind, really. On the one hand, it's kind of cool that I still have to deal with twenty- or thirty-person levies popping up in territories I've ruled with no real right for almost a decade. On the other hand, it's ridiculous that it will take over two hundred years to conquer the twenty-odd castles Byzantium has retained in Epirus, Macedon, and Achaea. Is it possible to change the AI's behavior with regards to proper ownership of baronies, or at least to reduce/eliminate the treaty time for county claims only? The latter would also nicely simulate low-level warfare between larger powers with no greater stakes at hand.
I'm not sure if this has been brought up before but something really needs to be done about the aggressive rate of cultural conversion. It's 1250 in my game and Dutch has disappeared in all but 3 counties in favor of German. Literally the entire northern half of Italy has become German in culture along with Provence. In France Occitan has completely disappeared except for a few tiny holdouts, and Vlach is on the path to extinction too.
The current rate of conversion is appropriate for some areas (like the Wendish areas, for example) but definitely not for the majority of the map.
Is a reworking of this planned for the future?
Honestly, the real issue is that the AI always appoints rulers of its own culture. I'm really not sure what to do about it that won't get rid of culture conversion altogether.
Honestly, the real issue is that the AI always appoints rulers of its own culture. I'm really not sure what to do about it that won't get rid of culture conversion altogether.
Perhaps counterbalance it by adding occasional events where low-level rulers, especially counts, "go native" and convert to their capital province's culture?
So am I correct that you're better off not forming any of the empires and just amassing a million king titles? What's the point of making an empire if everyone outside of its de jure boundaries are going to hate you because you can't form their king titles?
1.00:
- Characters now have a 5% chance of gaining the culture of their province shortly after birth.
- Rulers can now 'go native', converting them and any children of theirs below the age of 16 to the culture of their capital province. Kings and Emperors are much less likely to go native. The chance to go native goes down with age.
- You can no longer wage Holy Wars if your religion's Moral Authority is below 20%.
- It now costs 100 piety to wage a Holy War (representing sanction from your priesthood/head of religion). Players can still wage a Holy War without the requisite piety, but winning such a war will result in a severe loss of moral authority. This is meant to slow down the pace of conquest and allow Holy Wars for Pagans without turning Russia and the Baltic into a constant warzone.
- Pagans can now wage Holy Wars.
- Holy Wars now have a greater impact on moral authority.
- The defender in a Holy War or Crusade will now be able to call on more of their vassal levies than in a regular defensive war.
- Increased bonus troops for attacker in a Crusade.
- Removed Warrior Cults. Instead, Pagans start with more regular troop buildings.
- Removed the direct warscore bonus for holding contested settlements.
- Doubled the yearly warscore bonus for holding contested settlements.
- Tweaked it so that Barons can't convert the culture of a province. This should slow down rate of culture conversion.
- Reduced truce time for Ducal Claim wars to 6 years.
- Reduced truce time for County Claim wars to 3 years.
- The ruler of Mallorca in 1066 is now much more historical.
- Religious Head and Holy Order titles will now automatically convert characters holding them to their religion.
- Rebalanced province values in Russia and Scandinavia. Overall development potential of provinces was reduced.
- You will no longer have vassals declare independence wars without warning. Instead, vassal revolt risk and effects of regencies/civil wars were tweaked so that revolt chain reactions should happen on their own (see below).
- The AI now gets reduced penalties from regencies and civil wars, as it is not as good at coping with these as a player is.
- Civil War is now a -30 opinion penalty, but you will no longer get the Regency penalty if you are in a Civil War.
- Regency is now always a -20 opinion penalty, as higher levels of crown authority already increase revolt risk (making regencies more dangerous by piling on the revolt risk).
- Added a decision to become King of Wends if you are Wend Pagan ruler that holds the Duchies of Brandenburg, Mecklenburg, Pommerania or Pomeralia either directly or through vassals.
- The AI will now make proper use of demesne laws.
