In regards to republics... I was planning to play Northern Italy in my next new game with your mod...should I just wait for a hotfix for this and/or 1.03?
I haven't actually had time to play yet so I don't know how bad it is.
In regards to republics... I was planning to play Northern Italy in my next new game with your mod...should I just wait for a hotfix for this and/or 1.03?
Cornwall shows up as noculture
I'm playing with the portrait mod. It breaks the culture you added, cornish and sicilian. I had to make some changes to cultures and graphicalculturetipe to make it work.
Also, regarding the new republics cb, in my game Genoa has almost taken all of Tunis on the first 20 years of game.
Bumping this from several pages back. Also, I am sad that the kingdom level de jure claims were removed![]()
What if it is a combination of seizing all the titles of the target character and all the lands conquered? That might aid the AI.
And is it possible to modify your excellent add-on to make it so that newly granted counties/duchies are given to people in the court rather than auto-generated NPCs?
1.03:
- Added crusade weighting for Kingdoms, so crusades/jihads are not totally random.
- Muslims now have their own Mujahid trait instead of getting the Crusader trait.
- Emperors can no longer create King titles they are the De Jure liege of (to prevent some very ahistorical title creation).
- The character designer will now work properly with CK2+ (ie you can no longer start as a pregnant, beheaded man).
- Reduced the power of republic levy building and made it cost money to build in holdings that do not start with it.
- Made the special republic CB cost prestige to slow down their blobbing.
- Added new CoA patterns from 1.05 to Heraldry mod.
- Fixed a bug that was causing the game to crash if you tried to start after 1204.
- Characters can now plot to assassinate rivals.
- Rügen is now a de jure part of Pomerania.
- Now uses vanilla death reasons instead of death causes mod.
- Fixed numerous bugs with 1.05 integration.
Fair enough about the Invasion CB
And this bit?
Might I ask where in the mod is the file that scripts the currently awesome event that grants out the land already?
When do you estimate that your next mod patch will come out? Playing ck2 without this is so bad. Thanks for making this great mod!![]()