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Wizzington

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Succession/depose wars are wonky at the moment. Will be fixed in the next version.
 

Lafayette53

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I'd be interested in hearing other people's perspectives on whether the game world feels too static/boring, as this is something I've been worried about due to removing the ability to marry into claims.

I've found it to be a bit stagnant in a couple of the games I've played. The HRE also seems much more stable than it did in the past.


Could just be bad luck though considering game events are basically based on probabilities and its a small sample size.
 

Trashed

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Interestingly enough the examples given so far give fruit to the notion that while blobs experience lots of upheavel (civil war, expansion) that smaller states do little to nothing. I was starting to think that the AI for smaller realms would think it could not afford the prestige/piety/gold. Could very well be the levy costs that hold it back though. I'll edit the defines.lua and see what happens.

Again, could be bad luck though. France seems nearly impervious in almost every test run I make while the mechanics in place would suggest it to be vulnerable to all sorts of internal problems. Again, I'll try a few more runs to see. Watching the AI do its thing is fun in its own right.
 

Kalista

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my prespective in all of my games in the latest patch is its completely random what goes on as it should be imo ive seen some games where the catholics have thier act together and take iberia over, seen the hre go from either a rock to completely broken apart ditto for the ere, seen crusades also go from highly sucessful to completely stopped in its tracks ( and thats with me removing the modifer for them getting a massive bonus to troops from my experince the standard defensive bonus plus most of the nearby muslim states jumping in the crusades for me anyways go either way it really depends on which side has thier act together more and if the catholics roam in a unified doomstack or get picked off on the beaches )
 

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I had something weird happen yesterday. I was playing as an Italian count/baron who was in the HRE and fabricated a claim on my Duke's only remaining holding. I declared war on him and won, and suddenly I'm completely independent from the HRE, despite my Duke being in the HRE, and not winning an independence war against the HRE.
 

Lafayette53

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Interestingly enough the examples given so far give fruit to the notion that while blobs experience lots of upheavel (civil war, expansion) that smaller states do little to nothing. I was starting to think that the AI for smaller realms would think it could not afford the prestige/piety/gold. Could very well be the levy costs that hold it back though. I'll edit the defines.lua and see what happens.

I think it might be more the lessened frequency of gaining claims which means less CB's are floating around in general.

Its quite easy to see how much of a difference it makes by giving Alp Arslan an inheritable claim on more of Anatolia. Normally he just stops after taking Armenia and the Seljuks become a cesspool at his death, but with the claims he'll keep going pretty much 100% of the time (aside from the low chance of him losing the first war versus the Byzantines).
 

Wizzington

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I had something weird happen yesterday. I was playing as an Italian count/baron who was in the HRE and fabricated a claim on my Duke's only remaining holding. I declared war on him and won, and suddenly I'm completely independent from the HRE, despite my Duke being in the HRE, and not winning an independence war against the HRE.

That's vanilla mechanics. You broke the vassal link to the HRE by destroying your liege. I'd suggest reporting to the CK2 bug forum since it's probably just an oversight.
 

zeress

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I think the apparent stagnation some people are seeing might be more of a vanilla AI related thing where the AI doesn't really have an "overarching" grand scheme a player might have. Or in other words the, AI just isn't ambitious enough on its' own to really expand unnecessarily pass its' means unless they have the ambitious trait themselves, or they have a claim. I'm not even sure I know of a time where I've seen someone fabricating claims on me from outside their de jure kingdom or empire zone (whichever is in effect for them).

Perhaps restoring the claims via marriages for the AI might be a consideration if people truly feel the game world is too static? Or even increasing the random border claims event chance for the AI? (btw, love that event as it has made some interesting random wars with my neighbours, both to and fro) Personally I don't really feel that the world is THAT stagnant that it needs a change (although I would like to see the AI form the new empires if they have the land + opportunity. Something I believe you mentioned addressing if I am not going crazy, might be me though :p )

Something I did notice in regards to my mod though is that titular kings SEEM to actually want to push borders and establish more de jure land more than de jure kings do.
 

Wizzington

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Could you raise dynasty relations to +30 or higher? That way family members won't be revolting against you left and right.

While this is suitable for brothers/sons, it's rather overpowered for distant relatives that don't have claims on you. I found that you could make the world's most stable realm very easily just by appointing cousins to everything.
 

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Sorry to be a bother,
I've checked the new_empire txt to see the sort of actions that are required for making a new empire. However, despite meeting all of these, the decision hasn't occured.

Is there a mean time until the decision happens? Is it random? How do I make the decisions to form an empire if I hold all of the necessary kingdoms?
 

Wizzington

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Sorry to be a bother,
I've checked the new_empire txt to see the sort of actions that are required for making a new empire. However, despite meeting all of these, the decision hasn't occured.

Is there a mean time until the decision happens? Is it random? How do I make the decisions to form an empire if I hold all of the necessary kingdoms?

Decisions are in the intrigue screen. They should appear immediately when you meet the potential = { } reqs
 

Metz

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Are there modifiers you can have for brothers/sisters/sons? Like how Mother gives +50, maybe brothers and sister can give +25 and father +30? And raise the dynasty modifier to only 10? That way cousins have a chance of revolting.

What about making it easier to invite family/spouse's family to your court? Is it possible to add a button in the diplomacy menu that tells people to leave your court? That way you get rid of unnecessary courtiers. Maybe while you are at it, add a button that lets you try to seduce female courtiers which may or may not result in illegitimate children.

Also what about adding this project to your mod?

http://forum.paradoxplaza.com/forum...-should-be-linked-aren-t-(Please-contribute!)

Linking the names that aren't linked.
 

