• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

El-Diablito

Sergeant
11 Badges
Feb 16, 2011
55
0
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
I got an event about highway men that the game claimed would last for several thousand years. Me thinks perhaps you need to peek at how timers are set, as they don't seem to realise the current year.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.622
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
I got an event about highway men that the game claimed would last for several thousand years. Me thinks perhaps you need to peek at how timers are set, as they don't seem to realise the current year.

That means the modifier lasts until the end of the game, or until it's removed by event. Generally the latter.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.622
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
will the new version coming out this week have the crusade fixes wub:

Yeah. Here's the changelog:
1.09:
- Moved most CK2+ events to the yearly or bi-yearly character event pulses to further improve performance.
- Fixed a bug that was causing significant slowdown due to bloated AI courts. Game performance should now be much better.
- Greatly increased prestige gain from winning battles.
- Reworked the way joining wars works. The ask to join war diplomatic mechanic is now reserved solely for Crusades. Instead, when a ruler is declared on by a ruler of a different faith for any conquest-type CB (holy war, claim, de jure claim, etc), they get the option to ask all their neighbours of the same faith (neighbour being defined as sharing a border or sharing provinces in the same kingdom). Chance of joining depends on relations, traits, dynastic ties and other such factors. This should make the AI far more reasonable and realistic about which holy wars it joins (you no longer get all of North Africa defending Sicily, for instance), and simultaneously eliminates the exploit of using other CBs to get around holy war defensive chains.
- Reduced demesne size requirements for raising crown authority to a level the AI can better cope with.
- Buildings can now be randomly destroyed as a consequense of provinces being besieged.
- Added province prosperity mechanics. Provinces now have a prosperity level that goes (in descending order): Rich - Prosperous - Normal - Poor - Struggling. Prosperity level affects the tax and levies you can get from the province, and will go up and down from various events. Peace and quiet tends to increase province prosperity, while war and rebellions reduces it.
- Restored the ability for women to pass on pressable claims to their kids. This makes it possible once again to marry into claims.
- Province conversions will now very slightly increase the moral authority of the converting religion, and decrease the authority of the converted.
- Religions no longer gain any moral authority from the diplomacy of their head of religion.
- Anti-Popes no longer cause continous moral authority loss, but the moral authority loss from creating one was greatly increased.
- Reduced the moral authority hit to the loser in a Crusade.
- Reduced frequency of heresies.
- Reduced maintenance cost of levies.
- Reduced the bonus troops granted to rulers defending against a Crusade/Jihad.
- The Almoravids once again start as a Sultanate instead of an Emirate, as this led to more historical results.
- Fixed a bug where the Pope getting the land in a Crusade would result in a smattering of independent counts.
- The inherited/appointed titles law is now available to Byzantium (to represent the Theme system).
- Added the titular kingdoms of Sardinia, Dublin, Mann and the Isles, Northumbria, Mercia and Cornwall.
- Newborn characters now start with negative stats, in an effort to reduce the extreme stat inflation from education over time. An adjustment event fires later in childhood to ensure that base stats do not remain in the negative.
- Removed the vassal opinion bonus from Elective. While it makes sense, it feel it makes an already extremely good succession law even better.
- Primogeniture no longer lowers the opínion of your dynasty.
- Elective now lowers the opinion of your dynasty (due to opening up the succession outside of the bloodline).
- Tweaked mercenaries to have more 500 and 1000-size companies.
- Added mercenaries to West Africa.
- Tweaked provinces in West Africa and added an additional province to the Duchy of Laayoune.
- Fixed a bug where changing the crown authority of an Empire would cause multiple stacking opinion penalties.
 

metalinvader665

Biased Intellectual
46 Badges
Jan 26, 2011
510
9
  • Cities in Motion
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Rome Gold
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
ck2_1.jpg - Is this a bug? I won a crusade for Egypt as Poland-Lithuania, and suddenly all of these Egyptian women started swarming my court! It's about three years later, and my court has doubled in size thanks to these women. All of them spawn at age 16, Egyptian culture, and Shi'ite religion, and have no family, as if the game kept spamming "Present Debutante" over and again.

I'm playing 1.06 of this mod (great mod, by the way), and don't want to upgrade yet until I finish this game. I wasn't sure where to post this, and am just wondering what's causing this and how I can stop it other than to manually clear out my court every year or so with the "die" console command.

I got the title for Egypt by saving and reloading at the decision screen, because I like to manually give out the titles myself and for some reason I didn't get the option as an Emperor then when I was a King. Is that the cause?
 

