• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Chopy

Captain
42 Badges
Feb 14, 2012
368
3
  • Crusader Kings II: Legacy of Rome
  • Pillars of Eternity
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Rome Gold
  • March of the Eagles
  • King Arthur II
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Shadowrun: Hong Kong
  • Prison Architect
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Hearts of Iron IV Sign-up
  • Crusader Kings III
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Wiz

Did you remove event where pope gives you money for fighting heathens ? Because have been playing as Castille for a while fighting muslims all the time , but haven't got any support from the Pope yet , as in vanilla i got it pretty often.
 

Rendon

Corporal
60 Badges
Jul 22, 2003
32
0
Visit site
  • Surviving Mars
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
Hi there, I recently installed this mod with the steam version of the game and for some reason I am getting a CTD every time I try to start a new game. I unzipped to both steamapps and my documents (after it crashed the first time) and have never had any older versions of the mod installed. I have all the DLC and have tried disabling BLC but it still crashes. The vanilla game is still working fine, any idea what may be causing this?

E: I also have no other mods running atm
Might be userdir if you are using that, edit CK2Plus.mod and uncomment #user_dir = "CK2Plus" to check.
 

ariantes

First Lieutenant
89 Badges
Mar 14, 2012
262
123
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Necroids
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
Wiz, there seem to be a problem sometimes that if you take a muslim county via holy war and immediately hand it over to a (christian) vassal, it stays agnatic open. My Duchy of Barcelona now got 2 counties that use agnatic open as succession law. And no, I'm only using your mod, so it is not a conflict of some sorts.
 

themendios

Major
47 Badges
Oct 9, 2009
717
1
  • Crusader Kings II
  • Magicka
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Stellaris: Galaxy Edition
  • Sengoku
  • Sword of the Stars
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
Gave my son all 3 counties of thrace then the duchy (which I stole right from the Emperor himself in the middle of a Byz revolution). Imagine my surprise when my son turned into a vassal of the ERE despite being a Cuman Tengri not to mention the son of the Cuman Khan. Woops!

Also I dunno if this is vanilla or not but the 'mayor hates you so levies are 200% slower' event is firing for 100+ relation mayors. I go look at this mayor who hates me and he's practically fellating my genius tall attractive Grey Eminence who has a 29 diplo chancellor (+78 from Diplo alone plus all my lovely eugenics traits). I think sum total was somewhere around 150.
 

borg1980

Second Lieutenant
50 Badges
Apr 23, 2004
149
0
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
Thank you for a great mod.
It makes CK experience much better.
I especially like map changes (de jure kingdom settings) and better pagans handling.

But I have one questions - why demesne limits are so low for kingdoms?
For example in vanilla King of Denmark with 16 stewardship, 16 wife stewardship and 14 steward stewardship (38 points) has 10 provinces demesne limit.
In CK2+ with 34 points he has only 5 provinces limit (just 1 province more than kings with much lower stewardship). Could it be tweaked a bit? I think 6-7 would be OK in this case.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.625
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Convert a Province Ambition requires that your own province is converted. It doesn't work on vassal's provinces.

Incorrect. It requires that your own chaplain do the conversion however, not your vassal's. You probably got the vassal notifier event for converting their own province.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.625
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Thank you for a great mod.
It makes CK experience much better.
I especially like map changes (de jure kingdom settings) and better pagans handling.

But I have one questions - why demesne limits are so low for kingdoms?
For example in vanilla King of Denmark with 16 stewardship, 16 wife stewardship and 14 steward stewardship (38 points) has 10 provinces demesne limit.
In CK2+ with 34 points he has only 5 provinces limit (just 1 province more than kings with much lower stewardship). Could it be tweaked a bit? I think 6-7 would be OK in this case.

