• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

katzen-kratzen

Captain
18 Badges
Feb 22, 2010
359
9
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Crusader Kings II
  • March of the Eagles
  • Semper Fi
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
btw is Western Africa even working properly? I've played to year 1111 and there wasn't a single territorial change there.
And there wasn't a crusade either. Is pope more reluctant to start crusades now?
And Pisa started blobbing again :\ Somehow Pisa and Genoa united and now it has all the western Italian coast.
 

Brabazon

Recruit
2 Badges
Mar 2, 2012
5
0
  • Crusader Kings II
  • 500k Club
*very minor bug*
When taking out a 200gold loan from moneylenders at 50% interest, when the money lenders ask for their 300gold back, if you refuse to pay that year, the fee stays at 300gold instead of increasing to 450gold when it is due the following year.
 

duinnin

Captain
2 Badges
May 14, 2012
360
0
  • Crusader Kings II
  • 500k Club
Will my editing of landed_titles.txt break any part of CK2Plus? I want to tweak de jure kingdoms, and add some new provinces and titles, but I don't want to screw up the mod in the process.
 

waylit1

Captain
27 Badges
Jun 11, 2010
333
0
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • 500k Club
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Cities: Skylines
Venice seems to get hung up on its Treviso claim, and thus contends with the HRE in the early game and loses time and time again until a proper Italian Rebellion actually weakens the HRE enough for them to get Treviso, or unless Carinthia wins its freedom and they can smash it. Then they expand as a normal republic would.

Not planning to do any major province additions right now.

I appreciate that it is hard work...the only region I feel needs improvement in CK2+ is the HRE. I specifically like how this mod redraws Switzerland to incorporate Bern, and adds Metz.

http://forum.paradoxplaza.com/forum/showthread.php?597797-MAP-MOD-Central-Europe
 
Last edited:

Vorgrimme

Sergeant
66 Badges
Mar 7, 2012
67
0
  • Crusader Kings II
  • Pillars of Eternity
  • Cities in Motion
  • Semper Fi
  • Majesty 2 Collection
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis III
  • Crusader Kings II: Monks and Mystics
  • Shadowrun: Dragonfall
  • Cities: Skylines - Mass Transit
  • Shadowrun Returns
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Knights of Pen and Paper 2
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Shadowrun: Hong Kong
  • 500k Club
What happens if you don't install to the My Documents folder for Steam users? I did not notice that installation requirement prior to starting a game. It doesn't seem to have affected anything, though.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.623
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Will my editing of landed_titles.txt break any part of CK2Plus? I want to tweak de jure kingdoms, and add some new provinces and titles, but I don't want to screw up the mod in the process.

It shouldn't.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.623
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
What happens if you don't install to the My Documents folder for Steam users? I did not notice that installation requirement prior to starting a game. It doesn't seem to have affected anything, though.

I don't have the steam version myself but I've been told by people that steam users need to install to my documents for the mod to show up on the launcher. If it's working for you without doing so you probably don't need to.
 

themendios

Major
47 Badges
Oct 9, 2009
717
1
  • Crusader Kings II
  • Magicka
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Stellaris: Galaxy Edition
  • Sengoku
  • Sword of the Stars
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
I don't have the steam version myself but I've been told by people that steam users need to install to my documents for the mod to show up on the launcher. If it's working for you without doing so you probably don't need to.

I use steam and that's not true - just install to install dir like normal except it's programs\steam\steamapps\common\crusader kings ii\mod instead.

Question: did you up the chance of dying in childbirth? I started a new game and am now on my 4th generation of dying on the 2nd child at <25, amazed I still have a duchy as I've had roughly 30 years of non-regency in the first 100.

Also while I'm here is there /anything/ I can do about the prosperity modifiers? My main castle has been 'poor' since year 5 or so and hasn't moved despite me having a steward of ~25 skill sitting on it and the castle fully upgraded. If it didn't hurt my levies I'd be fine with just random fluctuations but all my gold is tied up in my capital and having a -10% levy size for no particular reason annoys me.

All neighbors are + or ++ just my capital sitting at - forever.
 
Last edited:

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.623
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
No, I haven't upped chance of dying in childbirth.

Next version will feature more control over and generally more balance to the prosperity modifiers. For now, I suggest doing summer fairs - they have a chance of upping prosperity in your capital.
 

jfb8300

Second Lieutenant
6 Badges
Mar 18, 2012
164
143
  • Crusader Kings II
  • Rome Gold
  • 500k Club
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Crusader Kings II: Sunset Invasion
Someone said they would post amended files for removing the ridiculously inflated childhood/child birth deaths this mod adds many pages ago, but I never saw it.

Can you re-post? Love the mod, but it's simply unplayable when so many characters are dead.
 