Andrzej I

Ætheling
84 Badges
Nov 27, 2004
2.044
173
34
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Charlemagne
  • Deus Vult
  • Crusader Kings II: Holy Knight (pre-order)
Looks like a good version. Can't wait for it to be released!
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.622
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
View attachment 53890 - Is this a bug? I won a crusade for Egypt as Poland-Lithuania, and suddenly all of these Egyptian women started swarming my court! It's about three years later, and my court has doubled in size thanks to these women. All of them spawn at age 16, Egyptian culture, and Shi'ite religion, and have no family, as if the game kept spamming "Present Debutante" over and again.

I'm playing 1.06 of this mod (great mod, by the way), and don't want to upgrade yet until I finish this game. I wasn't sure where to post this, and am just wondering what's causing this and how I can stop it other than to manually clear out my court every year or so with the "die" console command.

I got the title for Egypt by saving and reloading at the decision screen, because I like to manually give out the titles myself and for some reason I didn't get the option as an Emperor then when I was a King. Is that the cause?

Yes, it's the performance bug I was talking about.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.622
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Oh boy "stat inflation" - one of the first things I modded out of DVIP from CK1 was the random event that would stunt stats for the same reason. It's just plain frustrating to nurture a child then have it retarded for no reason.

How far in the negative?

It's not a random event like that, the kids just start at slightly lower stats. You won't even notice it.

Right now it's -3 to each but I'm still testing - I don't want it to be a too harsh reduction, just something so 20 isn't the average stat 100 years in.
 

Metz

Field Marshal
96 Badges
Nov 21, 2008
4.727
5.893
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Natural Disasters
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Snowfall
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
Can you make it so that somehow England doesn't fall apart all the time? The Duke of York revolts all the time against England and England ends up fractured the whole game. England should also be able to hold on to Normandy and expand in France much more easily.


The HRE also breaks into pieces too often too quick.
 

themendios

Major
47 Badges
Oct 9, 2009
717
1
  • Crusader Kings II
  • Magicka
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Tyranny: Gold Edition
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Stellaris: Galaxy Edition
  • Sengoku
  • Sword of the Stars
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
^^ I have had exactly the opposite experience - HRE and France and England(or Scotland, at which point they're both effectively the same) are immovable masses well into the 1300s. HRE especially, /sometimes/ France gets a few pieces carved off by revolting HRE states but that's about it. Then again I rarely play anything that starts with more than a county or two so that might have something to do with it if you're throwing the power balance off.


--
Sorry Wiz didn't mean to be combative about the stat adjustments it just threw up warning flags for me.

Question: in Cognative Elective Law I cannot nominate a woman unless she is landed - is there any way to fix this? In a true cognatic elective all the females should be listed just like the males. Dunno if this is a hardcoded thing or not - can point me in the general direction if possible!

Also new question: Is it intended that I can start a holy war as a Fraticelli vs. Catholics??? Seems a little unbalanced! I've never actually had my ruler convert before (like a month after random 'Heretic Capital', no choice).
 
Last edited:

NephilimNexus

Second Lieutenant
4 Badges
Dec 23, 2011
117
22
  • Crusader Kings II
  • Sword of the Stars II
  • Warlock: Master of the Arcane
  • 500k Club
Bug or Feature? : Played as Pagan, eventually took over enough of the (now former) Holy Roman Empire to form (de jure?) "Kingdom of Germany" ... then noticed the little red X that said "Christian" next to the grayed-out box. Looked around, found exactly zero kingdoms that could be formed if you didn't play as a Christian ruler. Was not happy.

-.-
 

Diet of Worms

Colonel
89 Badges
Jun 18, 2007
971
0
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Naval War: Arctic Circle
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
Also heresies absolutely destroy nations. In one game the French queen turned heretic, which meant " holy war free for all", i took Flanders and turned it into a republic= cashcow. In another game the HRE selfcombusted because the emperor turned heretic. Could you make it so that whenever a Ruler turns heretic, his vassals try to depose him (the not- de jure vassals breaking off is okay by me). The heretic holy war for outsiders seems overpowered as well. Certainly when a ruler turns heretic, other nations should be able to interfere. But again but it should only be to topple the existing ruler and replace him with non-heretic ruler.

This makes sense to me. I've caught myself checking the religion map from time to time, looking for neighbouring rulers who are flirting with heresy, and then using that as an excuse to steal a duchy of them. It makes sense if the local rulers of that duchy are heretics themselves, but when they are good Catholics it feels like an exploit. And it can lead to kingdoms getting wiped out very rapidly in AI dogpiles.