In vanilla demesne limits for Kingdoms are just as low, its just that demense limit bonuses for stewardship are crazy resulting in even counts getting 9 province demesne limits. I greatly reduce this because its unbalanced. Consider that even +1 demesne limit is +25% personal troops and income, then consider how incredibly unbalanced stewardship is in vanilla when it can easily more than double your personal income and troops, ON TOP of the innate tax bonus it gives.
 

borg1980

Second Lieutenant
50 Badges
Apr 23, 2004
149
0
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
In vanilla demesne limits for Kingdoms are just as low, its just that demense limit bonuses for stewardship are crazy resulting in even counts getting 9 province demesne limits. I greatly reduce this because its unbalanced. Consider that even +1 demesne limit is +25% personal troops and income, then consider how incredibly unbalanced stewardship is in vanilla when it can easily more than double your personal income and troops, ON TOP of the innate tax bonus it gives.

I agree that 100% more is too much but IMO difference between brilliant stewardship and weak stewardship could be more than 25% :)
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.625
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I agree that 100% more is too much but IMO difference between brilliant stewardship and weak stewardship could be more than 25% :)

Depending on your rank it can be as much as 100%, and once again remember that each point of stewardship gives +2% tax ON TOP of the demesne increase. Stewardship is still an incredibly powerful stat.
 

borg1980

Second Lieutenant
50 Badges
Apr 23, 2004
149
0
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
Depending on your rank it can be as much as 100%, and once again remember that each point of stewardship gives +2% tax ON TOP of the demesne increase. Stewardship is still an incredibly powerful stat.

Thank you for explanations and great work on CK+.
I made some small changes for myself in defines.lua (I set DEMESNE_MAX_SIZE_STEWARDSHIP_MULT to 0.15 - was 0.25 in vanilla and 0.075 in CK+).

EDIT.
Tax bonus is connected with this variable:
static_stewardship_mod = {
global_tax_modifier = 0.015
}
or should I search it in another place?
 
Last edited:

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.625
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Yeah, that's the tax bonus. You're of course free to mod your own version however you please, but ask yourself this question: How often do you educate your rulers in any other stat than stewardship? I think for the vast majority of people used to vanilla, the answer is either 'rarely' or 'never'. Stewardship really is quite broken.
 

unmerged(26764)

General
Mar 14, 2004
1.833
5
1. I'm I really the only person who has seen this crash to desktop upon a successful crusade? It's almost surely a CK2Plus issue because this has never happened with vanilla and its consistently happening with CK2plus. And it's gamebreaking.

2. On the stewardship demense affect: I'll add my voice to those that believe it's still unreasonable. I have a midas touched king with a wife with over 10 stewardship and I still get only one extra demense after the patch. That's a bit harsh. The six extra I would get in vanilla might be unreasonable too, but to have such a high stewardship couple still get only one extra demense makes the entire bonus a bit pointless.

To me, the correct way to think about this is to think about what the bonuses should be first and then engineer the right numbers. If it were me, I would say the bonus should be 0-3. No bonus for low stewarship, one for modest, two for high, and three for godly. Then you backwards engineer the breaks, which should probably be in increments of 10 -- 0, 10, 20, 30.

But if you're so hostile to stewardship increasing demense that you believe a godly king should only get 2 bonus counties, and everyone else only 1 bonus county, just take the whole thing out. No bonus for anyone. It's the better solution. Then players don't have to hunt around to get ridiculous bonuses just to hold most of their two home duchies and can just play without thinking about it. That's the more fun solution.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.625
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
As I keep saying, what I don't think realize is the way in which stewardship bonuses scale because of the demesne limit increase AND tax increase. Let's do some quick math here: Let's say you get 1 extra county per 10 stewardship (old numbers). Assuming each county only has a single castle with an income of 4, let's take a King with no legalism.