- Tax laws are now tied to crown authority in the same way as Levy laws. Default tax laws are None for Feudal vassals and Minimum for Church and City vassals. This should put large Duchies at more of a disadvantage to proper Kingdoms.
- Added the county of Teate in Benevento to make the borders between Sicily and Lombardy more historical.
- Fixed some bugs related to heresies.
- You will no longer get tyranny from characters dying in your prison unless they died as a result of illnesses or injuries contracted from being in prison.
- The dungeon and the oubliette no longer give direct health maluses, instead they make it much more likely to catch an illness.
- Rebalanced the Mongols to have fewer but larger stacks.
- Reduced the effects of dynastic prestige on marriages and newly born characters (having babies born with 500 prestige was getting silly).
- Winning a Holy War or Crusade will now result in taking the Duchy title the war was for, if the enemy is holding it. You still get all the holdings in the Duchy.
- Created an event will make the AI much smarter about handing out newly created Duchy titles, preferring to give them to Counts with their capital in the right area, or alternatively granting them along with a County to a Courtier, only granting a Duke title to an existing Duke if there are no better alternatives. This will only sometimes work on revoked/usurped titles, as the AI is sometimes too fast for my handout event to take effect.
- The Duchy of Tyrol is no longer divided by impassable mountains.
- Added the Kingdom of Azerbaijan as a de jure part of the Empire of Persia, composed of the Duchies of Tabriz, Azerbaijan and Derbent.
- Pommerania is now de jure a part of Germany.
- Salzburg is now a de jure part of Austria.
- Grisons is now a de jure part of Tyrol.
- Viviers is now a de jure part of Auvergne.
- Anhalt is now a de jure part of Brandenburg.
- Fejer is now a de jure part of Esztergom.
- Vendome is now a de jure part of Anjou.
- Damman and Basra are now de jure parts of Arabia.
- Jacwiez and Yatvagi are now de jure part of Lithuania.
- Rebellions will now rarely result in a large rebel army rising up. If the rebels take control of a province, the chance of bad rebel events (like burned buildings or killed province lords) increases, and the province may defect.
- Integrated 'culturally different cities' mod which gives different culture groups their own distinct city graphics.
- Rebalanced culture buildings so that different culture groups are roughly on part with each other.
- Cost of tech growth buildings is now consistent at 200 gold per 10% growth speed the building confers.
- Khazars now start with 2 provinces, and Itil was split into the Duchies of Itil and Saray so that nobody will have a ducal claim on them. This should give them a chance of surviving past the first five minutes of the game.
- Reduced the relations penalty for title claimaints.
- Stressed and Depressed are now mutually exclusive.
- When a character with the dishonorable trait dies, their heir will now get a 'dynastic stain' trait that confers diplomatic penalties equal to their predecessor's level of dishonorable, but which does not qualify you for excommunication or other ill effects of being dishonorable. If a character with dynastic stain is caught assassinating, the dynastic stain turns into a regular dishonorable trait at one level above what their dynastic stain level was at. Assuming you keep dynastic stain from being turned into dishonorable, it will not be transferred over to your heir. This change is meant to add additional risk to inheritance-by-assassination, as you can now not simply wash away the consequenses by dying.
Created an event will make the AI much smarter about handing out newly created Duchy titles, preferring to give them to Counts with their capital in the right area, or alternatively granting them along with a County to a Courtier, only granting a Duke title to an existing Duke if there are no better alternatives. This will only sometimes work on revoked/usurped titles, as the AI is sometimes too fast for my handout event to take effect.
This change will be great. You might want to look at the cede territory event as well. The emperor gave me a quarter of Germany because a super duchy had it's capitol in my Lombardy.
Glad to see the "go native" events, and excited about a lot of the other changes.
I can't play this weekend, so I wouldn't mind a .33 for a new game.
Thanks!
Not sure I can do the same thing with counties. It's a lot more complex and the AI is much faster at handing them out.