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Wizzington

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Wizzington

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The point is, the link on the OP is pointing to a missing file. Hotfix2's link is not there.

Oh, I didn't realize that. My bad, it's been fixed.
 

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I intentionally made it so you can plot to acquire secondary titles. It's really no less ahistorical than the plot to weaken vassal or 'fabricating a claim'. The AI isn't very good at getting claims so if it has to rely on them for everything the world becomes very static and predictable.

No idea on the daughters. I might look into it sometime but doesn't feel like a big deal.
 

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Is there any way for a mod to fix battle mechanics? It feels quite absurd that a huge martial score and favorable ground when defending doesn't make a difference. Another stupid thing is that there's practically no attrition.
It's a big part of the game so it just feels stupid that you can't use any strategies because the one with higher numbers win.

We've done substantial changes to battle mechanics and I have definitely won battles where I was outnumbered and lost battles where I substantially outnumbered an enemy with a superior position/commander.

I've pretty much disabled attrition because the AI doesn't understand it and the game becomes trivial when they just suicide their armies.
 

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Would it be possible to reduce attrition percentage instead of disabling it altogether? Back in the Middle Ages, more troops died of attrition than in actual battles (if memory serves) so it's a bit unrealistic for it not to affect them at all, even if the AI is an idiot who doesn't understand that putting together doomstacks can be stupid in the long term.

Possibly. I'll look into it. It's worth noting that troops do die in large amounts during sieges though, which is attrition of a sort.
 

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Yes, I was wondering if it might be a good idea to increase the numbers who die in sieges some more. This would give more incentive to build defenses given the increased speed of sieges.

I tried that, but the result was a lot more inconclusive and stalled wars because of the AI's inability to re-raise levies.
 

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****************
* Installation *
****************
1) If you have an older version of the mod installed, go into the Crusader Kings II mod folder and delete the 'CK2Plus' folder and .mod file.
2) Unzip to your Crusader Kings II folder. IMPORTANT: The mod files should go into your GAME INSTALLATION folder, NOT your My Documents/Paradox Interactive folder.
3) If you have Steam, you will also need to unzip to your My Documents/Paradox Interactive/Crusader Kings II folder, in ADDITION to unzipping to your game directory as outlined in step 2.
4) Unzip any Hotfixes to your Crusader Kings II folder (same place you installed the mod in step 2).
5) Start the CK2 launcher and check 'CK2Plus (MAIN)' in the list of mods.
6) Check any optional modules you want to use along with CK2Plus.
7) Hit play.

See bolded part.
 

Wizzington

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Not sure if this is CK2Plus or a vanilla thing, because I've never seen it before.


My healthy adult ruler who never had a regent is visited in the middle of the night by the disabled and incapable Duke of Alsace, who promises me to rid me of the regent who has made me "suffer vile indignities". The target of the event appears to be the Duke of Alsace's own regent.


I nodded my head to him and a few days later, there's some sort of coup where he has his own regent removed from his position. My ruler celebrates by flailing his arms around.

Vanilla event so vanilla bug. Seems like the incapable check is reversed.
 

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Will my editing of landed_titles.txt break any part of CK2Plus? I want to tweak de jure kingdoms, and add some new provinces and titles, but I don't want to screw up the mod in the process.

It shouldn't.
 

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What happens if you don't install to the My Documents folder for Steam users? I did not notice that installation requirement prior to starting a game. It doesn't seem to have affected anything, though.

I don't have the steam version myself but I've been told by people that steam users need to install to my documents for the mod to show up on the launcher. If it's working for you without doing so you probably don't need to.
 

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No, I haven't upped chance of dying in childbirth.

Next version will feature more control over and generally more balance to the prosperity modifiers. For now, I suggest doing summer fairs - they have a chance of upping prosperity in your capital.
 

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Can you please make it absolutely necessary for an Irish Duke to create the Kingdom of Ireland; to be ruler of the Meath province. If possible, make this only available by decision which causes all other independent Dukes and Earls of Ireland to fight with you. Upon loss they stay independent but your character loses the ability to create the title. Your son can try again. :)

Upon victory, entire island submits to you.