A King with 0 self+wife stewardship would get 4 counties * 4 income = 16 gold a year
A King with 10 self+wife would get 5 * 4 * 1.20 = 24 gold a year. Note how income has jumped 50% with only 10 stewardship difference.
A King with 20 self+wife would get 6 * 4 * 1.40 = 33 gold a year. We're now making more than double the amount of money as a 0 stewardship ruler.
A King with 30 self+wife would get 7 * 4 * 1.60 = 44 gold a year, almost triple the income of 0 stewardship and almost double the income of 10 stewardship.

This isn't accounting your steward's stewardship. Let's assume we have a 15 skill steward (not hard to get). The numbers are now:

0 self+wife = 21 a year
10 self+wife = 30 a year
20 self+wife = 41 a year
30 self+wife = 56 a year

That's the raw demesne income. Of course this doesn't account for the fact that each castle also gives you hundreds of extra troops, or that each county gives you additional cities and temples that even further raise your income. So we're talking about getting triple the income, at least 1000 extra demense troops AND more city/temple vassals for going all out stewardship... and that's with numbers significantly nerfed from vanilla.

In short, anyone who thinks stewardship has been nerfed to uselessness is plain wrong. It just happens to be insanely, insanely, INSANELY overpowered in vanilla to the point where even a large nerf is not enough to bring it on par with the other stats.
 

unmerged(26764)

General
Mar 14, 2004
1.833
5
In short, anyone who thinks stewardship has been nerfed to uselessness is plain wrong.

I don't think it's nerfed to uselessness. I agree it's still the best stat. I don't know why this is a problem. Something has to be the best stat. Why not stewardship? But whatever.

But if the philosophy of this mod is that no king should ever get more than a +2 demense bonus, and almost all of them will only ever get +1 -- just take it out completely. Clearly you believe extra demense is too powerful when combined with bonus tax. Fine. (I disagree -- that a world-beating brilliant manager king married to an efficient manager-genius earns twice as much from his demense as a bumbling imbecile who is careless with money married to a vapid spendthrift who loves jewels doesn't strike me as a problem at all, but in fact just right. But you clearly disagree and its your mod).

If you leave the bonus in, it encourages players to go to ridiculous lengths to bump stewardship just to get that +2 bonus. The smaller your demense, the bigger deal an extra slot is as you well demonstrate. What's more, most players are going to go crazy trying to own all of their two home duchies. So this just further distorts the game, it doesn't make it better.

If you don't think players should be getting extra demense because it's too powerful, just take the whole thing out. Then players can just play without worrying or thinking so hard about maxing at stewardship just to get that one extra slot. At least that's what I'd do if it were my mod and I shared your philosophy.
 

ariantes

First Lieutenant
89 Badges
Mar 14, 2012
262
123
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Necroids
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
Wiz, any idea why after taking over a muslim county via holy war, at first when I hold the province myself it has the correct succession law, but once I hand it out to a vassal switches back to agnatic open? It's kinda annoying because it leads to provinces switching to a different liege sometimes.
 

Kalista

Lord of Bugs
34 Badges
Nov 5, 2011
612
55
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • PDXCon 2017 Awards Winner
  • Crusader Kings Complete
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Cities: Skylines
hey wiz when the next version comes out is it possible to reduce the plot power for the aquire kingdom plot ? seems alittle broken with the vanilla plot power that i can lose my kingdom to a civil war wait a week pick the plot get a single duke to go along with it ( in my case the total military strenght between me and the lone duke wasnt even close enough to win a war if the plot went sour ) and instantly have the person that thought for the kingdom just hand it right back over without so much as a whimper.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.625
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
hey wiz when the next version comes out is it possible to reduce the plot power for the aquire kingdom plot ? seems alittle broken with the vanilla plot power that i can lose my kingdom to a civil war wait a week pick the plot get a single duke to go along with it ( in my case the total military strenght between me and the lone duke wasnt even close enough to win a war if the plot went sour ) and instantly have the person that thought for the kingdom just hand it right back over without so much as a whimper.

Can't do anything about the way plot power is calculated really, its a very broken formula to be sure.
 
Status
Not open for further replies.