• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I've had a similar experience, as K of Portugal, Castille declared on Leon, shortly after the Almoravid's declared war on Leon. I accepted Leon's invitation to fight the infidels but only joined the war against Castille. Reloaded twice and the same thing happened.

Thanks for the great mod, BTW.

Hm, that's worrying. I will look into it for sure.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Any new release soon ? I will start a new campaign but may wait for a while if there is a new version on the road.

Yeah, it's all done except that I'm trying to debug a crash in the latest BLC. If I can't I will just have to release it without a BLC update.
 

waylit1

Captain
27 Badges
Jun 11, 2010
333
0
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities: Skylines
oh, thats quite possible. I do usually make a amazing martial ruler

It seems like many 'problems' people seem to be having is that they are Min-Maxing on the BLC and don't understand the negatives that will occur. That or they are Min-Maxing gameplay wise, assassinating every which way, revoking titles to further their own ends...and coming here to ask "Why are there so many rebellions?"

A balanced character is always best it seems. You can always make up for low martial with mercenary numbers and human intellect...there is no way human intellect can up your State Diplomacy score though...
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
1.12 for 1.05f is here. Probably not save-game compatible, but you're free to give it a try. Unfortunately I wasn't able to solve my crash issues with the latest BLC, so BLC updating will have to wait.

1.12:
- Now compatible with official patch 1.05f.
- Upgraded to latest version of Culturally Different Cities.
- The Komnenos dynasty now starts with claims to Byzantium in 1066.
- Kingdoms and Empires must now have at least Medium crown authority to fight a de jure war over a province whose Duchy they do not control.
- Removed the attribute nerfs on birth since new education system makes them redundant (and I can always just tweak good education trait chances down if stat inflation becomes a problem again).
- Added a new education system. Children will now get an education trait sometime between the age of 15 and 16 instead of getting it on their 16th birthday. The trait they get will always be the same archetype as their tutor (ie a tutor with an intrigue trait will generate an intrigue trait for their student) but which trait the child gets is now influenced by the child's own attributes, so a high martial child is likely to do well in a martial education for example. Randomization was also increased so the child doesn't just get the exact same trait as their tutor almost every time. Overall, the higher end education traits should now be significantly rarer.
- Added a notification event that fires when one of your close relatives turns 16, letting you know that they are an adult and which education trait they got (to compensate for the lack of an education notification).
- Reduced the power/cost of universities and increased the power/cost of monastic schools, to make Temples the foremost holding for research speed.
- Decreased the chance of healthy women dying in childbirth.
- Upgraded to latest version of family relations mod.
- Sped up the spread of English and Sicilian cultures.
- The learning and piety of a head of religion will now influence the moral authority of that religion through events.
- Randomly generated characters (both at game start and after) should now properly get assigned genetic traits.
- Removed the Arrange Courtier Marriages decision. Instead, courtiers with money and a position on your council will marry on their own.
- Reduced the piety cost of early Crusades, to make Crusade-less games less likely.
- When you win an independence war, the defeated ruler will now get claims on your titles.
- Changed the way loans work. Instead of an event that fires when you go into the red, a loan can now be taken at any time through a decision. The loan amount scales to your income, and is always a five-year loan at 25% interest. If you do not have the money to pay it back on the due date, you can extend it for another five years by paying the interest. If your character dies with an unpaid loan, the debt will be transfered to your heir.
- The AI will now make use of loans during wartime in order to buy mercenaries and fund its armies.
- AI will now only change succession laws under fairly specific circumstances (so half the world won't switch to Primogeniture on day one of the game).
- Reduced the penalty for characters dying in prison.
- Reduced the chance of prisoners in the dungeon falling ill.
- Imprisoned characters can no longer join a revolt.
- Increased the chance of characters with titles escaping from prison. The higher ranked the character, the higher the chance of them making the attempt.
- Reduced starting troop multiplier for Alp Arslan (due to the changes below).
- Added more buildings to the Seljuk Turks and increased the strength of the Ghilmans.
- Removed some holdings in Byzantium and reduced the strength of the Varangian Guard.
- Further improved performance by removing some unnecessary AI checks and moving others to events.
- Added two new ambitions: Befriend Liege and Befriend Head of Religion.
- Building destruction on siege events should now work correctly.
- Added two events associated with the 'Research Economy Tech' action. The positive event improves province prosperity, while the negative event results in temporary revolt risk.
- Center leader martial skill is now a very important factor for reducing attrition to your troops.
- Reduced the effects of Siege Equipment, to balance out for the removal of Military Fortifications.
- Replaced the Military Fortifications tech with Logistics, which increases supply limits to better correspond to later game army sizes.
- Attrition is once again a factor in war, although at greatly reduced maximum rates and heavily tweaked holding supply effects.
- Reduced garrison sizes to make stalled wars less likely.
- Increased effectiveness of defending garrison during assaults (to make up for lower numbers).
- Tweaked province prosperity events so that the extreme ends of the spectrum (Rich/Struggling) are less common.
- When pushing third-party claims, the tooltip will no longer say that the claimaint will become your landed vassal if that is not possible because the pushed title is equal or higher rank than your own.
- When pushing third-party claims, the claimaint will now remain your vassal if the title you are pushing is in the same realm as your own (ie held by your liege or one of his/her vassals).
- Pushing a third-party claim will no longer turn a character independent if the title you pushed for him or her was not already independent.
- You can now plot to kill characters whose title you or your child is a pretender to.
- Removed the demesne size requirements for raising crown authority, as they all too often locked the AI at autonomous vassals.
- Most titles formable by Christians are now also formable by Pagans.
- Kingdom of Wends can now be formed by Wends of any religion.