Some sort of depose ruler CB on heretics would make more sense IMO, one that ensured a non-heretic replacement - maybe the most powerful non-heretic vassal. The winner could get a large dollop of piety as a reward.
 

Jak9090

Super mega deluxe supreme leader
95 Badges
Dec 11, 2007
1.925
1.292
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Crusader Kings II: Conclave
  • Prison Architect: Psych Ward
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Prison Architect
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
Bug or Feature? : Played as Pagan, eventually took over enough of the (now former) Holy Roman Empire to form (de jure?) "Kingdom of Germany" ... then noticed the little red X that said "Christian" next to the grayed-out box. Looked around, found exactly zero kingdoms that could be formed if you didn't play as a Christian ruler. Was not happy.

-.-

WAD there are also pagan only kingdoms and muslim only kingdoms.
edit: though if you really want a christian title, convert your firstborn to christan, try imprison a random vassal and spark a "deposition" war, once you're deposed you can create it as your christian child, then do the same and get the kid deposed, then continue to play with your original pagan ruler, and promptly restore your child to pagan, kinda gamey, but it works.
double edit: by the way Wiz, I am salivating over the new patch, kingdom of isle of mann!!!. thanks for all the hard works it's appreciated alot!, I wouldn't be able to play CK2 without you and those that contribute to CK2+
 
Last edited:

Dawkins

Colonel
41 Badges
Jan 31, 2003
932
42
Visit site
  • Steel Division: Normandy 44 Deluxe Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
Also, I identified the bug causing the bloated court sizes and discovered that it's to blame for the relatively slow performance of recent versions. After fixing it, game performance has improved a *lot*. Fixing this also seems to have woken up the AI, it's certainly acting more aggressively than before.

Ruling elites all spending too much time between the sheets?
 

Jak9090

Super mega deluxe supreme leader
95 Badges
Dec 11, 2007
1.925
1.292
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Crusader Kings II: Conclave
  • Prison Architect: Psych Ward
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Prison Architect
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
Hey Wiz, could you probably make West Africa region as an optional mod? West Africa is something in my opinion EU3 should deal with and it quite breaks the immersion for me in the game.

yeah I kind of agree, the only thing that irks me about this mod is west africa...purely because it is quite far removed from the turmoil of medieval europe..all they do is sit around by themselves in west africa, plus I just can't help but think it slows my game down abit :/ but i'm not bothered if it remains part of the core mod, Wiz is my liege!, I respect his choicess! *intiates plot to remove west africa* *invites Katzen-kratzen*
 

Trashed

Major
48 Badges
Nov 15, 2009
519
5
  • Crusader Kings II: Charlemagne
  • Knights of Honor
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II
  • Sengoku
  • Europa Universalis: Rome
  • King Arthur II
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Divine Wind
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Tyranny - Tales from the Tiers
  • BATTLETECH: Heavy Metal
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • BATTLETECH: Season pass
  • BATTLETECH
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2
  • Cities: Skylines
Looking once more like an incredible changelist there! Especially like the prestige through battles and the changes in wars.

Sorry to bother you with another question Wiz. You're the only modder to have added events surrounding the birth of a child. I'd love to learn how to do this but for some reason your event will not work outside of your mod. Childbirth.txt (with the localisation file ofcourse) does not work because the trigger seems not to activate. Therefore I suspect that you trigger the event 190000 through someething else. Either that or I'm totally hitting a wall. Could you please give me a hint?
 

avee

Major
42 Badges
Aug 13, 2009
544
1
  • Hearts of Iron III: Their Finest Hour
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Cities in Motion
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Prison Architect
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Crusader Kings Complete
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Hearts of Iron: The Card Game
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
Looking once more like an incredible changelist there! Especially like the prestige through battles and the changes in wars.

Sorry to bother you with another question Wiz. You're the only modder to have added events surrounding the birth of a child. I'd love to learn how to do this but for some reason your event will not work outside of your mod. Childbirth.txt (with the localisation file ofcourse) does not work because the trigger seems not to activate. Therefore I suspect that you trigger the event 190000 through someething else. Either that or I'm totally hitting a wall. Could you please give me a hint?
Check newevents.txt. There is a special event (id = 300002) for newborn children that rearranges congenital traits and fires chhildbirth events.
 
Status
Not open for further replies.