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Wizzington

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I haven't changed elector title opinion penalties at all, so you'll have to take that up with Paradox.
 

van Helsing

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Also, if you have three kingdoms - Castille, Leon, and Galicia, two agnatic gavelkind (C&G) and one agnatic primogeniture (L), and you have three sons, do they split between your three sons? I just watched a game where that didn't happen, even though I thought it was supposed to.
 

Calego

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- Other Empires would be Titular and createable by having a certain number of Kingdoms. Empire names would be culture-based (so Franks would create the Frankish Empire, Iberians would create the Spanish Empire etc).
Held kingdoms eventually get assimilated into titular empires, right? I like it.

By the way, is there any trigger other than war = yes that could be used to affect prosperity? Maybe something about whether the province levies are raised? Often I'll join wars for, er, moral support, but not actually raise my troops. It doesn't make a lot of sense that this impoverishes the province.
 

Darrow

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I have something special to ask, well would it be possible.

Anytime I make a ruler using the Ruler DLC thing no matter what i do all my vassals hate me or dislike me.

Unless i give the ruler no traits and nothing special at all hes automatically hated.

The problem with this is that basicly, im forced to create a really good heir and hope my ruler dies ASAP because i can't change laws and I usually if i hold something large get revolts and wars against me going.

I hope you know what i mean, but i feel like it would be nice if there was like a +30 or +50 for newly created rulers using the ruler designer. Im just rough estimating it because that's usually what the dislike for my guy is around when i start... -30 or -50ish I know this is probably something more along the lines that PI should deal with but i feel like it's also doable by this Mod.
 

Velorian

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Not a bug per se, more like an unfinished implementation. Next version has it all fixed up (though mind you congenital traits will still be rarer than vanilla).

Well I can certainly agree vanilla traits were too common(especially genius), I shall look forward to next version then, thank you.
 

clblabin

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I don't come on these forums often anymore, but I have to say how much I love this mod. Been spending entirely too much time playing in these past few days.

I did notice a couple of things, playing the latest version.

-I had a new king and was in a war with some rebellious vassals when an opportunistic Muslim neighbor declared war one me. I got the event to invite neighbors into the war, but they joined the war against my vassals, not the infidels.

-Also, I've seen some funny results with Crusades... particularly, it seems (I might be wrong) like the winner doesn't get any holdings occupied by allies of the Crusade leader. For instance, in my current game, Africa had conquered Sicily while Croatia had gradually eaten up southern Italy and claimed the title King of Sicily. The Pope called a crusade for Sicily, and I joined. I occupied Palermo, but the Pope was still the #1 contributor to the crusade. After we won, most of the land went to Croatia. Palermo, however, remained in Muslim hands after the peace.

Another thing that bugs me somewhat is the vassal relationship penalty for executing imprisoned traitors. After defeating a big rebellion, I really want to kill the bastards that started it, if only for the emotional gratification, and I don't think that should cause a relationship drop with my loyal vassals, who, if anything, I think would EXPECT me to off the rebel leaders they've been fighting against. I understand taking a hit if I banish them and take their land, but if I just chop off their heads and their titles pass to their lawful heirs, I don't think that a -10 penalty is warranted.

Anyway, really amazing job you've done on this, Wiz.
 

TheHoon

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Urgh why am i so bad at installing mods. With my saved game crashing i thought it would be best to unistall and reinstall (using steam) i added the mods to both sections and now the mods wont even show :(
 

Metz

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Could you make it so that personal diplomacy is doubled or tripled? Realistically, a persons character counts for a lot more than anything when it comes to diplomacy and relations.


Has anyone been able to keep England alive and take over French duchies without having massive revolts all the time? Even the sons are going against brothers/fathers. There should be a way to make relationships higher with your kin. Maybe events or modifiers that raise your relationship with a whole dynasty if you free one of their family members from prison?

