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Andrzej I

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will .22 be savegame compatible with .21, thanks! great mod btw
Not that I would know, but I'm almost certain it will not, given that it seems that 0.22 is going to be applied to CK2's 1.04 patch, while 0.21 is for CK2's 1.03b.
 

Wizzington

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Not that I would know, but I'm almost certain it will not, given that it seems that 0.22 is going to be applied to CK2's 1.04 patch, while 0.21 is for CK2's 1.03b.

Yeah, it's unlikely.
 

Andrzej I

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And the likelihood of Greece being renamed back to Thessalonica? :p
 

milt

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Provinces will no longer change culture unless your culture is the same as your top liege.

This sounds like an improvement. I'm still concerned, especially if bishops and mayors don't stop being of the top liege's culture. If I understand you right those bishops and mayors can no longer change my demesne German, but prince mayors and bishops will still flip and then stay that way.
 
Last edited:

Galaahd

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Wizzington

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And the likelihood of Greece being renamed back to Thessalonica? :p

I suppose. I was mostly playing around with it, didn't realize anyone actually got attached to the idea of the Kingdom of Thessalonica.
 

TheLoneGunman

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A small idea/question regarding troop and levy levels.

Everyone keeps talking about certain conditions allowing for someone like William to raise a large levy of troops. Would it be possible to tie troop levels to the Casus Belli being used once already at war?

And if so, would it be possible to prevent such modifiers from stacking if you get involved in too many wars at once?

That way, the HRE could raise a huge number of troops if it was in a struggle for its very survival, but when it's trying to do a basic landgrab, it's not going to be able to raise some giant army.
 

Wizzington

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A small idea/question regarding troop and levy levels.

Everyone keeps talking about certain conditions allowing for someone like William to raise a large levy of troops. Would it be possible to tie troop levels to the Casus Belli being used once already at war?

And if so, would it be possible to prevent such modifiers from stacking if you get involved in too many wars at once?

That way, the HRE could raise a huge number of troops if it was in a struggle for its very survival, but when it's trying to do a basic landgrab, it's not going to be able to raise some giant army.

The problem with any huge variances on troop levels based on CB is that the AI won't understand it.
 

mp84

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I understand the historical troop issues, but at the same time I understand how necessary it is to prevent the 30,000 blob of the HRE...

So perhaps there is another solution... Is there any way we can add troops to an existing army already formed at the start of a bookmarked scenario?

E.G. William already starts with his army formed, perhaps we can add troops and give him the extra 2,000 troops or so he needs to make it more historically balanced for William, but at the same time not overkilling the other factions that take advantage of it.

Anyhow, just an idea, not sure it is even possible.
 

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Hello.

I downloaded this mod and have enjoyed it. I have noticed that "request duchy from liege" doesn't do anything. I have twice asked for a duchy from the duke of normandy, who owned other duchies. Twice, he agreed, and nothing happened. FYI.

I don't know if this is what you're referring to, but it's a part of the 1.04 patch, due out Friday:

Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges (should not be available)

The Duke shouldn't be handing out duchies. So the fact that you didn't get it is right, but it shouldn't even be an available option.
 

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I believe so. Culture spread in vanilla is borderline absurd considering the habitual conquest of North Africa resulting in an eradication of any North African cultures.

@Wiz: Are you considering including this mod in .22?
 

milt

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@TKG - I checked my save file and it doesn't look like waiting longer will help.
@ttga - I agree CK+ already has improvements over vanilla and Wiz says culture will be changed in the next version. I agree with you it is pretty absurd. Looking at the culture map after even 100 years is a sad state of affairs.

Really looking foward to 1.04 and .22!
 

CoSMoS

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I LOVE this mod, thanks so much for putting it together! :) My primary issue with the game as of now is that religion spreads/changes way way way way WAY too quickly, would love if that could be reduced - a lot! In any case, great job on this!
 

Wizzington

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Requires patch 1.04. Not save-game compatible. Delete old version before installing this one.

