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Wizzington

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Wiz, any idea why after taking over a muslim county via holy war, at first when I hold the province myself it has the correct succession law, but once I hand it out to a vassal switches back to agnatic open? It's kinda annoying because it leads to provinces switching to a different liege sometimes.

Yeah, its a known bug. Will be releasing another fixpatch sometime soon.
 

Wizzington

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Has traits been changed at all?
Im wondering if my children can get the trait "strong" or "genious" from their guardian?
or if its only from inheritanse?

They are genetic traits, so no guardian cannot give it to a child.
 

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Hey Wiz, did you check out the new Game of Thrones mod? If not you really should. It has some nice features like knighthood, tournament events and special attributes like weapons that are heredetary and animals as companions. Maybe an inspiration for CK2Plus?
 

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I may be wrong, but I have the impression that there's a serious issue with the "building burned down" event.

I think that when a building is destroyed, all buildings it's a requirement for are also destroyed. Am I dreaming? If not, this is really crippling ^^.
 

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What do you think about the prosperity modifiers not affecting levy size? Or if not maybe just half (to +/- 10%)? As it is it's an amazing swing in one direction or the other to have 1200 vs 800 if you're a small count based on basically pure luck and hammering Summer Fair every May 1.
 

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Yea it seems like the agnatic open (strongest son by lands) succession CB is everyone now, I had a hell of a game as Denmark with all 8 or so brothers attacking me.

Also I've got a save with Ulster where every time I attack Tyrone, win and then their army is sieging my province (with too little, their defeated army) - it crashes to desktop, no matter if I have allies or not or if I just ignore them or go attack them via land or boat. Would post in bug reports but since it's your mod that's all they gotta say.

Do you want it? I ended up just giving myself the county via console because I would have easily taken it but no combination of actions is letting me do it legit.
 
Last edited:

Kretson

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I have one question - Why I cannot appoint my son as a bishop's succesor? He's not married or bethroted, and my oldest son is currently another bishop. My son is 16, I've Agnatic-Cognatic Elective succesion law and free investiture.
Playing as a catholic King.

EDIT: I've solved that particular problem - Somebody cannot became bishop if he is actually heir (in elective succesion)
 
Last edited:

themendios

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Despite my pileup of unanswered bugs in this thread (sorry), here's another one: imprisoning a landless courtier known plotter gives you 20 tyranny and then banishing them gives you another 5 and takes away kind/just.

Also had a revoked title rebel count who I banished and it wanted to give me like 20-30 tyranny like a vassal (said vassal even) despite him not having any land at that point.
 

Wizzington

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Despite my pileup of unanswered bugs in this thread (sorry), here's another one: imprisoning a landless courtier known plotter gives you 20 tyranny and then banishing them gives you another 5 and takes away kind/just.

Also had a revoked title rebel count who I banished and it wanted to give me like 20-30 tyranny like a vassal (said vassal even) despite him not having any land at that point.

The second one is not a bug - plotting is not cause for banishment or execution.

I will look into the other two.
 

themendios

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The second one is not a bug - plotting is not cause for banishment or execution.

Why not? Why shouldn't I be able to banish (or even execute, though that wasn't my intent) some random landless dude caught plotting murder in my lands? He has no power, so to speak. Hell I'd expect a king to kill someone if he caught me stealing a copper coin and nobody would say squat.

Also the other bug a couple pages back is the 'levy problems' from a mayor that hates you except he doesn't actually hate you.

And finally whats up with the gonorrhea epidemics? It's crazy, just had the Duchess of Iceland, neither of us married or lustful, randomly gets it and kindly passes it to me.
 

Kalista

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hey wiz what are the requirements for sending a missionary to convert a pagan lord to another religion ? havent seen it fire yet this game nor have i been asked to convert ( playing pagan lithuania at this point im kinda figuring that either the ai doesnt fire it or wont fire it on a human player )
 

unmerged(462625)

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As I keep saying, what I don't think realize is the way in which stewardship bonuses scale because of the demesne limit increase AND tax increase. Let's do some quick math here: Let's say you get 1 extra county per 10 stewardship (old numbers). Assuming each county only has a single castle with an income of 4, let's take a King with no legalism.

A King with 0 self+wife stewardship would get 4 counties * 4 income = 16 gold a year
A King with 10 self+wife would get 5 * 4 * 1.20 = 24 gold a year. Note how income has jumped 50% with only 10 stewardship difference.
A King with 20 self+wife would get 6 * 4 * 1.40 = 33 gold a year. We're now making more than double the amount of money as a 0 stewardship ruler.
A King with 30 self+wife would get 7 * 4 * 1.60 = 44 gold a year, almost triple the income of 0 stewardship and almost double the income of 10 stewardship.

This isn't accounting your steward's stewardship. Let's assume we have a 15 skill steward (not hard to get). The numbers are now:

0 self+wife = 21 a year
10 self+wife = 30 a year
20 self+wife = 41 a year
30 self+wife = 56 a year

That's the raw demesne income. Of course this doesn't account for the fact that each castle also gives you hundreds of extra troops, or that each county gives you additional cities and temples that even further raise your income. So we're talking about getting triple the income, at least 1000 extra demense troops AND more city/temple vassals for going all out stewardship... and that's with numbers significantly nerfed from vanilla.

In short, anyone who thinks stewardship has been nerfed to uselessness is plain wrong. It just happens to be insanely, insanely, INSANELY overpowered in vanilla to the point where even a large nerf is not enough to bring it on par with the other stats.



i don't care about the money what i care about is demesne limit nerf = more annoying whining vessels anyways if its about income you could always nerf the income from castles instead
 

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How do you make it so that emperors can't create kingdoms? Creates some very irregular and annoying behavior when the Duke of Mecklenburg creates the Kingdom of Burgundy when he's elected Emperor of the HRE.
 

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hey wiz what are the requirements for sending a missionary to convert a pagan lord to another religion ? havent seen it fire yet this game nor have i been asked to convert ( playing pagan lithuania at this point im kinda figuring that either the ai doesnt fire it or wont fire it on a human player )
i dont think thats in yet, is it?
 

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i dont think thats in yet, is it?

from the changelog for 1.15/16

- Added events for pious Muslim or Christian rulers to sponsor missions to a neighbouring Pagan ruler, which have a chance of converting that ruler to the sponsor's faith.

even tag switched to poland and saw nothing to fire it

edit: found the event file finally chance for it may need to be increased seeing as both my kingdom of lithuania and finland havent had it fire yet and im almost 300 years in with having several zealous and diligent rulers next to us sitting on a ton of piety
 
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Wizzington

Game Director (Victoria 3)
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hey wiz what are the requirements for sending a missionary to convert a pagan lord to another religion ? havent seen it fire yet this game nor have i been asked to convert ( playing pagan lithuania at this point im kinda figuring that either the ai doesnt fire it or wont fire it on a human player )

Requirements are that you are a 100+ piety Christian or Muslim lord bordering a lower rank low piety Pagan ruler. I'll run some tests and see if the MTTH is too high.
 
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