Sons should be WAY more loyal. Independence wars shouldn't happen unless the king is a super tyrant and the revolters are very sure they can achieve their cause and are backed by several other strong supporters.
 

loll92

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Ah! So you need to be a certain religion in order to create certain Empires? Then that probably explains why I couldn't see the 'Create Empire of Britannia' decision; I created a Pagan ruler. I'm glad that this is to be fixed in 1.12
 

Kerschey

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Also, if you have three kingdoms - Castille, Leon, and Galicia, two agnatic gavelkind (C&G) and one agnatic primogeniture (L), and you have three sons, do they split between your three sons? I just watched a game where that didn't happen, even though I thought it was supposed to.

I was actually going to reply to this and explain how it worked, but as I was typing out the response I realized that I actually wasn't certain. Was Leon their primary title? If that's the case, maybe its resolving all inheritances under Leon's crown law? Or maybe after it resolves the crown laws of your primary title, it looks at all of the secondary same-level titles individually, and since they are being considered by themself, they are the only title to be divided, thus it goes to your primary heir?
 

Wizzington

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Held kingdoms eventually get assimilated into titular empires, right? I like it.

By the way, is there any trigger other than war = yes that could be used to affect prosperity? Maybe something about whether the province levies are raised? Often I'll join wars for, er, moral support, but not actually raise my troops. It doesn't make a lot of sense that this impoverishes the province.

I can't really think of a way to differentiate between a 'real' and a 'fake' war.
 

Wizzington

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I have something special to ask, well would it be possible.

Anytime I make a ruler using the Ruler DLC thing no matter what i do all my vassals hate me or dislike me.

Unless i give the ruler no traits and nothing special at all hes automatically hated.

The problem with this is that basicly, im forced to create a really good heir and hope my ruler dies ASAP because i can't change laws and I usually if i hold something large get revolts and wars against me going.

I hope you know what i mean, but i feel like it would be nice if there was like a +30 or +50 for newly created rulers using the ruler designer. Im just rough estimating it because that's usually what the dislike for my guy is around when i start... -30 or -50ish I know this is probably something more along the lines that PI should deal with but i feel like it's also doable by this Mod.

It sounds to me like you're designing rulers with bad diplomacy and traits. That's not really a problem with the designer.
 

Wizzington

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I don't come on these forums often anymore, but I have to say how much I love this mod. Been spending entirely too much time playing in these past few days.

I did notice a couple of things, playing the latest version.

-I had a new king and was in a war with some rebellious vassals when an opportunistic Muslim neighbor declared war one me. I got the event to invite neighbors into the war, but they joined the war against my vassals, not the infidels.

-Also, I've seen some funny results with Crusades... particularly, it seems (I might be wrong) like the winner doesn't get any holdings occupied by allies of the Crusade leader. For instance, in my current game, Africa had conquered Sicily while Croatia had gradually eaten up southern Italy and claimed the title King of Sicily. The Pope called a crusade for Sicily, and I joined. I occupied Palermo, but the Pope was still the #1 contributor to the crusade. After we won, most of the land went to Croatia. Palermo, however, remained in Muslim hands after the peace.

Another thing that bugs me somewhat is the vassal relationship penalty for executing imprisoned traitors. After defeating a big rebellion, I really want to kill the bastards that started it, if only for the emotional gratification, and I don't think that should cause a relationship drop with my loyal vassals, who, if anything, I think would EXPECT me to off the rebel leaders they've been fighting against. I understand taking a hit if I banish them and take their land, but if I just chop off their heads and their titles pass to their lawful heirs, I don't think that a -10 penalty is warranted.

Anyway, really amazing job you've done on this, Wiz.

1) Seems weird, will look into it. Are you sure they didn't join into both wars?

2) This is probably an issue with vanilla mechanics and nothing I can really do to fix it.

3) I fully agree, but can't do anything about it since messing with the tyrant penalty would also affect banishment.
 

Wizzington

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Looks like a new patch just came out. I'll get 1.12 together, patch it to compatability and release it tonight.
 

Jasonkp

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1) Seems weird, will look into it. Are you sure they didn't join into both wars?

I've had a similar experience, as K of Portugal, Castille declared on Leon, shortly after the Almoravid's declared war on Leon. I accepted Leon's invitation to fight the infidels but only joined the war against Castille. Reloaded twice and the same thing happened.

Thanks for the great mod, BTW.
 
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