Download CK2Plus 1.12
 

Keioel

Lt. General
105 Badges
Jun 20, 2006
1.243
113
  • Victoria 2
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Nemesis
  • Europa Universalis III
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Ancient Space
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
Looks good, I also like the decision to make other form able empires titular. Which means you can add Northern Italy, minus Rome to the HRE and Southern Italy back to Byzantium if you so desire. Also making forming the Latin Empire decision require either Byzantium or Rome would be awesome. Aka it would give those of us who would like to reform the Empire the option without you actually putting the Empire of Roma in which you already nixed. ;)
 

NONOPUST

Sergeant
95 Badges
May 15, 2009
99
1
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Europa Universalis IV: Cossacks
  • Hearts of Iron III: Their Finest Hour
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Hey Wiz, I somehow left Steam to automatically update CK2 (I swear I turned it off), but when I logged on today it immediately downloaded 1.05f. The thing is I am still running 1.08 of your mod because I have a great campaign going. Is my save game screwed? :(
 

Herl

Second Lieutenant
64 Badges
Mar 8, 2012
141
0
  • Europa Universalis IV: Res Publica
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Magicka
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Cities in Motion
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Crusader Kings II: Conclave
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
"- Removed the Arrange Courtier Marriages decision. Instead, courtiers with money and a position on your council will marry on their own."

Why???

I LOVED this decision!!!

So you have to marry non-council courtiers manually now?

Can't you make it so it marries everyone but the council, then? Or so that non-council courtiers marry on their own as well?
 

raneforyon

Recruit
2 Badges
May 24, 2005
5
0
www.balduran.com.br
  • Crusader Kings II
  • 500k Club
So, I not sure if this is a bug or not, but playing as Aragon, when my heir (andalusian catholic) inherited the kingdom, he became "Sultan" and every duchy, county, etc switched to their muslim equivalent as well. It only happens when a andalusian is the ruler... then a catalan inherits, it switches back to normal. Even more annoyingly, other christians rulers can call a holy war on me when this happens. I'm playing the 1.11 version.
 

waylit1

Captain
27 Badges
Jun 11, 2010
333
0
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities: Skylines
Keioel - I really don't think that Italy should be de Jure part of the Empires. For one it would give them Electoral Votes. For two, it could warp the ERE's expansion focus to have any reason to go back to Southern Italy. For three it would do away with the Not Dejure Liege modifier for the Northern Italians that makes them so wonderfully (and historically) rebellious.