0.22:
- Now compatible with 1.04. Certain mechanics like the Anti-Pope relation hit with other bishops were removed as the patch made them obsolete.
- All religions are now playable.
- Vassals with land will now ask to be appointed to your council if they are better than the current councillor.
- Added an option to not be bothered with petitions about replacing characters on the council. This option lasts until your current ruler dies.
- Rulers in a civil war will now suffer a opinion hit with all characters, to offset the extra troops granted by being in a defensive war.
- Fixed a bug with forming empires where they would lose the ability to set demesne laws.
- Kings and Emperors will now get vassal troop bonuses at lower levels of crown authority if they are the defender in any war (ie war leader of the defending side) or the attacker in a war using the Crusade CB. Being attacked in a war of religious defense does NOT count as fighting a defensive war.
- Dukes and Counts will now get vassal troop bonuses at lower levels of crown authority, to represent better local control.
- Newly created Kingdoms will now start with Low Crown Authority to make the levy difference less jarring.
- Men above the age of 50 will now have reduced fertility.
- Characters above the age of 50 will now progressive lose some of their martial stats, but gain learning.
- Increased temple levy sizes, both base amount and from buildings.
- All CBs are now disabled when you are the war leader of a war, meaning you can't declare war if you have already declared war or been declared on. This was done to prevent abuse of the defensive/crusade war troop bonuses.
- The Pope will now demand the County of Rome from any Catholic character that holds it, unless that character has an Anti-Pope as their religious head or the Pope's opinion of that character is extremely high. Failing to comply will result in excommunication.
- Warrior Cults and Republican Levies are once again spread out across the entire realm as there is no way to give them to just the capital barony.
- Greatly reduced the number of bonus troops the Pope receives.
- Holy Orders now get bonus troops in provinces they hold.
- Added a weaker version of warrior cults for east african culture rulers. These can only be built in east african culture provinces inside the De Jure Empire of Ethiopia.
- Revamped grand hunt events to be less arbitrary and more focused on prestige instead of meaningless modifiers.
- The ruler's personal learning score is now the primary determinant for speed of culture spread, and plays a major role in determining the chance of your Chaplain converting provinces. This should help make religious education traits less useless for rulers.
- Slowed cultural spread down significantly.
- Many personality traits now have additional opposites. For instance, you can no longer be a chaste hedonist, greedy and content, or charitable and cruel.
- Fixed graphical issues with a couple of ambitions.
- The AI will now refrain from creating inappropriate titles (no Sultanate of Portugal for instance). Players are still free to create any title regardless of religion.
- The chance of a character being captured in battle is now dependent on rank - you'll capture less Barons and courtiers, but have an increased chance of capturing Dukes and Kings. Overall, you'll get less total prisoners but more valuable ones.
- Reworked troop bonuses for Pagans, Republics and the Pope to be spread out across the realm the way it works in vanilla. This is because I can't find a way to give the bonuses only to their capital holding if they have several holdings in their capital province.
- Kingdom crown authority is no longer tied to its parent empire unless the kingdom is a vassal or held title of the emperor in question.
- Revised the Kingdom titles a bit. Gardariki and Ruthenia were rolled back into Rus and Aquitainia and France were rolled back into France. While I think ahistorical Kingdoms/Empires are fun for the player to form, it's a bit more blatantly ahistorical when the AI always does it.
- Reduced warscore gain from occupating settlements.
- Increased warscore multiplier on occupying capital settlements.
- Increased warscore multiplier on occupying contested settlements.
- Increased warscore from battles.
- The HRE can no longer increase his crown authority unless he has been crowned by the Pope.
- Added an optional module that disables the formation of the non-vanilla Empires (they will still show up in Empire mapmode, but cannot be created and thus have no effect on gameplay).
- Requirements for increasing crown authority are now significantly higher for Emperors.
- Reduced the size of the bonus levies for the Pope.
- Provinces will no longer change culture unless your culture is the same as your top liege.
- Restored 10 years of occupation penalties for conquering wrong-religion provinces.
- Provinces will no longer convert to your culture unless they are already your religion.
- Fixed a bug that was making the Order of Santiago and Livonian Order available from game start.
- Increased lethality of battles slightly.
- Any culture can now create the Kingdom of Finland.

CK2Plus 0.22 (MediaFire)
CK2Plus 0.22 (2shared)
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
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Nov 15, 2007
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I believe so. Culture spread in vanilla is borderline absurd considering the habitual conquest of North Africa resulting in an eradication of any North African cultures.

@Wiz: Are you considering including this mod in .22?

Yeah. I'm gonna hold off on integrating any more mods for a while though, it's getting to be a bit much work keeping a dozen beta stage mods up to date.

If you guys repeat what mods you'd like included, I'll put together a wishlist and review it in a few versions.
 
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