Succession/depose wars are wonky at the moment. Will be fixed in the next version.
I'd be interested in hearing other people's perspectives on whether the game world feels too static/boring, as this is something I've been worried about due to removing the ability to marry into claims.
Interestingly enough the examples given so far give fruit to the notion that while blobs experience lots of upheavel (civil war, expansion) that smaller states do little to nothing. I was starting to think that the AI for smaller realms would think it could not afford the prestige/piety/gold. Could very well be the levy costs that hold it back though. I'll edit the defines.lua and see what happens.
I had something weird happen yesterday. I was playing as an Italian count/baron who was in the HRE and fabricated a claim on my Duke's only remaining holding. I declared war on him and won, and suddenly I'm completely independent from the HRE, despite my Duke being in the HRE, and not winning an independence war against the HRE.
Could you raise dynasty relations to +30 or higher? That way family members won't be revolting against you left and right.
Sorry to be a bother,
I've checked the new_empire txt to see the sort of actions that are required for making a new empire. However, despite meeting all of these, the decision hasn't occured.
Is there a mean time until the decision happens? Is it random? How do I make the decisions to form an empire if I hold all of the necessary kingdoms?
Decisions are in the intrigue screen. They should appear immediately when you meet the potential = { } reqs
Observer game, 1254:Possibly. Can people report on the moral authority of different religions in their game?
title_concubine = {
grant_limit = 1
dignity = 0.05
opinion_effect = 10
realm_in_name = yes
monthly_salary = 0.05
monthly_prestige = 0.01
allow = {
FROM = {
NOT = { religion_group = christian }
NOT = { religion_group = judaism_group }
is_female = no
age = 16
}
NOT = { is_close_relative = FROM }
is_female = yes
is_married = no
is_betrothed = no
age = 16
NOT = { age = 50 }
NOT = { has_minor_title = title_keeper_of_swans }
NOT = { has_minor_title = title_master_of_the_horse }
NOT = { has_minor_title = title_master_of_the_hunt }
NOT = { has_minor_title = title_high_almoner }
NOT = { has_minor_title = title_cupbearer }
NOT = { has_minor_title = title_seneschal }
NOT = { has_minor_title = title_despot }
NOT = { has_minor_title = title_sebastokrator }
NOT = { has_minor_title = title_kouropalates }
NOT = { has_minor_title = title_caesar }
NOT = { has_minor_title = title_anthypatos }
NOT = { has_minor_title = title_castellian }
NOT = { religion_group = christian }
NOT = { religion_group = judaism_group }
}
gain_effect = {
}
lose_effect = {
}
message = yes
}
While this is suitable for brothers/sons, it's rather overpowered for distant relatives that don't have claims on you. I found that you could make the world's most stable realm very easily just by appointing cousins to everything.
Claims also don't require you to have the cash on hand, so the AI would have no reason not to do them...