Historically, not all of Ireland ever recognised the High King as their overlord. Even Brian Boru never got the northern O'Neill to accept him as High King. To do so, historically, it should be done by force and the title should be elective. The most powerful lords nominated the King. The King wasn't necessarily the most powerful Lord on the island. Anyone who wanted to challenge the status quo, had to fight them. This should be minimum crown authority too upon creation because all petty Kings would have been pretty much autonomous.

Wouldn't things like this really be the case for a lot of titles other than Ireland though? It seems odd to introduce a mini-game to just that one specific title.
 

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Here's a little something coming up in next version of CK2+: A new loan system!

I always thought loans were a bit lackluster in their implementation in vanilla. First of all, the loan size is the same regardless of whether your income is 1 or 100. Secondly, the event doesn't fire until you're deep enough in the red for your mercenaries to be gone and your armies broken. Finally, it felt a little weird that you could escape your debt through a timely death.

In the new loan system, you have complete control over when you take a loan. Doing so is done through a decision, with a loan sum that scales to your income, so it is never too little to be useful or too much for you to pay back. The interest is fixed at 25%, so loans are worth taking even if your stewardship happens to be low.
AN7ES.png


Five years after taking the loan, it will come due for repayment. If you have the cash on hand, you can of course just pay it back...
xYqka.png


... but if you do not, there's a few options. If you have enough money to pay the interest, you can put that down and extend the loan for another five-year period, although naturally this means paying more money in total than if you just repaid it the first time around.
yML6j.png


If you happen to be completely broke, you can simply ask for more time. This will extend the loan for five years, although you will lose prestige equal to the cost of the interest.
Hzrci.png


Of course, you can also just tell the moneylenders to get lost, but doing so will have consequenses.
CWVwV.png


And finally, if you thought death was the end of your debts... think again.
3qrPV.png


In addition to the benefits the new system provides to the player, it will also be fully utilized by the AI, who will take loans during wartime to fund mercenaries and maintain their troops.
 

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I am experiencing a bug related to claims and invasions; however, I am not sure if it is because of this mod. Every time after I engage in an invasion, I lose the ability to push claims of my own. I can push the claims of other people, but mine do not even show up in the 'Declare War' window.

Has anyone else experienced this bug? Like I said, I am not sure if this mod is the culprit or a bug with CK2 in general.

After you finish an invasion, you get the 10-year special truce that makes you unable to declare or be declared on. It's meant to prevent stuff like France immediately attacking William after he wins.
 

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50% national tax modifier seems obscene though - surely you meant to type 5% or something?

No, it's a five-year very severe penalty. Don't default on your debts.
 

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Probably. First remove the ck2plus folders from your mod folder. Then unrar them back in again from the link in the OP and then download and unrar the hotfix.


Anyone else seeing a distinct lack of AI plots happening btw? One or two a decade at most while in vanilla you can see them start almost immediately. At first I thought it was because of the higher requirements that the mod introduced but even with these lowered significantly it seems the AI hardly ever starts one. Kinda surprises me and I've begun to suspect that the AI might be doing it because it somehow has trouble picking something with the extra ambitions.

I see a fair amount of plots, last game I had to fight off numerous military plots, kidnapping attempts, assassination attempts, etc. I think vanilla plot tendency is rather high, half your courtiers should not be planning to murder the other half for no reason.
 

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I've been running test games with the discover_plot command as a duke and never got more than two plots a decade. Is that the amount you were aiming for? It happens even with lower plot requirements so I really think it's an AI thing.

Well, it really depends on circumstances and the size of your duchy. How does everyone else feel about plot frequency in their game?
 

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Please don't misunderstand me. I'm not ranting on something you did. In vanilla with the same duchy I get at least 6 or 7 plots a decade in a hands off game. With CKIIplus at most 2. Even when I bring down the plot requirements back to vanilla values. I'm merely wondering what makes the AI act like that. Perhaps it has problems choosing with the added ambitions?

I know you're not ranting, I'm just trying to figure out if I need to increase the chance of plots even further (I already did last version, to compensate for all the added ambitions), thus why I'd like to get some more opinions on the matter.
 
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