Lamahorse

Functioning Alcoholic
75 Badges
Jun 2, 2010
1.444
1.452
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Parklife
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Prison Architect
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Legacy of Rome
  • Battle for Bosporus
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • 500k Club
  • Stellaris: Apocalypse
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
Can you please make it absolutely necessary for an Irish Duke to create the Kingdom of Ireland; to be ruler of the Meath province. If possible, make this only available by decision which causes all other independent Dukes and Earls of Ireland to fight with you. Upon loss they stay independent but your character loses the ability to create the title. Your son can try again. :)

Upon victory, entire island submits to you.

Historically, not all of Ireland ever recognised the High King as their overlord. Even Brian Boru never got the northern O'Neill to accept him as High King. To do so, historically, it should be done by force and the title should be elective. The most powerful lords nominated the King. The King wasn't necessarily the most powerful Lord on the island. Anyone who wanted to challenge the status quo, had to fight them. This should be minimum crown authority too upon creation because all petty Kings would have been pretty much autonomous.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.623
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Can you please make it absolutely necessary for an Irish Duke to create the Kingdom of Ireland; to be ruler of the Meath province. If possible, make this only available by decision which causes all other independent Dukes and Earls of Ireland to fight with you. Upon loss they stay independent but your character loses the ability to create the title. Your son can try again. :)

Upon victory, entire island submits to you.

Historically, not all of Ireland ever recognised the High King as their overlord. Even Brian Boru never got the northern O'Neill to accept him as High King. To do so, historically, it should be done by force and the title should be elective. The most powerful lords nominated the King. The King wasn't necessarily the most powerful Lord on the island. Anyone who wanted to challenge the status quo, had to fight them. This should be minimum crown authority too upon creation because all petty Kings would have been pretty much autonomous.

Wouldn't things like this really be the case for a lot of titles other than Ireland though? It seems odd to introduce a mini-game to just that one specific title.
 

Lamahorse

Functioning Alcoholic
75 Badges
Jun 2, 2010
1.444
1.452
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Parklife
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Prison Architect
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Legacy of Rome
  • Battle for Bosporus
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • 500k Club
  • Stellaris: Apocalypse
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
Yes it probably would be. Adds further calculation when it comes to creating a title rather than the current, create and gobble up de facto vassals piece meal.
 

Kuld von Reyn

Second Lieutenant
12 Badges
Jul 10, 2010
186
8
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III Complete
  • Europa Universalis IV
  • For The Glory
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
Sounds a bit too complex for just one title. Perhaps just make holding Meath a requirement for gaining the title, kind of like with Bordeaux and the titular Kingdom of Aquitaine? Don't see why anything needs to change though. While historically "realistic" royal titles for each country in the game would be awesome, it sounds a bit much.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.623
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Here's a little something coming up in next version of CK2+: A new loan system!

I always thought loans were a bit lackluster in their implementation in vanilla. First of all, the loan size is the same regardless of whether your income is 1 or 100. Secondly, the event doesn't fire until you're deep enough in the red for your mercenaries to be gone and your armies broken. Finally, it felt a little weird that you could escape your debt through a timely death.

In the new loan system, you have complete control over when you take a loan. Doing so is done through a decision, with a loan sum that scales to your income, so it is never too little to be useful or too much for you to pay back. The interest is fixed at 25%, so loans are worth taking even if your stewardship happens to be low.
AN7ES.png


Five years after taking the loan, it will come due for repayment. If you have the cash on hand, you can of course just pay it back...
xYqka.png


... but if you do not, there's a few options. If you have enough money to pay the interest, you can put that down and extend the loan for another five-year period, although naturally this means paying more money in total than if you just repaid it the first time around.
yML6j.png


If you happen to be completely broke, you can simply ask for more time. This will extend the loan for five years, although you will lose prestige equal to the cost of the interest.
Hzrci.png


Of course, you can also just tell the moneylenders to get lost, but doing so will have consequenses.
CWVwV.png


And finally, if you thought death was the end of your debts... think again.
3qrPV.png


In addition to the benefits the new system provides to the player, it will also be fully utilized by the AI, who will take loans during wartime to fund mercenaries and maintain their troops.
 

Vorgrimme

Sergeant
66 Badges
Mar 7, 2012
67
0
  • Crusader Kings II
  • Pillars of Eternity
  • Cities in Motion
  • Semper Fi
  • Majesty 2 Collection
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis III
  • Crusader Kings II: Monks and Mystics
  • Shadowrun: Dragonfall
  • Cities: Skylines - Mass Transit
  • Shadowrun Returns
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Knights of Pen and Paper 2
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Shadowrun: Hong Kong
  • 500k Club
I am experiencing a bug related to claims and invasions; however, I am not sure if it is because of this mod. Every time after I engage in an invasion, I lose the ability to push claims of my own. I can push the claims of other people, but mine do not even show up in the 'Declare War' window.

Has anyone else experienced this bug? Like I said, I am not sure if this mod is the culprit or a bug with CK2 in general.
 
Status
Not open for further replies.