Herl - The decision was broken, it generated a bunch of ladies with the same names.
 

mate0815

Field Marshal
62 Badges
Feb 2, 2007
3.165
259
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Prison Architect
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
Unfortunately I wasn't able to solve my crash issues with the latest BLC, so BLC updating will have to wait.

did you try it with the no-mongol-dlc-version? if so, there are references inside the portrait.gfx to mongol files which occurs the crash. you´ll find the bad references in the logfiles.
i tried the files with activated mongol dlc and there are no crashes - only the known glitches, which can be fixed.

shaytana added a no-dlc-editing instruction to the download. its a lot of copy and paste work but it eliminates all mongol references.

and there are some mismatches at the history/character files, which occurs CTD and broken savegames, too. after i outcommended all double id´s from the files, it works fine.
if you´re intrested i can send you my working adaption (using mongol-dlc).
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Hey Wiz, I somehow left Steam to automatically update CK2 (I swear I turned it off), but when I logged on today it immediately downloaded 1.05f. The thing is I am still running 1.08 of your mod because I have a great campaign going. Is my save game screwed? :(

Most probably it won't be compatible.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
"- Removed the Arrange Courtier Marriages decision. Instead, courtiers with money and a position on your council will marry on their own."

Why???

I LOVED this decision!!!

So you have to marry non-council courtiers manually now?

Can't you make it so it marries everyone but the council, then? Or so that non-council courtiers marry on their own as well?

The way the child limiting mechanic works, everyone marrying barely produces more kids than just the council marrying, and the extra women just caused slowdown. Finally the decision had a number of bugs associated with it.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
So, I not sure if this is a bug or not, but playing as Aragon, when my heir (andalusian catholic) inherited the kingdom, he became "Sultan" and every duchy, county, etc switched to their muslim equivalent as well. It only happens when a andalusian is the ruler... then a catalan inherits, it switches back to normal. Even more annoyingly, other christians rulers can call a holy war on me when this happens. I'm playing the 1.11 version.

The Sultan thing is because those titles are tied to culture, which is unfortunately a vanilla thing. The Holy War, uh, wouldn't happen unless you also switched religion.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
did you try it with the no-mongol-dlc-version? if so, there are references inside the portrait.gfx to mongol files which occurs the crash. you´ll find the bad references in the logfiles.
i tried the files with activated mongol dlc and there are no crashes - only the known glitches, which can be fixed.

shaytana added a no-dlc-editing instruction to the download. its a lot of copy and paste work but it eliminates all mongol references.

and there are some mismatches at the history/character files, which occurs CTD and broken savegames, too. after i outcommended all double id´s from the files, it works fine.
if you´re intrested i can send you my working adaption.

I have the DLC, and both versions crashed for me.
 

mate0815

Field Marshal
62 Badges
Feb 2, 2007
3.165
259
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Prison Architect
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
I have the DLC, and both versions crashed for me.

hmm, do you want to try my adaption? i´ve no probs with that (ck2+v1.11); 1.12 not tried yet.
is there a message "out of memory" at one of the logfiles? if so, its necessary to fix it with the 2GB-fix at first post in BLC-thread.

the attachament does not contain the gfx-folder (to much MB), plz add the original BLC-folder.
 

Attachments

  • ck2+ BLC6d.zip
    574,3 KB · Views: 4

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.624
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Hmm, I can still load the save game normally. A 'non-compatible' game usually implies the save is broken and would be unable to load, right?

If you can load it you're probably fine. Re-save and reload it before playing with it though.
 
Status
Not open for further replies.