Nitrousoxide

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Decisions are in the intrigue screen. They should appear immediately when you meet the potential = { } reqs

How about converting your new empires/kingdoms to titular empires/kingdoms? It would free up the intrigue screen from all these new ones, and would enable you to create appropriate versions for different cultures/religions.

It would also shut up those people who bitch about the new empires (I'm not one of them)
 

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Possibly. Can people report on the moral authority of different religions in their game?
Observer game, 1254:
Catholic 100, Orthodox 53, Sunni 99 (but no Caliph), Shiite 53, Tengri 61, Pagan 52, Romuva 35, Suomenusko 46, Norse/Zoroastrian/Jewish wiped out. No heretics anywhere.

Ten largest realms:
Holy Roman Empire, Ilkhanate, Byzantine Empire, England, Lithuania, Croatia, Golden Horde, The Shia Caliphate, Republic of Aquitane, Sultanate of Al-Xarq.

France has disintegrated. England holds half of the provinces, rest are divided between Leon, Aragon, Berry, Holy Roman Empire, Aquitane, etc.

Croatia holds most of East Africa, the whole region is already fully converted to catholic.

Duchy of Takrur (pagan) has taken over most of the new provinces in West Africa.

EDIT:
1267 - Holy Roman Empire just inherited England. Realm size: 655. :mellow:
1302 - HRE is now up to RS 720 and controls Jerusalem. Lithuania formed the empire of Poland-Lithuania. Duchy of Takrur became Kingdom of Ghana and controls whole of West Africa...I'm not sure why they haven't formed Mali Empire yet.
1346 - Ilkhanate crumbles, Kingdom of Rus rises. HRE up to RS 807. Denmark has ceased to exist, thanks to incapable ruler. Byzantine remains unchanged.
1361 - Kingdoms of Arabia (Catholic) and Finland (Suomenusko) are formed. HRE up to RS 847. Duchy of Crimea (Tengri) is now the sixth largest realm.

I don't think Wiz has to worry about this being too static...
 
Last edited:

Hardeknut

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My thoughts on version 8 around 75 years into the game starting in 1066.

The new areas in Vest Africa havent had any action whatsoever. They are excactly the same as game start. They never had a single war.
The pope called a crusade around 1100...got arrested and spent 25 years in prison in Mecca (really wish for higher mortallity when imprisoned). Moral authority is 55. There are some herecies but nothing unrealistically.
HRE lost control of North Italy which splitered into lots of minor city states. Genoa, Venice and Sicily are gobbling them up.
ERE are the same as at gamestart
Muslims are winning in Spain...only Leon is left
 

NephilimNexus

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A minor change that you can easily make to the concubines in minor_titles.txt:

Code:
title_concubine = {
	grant_limit = 1
	dignity = 0.05
	opinion_effect = 10
	realm_in_name = yes
	
	monthly_salary = 0.05
	monthly_prestige = 0.01
	
	allow = {
		FROM = {
			NOT = { religion_group = christian }
			NOT = { religion_group = judaism_group }
			is_female = no
			age = 16
		}
		NOT = { is_close_relative = FROM }
		is_female = yes
		is_married = no
		is_betrothed = no
		age = 16
		NOT = { age = 50 }
		NOT = { has_minor_title = title_keeper_of_swans }
		NOT = { has_minor_title = title_master_of_the_horse }
		NOT = { has_minor_title = title_master_of_the_hunt }
		NOT = { has_minor_title = title_high_almoner }
		NOT = { has_minor_title = title_cupbearer }
		NOT = { has_minor_title = title_seneschal }
		NOT = { has_minor_title = title_despot }
		NOT = { has_minor_title = title_sebastokrator }
		NOT = { has_minor_title = title_kouropalates }	
		NOT = { has_minor_title = title_caesar }
		NOT = { has_minor_title = title_anthypatos }
		NOT = { has_minor_title = title_castellian }	
		NOT = { religion_group = christian }
		NOT = { religion_group = judaism_group }
	}
	
	gain_effect = {
	}
	lose_effect = {
	}

	message = yes
}

Doing this will allow both Muslims and Pagans to have a concubine. Also changed is that now the lady in question must also be Muslim or Pagan, or she will flat out refuse.

Also, if you want to be That Kind of Bastard, you can easily change the "grant_limit" to whatever number you want, be it four, seventy-two or sixteen thousand (warning: your computer may explode - in testing I had a ruler end up with well over thirty offspring, which turns out to be just as much of a nightmare as you would imagine it to be).

Currently experimenting with coding it so that prisoners can be made into concubines whether they are married or not, complete with hate modifier's from their spouse should you do so, for those who want to achieve even greater levels of Holy Fracking Evil style game play (warning: side effects may include your shower spraying you with blood). Will report on that project once the mob of angry villagers with pitchforks have been dealt with.
 

Dawkins

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While this is suitable for brothers/sons, it's rather overpowered for distant relatives that don't have claims on you. I found that you could make the world's most stable realm very easily just by appointing cousins to everything.

I take it there is no way to have different relationship modifier depending on the closeness of the relative?
 

Jopster

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Claims also don't require you to have the cash on hand, so the AI would have no reason not to do them...

Well, for what i've seen in 1.08 version of CK2+ AI rulers does not assign any job to their chancellors. Maybe it was bad luck, but i've played for 80 years with 2 characters as polish count.
Both of them were chancellors of Kingdom of Poland, and for those 80 years they were unemployed all the time, while in previous versions my chcarcter with chancellor position were fabricating claims all the time.

And also I've noticed (or maybe it was blocked) that in new version AI king don't want to push his vassals claims. I've gained claim on Marienburg and my king preffered to declare holy war on pruthenians then push my claim.
 
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