I got an event about highway men that the game claimed would last for several thousand years. Me thinks perhaps you need to peek at how timers are set, as they don't seem to realise the current year.
will the new version coming out this week have the crusade fixes wub:
1.09:
- Moved most CK2+ events to the yearly or bi-yearly character event pulses to further improve performance.
- Fixed a bug that was causing significant slowdown due to bloated AI courts. Game performance should now be much better.
- Greatly increased prestige gain from winning battles.
- Reworked the way joining wars works. The ask to join war diplomatic mechanic is now reserved solely for Crusades. Instead, when a ruler is declared on by a ruler of a different faith for any conquest-type CB (holy war, claim, de jure claim, etc), they get the option to ask all their neighbours of the same faith (neighbour being defined as sharing a border or sharing provinces in the same kingdom). Chance of joining depends on relations, traits, dynastic ties and other such factors. This should make the AI far more reasonable and realistic about which holy wars it joins (you no longer get all of North Africa defending Sicily, for instance), and simultaneously eliminates the exploit of using other CBs to get around holy war defensive chains.
- Reduced demesne size requirements for raising crown authority to a level the AI can better cope with.
- Buildings can now be randomly destroyed as a consequense of provinces being besieged.
- Added province prosperity mechanics. Provinces now have a prosperity level that goes (in descending order): Rich - Prosperous - Normal - Poor - Struggling. Prosperity level affects the tax and levies you can get from the province, and will go up and down from various events. Peace and quiet tends to increase province prosperity, while war and rebellions reduces it.
- Restored the ability for women to pass on pressable claims to their kids. This makes it possible once again to marry into claims.
- Province conversions will now very slightly increase the moral authority of the converting religion, and decrease the authority of the converted.
- Religions no longer gain any moral authority from the diplomacy of their head of religion.
- Anti-Popes no longer cause continous moral authority loss, but the moral authority loss from creating one was greatly increased.
- Reduced the moral authority hit to the loser in a Crusade.
- Reduced frequency of heresies.
- Reduced maintenance cost of levies.
- Reduced the bonus troops granted to rulers defending against a Crusade/Jihad.
- The Almoravids once again start as a Sultanate instead of an Emirate, as this led to more historical results.
- Fixed a bug where the Pope getting the land in a Crusade would result in a smattering of independent counts.
- The inherited/appointed titles law is now available to Byzantium (to represent the Theme system).
- Added the titular kingdoms of Sardinia, Dublin, Mann and the Isles, Northumbria, Mercia and Cornwall.
- Newborn characters now start with negative stats, in an effort to reduce the extreme stat inflation from education over time. An adjustment event fires later in childhood to ensure that base stats do not remain in the negative.
- Removed the vassal opinion bonus from Elective. While it makes sense, it feel it makes an already extremely good succession law even better.
- Primogeniture no longer lowers the opínion of your dynasty.
- Elective now lowers the opinion of your dynasty (due to opening up the succession outside of the bloodline).
- Tweaked mercenaries to have more 500 and 1000-size companies.
- Added mercenaries to West Africa.
- Tweaked provinces in West Africa and added an additional province to the Duchy of Laayoune.
- Fixed a bug where changing the crown authority of an Empire would cause multiple stacking opinion penalties.
View attachment 53890 - Is this a bug? I won a crusade for Egypt as Poland-Lithuania, and suddenly all of these Egyptian women started swarming my court! It's about three years later, and my court has doubled in size thanks to these women. All of them spawn at age 16, Egyptian culture, and Shi'ite religion, and have no family, as if the game kept spamming "Present Debutante" over and again.
I'm playing 1.06 of this mod (great mod, by the way), and don't want to upgrade yet until I finish this game. I wasn't sure where to post this, and am just wondering what's causing this and how I can stop it other than to manually clear out my court every year or so with the "die" console command.
I got the title for Egypt by saving and reloading at the decision screen, because I like to manually give out the titles myself and for some reason I didn't get the option as an Emperor then when I was a King. Is that the cause?
Oh boy "stat inflation" - one of the first things I modded out of DVIP from CK1 was the random event that would stunt stats for the same reason. It's just plain frustrating to nurture a child then have it retarded for no reason.
How far in the negative?
Also heresies absolutely destroy nations. In one game the French queen turned heretic, which meant " holy war free for all", i took Flanders and turned it into a republic= cashcow. In another game the HRE selfcombusted because the emperor turned heretic. Could you make it so that whenever a Ruler turns heretic, his vassals try to depose him (the not- de jure vassals breaking off is okay by me). The heretic holy war for outsiders seems overpowered as well. Certainly when a ruler turns heretic, other nations should be able to interfere. But again but it should only be to topple the existing ruler and replace him with non-heretic ruler.
Bug or Feature? : Played as Pagan, eventually took over enough of the (now former) Holy Roman Empire to form (de jure?) "Kingdom of Germany" ... then noticed the little red X that said "Christian" next to the grayed-out box. Looked around, found exactly zero kingdoms that could be formed if you didn't play as a Christian ruler. Was not happy.
-.-
Also, I identified the bug causing the bloated court sizes and discovered that it's to blame for the relatively slow performance of recent versions. After fixing it, game performance has improved a *lot*. Fixing this also seems to have woken up the AI, it's certainly acting more aggressively than before.
Hey Wiz, could you probably make West Africa region as an optional mod? West Africa is something in my opinion EU3 should deal with and it quite breaks the immersion for me in the game.
Check newevents.txt. There is a special event (id = 300002) for newborn children that rearranges congenital traits and fires chhildbirth events.Looking once more like an incredible changelist there! Especially like the prestige through battles and the changes in wars.
Sorry to bother you with another question Wiz. You're the only modder to have added events surrounding the birth of a child. I'd love to learn how to do this but for some reason your event will not work outside of your mod. Childbirth.txt (with the localisation file ofcourse) does not work because the trigger seems not to activate. Therefore I suspect that you trigger the event 190000 through someething else. Either that or I'm totally hitting a wall. Could you please give me a hint?
Check newevents.txt. There is a special event (id = 300002) for newborn children that rearranges congenital traits and fires chhildbirth events.